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haidme
haidme Sep 2 2014, 4:36pm replied:

I'm trying to keep it performance wise. :)

+1 vote   game: KRUM
haidme
haidme Jul 13 2014, 4:59pm replied:

Еха..мерси! А вашата игра направо разбива. Успех!

+1 vote   game: KRUM
haidme
haidme Jun 19 2014, 5:46pm replied:

Hey, thanks Demfactory. Yes, I make the game alone. And you a right for the animations and that's why right now I'm remaking them. :)
Thank you again!

+2 votes   game: KRUM
haidme
haidme Jul 31 2013, 6:14pm replied:

Well it's in upcoming games, you should be able to install it, when the game goes in new releases on 2nd of August, or through their site.

+2 votes   game: GUNS and ROBOTS
haidme
haidme Jul 24 2013, 8:08pm says:

It's a good and fun game, considering its free and still in open beta.

+2 votes   game: GUNS and ROBOTS
haidme
haidme Sep 27 2012, 3:52pm replied:

The game is not finished yet, but I'm getting closer every day. So expect announcement about the release date, soon.

+1 vote   game: KRUM
haidme
haidme Aug 10 2012, 12:39pm replied:

Ha :), its not dead at all, just I'm alone developer and I'm in vacation for sometime. So expect updates in September. :)

+1 vote   game: KRUM
haidme
haidme Apr 8 2012, 9:22pm says:

No,no the music is temporal. I'm still in search of the right background sounds.

+1 vote   media: The Swamps
haidme
haidme Jun 14 2011, 5:29pm replied:

Yes, I have a story, actually it's quite interesting. The cutscene in the game will reveal it to the player step by step as he advance through the levels.

+1 vote   game: KRUM
haidme
haidme Jun 10 2011, 10:59pm replied:

The main character is about 5k polys with the armor and the weapons equiped. I'm trying to keep 3k max for the enemies and under 1k for the big environment objects.

+1 vote   game: KRUM
haidme
haidme Mar 15 2011, 12:39pm says:

I just post it..wait for a few minutes to be processed by the system.

+2 votes   media: The Castle Progress
haidme
haidme Nov 29 2010, 5:15pm replied:

Yes! Unfortunately, there was no option for Blender GE, when I register here on indieDB forums, so I use "custom build"

+1 vote   article: Online Demo!
haidme
haidme Nov 26 2010, 6:07pm says:

Burster is still in development...it was just an opportunity to try my work in progress.
Ofcourse, when the game is finshed there will be downloadable version of the game and the demo.

+1 vote   article: Online Demo!
haidme
haidme Jun 1 2010, 6:08am replied:

Yes! Last month I was doing mostly bug fixing, refining and stabilizing the gameplay. Also adding environment and fx sounds. That's why there are no new screen shots.
But be patient, this month I'm starting the new levels and enemy designs, so there will be many new images and videos.

+1 vote   game: KRUM
haidme
haidme Jan 18 2010, 6:32pm replied:

Ofcourse I'll release a demo, just not yet.
I want to make at least one level before releasing it.

+1 vote   game: KRUM
haidme
haidme Jan 12 2010, 3:13pm replied:

It's just me for now.:)

+1 vote   media: First level progress
haidme
haidme Jan 12 2010, 9:39am replied:

Thanks!
Well first person mode is just experimental, and will not have full support in the game. Will be just for people who are used to play in this mode.

+2 votes   media: First level progress
haidme
haidme Jan 8 2010, 7:12am replied:

Haha,good idea.Maybe I will implement something like this in the future releases.

+1 vote   game: KRUM
haidme
haidme Dec 24 2009, 7:59am replied:

Yes, just two animated textures.

+1 vote   media: Making progress with the water in Krum
haidme
haidme Dec 23 2009, 6:39pm replied:

Nope, just Christmas delays. :)
I just uploaded two new videos showing the environment of the first level.

+1 vote   game: KRUM
haidme
haidme Nov 3 2009, 5:53am replied:

Yes, main animations will be refined as possible.
Game play is a lot different experience from Rune's game play (and a lot better, by my opinion).

+1 vote   game: KRUM
haidme
haidme Oct 30 2009, 6:23pm says:

Yeah...you are right, I'll fix it soon.

+1 vote   media: Face of the character
haidme
haidme Oct 30 2009, 6:22pm says:

I'm thinking of adding alot of tatoo styles to choose from, hair styles and skin color too. So, definitely there will be Celtic styling.
At least there are alot of celtic kind of weapons in the game.

+2 votes   media: Some body art.
haidme
haidme Aug 3 2009, 10:15am replied:

Yes, almost every weapon will have its own special attacks. And some of them will be hard to make, something like - up+down+jump+hit.These attacks will inflict extra damage to the enemies if accomplished.

+1 vote   game: KRUM
haidme
haidme Jun 16 2009, 10:16am replied:

Yes ofcourse, but it is still very early even for a demo.
I don't want to make promises for the release yet.

+1 vote   game: KRUM
haidme
haidme Jun 1 2009, 9:56am replied:

Yes, this music and some assets are temporary used, until the originals are done.

+1 vote   game: KRUM
haidme
haidme May 25 2009, 6:33pm replied:

It's not dead. :) The development is just delayed due to some personal reasons.
Soon I'll update the site with a fresh content.

+1 vote   game: KRUM
haidme
haidme Oct 14 2008, 5:51am replied:

Yes, I know this game very well, it deserves much,much more glory than it receives.
Thanks for the suggestions.

+1 vote   game: KRUM
haidme
haidme Jul 16 2008, 5:16am says:

This game have nothing in common with Mount&Blade.
Mount&Blade is great game..made by professionals, Krum is just my personal project. The battles and all the structure of the two games greatly differ. The only common thing is that they are medieval games.

+2 votes   game: KRUM
haidme
haidme Jul 7 2008, 3:11am says:

Hopefully at the end of this year.

+1 vote   game: KRUM
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