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Comment History  (60 - 90 of 106)
gordanfreeman99 Jul 1 2011, 8:43pm says:

Very atmospheric, I think this mod will turn out great if other environments can meet the standard of this area.

+2 votes   media: Lower Stairwell
gordanfreeman99 Jun 29 2011, 6:16am says:

I'd say that the computer generated voice kind of kills the mood. Is that permanent or will voice actors appear later on in development?

+1 vote   media: Session 9
gordanfreeman99 Jun 17 2011, 7:54am says:

I think that the primary gamemodes look very promising. I'll track it.
I'm less enthusiastic about the zombies gamemode, which, may I say, has become a generic addon to many video games being released, especially the 'survival setting' this mod is going for.
I know that this mod isn't based around the zombie gamemode, but I don't think it would be worth it if it severely affects development of the other gamemodes.

+3 votes   mod: Bank Heist
gordanfreeman99 Jun 13 2011, 7:07am says:

I seem to be encountering a problem whilst playing the game. Whenever I try to create or join a server, Steam claims that my account has been logged in elsewhere, and that I should log in again.
However, when I do so, the problem remains, and stops me from joining any servers or creating my own.

+1 vote   download: Action Half-Life 2 version 2 Installer
gordanfreeman99 Apr 20 2011, 3:52am says:

The level of detail put into this mod is astounding.

+1 vote   media: Leaving Laituur
gordanfreeman99 Mar 31 2011, 3:19am says:

Very dark, but the music is creepy.

+2 votes   media: Cult of Cthulhu Official Teaser - 2011 HD
gordanfreeman99 Feb 13 2011, 7:10am says:

Nice. Maybe add a cool feature where Demons can electrify the water for a period of time?

+1 vote   media: dvh_asylum
gordanfreeman99 Jan 25 2011, 9:13am says:

Sounds very interesting, I'll track it, but I expect something good.

+1 vote   news: Exodus is now dead, but...
gordanfreeman99 Jan 25 2011, 9:09am replied:

Slenderman's suit is a must. Without it, he just wouldn't be the same, he'd just be some sort of voracious 'fast-zombie'-like monster.
The Slenderman we want shouldn't just see you, dash towards you, claws blazing and tear you to shreds (that comes later), the game must have pacing, atmosphere. If this game is truly going to be scary, the maps have to show it, and the characters have to fit it.

+2 votes   media: Slenderman Concept Model
gordanfreeman99 Jan 25 2011, 9:06am says:

Brilliant, really captures what I think the Mothman should look like. All that's missing now is a pair of large wings and a voracious appetite, though from the look of the Mothman, the latter won't be soon off...

Keep up the good work, chaps.

+1 vote   media: Mothman Concept
gordanfreeman99 Jan 25 2011, 9:04am says:

Brilliant idea, using actual areas for mapping. Will definitely make the whole premise a lot creepier.
I'm getting creeped out just thinking about this image.
By the way, what kind of environment will Anne Boleyn be used in? Because I haven't read any stories other than rumours that her ghost haunts a certain castle of some sort, so obviously I'm missing something here.

+1 vote   media: The Bunnyman Legend: Comparison
gordanfreeman99 Jan 25 2011, 9:01am says:

Well, it's looking good so far, however I would agree with everyone else here that his arms need to be a lot longer. Remember, your motivation should be swinging ropes or limp hoses.
Also, I don't think that he really needs the whole 'protruding-claws' kind of thing. He wasn't really built for Wolverine-like-combat, but more for complete fear, a towering figure that brings complete despair with its long, reaching tendrils.
The face is good, I'm definitely liking the skull approach you've taken and the body is very slim, which obviously, is very good. Just remember that you're going to need the suit too, it makes his image.
And while we're on the subject, is he going to be able to stalk around, Doc-Ock style on protruding tentacles from his back? Because that'd be both awesome and terrifying.
In the end, just keep doing what you're doing and I'm sure it will turn out well.

+1 vote   media: High-Poly Test of Slenderman
gordanfreeman99 Jan 16 2011, 11:21pm says:

Does this work with 64-bit Windows 7?

EDIT: Oh wait, I think I've solved it. I'll know in a second.

+1 vote   download: The Specialists v3.0 Client (Windows)
gordanfreeman99 Nov 7 2010, 3:13am says:

Great looking mod, definitely one of the greatest I've seen. Just one question. Are you going to have slightly different types of zombies. I mean, don't get me wrong, I don't want and Smokers or Tanks or ****, nothing like that, I want to keep this as canon to the Romero as possible.

I'm talking about things like crawling zombies, those'd be a bitch in dark areas, 'specially cos you'd be pointed your gun and light upwards.

The crawler is one of the most mainstream obviously but maybe I could think of some others. Just zombies that somehow have a stronger position. And I hope people already heard me when I said I don't want any mutations.

+2 votes   news: NMRiH Halloween Update 2010
gordanfreeman99 Nov 7 2010, 2:26am says:

Should put in some cool side story where the owner of this house totally went insane, and when his family turned to zombies, he killed whoever came to his door and used their bodies as zombie food.

+1 vote   media: NMRiH Halloween Update
gordanfreeman99 Nov 7 2010, 2:24am says:

Is there going to be or is there an animation for the zombies where they reach out at you over an object chest or waist high? It would be so awesome just to see them leaning over at you with gnashing teeth.

+1 vote   media: NMRiH Halloween Update
gordanfreeman99 Nov 7 2010, 2:17am says:

So it's proven! The McDonalds brought the zombies back to life! Everything makes sense now...

+3 votes   media: NMRiH Halloween Update
gordanfreeman99 Nov 7 2010, 2:12am says:

Brilliant. These zombies are actually going to be scary, unlike (in my opinion) the infected from L4D.

+1 vote   media: NMRiH Halloween Update
gordanfreeman99 Nov 7 2010, 2:07am says:

Pretty good.

+1 vote   media: HUD
gordanfreeman99 Nov 7 2010, 2:07am says:

Ha, imagine if this was gameplay screenshots! Haha!

Wait a min- Oh dear Jesus..

+3 votes   media: An Early look at the final level of Dear Esther
gordanfreeman99 Nov 7 2010, 2:00am says:

... I can't wait for this to come out. This looks just as, if not more interesting than Left 4 Dead. I'll take shambling zombies over running infected any day.

+2 votes   media: Objectives Demonstration
gordanfreeman99 Oct 10 2010, 7:45pm says:

Has to be brilliant, is what.

+1 vote   media: Teaser Image
gordanfreeman99 Oct 10 2010, 7:40pm says:

Brilliant. I can already feel chills rolling down my spine.

+1 vote   media: Example of Sigils
gordanfreeman99 Oct 10 2010, 7:39pm says:

I can hear the alien voices tearing at the sanity of mind already! I can't wait to see what it'll be like ingame.

+1 vote   media: Inside the Burningham Estate
gordanfreeman99 Sep 28 2010, 9:35am says:

And I thought that the first game was something... This is absolutely stunning.

+1 vote   media: Dear Esther - Caves
gordanfreeman99 Sep 28 2010, 9:33am says:

It feels almost blasphemous to say so, but your mapping is above even Valve themselves. These environments are simply breathtaking. I found myself pinching my arm throughout the whole video. Bravo, sir. Your skills rival that of the gods themselves.

+1 vote   media: Dear Esther Update - The Caves - 29/06/2010
gordanfreeman99 Sep 27 2010, 10:52am says:

That's brilliant! Keep up the great work guys! I eagerly await the anticipated release of the full mod.

+1 vote   media: Borealis Submarine
gordanfreeman99 Sep 19 2010, 4:07am says:

Looks like an awesome Cthulhu game. I'll track.

+1 vote   mod: Cult of Cthulhu: The Great Awakening
gordanfreeman99 Sep 19 2010, 3:32am says:

What about a special gamemode where one human player is a traitor, sorta like the Antichrist. He must stay secret among his human 'friends', all the while helping the demons in some shape or form, whether it be killing others secretly (though that would be boring) or something else.

0 votes   mod: Demons Vs Humans
gordanfreeman99 Sep 18 2010, 8:30am says:

I had an idea that could help the demons/make the game fun. Maybe you could have some spaces in certain levels where demons can travel through walls. Not all, you understand, just special ones that only the demons can see.
You know that Wolfenstein game that came out recently (last year or so). Well , long story short, there are some walls you can walk through while using up energy. If you've played the game, you'll know what I mean.

I just think that it might be slightly unrealistic that allpowerful demons that can summon spiders and set objects alight on a whim still have to use doors.

Just a suggestion though.

+1 vote   mod: Demons Vs Humans
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