Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.
Pretty much i didn't like the idea that the tank traps would be built but with no building animation. This concept tries to address that issue. I will probably have to remove the decal (doesn't feel right to me) but i am thinking of leaving the randomized IG objects in there which would justify giving some cover to areas with tank traps.
I dunno tbh. That (relatively) huge building mechanism for a single tank trap that could fit in a 25% of it feels kind of excessive.
If it wasn't for the (allied) AI putting tank traps in the most awkward of locations I'd suggest making tank traps bigger to fit this building animation, like a bundle of three or something similar.
But that would also make an unnecessary issue while defending tight spots with an AI ally bigger as well...