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Game Review on Jul 13th, 2013
I know the person who made this so you might think I'm just giving it 10 because I know him or something but that's not true. I'm giving it 10 because it's free and because the work that went into making it is incredible if you know all the details.
Game Review on Jul 9th, 2013
The sound effects and visual effects are great and the gameplay is quite innovative but it all seems to go on for too long and be kind of pointless. There seems to be no danger of losing. Does it get harder later? I've quit out of level 1 ond 2 quite a few times now.
Game Review on Jul 9th, 2013 - 1 person agrees
Basically it's a puzzle game like portal but in a 2d side-on environment.
Game Review on Jul 8th, 2013
It's a really great roguelike game. A lot of work has gone into this game compared to many others.
Game Review on Jun 30th, 2013 - 2 people agree 1 person doesn't
The graphics and the other aspects of the presentation are good, especially the "notepaper" style UI.
As a roguelike it's a simple and fun one. It's still a lot more challenging that you'd expect given the "child-friendly" look of it. By simple I mean for example you don't have an inventory as such, you can just swap stuff you find with whatever you have in that slot, you can only fire ranged weapons in the 8 main directions rather than free targetting- things like that.
What the game badly needs in my opinion is ability to move and attack with the keyboard instead of the mouse. There's too much clicking for me. Basically if there's "danger" with nearby monsters you have to click once for every square you move. When you attack monsters you have to click once for every attack.
I have asked the devs if support would be added for movement and attacking via keyboard and they said "Because we have a cursor, keyboard controls were too clunky. You can hold down left click to move, when safe". As a roguelike developer myself I'm not happy with this answer so I have had to adjust my score for the game unfortunately.
Game Review on Jun 30th, 2013 - 1 person doesn't
Game is abandoned by they continue to try to sell it.
Game Review on Jun 2nd, 2013 - 1 person doesn't
-review based on demo-
The gameplay is good. The enemy patterns and the patterns of bullets you have to dodge is good and the difficulty seems well-tuned. There don't seem to be any powerups or things you have to collect though, which would have spiced up the gameplay a little. Also I think when you take hits it should be a bit more obvious, more visceral.
The main let down for me is the graphics. I'm going to make an odd statement and then try to explain it: The resolution is too high.
What I mean by this is the graphics remind me of certain games that came out for the Atari ST/Amiga and even early days of PC, where the people doing the art for the game seemed to be not good enough at the new higher resolution they were working in, and weren't able to fully-utilize the higher resolution.
It's like, look at the text of the interface, it has these colour gradients on it, almost like, "we have all these colours and resolution available- we have to use it somehow!".
The ships look like clip art floating on a background, they don't blend in. Maybe (a lack of) lighting effects is to blame for this. Are all the ships 3d or are they pre-rendered and stored as sprites?
The various bullets and bolts and missiles that come at you look awful. There's glow effects that really just don't work and are jarring, big orange balls come off one boss but they aren't animated or lit or anything, it's like he's throwing clip-art of beachballs at you.
Then there's the briefing talking heads. They are amateur pre-rendered 3d models with no detail and speech animation like mouth open- mouth closed, and repeat... It really looks like something from the early 90s.
So in closing, the game is good but I really think it would have worked better if they reduced the resolution, replaced the mission talking heads with anime-style static pictures or maybe one picture per "emotion" style. Use low-res but high quality 2d ships and worked harder to understand lighting and glow effects.
Game Review on May 27th, 2013
Very pleasant graphics and fun gameplay, even if it is has been done before. Very nice of the dev to make it free for 2 days. Recommended.
Game Review on May 26th, 2013 - 1 person agrees 19 people don't
quotes from the dev of Private Infiltrator on groupees chat:
"I sort of pirate everything before purchasing."
"Like i said, i like trying games before purchasing them, especially to avoid such issues."
"Piracy is not inherently bad. Like i said, i want to try games out before actually purchasing them to avoid issues."
"I end up paying for most of the games i pirate, unless they have issues with my hardware or are horrible. In which case, i wouldn't purchase them in the first place."
Game Review on May 18th, 2013 - 5 people agree 3 people don't
A nicely-done cartoon art style but an absolutely terrible and boring game. I know people often say this, but there are plenty of free flash games that are far more entertaining than this. It is not worth any amount of money.
The kick in the teeth is you can't redefine the controls, you can't use a controller and there's no score.