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hey i voted for this mod cause it's very interesting to use. i had one question though. do you think you could also add some more faction specific research to make them a bit more different. it's just they seem like they are still the same with only a few exclusive researches and i hoped this mod would make their differences a little more apparent.
I have voted in the name of the fallen!
i have an idea for addons to the structure. now i know coding and stuff isn't easy, but would it be possible to give certain factions buildings researchable upgrades. one big idea i had was for loyalist TEC building= a refinery having light weaponry= maybe able to match 2 corvettes up to a frigate in firepower and/or different buildings with different weapons= factory has lasers and comm tower have auto cannons.
and for the advent rebels or loyalists buildings of a certain type get a bonus for proximity to others of the same type just like the beam turrets. for the vasari i thought the loyalists could spawn mines around structures on their own but only once until the mines are gone.
so you making it easier thats nice.
is this just the thing the colony ships spit out, or will this be like a boarding party ship.
there's a problem where the psi-ops fortress upgrade for the vision just adds a point to the appathy one instead.
i installed it and it didn't work, and so i uninstalled and tried again. i have had no success at getting it to work. i get the launcher menu and the world builder sends me to the zero hour one. then when i try to launch the game it send me through origin then to the menu where i pick between zero hour and the original game. is there something i keep getting wrong or is it not compatible with origin.
actually its more of a variant not a upgrade
i haven't played eve, but from what I've looked up and been told i know the gist of it. i'm guessing this will be our refinery for one of the factions. or will it be for all as i like variation as much as possible.