Young hungarian graphic artist.
Is it possible to make custom missions and custom campaign in Homeworld 2?
Furthermore is it possible to make cutscenes between two missions?
I need to know this before I begin to work on the script and animations!
Thank you Pouk for your last decision!
Please don't use this summary comment field to attack each other. We are not here to listen to your (your and Pouk's) very personal arguments. Hereby I ask every modder to use personal messengers. Because bringing the issue into low and unnecessary fights is counterproductive, it will distract the subject from great deeds and great works, such as your fantastic COMPLEX mod, or Pouk's great R.E.A.R.M. to unwanted fields, where everybody will argue instead of having a constructive chat on the mod. This is we are here. To discuss mods and respect authors and their works. Because every creation worths respect. As Kurt Vonnegut said.
I like to chat too, all right, but using insults are not fair and makes your point vulnerable. Take my advice Beghins and try to avoid this kind of compositions: "I despise people like you"-this was unnecessary and rude. And maybe you had a bad day when you were writing those insults, because your last comments are all right. When I was reading I just didn't understand why did you attack Pouk with this kind of angry élan.
"-Are you bipolar?
- I bi-winning, Win-here, win-there, WIN WIN Everywhere!"
Below Beghins's comment reminds me a funny animation short:
A Gentlemen's duel
Ok, I am a big GTA fan, but I don't know one simple thing. Why are every GTA cities are on islands? Because of game engine?
The world is so big, a real sandbox, For me it wouldn't be a problem to see (or bang into) invisible walls at the edges of the map, in order to see the whole region.
After this work, I hope you will make Starcraft Alpha too! :)
Thank you very much for your time and the very detailed informations!
Those things I just mentoined are indeed was well-known to you. In this case you made not just a great work as I said, but you made a flawless work!
And yes, you are right, the SIG sauer anim is better, as I think now, not just because you have proved it, but later somehow the game Splinter Cell crossed my mind, and there Sam Fisher holds his SIG with two hands. Was more cool. Yeah. I think Splinter Cell has came because I thought about the eagle eye function. I know, you mentoined somewhere it is the best due to engine limitations. This is why I didn't put a seventh point.
Oh! And one more thing!
Bonus: When Max is crouching by holding his back to the wall, Max can give himself the painkiller while he is against the wall.
Can you make a reload animation for Max in this position? Because If Max is against the wall with his back, and I press the reaload buttton he allways lose the connection with the wal or with the cover. Turns forward and this could be baaaad if Max is under a sofa while enemy is shooting at him.
Do you know wich animation would be great for double pistol? The famous Antonio Banderas move from the movie Desperado!
Hello The-Silver. Below others often ask you to put more weapons into the next patch. Is it possible or not...different story. It is not very important. However I have came to a conclusion I have some suggestions too!
1. The m4 gun is quieter than the other guns. You should check it. Sounds like a burst from a distant room.
2. It is not very important, but Max holds the silenced SIG sauer in his two hands. If I try to ambush the enemy from a cover, it would be more sufficient if Max would grip the pistol with one hand, like he does with the beretta.
3. Sometimes when I shot the enemy and he falls down and drops his primary gun, he still lives and tries to shot me with a beretta (wich is great) but when I manage to prevent him by shooting him again, he is collapsing on the floor and drops his pistol (and here comes the bug) and he drops his primary weapon again! So there will be two shotgun for example and one pistol. Is it possible to fix this?
4. There is a problem with the Barrett sniper gun. When I shoot the enemy with this gun but not through the telescopic sight I every time get a cutscene about the bullet wich is leaving the gun and reaching the victim. This is normal when I use the sight, but not every time.
5. Maybe I am mistaken, and my pc is weak, but seems to me sometimes, somewhere in the cutscenes when characters are speaking the lips and the sounds are out of sync.
I have played a lot with your mod (Heck! Nowadays I play only yours and The Mona the assasin), and these are the only "needs fixes" things. You made a great work!