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The simple campaign is an early work in progress. I would stick to the regular campaign. I can't answer your question because I don't actually know what the simple campaign does. Hopefully that will get fleshed out in the future.
I wondered the same. :) I'm not sure if Pawel is an old X-Com fan or just struck on that by chance trying to come up with different hair styles.
Thanks for the support!
We're in the middle of work on 2.5 now so I don't expect a new stable version soon. If you are eager to try out some of the new features of 2.5 and familiar with compiling from source, you may want to look at the instructions on our Download page under "Development (latest)":
Downloads of our latest stable version as well as information on nightly downloads or building from source is available here:
Ahh I understand you're question now. Yes, this is available in Windows, Linux and Mac on your computer. Pelya has made a special port so that it is also available for mobile devices with Android. But the game has always been designed for "full" computers. Download here:
All we need is someone willing to do the work. But iDevices lack a strong open-source culture (like Android) so I think it's pretty unlikely.
Thanks for the support guys. This is a close race. Could come down to a single vote. More exciting than the Obama/Romney match-up, and way more important! ;)
As far as I can tell, there's no other way. Vote if you can... We're in second place and need a good boost to get into first.
This armour is on the new player models.
There is an Android port available on Google Play.
The 2.5 feature set is roughly in place and it doesn't include UGVs (unmanned ground vehiclels). We know this is one of the most frequently requested features, and some of the ground work is already in place, but we don't have anyone finishing it off at the moment. This could be a good feature for a new contributor to join the team and push through to completion. ;)
You can play coop on the battlescape, via the Multiplayer menu, although I don't know how well it's been tested. Our multiplayer side is generally under-developed, but we do have hopes of improving it in the future.
We're still plugging away. I would say it's not imminent.
So far I don't believe we've had any changes which have broken compatibility with old saves. I'm not 100% sure though. When we get closer to beta we'll know better. Feel free to ask again then.
If you post at our forums at ufoai.org/forums you might find someone to help you out.
We're still a ways out for 2.5, but you can always get the latest development version and give us some feedback. If you're on Windows, we provide nightly builds to download and install. Otherwise, you've got to know how to fetch a git repository and compile on your own. We're going through some pretty heavy balancing changes at the moment, so if you want to wait for something more like a beta, I'm sure we'll post here or at our website when we get close to preparing a release candidate for 2.5. Just go to our website, ufoai.org, for downloads, news and more.
You can open soldier inventories when in the battlescape by clicking on one of the buttons on the right side of the screen. In the base, only soldiers assigned to an aircraft are equipped. You can view them by clicking Aircraft, selecting your dropship, and then clicking on the Soldiers tab for that ship.
Check out the Let's Play videos on YouTube that we linked to in our latest news post. They're a good way to see how others are playing the game and pick up tips on how to play.
No. We have always lived in a world full of X-Com remakes. Each has its own flavor. The new XCOM looks pretty cool, as well as Xenonauts. But an open source project has its own self-sustaining life cycle. We've been going for nearly a decade now.
Still pretty far out I think.
Try to reselect your language in the options menu. If you compiled the game yourself, it could be that you never compiled the PO files. If that doesn't help, post in our forums at www.ufoai.org for more help.
It's too early to put any realistic time frame on it. Don't expect it in the immediate future.
If you're interested in playing with the latest changes, we offer nightly builds for Windows that can be downloaded and installed without having to compile the game yourself.
Other users need to retrieve our GIT repository and compile themselves. Check the Download page on our website for more information.
More soldiers are available to hire every month. The number of new soldiers available depends on the nation happiness.
When it's done. ;)
We hope it will make it into 2.5, but no promises.
UFO:AI is not a straight-forward remake of X-COM and takes inspiration from all three of the games, as well as other games. No plans at the moment to include underwater missions like Terror from the Deep or the real-time battlescape mode like Apocalypse.