SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/VFX Artist. Just call me Mark. Glory to Arstotzka!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RA3 Stuff.
embed
share
view previous next
 
Post comment Comments
Commander_RealWar
Commander_RealWar Aug 9 2013, 9:02pm says:

This is so awesome.

+7 votes     reply to comment
magachs
magachs Aug 12 2013, 12:35pm says:

Dem colors. I like.

+3 votes     reply to comment
PurpleGaga27
PurpleGaga27 Aug 12 2013, 6:35pm says:

How did you manage to get sky textures into RA3? Through the ideas of C&C3 A New Experience?

+3 votes     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Aug 13 2013, 5:03am replied:

They don't work in ra3, we made new code, it's coop project with X3N, though some things is still bugged, like water.

+3 votes   reply to comment
keithktam
keithktam Feb 12 2014, 8:18am says:

this look nothing like a RTS engine, it looks more like a FPS one, in good quality too!! I think thanks to the shader and filter of the RA3, making low poly and low res texture look so much more smoother and vibrant. This is breath taking, thanks to the custom skymap, so well done on that!!

+2 votes     reply to comment
WerewolfGeneral
WerewolfGeneral May 7 2014, 4:38pm says:

What else did you do to RA3 engine? Because these graphics look way better and more realistic then RA3 on the highest definition

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Right from the game, the whole camera&sky system is WIP.

Image Details
Type
Demonstration
Date
Aug 9th, 2013
Size
800×452
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only