The new demo? After all of the patreon releases/updates. There's a lot of things I need to add and fix.
At the moment, the only bug that keeps me from uploading/releasing S:A is a bug that causes tree leaves to light up when a light source is nearby... therefore, you could see most of the trees around you and it looks weird...too weird.
There WAS a solution for this bug and I used it to fix it in earlier Unity versions... but in this new version... it no longer fixes that bug. :/
I know that feel bro, I know that feel.
For the people that donated to our patreon, soon.
As for the official release... after everything is fixed and completed. :P
That's...okay I guess? :P
I cannot say, controlling Slenderman or being Slenderman himself would make it look like as if Slenderman thinks and acts like a human... but these conversations should belong in a PM.
Yes, I am. :D
Still adding more things and waiting for some resources. :3
This week I am unable to work in Unity (or use my PC at all), next week I will hopefully come back to it.
...but this conversation is becoming an 'off-topic' and will look like as if we're spamming this entire place. :3
Well, I'm not gonna stop you from making a game but I won't be able to help you (or anyone) with games because I am already working on multiple projects/games and not to mention that I also have a lot of things outside the world of game design.
You can simply search "Human" inside Asset Store and one of the results should be one of those characters.
They're all rigged, all the models in the asset store unless they are static objects (like chairs, barrels!, cars, etc).
You just have to look under the correct category.
LOL Interesting indeed. :D
If only my internet can handle Steam I would open up the GMod and check (I moved, again. The internet where I currently am is not the best, but it's okay). ;)
BTW, the models for Joan (pink shirt w/ blue pants), Mia (skirt and red shirt) and Carl (blue shirt w/ glasses) are from Asset store and since they are free (and have rigged models) I used them for animation (basically, placeholder) purposes.
That's... okay I guess?
I noticed that, just like Slender, FNaF is having a lot of fan-made games.
He's not fat...
...he's fluffy. ;)
Not really, I still want to add a lot of stuff, fix a lot of stuff and it will need testing.
Yes, I played them all and have beaten them all. I also created an SDK for a friend of mine (basically so that he can make his own FNAF game because he's a huge fan).
The first FNaF to me is the best of them all, it used it's mechanics cleverly (not saying that the other ones didn't). :)
Well, I did hear that he was known for his skills, but that's all I know.
Yes, I am still working on the demo. In case I haven't mentioned I updated Unity 4 (the version I worked on S:A) to Unity 5 and some things I used (effects, scripts, stuff) are no longer supported and need updates (improvement and fixing). Therefore I am mostly fixing stuff, but also trying to make the game feel like Slender: The Arrival. ;)
I also play a piano, I used to play GMod...but since I played it on my old PC and it lagged too much I gave up and abandoned GMod, so I just work more and play games less. ;)
Sorry, I cannot make them light up like in the Secret Entry because of....certain reasons... but I did enhance the highlight effect for all the items that you can interact with.
Well sorry, but a Slender based game in Third Person does not work with the original mechanics in any way. The closest thing that would work like a TPS Slender is a game called "The Path", and what's in that game is the only thing that would work while every mechanic wouldn't fit in without the first person view.
There will be no TPS S:A, but there will be TPS games in the future.
We don't know how big the game will be (gameplay wise) due to the fact that there's little to no people working on S:A.
I'm glad you liked the fun/20$ mode. ^w^
As for the playtesters, there was more playtesters in the beginning and now there's way less. Even though some playtesters have already tested the game and confirmed that it's okay, I updated my Unity 4 to Unity 5 and... some changes need to be done. A lot of stuff has been improved with Unity 5 but some old assets are not yet updated. However, I have a busy week and it might take some extra time for the thing to be fixed, updated and tested again.
Sorry, but we no longer have any previous versions of the S:A Alpha version. There was someone who had the old versions, but that person left the team.
The new demo will take some time to be uploaded because I decided to update my Unity 4 to Unity 5.... and some things changed and they will need repairing.
Wait 'til the fixed (new) demo get's released...and I am guessing you don't want to test if the new S:A lags on your PC. xD
Currently 2 playtesters have tested the game and I am still waiting for the last one to finally test it. After that, it will probably get released and I will take a short/long break from S:A.
The framerate (as I was told by the previous testers) is much more improved than it was in the buggy version. Since I can't tell you how fast the game will exactly be, but if you want I can give you a somewhat of a playtest version so that you can see if your PC can handle it (or if it's even better or worse)?
That is indeed interesting, and it looks like 'The Being' will look and act far differently from the 'Slender Man' used in other games... which sounds like an okay change.
Well, I guess one-two Slender game on Steam is enough (S:TA and Faceless, unless Faceless completely gets shut down), and judging by the number of people currently working on S:A, I don't think S:A will even get close to that point, even with other games. Dx
Out of all the playtesters, only one did (a week ago, I think) and I was told (by that playtester) that the game ran perfectly on his PC without errors or lag (on full settings)... however, I need everyone else's approval of the playtest because I do not plan on releasing another broken version of the game... so it may take some time...
The female in the red (that looks like a cartoon character, and has earphones) is actually Mia's sister and even though she's not mentioned in the alpha version, she will be an important detail in the new game.
The head (in the new game) is not visible (the protagonist wears a hoodie, furthermore making it hard for people to pinpoint the protagonist's appearance).
As for the console...you'll have to find that out in the new Demo. ;)
Sorry but there won't be any "Slenderman mode" where you are the antagonist. The closest thing to that is me adding multiplayer or something, but it probably won't be added. However there is a GMod related game where you can play as Slenderman. :)
Yes, in the alpha version the Slenderman can act awkwardly in many places. Slenderman can slide, take off into the sky and most of the time he will do the "smooth criminal". The reason this was happening is because Slenderman had "physics" added to them that would enable him to move around. In the new demo, that is completely fixed.
The normal entry (of FOREST ENTRY) you play as a female that has boots. In secret entry you play as a male character that has shoes (that entry takes place before normal forest entry... and the male character is visible in the torn image. He's the guy with glasses and the female you play in the normal forest entry is in the picture too. She's the one next to him (I think)). In hidden entry you play as a female with shoes (and in special/S:TEP map too).
The "visible player feet" was actually a mistake, the legs were never ment to be visible. The legs are only visible because I inserted a character model really close to the main camera (without actually clipping through the view) in order to simulate the "character shadow". Which is why in the new demo the legs won't be shown (only the character shadow will remain).
In the alpha version's "Forest Entry" you play as Mia, in the "Special Entry (S:TEP-alike level)" you play as Joan... you also play as Joan in the "Hidden Entry (extra 10 levels)".
The hidden 10 levels are a hint to the new game's backstory, in a way.
In the DEMO version (of the new game) you play as [DATA REMOVED] (it will be obvious in the full version, but for now it's not shown), however the "I have plans for you Mia" was not intentional and it served as a testing method so that I could see if the ending will work or not (The new Demo has it's own ending for the level).
In the alpha version, there was a lot of programming mistakes (made by me, sorry) and graphical issues (caused by me, whops) that made the game have problems and FPS rate going crazy in places it should have not.
As for the camcorder-cube model... that's kinda because I didn't know how to model so I just put 2 cubes that would simulate the camcorder's appearance... however, my good bff-I mean- friend made a model for a camcorder (for the new Demo) so this time it won't look like 2 cubes stuck together. :D
In the alpha version of S:A (probably the only one that will have the fun/messup mode, because that idea was removed from the new version/demo) the character's shadow is larger in size and the head of the protagonist was giant, and it had a wiggle/wobble animations (basically, the head was tilting left and right).
As for your "Add the Third Person View in the game"... S:A is restricted with the First Person View because the game is viewed through the camcorder, the one that the protagonist(s) use.
[POSSIBLE SPOILER AHEAD]
However, in the full game there will be times/levels the player won't be restricted to the view FROM the camera (but will remain in the FPS view).
Speaking of TPS, I am currently working on another game that will feature a Third Person Perspective. (I am working on that while I am waiting for the playtester(s) to test S:A)
The S:A (demo) is, hopefully, finished... but I have to see what the playtesters think of the demo... and as much as people want, I cannot add a lot of stuff to the game (like: unlockables, extras, details) due to the game size and optimizations (especially when most of the time, I'm the one working on it)... but I'll see what I can do. :)