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Install GeneralsZH, unzip archive to ZH folder and run Generals.exe. Enjoy
Yeah... right. Still a lot of stuff to do. Many thing was deleted due to generals engine, I forgot.
Well, you're welcome and good luck with your Remake :)
Nice to hear it, thank you :)
About the converting. Maybe it's worth to try deconvert from W3D or convert to 3Ds and back?
Actually there are most of models ready except S9 infantry and half of Evolved. Survivors must be 99% done.
Maybe I can post some news about your project here with an offer for 2d-artist?
agree, sorry. Thought i'll finish it by myself.
I've put all the data and sources to download folder. Don't forget to read the comments
Надеюсь в хорошем смысле :)
The main challenge is to increase the LOD and make proper AI. Other stuff with code is ready.
Look for the updates :)
Not dead anymore =)
Нет, просто это видео приуpoчeно к моду Starkiller, с кoтoрoгo всe элeмeнты благополучно пeрeкoчeвaли в этот мод.
They differ from each other?
almost the same...
...RenX plugin for gmax))) It's old but familliar)
emm... they're too low poly and too ugly for this mod...
by the way... i'll continue this mod when i'll finish my studying
Emmm... no... i think there will be no team again))
I need all evolved, series 9 infantry, and all jets...
there are no textures... only glint
modelers, animators, mappers, scripters? somebody?
Maybe someone wants to help me to finish this?
I have got a big-big problem... HHD with mod has craped... So, i need time to repair it... and i have a big chance to never see its source again
Sorry but now i'm living far from my home and kknd2... I need time to get my computer here and resume the work. For now i need to study a lot...
So, mod's not dead... but in-active
They are availabele in campaign... But in scirmish we can't make constructuing of naval yard with out big bugs...
I hope we are will not making it so much long... )
Maybe public beta will be released in the august
It's already done
Yes, my nick Grizzly on planet kknd...
Last post... But i think nobody saw this...