My name is Scott Baker. A graphics designer and proud Mapper to the Unreal Games. I'm 15 years old and I live in Ireland. I've been mapping for about three years now, changing from the Unreal engines to Radiant supported engines (Doom 3) And have picked up on a lot of information and support. I feel it's time for me to begin a Modification or some form of Map Pack.
Welcome to the new Abagail. In this update you'll find out what we've been up too, the new drawings our artist Fiona O'Regan has done, and the work in...
Since the idea was originally created, we have come up with some concept art and a design document that will really make this total conversion modification...
We've just finished our first map in Stitches, We've spent a total of two weeks on this map...
On April 18th we began the production of Stitches...
A quick update, saying that we have just finished our Design Document and we are ready to begin production.
Today we made a vital decision in the creation of our game. We have decided that a Unreal Tournament 3 Modification would not work, so were switching...