I am an indie developer who is working on a number of game engines and game ideas, notably in the Java language. My primary focus is in creating an "RPG Maker" in Java, with separate editor, engine, and platform infrastructure that is extensible. These will be released as open-source projects, with as-yet-undetermined licensing that should be (somewhat) permissive, while allowing game authors using such components to assert their own additional permissions for private game content, as possible.

Comment History
GregoryTechSoft
GregoryTechSoft @ Space Pizza Tycoon

So, um, ... still going, or abandoned project?

I've recently decided to go through all my followed games and unfollow those that are not going anywhere. Are you still alive?

Good karma+2 votes
GregoryTechSoft
GregoryTechSoft @ Galaxy of Pen & Paper

Eh, I *would* like this game, as I do like to play some classic-rpg-inspired games, but ... I'm fearing this is "merely" a cash-grab knockoff of the Knights game.
--
I *hate* that Dungeons-and-Dragons themed rpg system that so many games rely upon, it feels lame and overdone already. Why not try a different system, or at least have more stats than STR, CON, DEX, et cetera, or not just boil it all down to a HP or MP gauge?

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Shift Alt G

Has nobody commented on the concept summary yet?

That "naked" along with the next sentence, of finding something "in your pocket" are both at odds with each other. Obious error in this phrasing. Unless, of course, this was meant as more of a *figurative* nakedness, of being clothed in rags, but not with clothes that would give any *real* protective value.

Also, from a scientific perspective, it is significantly more likely that said "device" does not move the *entire planet* upon which the character is standing; it merely shifts the character's mass gravitation effect, to allow walking upon alternate planar surfaces. This is a case of how each literal word is just as important if not moreso than a phrasing of the collective words, together.

But, eh, ... it's a game. I know; I may be logical but I'm not dense. But to me, I just feel that this game's description could be improved to an Nth degree. Good luck with this.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Network Addon Mod 35 Released for SimCity 4

Thank you. I think I recall seeing one of the earliest of Dwyrin's videos, it's nice to see there's more for me to see.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Network Addon Mod 35 Released for SimCity 4

It's been years since I've played any form of SimCity, and even then was only a demo played over and over and OVER again. That said, over the years since, I've kind of peeked in on what's happening for SimCity content; and to this point I think I'd really love seeing some Let's Play videos on mods like this for SimCity.

Good karma+2 votes
GregoryTechSoft
GregoryTechSoft @ Merchant (Mobile)

In my case, I'm finding that the starting few days are difficult. Picked a ranger, am up to level 6, usually very successful in missions, except that it's merely doing a lot of the same thing, over and over again. I've set as my own goal attempting to hire a second guy, which I'm not sure what he should be. So for now, it's just "quest - craft - quest - craft - heal" repeated over and over. And I'm slowly stockpiling some spiderwebs and fangs that I'm not sure whether to just sell to clear up storage space.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Feudal Feud

So I have registered to your forum, but it is quite sparse; the forum shows zero topics, zero posts, and a total member count of 23 as of my registration submission. As a recommendation I would give is an almost obligatory "self introduction" sub-forum, where non-game and meta-game things can be discussed, as well as others.

Give the new followers a chance to begin interacting and discussing things; I know I feel somewhat timid in starting a thread if nothing is there, but if you make some subforums and starting threads, more people may begin posting their own thoughts. The subforums and topics I would be interested in seeing are:
- Our Community: Introductions/Welcomes, Forum Rules and Terms, Farewells;
- Game Discussion: Developer Announcements, User Feedback;
- Off-Topic/Personal: (anything random/not connected to Feudal Feud);
and more. If your are a member of any phpBB forums yourself, take as a template some of the naming of their forums and subforms, adapted to Feudal Feud.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Feudal Feud

Aha, found the link I once had seen, if anyone should want it. It contains pretty much everything about the original Hundred Years War webgame; it's freely accessible, and fairly comprehensive for all the in-game mechanics.

(I will note the web address is now under hundredyearswar.com instead of the simpler hyw.com it once was; and some links on a subpage or two cannot autocomplete the old address to the new, but it's easy enough to type out in the address bar. I hope some of this is of interest if not useful; it is to me...!)

Hundredyearswar.com

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Feudal Feud

Well I don't have any *specific* commentary on your UI at this point in time; but I would say it resembles graphically a type of "Risk" boardgame in an online MMO setting, plus perhaps the promise of definite RPG + RTS elements. Depends upon how player actions would be synchronized.

My statement of being concerned about "being bogged down in management icons" comes from the experience that games do incrementally evolve, whether in pre-release development or in released updates, sometimes called "feature creep", where developers like us want to add in this, then that, then another thing... (Yeah, that happens to most of us.)

Back in the day, (this is like the early '90s I think) there was this popular web-based game (in the bulletin-board system and play-by-email era) called "Hundred Years War" that oddly enough grew to be quite popular. This was the ancestor and predecessor of such games as Paradox's family-management series like Crusader Kings; in HYW a player controlled a family household in either an English or a French nation. There were several menu options (albeit text-based menu) in order to assess the status of and issue directives to one's family, fief(s), and vassals; and then to simulate the need for marriages and having children, as an element to continue one's lineage -- when the head of a family passed, one of the next generation could be the new head. I think the whole thing is still available at hyw.com; it had a decent amount of web-docs to peek at, the last time I checked. Maybe it's on archive.org already...

I'm not saying you need to duplicate all of it (it *would* be awesome for all that on a phone or tablet), but ... based on your game description I think it would add an interesting twist to the game. Look at what Paradox Interactive did with the whole concept. (I might say they got their basic ideas from HYW; their grand strategies like Crusader Kings and Victoria are glorified GUIs on top of HYW's concepts.)

Apologies if I happen to misunderstand the game concept or direction you are going in it.

Good karma+2 votes
GregoryTechSoft
GregoryTechSoft @ avian ruins 3

Looks interesting as an isometric map; but if you show water flowing in from that building, you also need to show water flowing out somewhere -- either that moat is going to overflow and flood the surroundings, or you will have a drainage ditch leading out and away from the moat.

The map itself is unusual; I see many paths over or around obstacles and landforms, and it very specifically reminds me of some jungle temple. I wish I could see this with more color, to give it a touch more realism; and maybe a character or two for scale.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Helium Rain

That sounds good to me. I'm a little frustrated and tired of when searching for games, something around 70-80% of what I'd otherwise be tempted to look at are MMO-somethings....

Good karma+4 votes
GregoryTechSoft
GregoryTechSoft @ Tool Board

Sometimes, nothing clever needs be said if the image speaks for itself. -- Or so I am told by others...

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ The new APC

Armored Personnel Carrier. It's a vehicle that, as the name implies, is armored and carries personnel from place to place -- such as during WW2, dropping Allied soldiers on the beaches of Normandy - D-Day.

For a space setting, I think it would be basically a mini-mobilized-bunker, a heavy shuttle to carry personnel between planets and outposts, though maybe the game author has a better definition in terms of the game.

Good karma+3 votes
GregoryTechSoft
GregoryTechSoft @ Feudal Feud

Tracking...

I'm curious about how it will look on an Android phone, particularly the cheap LG model I got on a StraightTalk plan. Will the smallish screen space hamper being able to do all those things without being bogged down in management icons?

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Wish you were here

Maybe it's a postcard for sale in ye olde shoppe?

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Another Teaser

Maybe. I don't own a copy of Skyrim, nor any of the "big" MMOs, so I'm not really invested in that being a "Skyrim" character or not; though I have watched sporadic game plays on Twitch. Which is why I first recognize it as a more generalized template representing some ancient fighter.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Another Teaser

So, even though the doorway is boarded up, we still have some characters traipsing in? lol
Eh, it's okay; I know you're just re-using the background for the image...

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Another Teaser

... Skyrim? No, it's a warrior from medieval times. Skyrim didn't do anything original.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Black Drive

Thanks for a response. I've watched you, and I hope to see good things in the coming future...

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Black Drive

Is this a game that follows a single player-character, or will it be a multi-generational game (a-k-a colony sim, a-k-a civilization sim)? I can see this as being a decent game for practicing for either style of game, or perhaps even both, if you so choose.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Screenshot Saturday 05/09/2015

Not that it's a critical deal-breaker for me, but the first thing I noticed above is a typographic spelling error on the Gold counter; the 'l' and 'i' are transposed in "Available".

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Extrokold Games

Galatia seems follow-worthy; added to my tracking list. Hope to see more of it...

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Guild Commander

But, this doesn't mean that you are leaving Guild Commander behind for a while, is it?

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Up and Over

A personal nitpick of mine, I must say. If these lines of text are in-game dialog, their lack of proper punctuation is atrocious. I will say that the general grammar of the lines themselves are, well, "fine"; but saying "Remember lieutenant destroy all enemies" is awkward on so many fronts (pardon the pun). Syntactically, the line should have commas after those two first words, and perhaps Lieutenant should be capitalized, and ... well, telling a commissioned officer to "Remember" anything regarding their duty feels a bit out-of-the-ordinary.

In other words, I haven't seen anything more of the game than the above video, but it feels like the dialog needs to be revised. It doesn't have to grammatically "perfect", but whether or not voice audio is included for the lines, the way it reads by the lines shown is less than a best effort.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Guild Commander

Hello. Not sure if the project pages will remain active here, but I prefer this site more than Steam's pages. Also, I'm a little curious (and hopeful) if we will be getting an updated demo any time soon. On a laptop at 1366x768 screen size, the HUD elements feel "crowded". I'm hoping more recent advances than the 1.2 Demo have improved scene visibility somewhat.

Good karma+1 vote
GregoryTechSoft
GregoryTechSoft @ Expanded base

Um, ... "0/30 Oxygen" equals 100% in this case?? lol

Just came across this project; but it certainly looks like an interesting one.

Good karma+1 vote