Gentlemen, I like vidgames, I love vidgames, I play vidgames. I'm a semi-professinal writer(of scripts as well), director, camera-man and actor(as well as voice actor) and ambiance designer, to hire.

Comment History
GrandFox Aug 15 2012, 4:39am says:

is the game multi-player only? or there is a decent AI for SP?

+7 votes   game: Guncraft
GrandFox Jul 3 2012, 6:41pm says:

great idea, great ost and overall good concept. BUt! and it's a big one. controls are nearly impossible to config. had to change them 3 or 4 times until the game was playable, and this is coming from someone with a piano at home.

+3 votes   game: Frederic – Resurrection of Music
GrandFox Jun 21 2012, 10:51am says:

finding the game quite fun from the little i played it so far.
i would like to ask that you'd make it possible to minimize the game via alt+tab without it crushing.

+1 vote   game: Gnomoria
GrandFox Jun 7 2012, 7:42am replied:

ok. not getting indifinatly stuck. the get one huge "lag" in actions when they get to the state and after that stay slow until eating.

+1 vote   game: Towns
GrandFox Jun 7 2012, 6:39am says:

um... it seems the problem of town's people getting stuck when hungrey is back...

+1 vote   game: Towns
GrandFox Jun 6 2012, 4:37pm says:

I have an idea for the later stages of the game development:
I believe you (DEV team) mentioned that in the future townsmen and women will have different stats of things they are good and bad at. So I was thinking of having the ability to turn a person into a manager, like the supervisor for the soldiers. Thus, leveling his\her management stat.
This would go with my other idea of developing the town into a kingdom, as in, having the ability to build a castle(like a personal room, kitchen and etc.) and then the person with the highest management(+charisma?) will become the king\queen.
The big maybe is: possibility to assign guardsmen and advisors (still not sure how it would be useful).
Sending merchants to "other towns" or having wars with other kingdoms (invasions of enemy soldiers instead of mobs).

Now, I do realize that the player is like a king but I though it would be nice anyway. Since the players feels more like an omnipotent being then an active role in the town.

On a final note, I'm amazed how fun the game still is after I have, probably, around 50 hours on it and keep having my saves deleted every patch(surprisingly, don't care for all my work to go away and just keep building again from scratch). Great job, keep it up :)

+2 votes   game: Towns
GrandFox Apr 2 2012, 2:12pm says:

hi, i've backed the 1up project for 25$(the 12X pack), how do i get this game?

+2 votes   game: Caveman Craig 2
GrandFox Mar 21 2012, 10:02am says:

i've been thinking about something for a while; the shouts of the dying people are really scary and creepy. PLEASE change them to something less... ominous?

also, can there be a mass delete tool? or like, templates of X by Y to which you set a command like cut/kill/delete/etc.?


+1 vote   game: Towns
GrandFox Mar 18 2012, 3:35am says:

i've found two bugs:
1) the game crash if there is no internet connection
2)sometimes, if you die and there is still some "orange goo" from those things that leave a trail, it won't disappear and will stay even if you start a new level.

+1 vote   game: Geolaria
GrandFox Mar 15 2012, 1:45am says:

After i had some time to play i've realized just how much i'm impressed with this game. Especially since it's dev team is so small yet the game is so rich!
Keep up the good work :)
i'm already expecting to your next game.

+1 vote   game: Star Prospector
GrandFox Mar 14 2012, 4:19pm replied:

free DLC perhaps :D?

+1 vote   game: Star Prospector
GrandFox Mar 14 2012, 11:57am says:

i have no idea what i just played but i think it was ok...
too bad there is no sound of any kind.

+1 vote   game: Caverns of Mimas
GrandFox Mar 14 2012, 11:54am says:

When you say Eps 2&3 will be added later, do you mean they'll be available for purchase or those who buy the alpha will get them for free?

also, had lot's of fun with the demo, my only complain so far is that the auto jump is pretty annoying :\

+4 votes   game: Snorms
GrandFox Mar 10 2012, 10:14am says:

weill you please add more levels?

+1 vote   game: Geolaria
GrandFox Mar 9 2012, 2:37am replied:

well ya,obviously i've been doing that. the problem is afterwareds.
please don't belittle the minimal intelligence of your game's players.

+3 votes   game: Towns
GrandFox Mar 8 2012, 12:23pm says:

nocied something due to the new animations, it's much harder to "hit click" on moving stuff since the hit click is per block but creatures move, so some times i need to click all the 4 sqares around what i want to click on to find the one the game recognize as the correct one.
please fix it soon, thanks.

+1 vote   game: Towns
GrandFox Mar 8 2012, 12:19pm replied:

as a lover of harder games i like the hunger lock, it forces you to keep noticing what is going on with your town.
but i will say this, for some reason, now with the priority system, i get them alot more often. i find this system very annoying, confusing and locking :\
great idea but needs more work, maybe not a precise nomerical rating but a scale like an equilizer (look at it in Winamp, something as simple as this would be good).

+1 vote   game: Towns
GrandFox Mar 6 2012, 6:03am replied:

1) is there a way to flatten the land? or it will come only in the future?
2) is the part about "having no walls will decrease efficiancy and etc." was implanted fully already?
as well, could you explain the 70% and 85% thing better? when do you get 100% building rate?


+3 votes   game: Towns
GrandFox Mar 6 2012, 2:53am says:

now that you've lowered the walking speed, would you please give the ability to increase the game's speed, even only by 2, it's just... TOO slow now.

+3 votes   game: Towns
GrandFox Mar 3 2012, 5:32am replied:

i disagree, there are a ton of twin-stick shooters and quite a bit "geometry wars" clones.
the way the game is played makes it not a TSS and even though it is a GW clonish, it adds some big change that the player need to adapt to, certain diffrent skills like knowing when to run instead of shoot and the ability to shoot in one place.

What i do wish you would add, is a little circle around the ship that allow you to more efficiently shoot in one place everytime you don't take the cursor out of it, and when you do the ship will move.
also, the bug of spawn delay is still there. not big delays, couple of seconds sometimes.

and ya, pretty good game, played only a bit so i don't know if it's great yet :D

+2 votes   game: Geolaria
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Dec 21, 2013
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