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Will we see more stalkers and wild life in the DC release like SOC where you killed enemies then came back later in the game they would respawn
combat logs do not appear. I'm running Version 1.168, please help without the combat log, it's really irritating to go into a battle
This is an amazing mod, one of the best I've seen. I really like the new weapons, armors and factions. It's funny how people always want freelancer, but the beginning of this mod is DIFFICULT. Personally, I like the challenge of starting a party with low money and tough bandits. Tons of fighting and some nice role play retained from Native. The factions are really balanced with large armies and sturdy garrisons (no factions eliminated as of day 325). It reminds me of an early Crusader mod I played (Crusader SS-SD); overall a bit better I'd say. My only suggestion (for both) might be to boost player party size a bit faster to match up with enemy armies, but I haven't tried campaign easy, I prefer campaign normal (recommend the following settings to all relatively advanced players: C Normal; DP 1/2; BS 150; DF Normal; CS Fastest; 107% overall).
hi i just downloaded the patch but there's nothing there... the file comes up empty
Your mod is absolutely fantastic, but I was wondering if you could see into a few game balance issues. I overall feel that some heroes in the game are a little weak, while others are downright op. The main imbalance is probably centered around Sauron. I absolutely love using Sauron to crush my enemies since I got Rise of the Witch King and the Edain Mod, but he seems a little to weak in the new version. While I am aware that he was given a buff in a relatively recent update in which his heal ability was fixed and his hitpoints were increased, I feel as if his damage is too low. Sauron has a relatively high melee damage, but his attack speed is extremely slow. I would suggest that his damage should be increased to 1000 or maybe even around 1400 (twice his normal damage). The reason for this is that he becomes ineffective at certain points, such as it taking him 4 or 5 slow hits to kill a mountain troll, while witch king manages to kill it in 6 or 7 fast hits. Additionally, certain heroes like Aragorn do as much damage as Sauron, but have 2-3 times a faster attack speed. Also, was the consuming darkness ability for Sauron meant to do any damage? The description seems to imply that it does, but it doesn't seem to do any damage. I am aware of how overpowered it was in the 3.8 edain mod hero submod, but it feels a little to weak to make it do no damage. The power of the maiar and fire waves abilities also seem like the damage is not high enough. Maybe you could give him an ability to counter other heroes, or increase his attack and speed dramatically for a little. Anyway I am really looking forward to the next update with the elven faction released. I won't ask when it will be released, because the answer to that question is very well known (when it is done :D). I really love this mod though and the depth I see in it is unparalleled by any other mod I have ever tried. I hope you can take my idea into thought. Best of luck from a fan.
I Am hyped for fnaf world