I like vidgames,
I love vidgames,
I play vidgames.
I'm a semi-professinal writer(of scripts as well), director, camera-man and actor(as well as voice actor) and ambiance designer, to hire.
is the game multi-player only? or there is a decent AI for SP?
great idea, great ost and overall good concept. BUt! and it's a big one. controls are nearly impossible to config. had to change them 3 or 4 times until the game was playable, and this is coming from someone with a piano at home.
finding the game quite fun from the little i played it so far.
i would like to ask that you'd make it possible to minimize the game via alt+tab without it crushing.
ok. not getting indifinatly stuck. the get one huge "lag" in actions when they get to the state and after that stay slow until eating.
um... it seems the problem of town's people getting stuck when hungrey is back...
I have an idea for the later stages of the game development:
I believe you (DEV team) mentioned that in the future townsmen and women will have different stats of things they are good and bad at. So I was thinking of having the ability to turn a person into a manager, like the supervisor for the soldiers. Thus, leveling his\her management stat.
This would go with my other idea of developing the town into a kingdom, as in, having the ability to build a castle(like a personal room, kitchen and etc.) and then the person with the highest management(+charisma?) will become the king\queen.
The big maybe is: possibility to assign guardsmen and advisors (still not sure how it would be useful).
Sending merchants to "other towns" or having wars with other kingdoms (invasions of enemy soldiers instead of mobs).
Now, I do realize that the player is like a king but I though it would be nice anyway. Since the players feels more like an omnipotent being then an active role in the town.
On a final note, I'm amazed how fun the game still is after I have, probably, around 50 hours on it and keep having my saves deleted every patch(surprisingly, don't care for all my work to go away and just keep building again from scratch). Great job, keep it up :)
hi, i've backed the 1up project for 25$(the 12X pack), how do i get this game?
i've been thinking about something for a while; the shouts of the dying people are really scary and creepy. PLEASE change them to something less... ominous?
also, can there be a mass delete tool? or like, templates of X by Y to which you set a command like cut/kill/delete/etc.?
i've found two bugs:
1) the game crash if there is no internet connection
2)sometimes, if you die and there is still some "orange goo" from those things that leave a trail, it won't disappear and will stay even if you start a new level.
After i had some time to play i've realized just how much i'm impressed with this game. Especially since it's dev team is so small yet the game is so rich!
Keep up the good work :)
i'm already expecting to your next game.
free DLC perhaps :D?
i have no idea what i just played but i think it was ok...
too bad there is no sound of any kind.
When you say Eps 2&3 will be added later, do you mean they'll be available for purchase or those who buy the alpha will get them for free?
also, had lot's of fun with the demo, my only complain so far is that the auto jump is pretty annoying :\
weill you please add more levels?
well ya,obviously i've been doing that. the problem is afterwareds.
please don't belittle the minimal intelligence of your game's players.
nocied something due to the new animations, it's much harder to "hit click" on moving stuff since the hit click is per block but creatures move, so some times i need to click all the 4 sqares around what i want to click on to find the one the game recognize as the correct one.
please fix it soon, thanks.
as a lover of harder games i like the hunger lock, it forces you to keep noticing what is going on with your town.
but i will say this, for some reason, now with the priority system, i get them alot more often. i find this system very annoying, confusing and locking :\
great idea but needs more work, maybe not a precise nomerical rating but a scale like an equilizer (look at it in Winamp, something as simple as this would be good).
1) is there a way to flatten the land? or it will come only in the future?
2) is the part about "having no walls will decrease efficiancy and etc." was implanted fully already?
as well, could you explain the 70% and 85% thing better? when do you get 100% building rate?
now that you've lowered the walking speed, would you please give the ability to increase the game's speed, even only by 2, it's just... TOO slow now.
i disagree, there are a ton of twin-stick shooters and quite a bit "geometry wars" clones.
the way the game is played makes it not a TSS and even though it is a GW clonish, it adds some big change that the player need to adapt to, certain diffrent skills like knowing when to run instead of shoot and the ability to shoot in one place.
What i do wish you would add, is a little circle around the ship that allow you to more efficiently shoot in one place everytime you don't take the cursor out of it, and when you do the ship will move.
also, the bug of spawn delay is still there. not big delays, couple of seconds sometimes.
and ya, pretty good game, played only a bit so i don't know if it's great yet :D