Young hungarian graphic artist.

Comment History  (240 - 270 of 277)
Grimpast Feb 24 2012, 5:04am says:

There is something I don't understand. You promised the crash and sinking of the ship at the end of the campaign. You showed the script. You wrote we will see running people and we will live through the accident. But will those furnitures (and people)fall down when the stern will rose out of water? Does LS3D engine support such thing?
I imagine here that mission on the steamboat in Mafia, the whole ship was moving, maybe you will "push" a bit your Titanic?

+1 vote     mod: Mafia Titanic Mod
Grimpast Feb 24 2012, 4:41am says:

Can't belive this is happening...

+1 vote     mod: CrySims
Grimpast Feb 24 2012, 4:39am says:

Why don't you try to ask the admins of to put your campaign up?
Or you could upload it on Filefront maybe.
Either way, after you are done, you could post a link here to the proper web page. Problem solved!

+2 votes     mod: The Lord of War, The Balkan War
Grimpast Feb 22 2012, 5:10am says:

What a maze will it be man!

+1 vote     media: Reading and Writing room makeover
Grimpast Feb 21 2012, 9:59am replied:

Yes, a nice Kate Winslet and a younger DiCaprio model (In the Renault) would be a great surprise, but really it would require too much time to model them. :) Why not put the nude sketch from Rose into a safe? Piece of cake I mean paper.

+1 vote     media: Mafia Titanic Mod - New Logo
Grimpast Feb 21 2012, 4:30am says:

New model! I wonder what happened to captain Smith. I hope I will see. :)

+1 vote     media: Mafia Titanic Mod - New Logo
Grimpast Feb 21 2012, 4:22am says:

Fantastic work!
You know what would hit my jar? If you would include the pair from the DiCaprio movie Titanic, chasing each other in one scene. As some kind of easter eggish thing. Good idea or good idea?

+1 vote     media: Mafia Titanic Mod - New Logo
Grimpast Feb 21 2012, 4:18am says:

Tommy holds his arms outspread to sign:
Gentleman, this whole ship is mine!

+1 vote     media: Grand Staircase A deck
Grimpast Feb 14 2012, 3:54pm says:

Fantastic mod Mrrobville, The concept of the mod is far more unique than the other WW II. shooter or Star Wars mods on Moddb! But I have got a question:
I have found some video on Youtube while I was searching for Mafia Titanic mod videos, which made by a guy named there Hudizzle.
He mentoined you in the credits list, but as I understand he made a bigger part in modding. That video is from 2010. Who is he? Are you working together? Maybe you have already mentoined him, i just don't have the mood to find it in the archives of the comments.
Greetings from Hungary!

+2 votes     mod: Mafia Titanic Mod
Grimpast Jan 13 2012, 11:51am says:

What a feeling, exactly!

+1 vote     media: Vice City Rage - Pre-release Trailer
Grimpast Dec 26 2011, 1:34pm says:

This will be classic.
But from this viewpoint behind and around your ship it seems to me hard to see enemy ships or objects where you are going to.

+1 vote     mod: HOMEWORLD2:Free Mod
Grimpast Dec 9 2011, 5:26am says:

I know you are a bit AFK, The_Silver, but your mod was that wich the most really delighted me, so I have voted for this mod in MOTY 2011.
Happy holidays!

+2 votes     mod: Payne Effects 3
Grimpast Nov 29 2011, 5:34pm says:

Title: Wow!

The almost Operation Flashpoint mod,
and the almost Armed Assault mod
seems to me it will be a great Crysis mod!

+4 votes     mod: Tiberian Genesis
Grimpast Nov 29 2011, 11:40am replied:

He he,I don't know should I say this or not, because the vampire-line, but historically not very accurate to call Dracula romanian. Vlad Tepes the III was a wallachian ruler. Still Vassili_Tzaisev, your idea is great! A bloody Eastern European age! I can add a hungarian name to it! Elizabeth Báthory, the countness of Csejte, who took baths filled with blood of virgins.

Also I think your mod Ivacula is great! Have a good work!

+1 vote     mod: Age of Vampires
Grimpast Nov 20 2011, 4:20am replied:

Silly little Earthlings.

+3 votes     media: Screenies Batch 3
Grimpast Nov 16 2011, 7:03am says:

Great mod, but you didn't give credit for the musics..
At the final bossfight, what music do we hear? Not that when the enemy ninja is injured, the basic one?

+3 votes     mod: Katana
Grimpast Nov 14 2011, 8:22am says:

Nem szokásom spammelni, de hátha érdekel titeket, hadtörténelmi érdeklődésű fiúkat, de a Rubicon legújabb számában van egy cikk a honvédgyalogság fegyverzete a II. világháborúban címmel. Gondoltam szólok. Érdekes cikk.

+2 votes     mod: Hungary at War
Grimpast Nov 3 2011, 4:42pm says:

Don't forget the bicycle squad, the ragged clothes, the less of anti-tank weapons, fast moving artillery, and tanks. And you will be close to reality. :)
Joking of course. Jó munkát.

+2 votes     mod: Hungary at War
Grimpast Oct 31 2011, 3:30pm replied:

I must ask does SDK mod support to fire across warp zones with instant rifles, like minigun? At the, Feralidragon told me such weapons won't "penetrate" the zones.
Now having in mind this, my choices are the following:
1. Set aside the instant guns, enforcer won't work, make it rocket launcher, ripper, etc arena
2. give up.

+1 vote     mod: UT Community SDK
Grimpast Oct 31 2011, 12:01pm replied:

Thank you very much!

+1 vote     mod: UT Community SDK
Grimpast Oct 30 2011, 1:53pm says:

Hello guys! I'd like to make a ctf map in UT but it would be very tricky.
The map would look like this:

A round, inward curving platform based on the same idea you can see in the Space Odyssey 2001.
So is it possible to create such thing, with proper gravity, wich means not only the players would be able to run the whole place, but the projectiles too? Yes! Imagine this: You shoot with the minigun and the tracers will curve upward!
Is it possible? If yes, how? I need to know this, because I want to make that map! By the way I think your mod is fantastic! UT 99 just don't die out thanks to you! Greetings from Hungary.

+1 vote     mod: UT Community SDK
Grimpast Oct 30 2011, 6:54am says:

I dont have this mod, bit from this video it seems to me the sound of M1Garand lacks that certain "clang" sound whenever the user fires all of his bullet. If I am right, can you fix it?

+3 votes     media: Kelly's Heroes hosts "Paras"!
Grimpast Oct 28 2011, 4:57am says:

Hello The Silver!

You have said you didn't want to use music in the previous versions of Payne Effects, but in the nex release there might be some music. I don't know whether is decided or not, but here are some ideas wich would sound good in bullet time, but i rush to add, I don't want to force this tracks. Probably you know most of them. They are very different types of music.
1. Prodigy-Omen
2. Broken Vows, A Prayer Of Kala Rupa, An Doarach Bheag (shorter v.)
3. If you know the movie shoot 'em up, you know it has awsome soundtrack.
4. Kick *** OST: Strobe (Adagio in D Minor)
5. Joe Hisaishi - Raging men from the movie Brother (dir. Takeshi Kitano)
This is a different version.
6. Trevor Rabin & Harry Gregson-Williams: Enemy of The State - Main Theme
7. Tommy Tee: Takin Ova (Instrumental)

This is it. So have a good music listening, have a good day.

+2 votes     mod: Payne Effects 3
Grimpast Oct 19 2011, 5:41pm says:

I just dropped by to say hello.
Best wishes, and hey by the way!
In a different Max Payne 2 modification -I don't remember wich one was- I have seen a nice effect by using the ingrams (Or those were micro uzis? I don't know). So, in a nutshell, by firing one ingram in real time (no bullet time) the tracers were visible, something like you can see in the movie "The transporter"
Not very realistic, but very exciting and cool! Just an idea.

+2 votes     mod: Payne Effects 3
Grimpast Oct 19 2011, 5:30pm replied:

Are you sure?

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Grimpast Oct 17 2011, 5:03am says:

Dear community,

Is it possible to make custom campaign in Homeworld 2 with proper cutscenes with custom voice acting? Basically I am writing a speculative unofficial Homeworld expansion.
I am writing here because someone has advised you to ask.
I really have to know whether is it possible or not, because then I am stop writing my spec script.

Thank you in advance.

+1 vote     mod: Homeworld 2: FX - Commander
Grimpast Oct 17 2011, 4:52am replied:

Than you, then I'll try to contact them!

+2 votes     game: Homeworld 2
Grimpast Oct 16 2011, 7:03am says:

Dear community,
Is it possible to make custom missions and custom campaign in Homeworld 2?
Furthermore is it possible to make cutscenes between two missions?
I need to know this before I begin to work on the script and animations!


+1 vote     game: Homeworld 2
Grimpast Oct 14 2011, 3:47pm says:

Thank you Pouk for your last decision!

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Grimpast Oct 13 2011, 9:03am replied:

Please don't use this summary comment field to attack each other. We are not here to listen to your (your and Pouk's) very personal arguments. Hereby I ask every modder to use personal messengers. Because bringing the issue into low and unnecessary fights is counterproductive, it will distract the subject from great deeds and great works, such as your fantastic COMPLEX mod, or Pouk's great R.E.A.R.M. to unwanted fields, where everybody will argue instead of having a constructive chat on the mod. This is we are here. To discuss mods and respect authors and their works. Because every creation worths respect. As Kurt Vonnegut said.

+3 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
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