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jbehforouz
jbehforouz Sep 26 2013, 1:50am says:

Hey! I haven't played the mod for very long, but it was awesome. I had some suggestions for things you could implement (again, I didn't play it for very long so excuse my ignorance.) Possibly demons (big, strong, with weakness to priest magic, and fire and fear resists), a way to recruit more shadows (I couldn't find one--it's a shame, because they're really cool and I'd love an army of them) and maybe a small guide somewhere with the basics of troop trees, and which mods this is compatible with. Also, you've added so many new features that it would be difficult for most players to experience them all unless they could level just a bit faster (I know I'd love to use magic and horse archery, for example.) Maybe a few more mounts (I don't know if you can get the boar that the orcs ride, for instance. I'd also suggest wargs and large tigers, for the dark elves and the elves, respectively.) Floating or flying somehow would be great for mages, to help get around the battlefield quickly, though to keep it from being too much of an advantage it could drain magic quickly. Maybe you could make the elves a little taller than humans, as they are in most fantasy games. I had no real idea what the differences in terms of stats were between the races, so again a guide would be nice. Undead could be a playable race, as well as the ghouls that are still in the game files of vanilla if I'm not mistaken. I don't know if necromancy does anything but randomly spawn zombies after battles--if so, it would seem that having them have free upkeep would make the most sense, as they don't eat and you can't upgrade them to better troops. The height difference didn't really seem necessary, except for dwarves/gnomes. The magic system was great and you have done an excellent job over all.

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