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Work on the survival horror game continues, and progress is definitely being made. I don't have a whole lot of experience with more story driven games yet, but I think things are coming along fine.

As a result, though, Fungicide is getting a bit neglected at the moment. I'd like to get some small release for it done, just to show that I'm still alive and doing stuff.

Really, I could release a demo for the survival horror game quite soon. It's a bit different than most, and is much more an adventure game than an action game. Puzzles can be quite rough to design. Sure, they don't require all that artwork, but it takes some thought to make them feel unique and challenging.

The survival horror game is also the best looking that I've made. Between the real-time lighting engine and my improving pixel art skills, it actually looks quite good. At least, from my incredibly biased perspective.

Depending on how much I manage to get done on that, I may release a teaser page for it on Indiedb and Game Jolt. Maybe.

In the meantime, here are a couple screenshots of the progress on Insomnia:

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