Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Statue bases test (view original)
Statue bases test
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GreenScorpion Author
GreenScorpion - - 1,935 comments

Quite a good pose for a cultist statue, basically the loop animation used for capturing points could be a loop animation for the statue. Same goes for several other models, although other animations may also be useful for idle moments of an odd statue.

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RT2...
RT2... - - 3,305 comments

If you remember "Crotch Halo", that was based off marker Root in OE/FFE, which allows it not to move with the model. Where every other marker is attached to the model some how, I think even the marker for the cover icon is.

I could only guestimate the best possible size for a base/stand/pedestal.
Since most of the feet span across the same distance, I went with the SM as the base. Noting the biggest would be the Oblits for non monstrous creatures.

I have been ocd with fx all along because it doesn't take any part of the model and there is no bone/mesh object clashes when using it like in ffe.

Strange how I see two other mods out of this, A base mod. and a statue mod for mapping and gaming.

The emperor protects cultists hey?
Easy to make any text on there.

If it was stoned textures would you be happy enough to use them as statues?

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Jaguar-Lord
Jaguar-Lord - - 278 comments

getrid of the spikes in their back and you will have fine statues

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RT2...
RT2... - - 3,305 comments

Ah yes that is right, it you use an upgrade you can add in an event through AE or Corsix... Saving FFE or OE work. :P

I dont know the relevance to this yet, But it has a purpose... About an easier way to do it. :P

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Description

Feels a bit like playing with miniatures placed on bases with a really exagerated height but it works rather nicely ingame.

An object replacement not the fx sugestion RT2 made as I haven't checked his information on the subject yet.

Statues could serve many purposes ingame. From scenery in single player maps (to use the aiming statues that follow you with their eyes the statue must be enemy to something so it actually needs to belong to a player, which can be easily done on scripted maps) to cause weird sensations in the players to unexpected turrets (which can actually be melee turrets, chopping enemies that are near it), the possibilities are mostly limited by your imagination and the game engine.
Models can be made to look static when idle so no one suspects there is something hiding amongst the scenery of the map.