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I'm trying to keep it performance wise. :)
Еха..мерси! А вашата игра направо разбива. Успех!
Hey, thanks Demfactory. Yes, I make the game alone. And you a right for the animations and that's why right now I'm remaking them. :)
Thank you again!
Well it's in upcoming games, you should be able to install it, when the game goes in new releases on 2nd of August, or through their site.
It's a good and fun game, considering its free and still in open beta.
The game is not finished yet, but I'm getting closer every day. So expect announcement about the release date, soon.
Ha :), its not dead at all, just I'm alone developer and I'm in vacation for sometime. So expect updates in September. :)
No,no the music is temporal. I'm still in search of the right background sounds.
Yes, I have a story, actually it's quite interesting. The cutscene in the game will reveal it to the player step by step as he advance through the levels.
The main character is about 5k polys with the armor and the weapons equiped. I'm trying to keep 3k max for the enemies and under 1k for the big environment objects.
I just post it..wait for a few minutes to be processed by the system.
Yes! Unfortunately, there was no option for Blender GE, when I register here on indieDB forums, so I use "custom build"
Burster is still in development...it was just an opportunity to try my work in progress.
Ofcourse, when the game is finshed there will be downloadable version of the game and the demo.
Yes! Last month I was doing mostly bug fixing, refining and stabilizing the gameplay. Also adding environment and fx sounds. That's why there are no new screen shots.
But be patient, this month I'm starting the new levels and enemy designs, so there will be many new images and videos.
Ofcourse I'll release a demo, just not yet.
I want to make at least one level before releasing it.
It's just me for now.:)
Well first person mode is just experimental, and will not have full support in the game. Will be just for people who are used to play in this mode.
Haha,good idea.Maybe I will implement something like this in the future releases.
Yes, just two animated textures.
Nope, just Christmas delays. :)
I just uploaded two new videos showing the environment of the first level.
Yes, main animations will be refined as possible.
Game play is a lot different experience from Rune's game play (and a lot better, by my opinion).
Yeah...you are right, I'll fix it soon.
I'm thinking of adding alot of tatoo styles to choose from, hair styles and skin color too. So, definitely there will be Celtic styling.
At least there are alot of celtic kind of weapons in the game.
Yes, almost every weapon will have its own special attacks. And some of them will be hard to make, something like - up+down+jump+hit.These attacks will inflict extra damage to the enemies if accomplished.
Yes ofcourse, but it is still very early even for a demo.
I don't want to make promises for the release yet.
Yes, this music and some assets are temporary used, until the originals are done.
It's not dead. :) The development is just delayed due to some personal reasons.
Soon I'll update the site with a fresh content.
Yes, I know this game very well, it deserves much,much more glory than it receives.
Thanks for the suggestions.
This game have nothing in common with Mount&Blade.
Mount&Blade is great game..made by professionals, Krum is just my personal project. The battles and all the structure of the two games greatly differ. The only common thing is that they are medieval games.
Hopefully at the end of this year.