No problem. I'm working on other projects and S:A has been put aside. It's unreal for a small game to take more than 2 years to develop, but that's what development hell looks like. Since none of the team members can work on S:A anymore (and I have real-life things to do), I decided to dedicate my strength to other (more important) games/projects. A lot of the things that I have already made for S:A will be removed (because every time someone comes up with a story, it becomes stale and ends up abandoned/removed... same goes for content), and the final version will probably be just a few levels, just so that I can label this project as "finished" and move on.
After the release of test versions for patreon donors, I decided to dedicate my time to other projects a bit more.
There hasn't been much update after that, mostly bug fixes, engine updates and optimizations- but currently some members (that are helping me with the project) are busy with their things as well; Which means that it will take some time until the version is fully complete. Sorry for keeping you (and everyone else) waiting, but that's what happens when a project goes through development hell. :|
Test version for patreon donors is done, but it is currently being tested for any devastating errors or bugs. The public release will take a bit longer, but the full version will take very long to make (maybe it won't even be released).
Hopefully the waiting-game won't last too long. :/
The demos you played were made in Unity 3 as far as I remember. 3-4 days ago I updated to the newest version (Unity 5.4) and a lot of things have greatly improved compared to the older versions (obviously). Everything is being optimized and changed for better (I hope), though at the moment S:A is not being worked on because there are other projects that have to be finished first, and this month is going to be a very busy month for me which means that the progress will be slow. After that it should go super fast. Sorry for keeping you and everyone waiting all the time.
It's still going. :D
We had a playtester test the game and the results are positive but I am currently busy on another project; So after I'm done with the project I will be coming back to S:A.
Aw, thank you. :D
There's no need to donate a small loan of a million dollars because even those who donated a little or even supported us will be able to test the game (to my knowledge). The test versions are more-or-less done, but I am still adding, improving and fixing certain things that need more attention. :)
Yes, the game is still being made. I know it's been a while and I apologize for that, but the game is still going through some playtests and changes which means it might just take some time before it gets released. However, the test releases will go to patreon donors and they will see if the game works on their devices (PC/Mac/Linux... but mostly PC) in case there are some mayor flaws in the game (that way a broken game won't be released to the public, and will instead be fixed before it becomes available for everyone)
No problem and I'm happy to hear that you liked that entry. I am planning to recreate the hidden entry for the new update (probably before the full game release... which will take a decade to make), but hopefully with more levels and story to it because the one in the alpha version was made for fun (to see if people liked a different approach to the whole Slenderman-thing) and had very little story to it (just enough to hint [data expunged]). :)
Good to know.
Well as far as I remember, in that level you need to look at (and sometimes approach) 4 objects. First 3 should be easy because they're the props in that level that stand out (rusty car, wooden table, swing in the corner of fence). The last one, however, is hinted with a Journal Note behind a rusty shed; You will have to go to the area where the swing was (aka. behind the house) but not all the way, just enough so that you can fully see the windows. One of the windows needs to be looked at.
I agree with what you say and I am sorry that you feel disappointed in this project. Yes, the generic slender-page-collecting mechanic has been overused so much that whenever you see "Collect all pages" it hurts. Slender has been a huge source of inspiration and it was a simple game that was the easiest to re-create and people probably just wanted to achieve the same fame (not necessarily) as the original Slender did.
I can promise that the full game will be more than "Collect [X] out of [Y] [Zs]" and that there's going to be a story in it. Maybe not the a great one, but there's gonna be a story.
However the full game is not going to be finished any time soon, and I am not planing on releasing the full game in parts.
Aw, thanks Walsh. ;)
The new demo? After all of the patreon releases/updates. There's a lot of things I need to add and fix.
At the moment, the only bug that keeps me from uploading/releasing S:A is a bug that causes tree leaves to light up when a light source is nearby... therefore, you could see most of the trees around you and it looks weird...too weird.
There WAS a solution for this bug and I used it to fix it in earlier Unity versions... but in this new version... it no longer fixes that bug. :/
I know that feel bro, I know that feel.
For the people that donated to our patreon, soon.
As for the official release... after everything is fixed and completed. :P
That's...okay I guess? :P
I cannot say, controlling Slenderman or being Slenderman himself would make it look like as if Slenderman thinks and acts like a human... but these conversations should belong in a PM.
Yes, I am. :D
Still adding more things and waiting for some resources. :3
This week I am unable to work in Unity (or use my PC at all), next week I will hopefully come back to it.
...but this conversation is becoming an 'off-topic' and will look like as if we're spamming this entire place. :3
Well, I'm not gonna stop you from making a game but I won't be able to help you (or anyone) with games because I am already working on multiple projects/games and not to mention that I also have a lot of things outside the world of game design.
You can simply search "Human" inside Asset Store and one of the results should be one of those characters.
They're all rigged, all the models in the asset store unless they are static objects (like chairs, barrels!, cars, etc).
You just have to look under the correct category.
LOL Interesting indeed. :D
If only my internet can handle Steam I would open up the GMod and check (I moved, again. The internet where I currently am is not the best, but it's okay). ;)
BTW, the models for Joan (pink shirt w/ blue pants), Mia (skirt and red shirt) and Carl (blue shirt w/ glasses) are from Asset store and since they are free (and have rigged models) I used them for animation (basically, placeholder) purposes.
That's... okay I guess?
I noticed that, just like Slender, FNaF is having a lot of fan-made games.
He's not fat...
...he's fluffy. ;)
Not really, I still want to add a lot of stuff, fix a lot of stuff and it will need testing.
Yes, I played them all and have beaten them all. I also created an SDK for a friend of mine (basically so that he can make his own FNAF game because he's a huge fan).
The first FNaF to me is the best of them all, it used it's mechanics cleverly (not saying that the other ones didn't). :)