Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS RG001A01 Concept (view original)
RG001A01 Concept
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BagaturKhan
BagaturKhan - - 7,874 comments

He was guardsman till he turned his faith to chaos.
Decent work!

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Description

Though my shadow is weak it still darkens the Earth.

Now that I have made a dramatic entrance lets move on to more important things. jONES dislikes my unfluffy concept names so from now on a new concept name system will be used to please him :P
First 2 letters indicate army, 3 digits indicate the concept, 1 other letter indicates variant of the concept (ways i try to implement a certain theoretical concept) and the final 2 numbers indicate the version of the variant.

In what relates to this concept, the idea was to create a group of renegade soldiers with robe like uniforms combined with chest armour and shoulder pads. The final objective is to give them a bit more Tzeentch feel due to the nature of the unit it is supposed to represent. That is where my issue resides, i tried to give them a bit of cultist like appearance because most tzeentch soldiers would participate in the rituals of their masters, at least from my perspective but i am unsure of the other characteristics they should have to give them the correct aspect. What would be the objects/visual traits a follower of Tzeentch would display? (Keep in mind these are minor followers of this god)