Like anyone cares who or what in the Hell am I--

  • View media
  • View media
Media RSS Feed Report media Gunman's Mod 2 [vol1] - Communications Transfer
Post comment Comments
GunmanProductions™ Author
GunmanProductions™ Apr 2 2011, 4:35pm says:

Finally! FFS o.O !!

+1 vote   reply to comment
ice_trey Apr 2 2011, 4:44pm says:

ig i ever get the retardef flash bull to actually WORK on my puter, ill grade this :)

+1 vote     reply to comment
GunmanProductions™ Author
GunmanProductions™ Apr 2 2011, 4:48pm replied:

Finished processing.

+1 vote   reply to comment
ice_trey Apr 2 2011, 4:58pm says:

i cant watch sodall on this site regarding flash, theres no adblock or flashblok or whatever thats blocking it, so i have no idea why it wont work...

+1 vote     reply to comment
GunmanProductions™ Author
GunmanProductions™ Apr 2 2011, 5:02pm replied:

Have you tried other browser? Like, Opera?

+1 vote   reply to comment
ice_trey Apr 2 2011, 5:13pm says:

im fairly sure there is *something* ive done to my FF (to make it as secure as poss) thats preventing the retarded flash plugin to work, i have zero clue to what it may be, could be any of like 400 security "thingies" ive implemented, and sitting around messing with all of them would take weeks, so i guess ill have to do without retarded flash, amazingly enough ive been doing just dandy without flash for over a year and boobtube for soon 2 years, besides flash will be the hackerthingie to exploit next to the Geolocation stuff and im not gonna have any of it on my computer

+1 vote     reply to comment
ice_trey Apr 2 2011, 11:53pm says:

i did try to use another browser (nope it wasnt IE, i may be a big dumb but im no idiot lol, nor was it opera, that browser only gets worse and worse for every new release, plus theres NO addons and they have "hardcoded" the geolocation into their Presto engine, bollocks to that, and it totally wasnt and never will be the go0gle chrome lmao, its even worse than IE in some perspectives but nm ^^) but it didnt work, it only yaps about "old flash, get a new blah blah", such nonsense, its still same code, it SHOULD work, stupid adobe, but im awaiting an opensource solution, sooner or later it will come :)

+1 vote     reply to comment
GunmanProductions™ Author
GunmanProductions™ Apr 3 2011, 1:07pm replied:

I suppose we should just share the videos via file sharing services then........ :\
I can still see your videos here though so you don't need to put them anywhere else like sendspace etc.
Which service do you prefer most (for me to send my videos to you)? Megaupload, Depositfiles, Fileserve, or somewhere else perhaps?

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


OUTDATED. Originally uploaded on 23rd of June, 2010.

An all new modification that I'm building for Doom 3 and this time it's not for the Resurrection of Evil expansion like it's predecessor.
In this video you can bare witness to some of the many new features that the mod has in store.
1. Bloom shader;
2. TheRealSceneGraphManager's 'HDR Interaction Redux: The Bumpening Edition' is also implemented;
3. A brand new HDTV optimized Heads Up Display;
4. Just like in the previous installment of the mod, the all-famous Plasma spread shot as Plasma Gun's secondary fire makes it's great return and it looks and sounds better than ever;
5. Considerable changes have been made to the Singleplayer maps as well;
E.G.: The repeating influence prior to the demonic door and the main door sequence itself have been significantly altered to increase the overall feel.
6. New Particles. Imp's fireballs give away a brighter glow, new muzzle effects;
7. Some weapons (like shotgun) have the attached flashlight on them which can be toggled at will;
8. Many ambient, monsters, weapons, player and even radio chatter sounds have been either altered or replaced with custom ones. Zombie security guards and Imps for example, they have new sounds.
After the point where player passes through the second airlock and enters a new area you can hear the new music-like ambient in the background in this particular area.

This is still a work in progress. Many, if not all of the aforementioned features are subject to change.

Video Details
Apr 2nd, 2011
49 (1 today)
Report Abuse
Report media
Add Media
Members only