This member has provided no bio about themself...
I don't see a "choose set launch options" anywhere when i right click on the amnesia file.
I get this exact same error, but I'm not sure what to do about it. This mod looks cool as **** and I want to try it out. Any ideas?
I'm starting to think your brain and mine just work on a separate wavelength. I find myself having trouble on quite a few of your puzzles. Like the door in the tomb.. I'm willing to bet the solution is way easier than I am able to see.
Maybe I'm just not creative enough... but I'm curious as to how you expect the average player to figure that out?
Stuck again. I'm in the prison area, aside from a purple and green orb piece, the only items I have are the lantern, 2 laudanums, and a key with no tag that doesn't seem to open any of the doors or padlocks I passed, though I can use it in the teleportation room where it "doesn't do anything." I also can't use the teleportation device since I "don't know how it works." The elevator door is locked and I have found no way to open it.
I mapped out the whole area to make sure I didn't miss anything, checked and double checked every cell, I've been in and out of the chapel three times now, and I can't find any other way to make progress. None of the notes/journals give me a clue, Derek just rambles about the orb and crap like that. I've been given the task to collect orbs, but zero clue as to anything else. Wtf am I supposed to do?
As a follow up to this, I got past the first part of the encounter, picked up the peroxide, but now I seem to be faced with another kaernk which is literally impossible to avoid. I'm in the "severely damaged and laudanum doesn't help" stage, my movement speed is cut in half, and there is a very long stretch of hallway I have to run through while avoiding the monster, but seeing as I move as fast as a limp dog, and there are precisely zero boxes or anything to jump on, it kills me every time and I can't progress.
I can assume this wasn't intentional, but all the same, help?
I just came by to tell you that your encounter with the kaernk is sadistic. =P
This CS is ok overall.. but dude seriously.. there is a big difference between darkness for atmosphere and "I can't see a ******* thing."
I'm beyond stuck in this one right now. I'm in the part where there are glowing mushrooms about, and I read the note, but I still hit a dead end. Some flashing red thing is going on.. but I go near it and nothing happens.
It's the zoom that makes it so I can't see ****.
Stuck yet again... I think I'm close to the end. I "destroyed the pillars" but now the screen just went into some extremely annoying zoom, I can't see ****, and I randomly die to nothing. I question your motivations with some of these things you put in this mod.. but I came this far I want to finish it. What am I supposed to do?
Stuck again.. I just did the part where you find the two symbols of death, put them on the things, interact with the thing inside that room... then it says "go back to the gate" But I can't leave the area I'm in. I've done everything in every one of those rooms that I can think of.. There are two doors I can't open, and no clues as to what the hell I missed. (ps there was also a book I picked up that was blank, I don't know if that was intentional or not.) What are the 'necessary' things you wanted us to do there?
Totally stuck. I'm at the part after you get off the elevator.. just got the blood in the jar, but I can't for the life of me figure out what to do next. I interacted with everything in every room 3 times. Lab doesn't work, can't use the rusty key, didn't get any notes on anything, just stuck. What do I do?
I'm stuck (again) with this mod. I'm at the part where you jump down from the ventilation system, and you see the mysterious figure in the fog through the window. I can't crawl back into the ventilation no matter what I tried, and the only way to go seems to be to release the monster in the room across the hall. Problem. Monster comes out, he's way too fast for me to avoid, He is able to strike me three times within the span of a two seconds, and there are literally zero places for me to hide from it. Spoil it for me, please, I don't care. What the hell am I supposed to do here? I can't get into the room it came out of, or back into the one I came out of because the monster is way too fast.
I still can't find the prison guard key.. where the hell is it?
How do I get out of the area with the crashed stairwell? I went over every inch of it and couldn't find anything.
Not a bad mod overall.. a little too big, though. And please never put in the loud sounds again.. it's not scary, it's just annoying.
This mod is amazing, I loved it. Are there any plans to do the other episodes, or even doom 2 in this manner?
I just wanted to comment on this one, aside from the impossible to find tunnel people have mentioned, my only real complaint was I thought some of the levels were a little too large and long winded, but otherwise I thought the level design was great. It was a good atmosphere, the decor fit, and I didn't notice any graphical glitches.
The story was pretty disturbing, I thought the two little twists involving the Earl were pretty good.
I'd give this one an 8/10, it had a nice amount of gameplay, and showed alot of promise. If you make another one, I'd be happy to play it.
Forgive my technical ignorance, but what is the major difference here compared to the regular game?
How do you do the sidequest in the kitchen? I picked up a bucket, but I couldn't do anything with it.
I would like to post my personal thoughts on this mod *possible spoilers*
From a design standpoint, this mod is great. The environment looks like it had alot of work put into it, and the addition of some stuff I haven't seen in either Amnesia or Penumbra was a pleasant surprise. The pace at which things flow is pretty decent, although overall it was a bit short.
The monsters were what polarized me a bit, personally. Specifically, the water monster downstairs. I managed to get through it without dying at all, but I felt more annoyed than scared of it. It just would not go away. I respect your decision to add a greater challenge to it, it was certainly one of the most difficult encounters I've ever had with this game. But between that and the brute who wouldn't despawn, I felt like I didn't really have much time to appreciate the atmosphere, or do any real exploring.
And at the end.. perhaps there is another route and I simply don't know... but eaten by dogs? That was a bit of a let down, especially after all the effort I put into getting out of the flooded basement, and away from the psycho kaernk.
Overall not bad though.. I can tell you put alot of work into this. I would be interested to hear your thoughts behind why you tweaked the monsters the way you did.
Do waaaaaant. I need something awesome to counteract the disappointment of machine for pigs. This looks like it might hit the spot.
Well played, sir. I stand corrected.
I tried to, but the hammer wouldn't work on the lock. I also threw everything I could find at it. Nothing I have tried works on it.
I'm stuck after the downstairs chase in the tower. I read a previous comment where you mentioned the drill, but I had to break the drill in order to open the door to escape that area, and I no longer have it, and I don't know what else to do. Please help me out.
Sidenote- love the story so far, but I can't finish it because of this and that sucks.
Watching this one for sure.
I'm sorry, it's still a waste of programming to me. I'm all for thinking outside the box.. and you have already shown your ability to do that with candles that can be picked up, monster dolls, the element of burying the dead guy, and not relying on cheap jumpscares. I just don't understand why you feel it necessary to tease your players with a ******** key that does nothing.
Well I've already beaten the CS, I just went through again when I figured out where the key is supposed to be used... May I suggest if the key ended up being useless to simply remove it from the CS entirely? I hate doors I can't open, and to tease us with a key that won't work is even worse.
Good CS otherwise, though. I liked the ability to pick up candles and the grunt doll was hilarious.
How do I use the bronze key? The padlock says it's rusted...