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The Golan-IIIs are expensive compared to a standard turret but not prohibitively so. You can still get them early game, you just want to be a bit more careful with them (I.e. not using them as expendable platforms to kill the militia after the siege frigates are gone like pro Sins players do).
Honestly the real reason the Golan 1 and 2 are not in the mod is because I do not have models for them. I really like the look of the Golan-II but it is really too similar to the Golan-III justify having. If the AI really has an issue with the Golan-III, I might go track down a Golan-I for a much weaker and cheaper version, but otherwise I think there are more useful units I could be adding.
It's a bit hard to determine. Again it is a combined turret and hangar defense, without the research upgrades it is probably a bit worse than 2 turrets and a hangar defense, after you upgrade them they are a bit better. 6 turrets of course could cover a larger area and would do more damage to a single target, but the Golan also has strikecraft to hit distant targets and can fire in multiple directions at once.
They're currently set to 6. The Empire gets +1 tactical slots as a racial bonus so you should be able to build one at every planet even without upgrading tactical slots.
There's really not anything they can do that the Golan-III can't do, so there wasn't a reason to add them. Maybe if the AI doesn't like them I'll try to add the Golan-I as a more standard turret.
What Hawke said. It's just like warplanes have an official designation as well as a nickname, like the F-22 Raptor. The Golan-III's official nickname, for better or worse, is the NovaGun.
They are both on the first page of Rebellion mods list here on moddb. One is 40,000 Sins, the other Warhammer: Time of Ending.
That is probably because culture is just more deadly in this mod and they have less time to deal with this. Even in normal Sins there are occasionally AIs who refuse to build culture centers. This often happens if the AI has filled up its logistical slots, as they cannot scuttle a different structure to build a culture center like a human player can.
I'm afraid I know next to nothing about Warhammer 40K, save about an hour of the original Dawn of War I played at a friend's house. Besides, there are two Warhammer 40k mods for Rebellion already, only Star Wars has more than that. :p
Yup. I'm definitely the only one that is in the Sins community. Only one I've seen anywhere actually. :p
Sadly that is correct. For the main Galactic Empire faction that is not an issue though, as they can only get TIE Defenders from the special 181st Imperial Fight Group, which are tied to a hero unit. For the Imperial Warlords, who will be able to get generic TIE Defender Squadrons, I've not yet decided, but they will not be in the first release.
Weaker "Advanced Fighters" like the TIE Interceptor and Assault Gunboats are balanced by only being available from capitalships, titans and/or starbases, by costing antimatter, and having longer build times, so the answer will depend on how well it works for these fighters.
Yeah, I never played any mods for Empire at War.
And indeed that is. The Super Star Destroyer's weapons aren't quite done yet, but I don't think there will be quite that much laser fire (seems a bit ridiculous to me, when did turbolasers become machines? :p ). But I'm sure it will still be a very pretty light show.
Huh, Requiem must have changed a lot from when I worked on it, I thought the ships fired a lot more than EaW (Didn't Star Destroyers have only 4 turbolaser hardpoints)? While some of the smaller frigates might have gaps between volleys like in Sins, most of the larger ships have so many weapon points that they pretty much have to be firing something all the time. :p
Oh it will definitely take some research to get if it gets added. I don't think it makes sense as a light frigate though. Perhaps a Long Range Frigate.
Possibly, though the Missile Boat does not translate as easily into Sins as the Defender, since it is basically a Sins LRF unit in starfighter form. If I do add it, I'm not sure if it would be a fighter or a hybrid corvette.
And just an aside, I'd take the speed of the TIE Defender over a Missile Boat any day, though the Defender's shields were weak to physical warheads, which is why they were used to counter them. :p
Not really, which is why I didn't mention that. :p I'd have to make them Corvettes, but Corvettes cannot be in squadrons. So neither they nor any of the Rebel fighters can jump to hyperspace.
Well, I needed a credible way to kill him off. The Emperor and Vader are actually most alarmed by the Advent because their powers can be felt by the force. The Emperor's reaction was naturally to destroy that disturbance as soon as possible, but unfortunately for him that played right into the Eradica's hands.
In this case I was using "Interdictor" as a generic term for any unit with Gravity Well Projectors. If I said "Interdictor Cruiser", I would be explicitly referring to the Immobilizer. Also you haven't seen it yet, but the Empire also has a 1600 meter "Interdictor class Star Destroyer", and they had both unit at this battle. And yes, it is very annoying Kotor had to call its Star Destroyer and Interdictor as well, but it is probably safe to say I'll never be talking about that one. :p
Oh it didn't withstand the blast, all of its atoms were totally annihilated. Unfortunately for Palpatine, the Ascended Advent (AKA Advent Rebels) are able to transcend their physical forms when they're killed, especially when their most powerful leaders are on their titan. Anyone who has had to fight a level 6 Eradica titan knows just what trouble Palpatine got himself into. :p
Yup. Pretty much the exact same one. Just with Star Wars characters. First hero is in a cruiser, the other two are capitalships.
Enhanced 4X? :-p Yes, in fact part of the reason I added them was so that the Vanilla races would have their own heroes for when this mod was eventually created. And to get all the bugs out of the system of course. :p
True, but on the other hand, it is one of the most valuable ships in the fleet, so you can bet on a lot of protection from the other Imperial ship. And as you can probably guess from the abilities in the screenshot and the description, Teren Rogriss' Immobolizer has some unique tricks to get him out of a tricky situation.
Short Answer: My worse case scenario deadline is the middle of March, but I suspect it will be well before that for the first public alpha release.
Long Answer: The mod has indeed come a long way. However, before I release anything I need all of the Empire's features to be fully playable, and I do intend for the Empire to be one of if not the most polished custom races ever released. Right now all that is standing in the way of release is a handful of units that need some graphical reworks, half the Empire's tech tree, and some HUDicons and pictures and things. I can't give an exact date right now because real life has not been consistent in how much free time she has given me, but stay tuned, the day is definitely getting closer. :-)
Well the Acclamator is the siege frigate and the Venator is a carrier capitalship. Both are useful but not particularly well suited to direct combat (though the Venator does have the SPHA-T beam). There will be two versions of the Venator. One is an Imperial version with TIE fighters and another the "Neutral" version used by militia (though other factions can obtain it via random encounters), which will have weaker strikecraft in the form of Z-95 headhunters and Y-wings.
I am a programmer, not a particle effects expert, but the basic turbolasers/ion cannons look good I think. Making more specialized particle effects for abilities and things will probably be one of the last things in the mod.
Play the Enhanced 4X mod which this mod is based on, you'll notice it already has Infinite Space built in it (or at least my implementation of it). ;-)
I am aware of LAA, whether it will be required for this mod or not is something that will be figured out on release.
Well they are fanon ships, they can have whatever back stories people give them. Technically Interregnum is a fanon story as well but Star Wars has so many ships that I have no need for fanon designs. Plus the Empire is certainly not strong enough to build such a weapon in Interregnum's timeline, and even if they could Darth Vader has not been impressed with how the previous planet sized superweapons have turned out. After Endor in Interregnum the Empire is focusing on more conventional warfare instead of researching superweapons, with the sole exception of a scaled back version of the Galaxy Gun that was already under construction.
You're free to ask as many questions as you like, but in the interest of not filling up the general comments, you might want to make a thread in the forums. The requests section is looking rather empty. Moddb.com
Yeah, the prequels were hit and miss, though for the most part Revenge of the Sith was good. My policy on prequel era ships is that if it appeared in one of the movies and I have good use for it I'll add it to the mod. The Acclamator will be the only one in the first release but I imagine the Venator will be added before too long as well.
Well, if it turns out the Empire (or just the AI) is at a severe disadvantage for taking too long to build an Executor I may think about adding it as a more normal titan. If it does not turn out that way, my main priority is getting all the new factions done with about as many ships as the Vanilla factions do. After all 4 factions are done, if the mod still has memory available for new ships I may add the Bellator and Procursator.
And yes, I'm sure Nomada somehow has a model of every Imperial warship ever made. :p He has been quite helpful with this mod but I do not intend to have as many ships as he has in his mod. This is not a total conversion so I do not have as much memory space available as he does.
I can promise you the Imperium is fanon (the Empire probably would not have lost if it was real) and I am 99% sure the Titan is as well. Chances are if it does not have a wookiepedia page it is not canon, and I can't find anything about what novel/comic book/game etc. it supposedly came from.
I don't really want anything bigger than an ISD to be mass produceable. That said the Allegiance Battlecruiser will be in the first release as the Flagship of the Imperial Hero unit Admiral Piett. The Torpedo Sphere will not be in the first release but it is planned to be included later. I might be tempted to add the Procursator but I do not have a model for one at the moment. Same with the Bellator, and even if I did have a model, I don't know why anyone would build one as a titan when you can pick an Executor or one of its variants. Quite frankly I've never heard of the titan or Imperium, are they canon?
Some of them look good anyways. I'm not showing you the ones that need some more work (the EaW stations mostly). ;-) Also a few minor planet structures will just be retextured Vanilla models, but they serve their purpose and actually look Star Wars enough.
Yeah, I'm sure getting the six sides of it rigged into Sins' 4 firing arcs was not fun. Good job on managing to do that. :-)