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what release version is this planned for?
It doesn't seem there are a lot of UNSC ships (several differently named versions of the "Autumn" don't seem like they should count separately since they are all the same ship class), while I think the covenant lineup of spaceships (at least as shown in the Halo games) is even more sparse.
is this in the 1.0.1 release?
I'm curious, but why? there aren't a lot of ships on either side and it seems like it would be a great candidate for a mothership type.
will the UNSC's supership (I don't remember the name or class) from HALO-4 be in game?
even if you can't answer that question (I understand) what is it's name or class?
are you guys converting models from SFC I-IIII mods?
will you have the Reliant. Enterprise-A, Ambassador, Excelsior, etc? I'm presuming you guys are still working on this, even if R/L is slowing the pace of development down.
yay! keep up the great work
mickey_312 : I wish I could help you with the hyperspace problem by modifying the exe somehow, but I do have an idea. I don't know if you are even doing anything on this mod anymore, but hope you are. One thing you might be able to do is use a modified version of the HomeWorld Universe Mod, where your progenitors are in the Vaygr position (labeled vgr_) while the Players who want to use Vaygr and Hiigaran ships use HWU's modified hgn_ slot.
if you can upload it somewhere, put a password on it and then email me that password, I can probably test that out myself (there would still only be one ship that would hyperspace around).
email me at gregory_m_thompson at yahoo.
I saw it as a WIP on the complex forums but haven't been able to find it again. it looked a bit like a modified Vaygr BC hull (the prow was bigger) and it had 3destroyer turrets on each side...
are you going to include the massive human ship from HALO-4 ?
do you have the Vaygr Battleship from Complex in your mod now?
I like it. Vaygr ships are a bit chunky. The textures could be cleaned up a bit, but what I'm more curious about is what specific area it will be strong in since they have more special-purpose ships.
Hey, I am glad to see what you are trying to do to improve Complex. I think the game play got too cartoonish and silly. I would not get rid of the Hgn Juggernaut, but make it a supply ship or merchant transport of some kind, not a suicide ship.
Thank you for what you and your team are trying to do.
Can you share whatever you changed with fairy_queen so she can upload the changes to here (the moddb site)?
Are you planning to have the ST:TNG Ambassador (Enterprise-C) ?
Any chance you will use Wicked Zombie's Ambassador class (Enterprise-C)?
I like 3D maps with lots of dust clouds, radiation clouds, special consideration to where the resources are, etc. so you don't just micromanage your fleet but truly have to strategize and plan based on where you start on the map...
Are you going to have the Infinity (I know, it takes time to model and texture)? Also, are you going to have higher LOD versions of the ships so we can have more of them in game before we bring our computers to their knees?
I love the work you guys are doing! Even designs of ships I'm not that fond of (from HomeWorld), you guys have rendered beautifully.
I have tried to download this twice and gotten a network error at around 258 MB each time.
I like it! I know comments from the Complex Mod community say things should often be "dirtied up" but I don't care for that....
I really like it as is. I would love to see this in game.
Is this ship in the v8.3 release?
I would be willing to help. I don't know very much Chinese and what I have learned was the classical characters but I do know a lot of naval terminology and could at least make an attempt and then show you what I have done....
email me a link at : firstname.lastname@example.org
I also look forward to your release even if it is a beta...
When will you include the two largest MODU_ ships shown in your picture?