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Your waiting will pay off.
When exhausting mode is on, archers will run from enemies if they fit too close.
If the mode is off, archers will just continue attack.
And I will not be able to add weapon toggle for any archers, because in the next version will be new modes for archers, and slots of weapons will be busy.
It will be in next version of the mod.
Last version of TLHotTA was released about 1.5 years ago, so that much of things that you see on the screen now are not in 0.31, which was released in 2012 ;)
Thanks, man. I see, that you understand the main idea of my mod ;)
Mithlond has good elite archers, do you forgot about them?
And, by the way, I wanted to create Mithlond exactly as military faction - with many of heavy infantry, true siege weapons (not ents) etc. And I did it such. So, Mithlond is unusual elvish faction with bias to men faction.
What about heroes? Well, I try to adding some heroes from Middle-Earth lore, but what heroes from lore I should add to, for example, Rhun or Mithlond?
I think, that my heroes are very interesting and usable, and it's enough.
I'll think about Ithilien rangers.
Okay, man, I don't want to argue more and I understand and respect your position.
But if someone will write something good about my mod and tell, that my mod better than Edain, you will not prove, that Edain is the best, okay?
Thanks for the detail comment.
I think, that not need to praise your favourites everywhere and always.
And if the discuss turned to Edain, I forced to disappoint you: your Edain isn't ideal. I see many gaps in it. Of course, I talk about technical side, because it isn't real to compare my mod and your Edain in, for example, creative side. I add many original things, based on my personal ideas, while Edain just abide standart Middle-Earth lore.
Guest also wrote him (her) opinion. And for what you wrote your comment? Do you wrote it in order to nobody offend your favourite Edain mod?
If both mods are completely different, why you said that Edain the best?
Типа того. Лорд какой-нить.
Феминистки будут довольны)
By the way, you'll see walls of Arnor soon ;)
Ну, на самом деле всё должно было быть еще лучше, но многое не удалось реализовать, причём зачастую из-за мелких недочётов, которые устранить нельзя без модификации движка, что мне, само собой, недоступно.
С Эвендимом я уже давно завязал. Обратись к кому-нибудь с форума.
It's happens if you playing with Rhun's/Mithlond's/Angmar's AI for long time.
If you playing MP or with AI of other factions all should be stable.
I thought about it and maybe I will release special version with it.
Thanks, man. It's nice to hear something good.
Well, I think that amount of bfme mods is enough and I don't understand, why need to revile something, that don't need to you. So I come to the conclusion, that some persons just envy and nothing more.
I wanna increase a informational content (more articles and descriptions), but I cannot promise that I will do it.
Firstly, I have not so much time to seriously work on that.
Secondly, I very love Russian and our native expressions, that I can't use in English. And I don't know English so well in order to use various and interesting speech. Without it my text will be very primitive. Not so scary, but I like interesting texts and always try to make my articles were such.
In short, I'll think about it, man :) Thanks for comment.
Плевал я на эти недомнения. Кому надо - тот оценит.
Yes, such walls have standard system of buildings construction (as in BfME2).
About it I will say later in separate article, don't worry ;)
Happy new year!
Здесь - нет. А вообще есть и на русском.
Because it have healing as special ability.
Чойта с тобой происходит-то?
Install 1.06 patch.
Так просто не могу сказать. Тут нужно смотреть. Стукни в асю.
Не очень выглядит что именно? Смущает лоуполигональная попона? Ох, бида, бида, что ж теперь делать-то?..
Г-н Ыксперт, не надо цепляться к мелочам (тем более к неудачному ракурсу, лол) и проявлять свою глупость. Модель вполне достойная для той игры, куда я её пихаю, а если вблизи не приглядываться - так вообще идеальная.
И, что самое главное, она оригинальная, в отличие от моделек ваших любимых буржуев, которые кочуют из мода в мод только так.
И почему пишете из акка гостя? Я совсем не страшный, вроде, и бояться меня не надо.
Прорисовка как раз-таки нормальная получилась. Местами разрешение текстуры маленькое, но это не беда, ибо в игре есть версия с нормалями, здесь же - нет.
Hi. Thanks for support) I late, yes, but all this time I was busy.
Uuuum, in which connection here Sau?) D This just a conditionally-wild dwarves) Creeps)
Oh shi~, me have caught!1!11 What do I do now?77!1
До "диких" (в оригинале гоблинов) еще не дошли)
Stupid schoolboy :Р
Было бы с кем) Он просто дурко конченое.
Он еретик и подлежит делению на ноль.
"Ребята"? Я один мод пилю.
Pfft, but who prohibits him, or tries to prohibit, to voice their opinion? Want to criticize - criticize. But criticize that what is.
Do not need build yourself an expert and offer banal ideas from which already sick.
If I spoken sharply, then I ask forgive me. My nerves, too, not iron.
Should be? I wonder why?
You can detail?
//Next release planned on January (Rhun and Mithlond)
Hm) I do not speak very well English, so conversation may be delayed))
What is the problem?
Lesser installer must be installed in game's folder in AppData. Other - in game's folder.
First installer can install in the wrong folder, move the files manually to your directory.
Oh yes, I understand. But I can not alter - little time.
//Thank you for an adequate commentaries, guy. Write more))
Model from CaH))
But it makes no difference in game, true?)
Hm, shaders on models (looks nice), changes with archers and rocks at siege weapons (in version with Arnor I improved this, better yet).
Also, many units. And no serious bugs)
Askew, but like explained)))
//It would be nice to hear feedback about mod