maybe someone should help this guy to translate the things for us. :O btw. still great work please don't give up this epic project... you have my vote.
its was just for 6 players but dude the wc3 battle.net can't handle my systems without delays and laggs so its will be just 4 players but its will be incrase the horror ambient for sure.
thank you. btw. all beta testers will get a special character code (the soldier with the gasmask) if you are interested you should visit our forum... Fusion-engineering-group.com
well, now I understand what are you mean but warcraft 3 paranoia don't keeps up the orginal story it is just a multiplayer horror survival variation the 6 players musst work together in order to survive a complete level If one player dies the player will respawn as a random zombie so its will have a little player vs player part and I know the last enemys the spec-ops but than would be the file size to high for the battle.net
I don't have reach any of the wc3 limits yet oO I'm pretty sure I can make it better and the sc2 engine makes a lot of problems with multiplayer systems ( a lot of laggs with multiplayer projects) and in starcraft 2 we have a coding and a bad import files limit so we can't make mods like this with a lot of models und tracks but I think I will move to the soure (half life 2) engine for future projects.
looks great :D
I have updated the names but not the pictures of the weapons yet.
looks epic I hope you will release it soon.
you have my vote for sure... so please don't give up this epic project and keep up your great work on it. :) have a nice day
maybe someone should help this guy to translate the things for us. :O btw. still great work please don't give up this epic project... you have my vote.
you will just hear it at one point -,-
looks different for me you are reworking the complete design?
thank you dude :) I think its ok you are just a true fan of our group. maybe you should register under our new forum Fusion-engineering-group.com
really cool o.O
I know that but its replace the sniper position.
yeah I have changed the name because the black ops guys will don't play a role in our mod.
its was just for 6 players but dude the wc3 battle.net can't handle my systems without delays and laggs so its will be just 4 players but its will be incrase the horror ambient for sure.
thank you. btw. all beta testers will get a special character code (the soldier with the gasmask) if you are interested you should visit our forum... Fusion-engineering-group.com
yes sorry... but its will be improve the performance of battle.net/lan hosting.
cool...
no not really... would be nice if someone can help us to find one.
sure? if you have stoped this mod you should delete him and I wish you good luck with future things. have a nice day...
when its done.
I can't wait for this epic mod its my personal favourite mod on moddb please keep up the good work! :) and have a nice day
the member contact story is sad but I hope you can finish it... please don't give up it and keep up the good work.
Rise of Rapture haven't a physic system you mean our other project paranoia...
winterblast, electrobolt, incinerare, telekinesis and insectswarm and the battlefield is Arcadia with the plant garden places.
yeah but only for the first demo version with only one battlefield and 5 plasmids.
it is not from garrys mod the mesh is made by our team but the textures are from the orginal bioshock but a little bit edited.
sure :>
no dude... the wall colors are correct look at this I44.tinypic.com but you should add the ground smoke like the picture. keep up the good work.
its a hole and the creature climping up in order to kill me. maybe not the best camera screenshot but who cares.
well, now I understand what are you mean but warcraft 3 paranoia don't keeps up the orginal story it is just a multiplayer horror survival variation the 6 players musst work together in order to survive a complete level If one player dies the player will respawn as a random zombie so its will have a little player vs player part and I know the last enemys the spec-ops but than would be the file size to high for the battle.net
I don't have reach any of the wc3 limits yet oO I'm pretty sure I can make it better and the sc2 engine makes a lot of problems with multiplayer systems ( a lot of laggs with multiplayer projects) and in starcraft 2 we have a coding and a bad import files limit so we can't make mods like this with a lot of models und tracks but I think I will move to the soure (half life 2) engine for future projects.
no I have loose my animator and I can't find a new one... :/