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The Windows and Linux installers of our big upcoming release "Savage XR 1.0" are available here for testing: Newerth.com
Great job by Tornproductions too who made the trailer!
The big upcoming patch (Savage XR 1.0) will feature a 45 minutes gameplay demonstration. Read more in our dev blog: Newerth.com
Newerth Duel Competition Season 3 ended yesterday evening with some great finals:
Yes, it's multiplayer only (online/LAN).
Please check the support forum: Newerth.com
Of course not!
Don't be afraid to join, players from a wide range of skill and experience will be participating. :)
Btw there are currently 3 melee tutorials at youtube that could help you to improve:
On what map do you get stuck? And with not being able to fight back, do you mean the left mouse button doesn't work?
PS: you can type /demorecord into the chat to start recording your gameplay and /demostop to finish recording. Then grab the file from Savage XR/game/demos and post it in the Newerth support forums here: Newerth.com I'll take a look. :)
Keep the arcade gameplay - RPG is for the weak.
Although Deity could be a bit more responsive (few clicks not being registered), the music and the atmosphere are awesome. The pacing of the gameplay is surprisingly high for a stealth game and the difficulty level is neither too easy nor too hard.
I just uploaded my first impression video:
The mapping guide link seems broken.
Click here: Newerth.com
There are around 2000 maps available for Savage XR:
Uploaded some impression gameplay of Xonotic:
I really enjoyed your game, but when I noticed that some opponents tank deals more damage than mine I rage quitted, as everytime when a game insults sportsmanship.
Since indie games don't tend to have a huge multiplayer population, i.e. thousands of players playing at the same time, trying to level up, improving their gear and competing - if you add a perk system, why not making it session based instead: the better you play in the CURRENT round, the better tank gear is available (for money) when you return to the loadout (base) after dieing. Maybe even allow to steal gear from destroyed enemies/teammates or allow team mates to donate points. There are enough ways to let players improve gearwise without being permanent.
I would enjoy if the maps would feature objectives/areas that are worth defending or that give tactical advantage. You could even allow players to capture strategic buildings on the map that unlock better gear for money. Even as a pure deathmatch game tankwars could be more indepth IMO.
Play Savage and record your gameplay. Total prize money: 350$.
Read more at Newerth.com
add the following line into /Savage XR/game/autoexec.cfg:
set vid_fullscreen 0
Editing it in the startup.cfg should work too. :)
looks damn fun, just multiplayer is missing!
All combat units can buy a ranged weapon or a melee enhancement and 3 different items of choice. The melee weapon is fixed for each combat unit (but can be improved with Venemous, Rabid or Carnivorous).
All combat units can buy a ranged weapon and 3 different items of choice. The melee weapon is fixed for each combat unit.
More than 200 players already signed up for the Savage World Cup 2012!
There are no skill/experience or clan memberships requirements. Anyone is allowed to play!
Sign up until sunday, february 19th and enjoy the best part of Savage:
Bobbe vs Anti - NDC Winter 2011
The sign up period ends february 19th 2012.
SWC will start february 26th 2012.