Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.
I believe it was first modeled only in the last one, X-wing Alliance.
The answer to that is a bit more complicated than it should be. The units are in damage per second (rounded to the nearest whole number). The actual number is the DPS that you would get if the ship was attacking one target in each of the four directions (forward, back, left, right), assuming it has weapons in that direction.
So for basic ships that can only attack one target in one direction, like the Carrack or CR90, the numbers are largely accurate, just rounded. Vindicators do a bit of damage to the left and right, but not a lot, so their primary target will be getting a bit less than the damage on the infocard. If the Vindicator was attacking one target forward, left and right, its total DPS to all targets would match the info card.
What this system totally fails at is the largest units that can attack multiple targets in a given direction. Sins does not divide your units attack power to fire at multiple targets, that is pure extra damage, but this does not show up in the infocard at all. The Executor suffers the worst at this, since it can fire at up to 13 targets if fully surrounded, but only 4 get counted into its DPS numbers (one target each from forward, left, right and backward). So you should assume Starbases and titans can do much more total damage than their infocards suggest, but this will be spread out among multiple targets.
About ISDs versus Vindicators, most capitalships can only fire at one target per direction, so at first the numbers are accurate. However, the Empire gets a late game research that increases the number of targets capitalships can fire on. This doubles their capitalships' max DPS potential and will not be shown on the infocard.
On the other hand, Sins of a Solar Empire is balanced towards frigates/cruisers being the most cost efficient way for increasing DPS. While the Empire has many incentives to build more capitalships than other factions, the same basic balance applies in this mod. Capitalships have to reach very high levels to compare to an equal number of frigates/cruisers per fleet supply. You should mainly build capitalships for their special abilities, and if they reach a high level and become competitive with combat frigates/cruisers, that's a bonus. :-p
Can you upload a save right before the "Freeze"?
I still see posts on their thread on the official Sins modding forum every now and then. Just because they don't post on moddb doesn't mean its necessarily dead.
Not saying it is alive either, but if you haven't looked there, you should.
I will probably be getting a third monitor at work sometime in the coming months. I didn't want to request the third one until I got my second monitor at home. Otherwise it would have been way to depressing to get back from work and go from three screens to my little laptop screen. :p
Don't know if I'll ever need a third one at home though. I have a pretty big desk and its already struggling to hold the two of them. Yeah I'd angle them with three, but not sure if its worth the desk space.
I guess I could go with four if I mounted them on the wall like a TV. I think my rig has enough display outputs for that too. :p
There's normally an exhaust trail behind it but for some reason it disappeared when I paused the game to take the screenshot. <_<
I honestly haven't been paying much attention. You don't have to worry about them in this mod. :p
You technically don't have to, but it is far cheaper to build high end PCs yourself than to buy them premade, since there aren't that many. I didn't see any PCs on Dell for example that had similar specs to mine.
That would be nice! But I didn't go to school in game design. My college career is a bit complicated but among other things I ended up with a degree of sorts in computer science, and I do programming for a living now. Unforuntately it isn't doing video games though. :p
The first Sins mod I was apart of was Star Wars: Requiem for Sins Entrenchment and Diplomacy. I was in high school when I first started that. :p
E4X was basically all done in college on the laptop in the news thread. Almost all of the planning for Interregnum, including faction blueprints, of all the ships and their abilities, major research etc., was actually done in my college notebooks while waiting for class to start. I still reference them on occasion, though some things have certainly changed in the process of bringing the mod literally off the paper :p
I more or less finished E4X and began working on the code for Interregnum itself my last year of college, and Alpha 1 was released in the final days of my college career.
The laptop or desktop? Well it will still be my PC, I'll still use it for gaming, and chances are I'll keep some sort of side project going. The laptop will probably become just a LAN party/vacation gaming tool.
That was intentional. I didn't want this topic to become a debate on specs, who has a better computer than who, I am an idiot for getting the parts I bought etc. :p I just wanted to put enough to show that it was a major upgrade, while leaving the precise details vague.
Yes I do have a graphics card, it is very new model and has 4 times as much VRAM as my old one. :p Though I don't think Sins really cares that much. I invested my extra spending money on the CPU over the graphics card since for Sins and RTS games in general, that gets more use.
Yeah, I was messing around on pcpartpicker for several months before I decided to commit and just buy the things. :p I don't know if I'd say it was easy though, the most I had done before with hardware was install a new graphics card. Even with full theoretical knowledge of how PCs work and their individual parts, assembling them is a skill in itself I think. Next time should be easy by comparison at least.
We will probably be adding more Star Wars themed planets in every major update, like we have done with Kuat and Coruscant. As for additional generic planet types, maybe, but that is an E4X change so it's not terribly high on the priority list.
It could, but I don't personally like that minimod so it is not very high on my to do list. :p If someone else makes it in such a way that it doesn't interfere with other mod features, I would have no problem including it in the normal minimod package. Or they could just add it themselves as an addon.
An easter egg would be something like making a minimod that replaces the Gladiator mesh with the Harrower Dreadnaught from SWTOR, or replacing one of the dwarf planet models with a Death Star mesh. :p If its a fully functional piece of content, I don't think that's an easter egg anymore.
If you mean the over 100+ ABY part of the legacy era, yeah, that's even less likely to happen than adding the Clone Wars era. :p
Nope, this mod is strictly set after Episode VI. That will never change.
More of their ships will be added in other ways however.
Lots of pretty screenshots to look through then. :p
Actually most of those updates were added by the community. Anyone is allowed to post screenshots, provided they follow some criteria like hiding icons/hud etc. I have been kind of wishing moddb had a pin images ability or a toggle so that you only get updates when an updated by a mod team member is made, but as you said, it certainly makes it clear the mod isn't dead. :-)
The forums are on the nav bar, right next to the images tab. :P Or here. Moddb.com
We are well aware of this, unfortunately none of us are terribly great sound experts and good leveling is very time consuming if you do not know what you are doing. So it is on the to do list but will likely not be high on the priority list until the mod is out of alpha.
You recall correctly. Also, the Advent Rebels supposedly started to sense some sort of evil approaching the Galaxy in Rebellion, at which point the Vasari's nemesis is supposed to be arriving shortly. Guess all mystical energy fields come with the "I sense a disturbance in the force" feature. :p
That is actually not true. Venators have much larger Starfighter carrying capacity, even more than the ISDs, which is why they are carrier caps in this mod.
Uh, the Empire was boasting about it for a week. Unless you doubt the word of Grand Moff Tarkin and the Imperial Ministry of Propaganda. :p
Well in the Kotor/Swtor era, only the largest ships were over 600 meters long. So I agree the Sins factions would probably have a substantial technological advantage and win. ;-)
I'm afraid modders like myself could not change the multiplayer code even if we wanted to. Does it take you back to the start screen, yet is somewhat still glitched like you're still in game (HUD still appears, etc.)?
We have other plans for the rest of the CIS ships. ;-)
The Vong are clearly not as powerful, since they left survivors to tell the rest of the galaxy about them. :p
Well, honestly whatever is chasing the Sins factions is probably worse than the Vong. The Chiss and a few other knew they were coming for some time. The Vasari's nemesis left no survivors, for over a thousand years the Vasari ran with no idea of what was chasing them. All they knew was that anyone that tried to find them died.
While this mod will not really be covering the Yuuzhan Vong war, lorewise it is theoretically possible the Interregnum might make the Star Wars universe harder to conquer. The Imperial Remnant and New Republic had signed a peace treaty several years before the invasion. No one was building up their military forces. If the Yuuzhang Vong attacked in the mod's timeline, they'd find a galaxy more fragmented but also far more heavily armed.
Hmm, if you're on high graphics settings anyways I'm not sure why zooming in would dramatically reduce performance. We did find some issues lately with some models, including the ISDs, not be optimized correctly for lower graphics settings. That will be fixed in the coming patch.
Lore wise Thrawn never had any Executors, let alone the Night Hammer. But I think it fits him well. :-)
New Republic will be in the next main update, Beta 1. 3.1 is a more minor update to release all the cool graphical updates ERock has done. As the .1 suggests, it's not a major update hence no new factions. :p
There is no official information on the Tector's stats other than its obviously superior armor. If I were to guess, it would have the same weaponry as an ISD but perhaps a bigger reactor.
That seems pretty low. Even my laptop doesn't get that low early game. It's strangely laggy on the start screen, but in game its fine. Maybe check if your PC has other programs running on the same core as Sins for some silly reason?
Multiplayer of course is another thing entirely, since there is some instability there even with vanilla.