One of my favorite pass times is gaming... good mods make that even better.
Posted by GTAfan421 on Jan 9th, 2012
Why do single man mod developers try to take on a game such as GTA IV or GTA San Andreas for mod purposes without doing proper research, or making proper preparations for work on said mod?
All this results in is mod development hell, or abandonment, which is always depressing to see, as there are so many mods that come and go, a ton full of potential. A prime example of unfinished mods are the many attempts at making a proper zombie conversion, or an I Am Legend mod since around 2006 on San Andreas. These attempts at zombie mods often end up in CLEO mods that hardly work right, or don't work at all, or end up abandoned, or half way finished and up for someone else to finish.
My two cents; don't start a mod you know you cant finish on your own. Here are the basic steps you MUST take if making a substantial modification for GTA, or any game for that matter:
1.5. Be Ready to Spend A LOT of Time on Your Mod
Plus, it will help you in the long run anyways, because with a visual representation of possible characters, you open up a whole new window of potential. Of course, this may be a little more limiting if you need to commission someone to do artwork for you, but if you can simply write an outline of ideas for potential character appearances down on paper, heck, if you can write any sort of simple description of what a few characters might look like: you should be set.
A) Another mod (or even a retail game) similar in concept maybe looks better. This is always mind boggling to me because often times, these mods (or games) end up being much different from each other.