Like anyone cares who or what in the Hell am I--

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I'm happy to say that it's finally done. A Doom 3: RoE modification that has been in development for two years now.
Right now I'm gonna wait for the play testers to send me some feedback on what should be improved in the final release.
The official release date will be on October 3rd 2008, and will appear first on d3files.com and moddb.com right after.

Cheers,
Gunman

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Post comment Comments  (30 - 40 of 52)
ice_trey
ice_trey

my scritping capabilities are kinda zero as you know, but i managed to merge the pistolscript that has workin dryfire sounds + the pistolscript that has bullet spread based on how fast one fires the pistol (based on 2 diff firemodes in the script) and then i managed to turn that into a working bulletspread and dryfire working ak47 script, hehe :p

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GunmanProductions™ Creator
GunmanProductions™

Hmmmm... o.O
Interesting!

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ice_trey
ice_trey

o btw -
{
count 1
material textures/particles/bfgballblast
time 3.050
cycles 1.000
timeOffset 0.100
bunching 0.100
distribution sphere 5.000 5.000 5.000
direction cone 0.040
orientation view
speed "0.000"
size "191.000" to "320.000"
aspect "1.000"
rotation "100.000" to "91.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.040
fadeOut 0.800
fadeIndex 0.200
color 1.016 0.276 0.000 0.850
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 50.000
gravity world 0.000
}
stick this inbetween the others in hellknight explosion to get that ball :p

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ice_trey
ice_trey

ummm it can also be that maybe he avoids jumpattacks if its too low, i noticed he dont jump much in vanilla maps such as Delta, ALphalabs etc, id suggest the Hardcore Hell campaign, many highroof/ceiling maps in it which loads fast, try the map called "1", the one of almost all my screenshots with the towerlike building, its one of the most fastest loading maps ever, almost as fast as Test1 and Test2 :p And its fun as hell runnin up down those stairs haha, i only wish it had a railing to avoid the zonmbies falling off all the time while chasing me ;o

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ice_trey
ice_trey

hes not?? hmmmmmmmmmm weird cuss in my mod he jumps around attacking his preys way more than hes throwing fireballs at them, actually im thinking of removing his balls alltogether, no not THOSE balls haha ;), the fireballs so hes only doing those frenzy inyerface jumps a lot :p hes smaller than the Imp and im using the branded skin ie darker than default so hes kinda hard to notice in the doom world, and if i remove the Idle sounds for him, then were taliing a MAJOR threat to your health :p esp if i insert him in maps as a replacement for the Imp hehe

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ice_trey
ice_trey

check your hotmail in 5 :p

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GunmanProductions™ Creator
GunmanProductions™

Thanks. Good thing it works, now I just need the custom particle (it wasn't included in the zip).
Btw, he's not making those magnificent jumps in here or at least I haven't spawned him in a right environment.

Reply Good karma+1 vote
ice_trey
ice_trey

well, that IS more realistic of course, but i prefer the hipshooting with the dblbarrel, one dont need to aim too carefully with a sawnoff shottie :p

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GunmanProductions™ Creator
GunmanProductions™

Agree on that.

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Executor-64-
Executor-64-

sta ti mod-ujes koje igre ? :-l

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