SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
This is so awesome.
Dem colors. I like.
How did you manage to get sky textures into RA3? Through the ideas of C&C3 A New Experience?
They don't work in ra3, we made new code, it's coop project with X3N, though some things is still bugged, like water.
this look nothing like a RTS engine, it looks more like a FPS one, in good quality too!! I think thanks to the shader and filter of the RA3, making low poly and low res texture look so much more smoother and vibrant. This is breath taking, thanks to the custom skymap, so well done on that!!
What else did you do to RA3 engine? Because these graphics look way better and more realistic then RA3 on the highest definition
You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:
Right from the game, the whole camera&sky system is WIP.