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Nah, the Grand Admirals were something Palpatine made up for symbolic reasons more than anything else. Thrawn seems to be the only one Vader had any respect for, and he earned that respect before he was a Grand Admiral. I did think about making Piett a "High Admiral" but that only changes what your rank symbol looks like, people usually still call you Admiral when talking to you.
And Thrawn would certainly prefer an ISD-II over an Allegiance. The Allegiance is all about firepower, lots of health and turbolasers, but no fighter support and not as many Ion Cannons. The ISD-II thus give Thrawn more tactical options to make use of. Further, his flagship in the books is an ISD-II, so for lore reasons he ought to have one. :p
What do you mean? Turbos are the highest damaging weapon on the infocard. :p
Numbers alone really don't tell me anything, I'd have to know the units involved and how you used them. If you think something is really long, send me a save game or replay to look at. :-)
You should read the Outbound Flight Novel also by Timothy Zahn, it explores Thrawn's early history and why he was forced to leave the Chiss and sets the ground for him joining the Empire.
The standard E4X hero system requires 2/4/6 civic research labs for heroes, along with a certain amount of other research completed. Empire heroes are a bit harder to get though because their flagships are better, so Thrawn is currently at 5 civic labs.
I don't think that's an official artwork MrPerson, and it is much to dark so it wouldn't work well as an icon anyways (I think I tried to use it for one of the ability icons). Also the black uniform indicates this is probably when he was still in the Chiss Expansionary Fleet, none of the ranks he held in the Empire have black uniforms.
He's the second Imperial hero in terms of chronology. You'd already have Teren Rogriss by this point unless you just didn't bother to research his free tech.
Well if you're not running the 1 fighter per squad minimod Astrofoo mentioned, the fact each Star Destroyers spawn their canon 72 TIE fighters probably has something to do with it. Given how many ISDs you can have in SoGE (dozens), Sins just wasn't designed to handle that many.
Oh yes, I insist on having that minimod whenever I play SoGE. :P That said, such a minimod would make less of a difference in Interregnum. The E4X mod that it is based on both shrank Vanilla fighter squadron sizes and made carrier frigates use more fleet supply, especially compared to SoGE there are much fewer strikecraft flying around. If reducing it to one does significantly improve things I may do it, but I believe that would screw up at least one planned feature for the Rebels.
Make sure you try reducing your graphics settings. Many large mods have issues with hitting the 2GB RAM limit if you have your "Ship/planet/structure" quality settings to high. See the FAQ for more info. Moddb.com
In between them. Part of Piett's high firepower comes from the fact that he can fire at multiple units at once. He is only a bit better than an ISD-II against a single target, so titans would be able to focus fire on him much better than he can.
That said, the stats are not necessarily final, and in this screenshot notice he is at level 6 and with some hull/weapons research.
All hero units have a 5th ability named after themselves. It is necessary for the hero unit spawning to work, and some heroes have unique leadership or other bonuses they get from it.
Ah, my apologies that was a bit unclear. I meant the last hero in terms of how difficult he is to recruit. I'm revealing them out of order. :p
Yes, the mod works with any combination of DLC.
Please send me a save file. Using the ability if you already have a hero should result in the ability doing absolutely nothing. It is not a product of the autocast, it is just that autocast must be turned on for the AI to use it at all.
Sadly I don't know, there has been some problems I didn't plan on running into, but I am working on resolving them as fast as I can.
You'll find out soon enough. :p Piett is the second Imperial hero I've revealed, Teren Rogriss was the first. Moddb.com
The Imperator is the name for the ISD-I when it was first built in the Republic Navy. After it became the Galactic Empire it was renamed the Imperial class. It would thus be incorrect for a Galactic Empire faction to call it the Imperator.
In the real world, the Imperator was used in some countries in Star Wars media instead of the official Imperial, and the above retcon was intended to explain why the ship sometimes has two names.
It is a possibility, but the 5th ability slot is already being used on some ships for other things, so using it is a bit more complicated. Balancing a weapon that only deals shield damage would also be quite challenging so at first they'll be normal weapons.
Yeah sorry about that, I never down vote comments unless they are explicit, spam or saying "Mod X is better" without anything constructive. But I can't stop other people from doing that.
Well, that depends. For now they are regular weapons because otherwise most of the Star Destroyers would just be dealing turbolaser damage. However you'll notice on the Victory-II page in the capitalship ability list thread they have an ability that makes its ion cannons work properly, that is shield damage and if the shields are down they will reduce rate of fire. The problem is getting this to work requires an ability slot and I don't have room to do that on all capitalships.
Indeed. The ISD-II was famed for Octuple Turrets, but they could be either Ion Cannons or Turbolasers, depending on the individual Star Destroyer. In official media I have only ever seen versions with Ion Cannons fire, such as in the Rogue Squadron series video games, so I based the weapons on that. Youtube.com
Just to balance it out though, I've given the Tector class the 8 Turbolaser turrets, as we do not have any official list of its armament but I assume it to be similar to the ISD-II.
Pretty much anything capable of firing missiles can do good damage if the owner can afford Diamond Boron warheads. It could be a old bulk cruiser and still do some damage. That doesn't tell you anything about how good the ship is.
I do not believe that. Old Republic ships like the Sith Interdictor and Republic Hammerheads wouldn't stand a chance against Clone Wars ships, let alone an ISD. The Kandosii would likely be no different. And unless you can show me a canonical apprentice of one in the Galactic Civil War era I cannot add it.
The problem with the Kandosii and Kyramud is that they are WAY before this mod in the timeline. I'm not going to use any ships from the Old Republic era, they would have rusted and faded into Oblivion well before the Galactic Civil War. I may introduce some of their later designs from the Yuuzhan Vong and Legacy eras but we're not going back in time. :p
Depends on the mod. But if it is a pretty big mod that say adds new races probably not.
Hmm, the first thing to check is always the checksum. If it doesn't match then there is most likely something wrong.
It is, but regular Sins doesn't even try to maintain a reasonable scale between ships, asteroids, planets and stars. The devs have said that Sins titans are several km long, so on that scale planets would have a diameter of only 15-20km, which is clearly ridiculous.
Well, Axeldude is the author of infinite space mod, so all of IS is either his work or stuff he got permission to use. And yes, it is likely that E4X will eventually get a scaled version as well once Sins no longer is receiving updates (I do not want to maintain two separate versions of the mod like he does. I want to make a scaling minimod once then be done with it. :p ). I'm not sure if Interregnum will ever get a scaling minimod, I'd like to do it but the first priority is of course to actually finish the mod.
That would be because the Bellator's only appearance in a Star Wars story of any kind was as a background Star Destroyer in the Dark Empire comics. That was in the early 90s, and it took until 2012 until we got an official name and specifications for the class. Mods simply haven't had much time to work on one, and only Imperial Navy buffs like ourselves are likely to even know it exists. :p
The Nighthammer/Knighthammer will definitely be one of the warlords titans. If I have enough room/time in the mod each warlord will have their own titan (all of them Executors, just with different abilities that reflect their different commanders). The Nighthammer is actually the most unique one. It is black is because it uses stealth armor, which combined with Thrawn's cloaking technology from Wayland makes it the only ship in the mod that can cloak. Sounds a lot more unique than a Bellator to me. :p
The Bellator is really too big to be even a hero unit. If I end up adding it, it would have to be as an alternative titan.