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Comment History  (120 - 150 of 196)
Rattlesnark
Rattlesnark Aug 29 2008, 1:14pm says:

The graphics and lighting in this mod makes Crysis look like dog poop. Well, just kidding.

+3 votes     mod: Heart of Evil: Napalm Edition
Rattlesnark
Rattlesnark Aug 29 2008, 12:19pm says:

The game should be fine if you download it right. HUD health/armor/ammo numerals are all in Chinese. >.<

+3 votes     mod: Half-Life: Peaces like Us
Rattlesnark
Rattlesnark Aug 29 2008, 12:18pm says:

A quickie, you guys don't have to answer it if don't want to; How far is the progress of the mod? And might there be a "release date" of some sort? *cough* My apologies, but any progress meter would help ease our minds.

+1 vote     mod: Master Sword: Source
Rattlesnark
Rattlesnark Aug 29 2008, 11:43am says:

Somebody should scale the hands to better match the size of the weapons (the .357 for example, is puny). And certain parts of the mod (climbing the lift shaft for example) can be a pain if not done properly. Besides all these minor flaws, this game still rocks my world.

+1 vote     download: Half-Life Episode Two v1.0 demo alpha version
Rattlesnark
Rattlesnark Aug 29 2008, 11:36am says:

Great mod! If you have free time, you SHOULD download this.

+1 vote     mod: Half-Life Episode Two
Rattlesnark
Rattlesnark Aug 29 2008, 11:33am says:

Great work with HL Episode 2 alpha guys! Keep on rockin', we're loving it!

+1 vote     group: Half-Life Episode Two Devs
Rattlesnark
Rattlesnark Aug 29 2008, 11:32am says:

This mod is really good! A must download for Half-Life/Horror fans! Great quality models and skins!

+1 vote     download: Half-Life Episode Two v1.0 demo alpha version
Rattlesnark
Rattlesnark Aug 29 2008, 12:48am says:

I can already feel the epic pwn coming from this mod.

+1 vote     mod: Master Sword: Source
Rattlesnark
Rattlesnark Aug 28 2008, 3:11pm replied:

God, MenteR PLEASE. Give it a second thought. Synergy got it's idea from Sven Co-op. Though Synergy is a fairly popular and large mod, Sven Co-op still manages to keep us all hooked though it has "no updates" for years now. Sven Co-op is the best. THE BEST. I have nothing against Synergy mind you.

+1 vote     mod: Sven Co-op II
Rattlesnark
Rattlesnark Aug 28 2008, 3:05pm says:

Best mod ever. Nuff' said. No argument.

+2 votes     mod: Sven Co-op
Rattlesnark
Rattlesnark Aug 28 2008, 2:07pm says:

Much better. Age fixed.

+2 votes     member: Rattlesnark
Rattlesnark
Rattlesnark Aug 28 2008, 1:45pm says:

Oh ****. I AM NOT 38 FFS!

+2 votes     member: Rattlesnark
Rattlesnark
Rattlesnark Aug 28 2008, 1:30pm says:

*cough* Where's the promised demo?

+1 vote     mod: Resident evil: Antidote
Rattlesnark
Rattlesnark Jul 27 2008, 5:47am says:

Fun mod! Lots of spots to camp, lots of violence boosts the shooting experience!

+3 votes     mod: Zombie Killing Grounds
Rattlesnark
Rattlesnark Jun 6 2008, 2:31pm replied:

Ah yes, this is probably the cause. When I have more than half of my inventory filled, it crashes on transitions. I've tried copying my savedata.dat file away, I couldn't load after that. I'm not trying again to risk my progress :P. It appears that after I crash, I shouldn't try loading (it takes to me the menu map with my items). If I go straight to new-game, I start in the AB Inn room with all my stuff intact.

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 6 2008, 8:53am says:

I'm guessing that carrying more than half full of your inventory causes the game to crash during a map change, therefore killing your save. Try avoiding this at all costs.

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 6 2008, 5:25am says:

HolmstN's method was tested and verified by a friend of mine. The mod runs fine under Source SDK Base. No Episode 1 related bugs found so far.

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 6 2008, 4:10am replied:

Wonderful mod, I couldn't imagine all these being possible in Source. Congratulations. HOWEVER, there are quite a few minor bugs, which I ignore and forget about them. But there are problems which I find... disturbing.
#1. Only one save slot (perhaps allow custom saves?), this is pretty hard. Especially when you keep losing your saves on transition crashes. I replayed this game over 5 times, due to save losses. I'm not sure what causes this but in the Wilderness, possibly caused by completing the stable master quest (I tried many ways to determine the cause), upon attempt to return back to Riverside, the game crashes... with your save too.
#2. I tried to work around this by copying/backup my savedata.dat file. Turned on my game, pressed F7. Press press press. Nothing. I made so much progress *sniff*. I'll understand if you aren't able to develop a patch, but this is absurd.

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 5 2008, 12:52pm says:

Might we be seeing a Non-Episode 1 version someday? These poor lads have waited so long just to be let down. :(

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 5 2008, 12:49pm replied:

"...is that sufficient to play?" Why don't you try, maybe you might be a lucky person! :)

"...2GB big man thats alotta space" Maybe we should get a new hard drive soon? :P

+3 votes     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 5 2008, 12:42pm replied:

Do you have Half-Life Episode 1 (and perhaps this need also Source SDK Base)? If you don't have Episode 1, I'm not sure if it would show up.

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 5 2008, 6:44am says:

THIS MOD REQUIRES EPISODE ONE.

-2 votes     download: Bloodstone - Release Version 1.0.1.1317
Rattlesnark
Rattlesnark Jun 5 2008, 6:43am says:

According to the ReadMe.txt file, this mod requires Half-Life 2 EPISODE ONE. If it hasn't already been, this should be stated somewhere noticeable. People who don't own Episode 1 would really be mad to find out they downloaded a 703 MB file, while not being able to play.

+2 votes     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 5 2008, 6:36am replied:

Extract the contents of the .zip somewhere, then run the installer in the extracted folder. Then, point the installer to your correct Source Mods directory. It should work then. :)

+1 vote     mod: Bloodstone - The Journey Home
Rattlesnark
Rattlesnark Jun 4 2008, 1:50pm says:

Forgot to mention, I'm on Vista. Running the game under Windows 98 compatibility. Monitor resolution is 1440 x 900, which Windows 98 compatibility doesn't support.

+1 vote     mod: Resident Evil : Cold Blood
Rattlesnark
Rattlesnark Jun 4 2008, 1:48pm says:

I have a quickie. I got 1.9 GHz Core 2 Duo, 2GB Ram and a Radeon HD 3650. Is it me or does RE:CB hate ATI? I turn on bloom effect and when I try attacking while crouching, my screen zooms and goes all blur. My FPS drops dead to 1. Goes back to normal when I turn it off. Turn it back on and BOOM. Sad.

+1 vote     mod: Resident Evil : Cold Blood
Rattlesnark
Rattlesnark Jun 1 2008, 1:43pm says:

So... the game maker version is a spin-off of the game, in MS Paint 2D graphics?..

+2 votes     download: Biohazard X part 1 v.1.02 (Game Maker-version)
Rattlesnark
Rattlesnark May 31 2008, 7:46am says:

These guys aren't dead nor frozen. Check the site for updates. A new demo should be coming our way soon.

+1 vote     mod: Resident evil: Antidote
Rattlesnark
Rattlesnark May 30 2008, 10:04am says:

Can't wait for the release of this masterpiece! A few things I hope to see added some day:
1. Realistic gore. Lots of it. It's more fun to shoot if lots of blood spray out.
2. Easier to kill zombies! They look rather hardy in the video.
3. Iron sights if you may.

+1 vote     mod: BrainBread 2
Rattlesnark
Rattlesnark May 30 2008, 4:51am says:

DANG. Download at 94% and Moddb file link is gone? WHAT THE...

+1 vote     download: Age of Chivalry 1.1 Client Installer
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