I'm afraid it won't. The best I could do is to try and make it so that fighters will always attack bombers, then fighters, then frigates by tweaking the damage charts slightly, but there is no way to add a customizeable interface that would change the AI's targeting behavior.
Well that's good. The random crashing was probably from hitting the RAM limit, you can probably make it go away by reducing your graphics settings a notch (I.e. from highest to high). That or you did not get the 1.501 hotfix.
None of those minimods should conflict, did you list them in the order you had them enabled? The main Enhanced 4X Mod should always be at the bottom of your mod order, if it was not that could also prevent the No Superweapons minimod from working.
Okay, is it an AI build superweapon or one of the neutral ones like guest was worried about? If the former, what other minimods are you using it with? Some other minimods like death match can conflict with it, causing it not to work.
I do have one or two faction specific units I plan to add, but its hard to do it in a systematic way though, since I don't have a lot of models to spare. I've thought about doing ship variants with some retextures but that seems a little bit too old school. :p
The ancient structure super weapons will still be spawned on the map, but to be honest I'm not sure if they will still work or not. If it turns out they are, you could always play on competitive maps, that way the artifacts to power them will not spawn.
Did you make these from scratch or are you combining smaller nebulae from else where? If the latter, I can probably send you some other ones to use in more montages. :p
Hey whitewolf, thanks for the ideas. If you have any more or if you want to have a long discussion on these though, you could make a post in the request forum? I like to keep these in one place. Moddb.com Thanks!
1. The hero units in this mod are to me already between capitalships and titans. You only get one of them and most of them are more powerful than capitalships.
That said, I would like to add at least 1 new capitalships per race, though I'm not sure if that is currently plausible at this point.
2, 3 & 4. I actually wanted to add a "Submarine" type frigate that would basically be a combination of all of these, as well as a anti-titan unit. However, true stealth is impossible in Sins, and more importantly, the guy I was hoping would help make the models got busy with other things, so its probably not likely to happen anymore.
5. Isn't this basically what the Iconus Guardian is? Every faction has a defensive support cruiser of some sort, and I don't think giving every faction something like the guardian will really help game diversity, which would be the whole point of adding new ships.
6. I don't know, most ships in Sins don't like moving once they get a firing position, I think a melee ship would be ridiculously powerful, as most of their targets wouldn't be agile enough to run away and still shoot. Also, animations are very hard to do in Sins (why you don't see rotating turrets), so it would have to be set up something like Maw. Maybe for a Vasari capitalship but I don't think it would fit the TEC or Advent well.
I really would like to add more units, but right now this project sadly does not have a modeler and/or texturer. I do have a few models I am going to use for things like random encounters or a new unit/fighter for a specific faction, but I don't have enough to add a whole new class of ship to all the factions.
It sounds like you're hitting the 2GB RAM limit (this would affect all mods). Try reducing your graphics quality from say highest to high. For some reason that highest category really does not like mods.
Retribution? You mean Rebellion? It depends, some of the minimods need to be used with Enhanced 4X (the picture in the minimod's download shows you the mod order), others will work by themselves and even with other mods.
By show up, do you mean appears in the mods list? The game populates the list of available mods just by displaying a list of folders in the mod folder. Perhaps the rest of the minimods got stuck in the titan level one?
Can you see that file in the String folder of the mod? How large is the file? Also might you have just downloaded the 1.501 hotfix without the main enhanced 4X 1.5 mod?
Someone else had this issue but never replied to my advice. If ALL the new stuff has that error, it probably means one of two things.
A. The "English.str" file in the "String" folder of the mod cannot be found or is corrupted.
B. Your game is in a language other than English. In this case you must rename the English.str file to that of your own language (I.e. German.str, look in the String folder of Rebellion's install directory if you are unsure of the name). Note this will change all of the text in game to English, if that is a problem let me know and I might be able to do something about it.
I've thought about it as I do like how the scale looks, but it is a real pain to do. I'd want that to be one of the last things I did while modding, that way I don't have to redo it again with a Sins update or whatever.
My goal is to start focusing on Interregnum by the summer. Should have its own page by then, and hopefully a playable version by the end of the year. :-)
Awesome. Lag tends to be from the CPU, not RAM. Try stacking your Empire tree or just removing things from it, hide trade ship icons, or avoid building heavy strikecraft fleets to try and keep that to a minimum.
Do the crashes seem to be random, or more or less at the same time? If you can't pinpoint it to a specific event, try reducing your graphics settings a notch(highest in particular doesn't like mods for some reason). On a map that size it is quite possible you might be hitting the RAM limit (My PC can't handle a map that big even without mods :p ).
If it is the same issue I've been trying to track down I think so. You can get it out of your save games folder and upload it to something like dropbox or sendspace. If you have a moddb account I could PM you my Email so you could send it as an attachment as well, but I don't want to post that in the comments.
Did you get the 1.501 hotfix? That fixed the reoccurring crashes for most people. There is a major slowdown I'm still tracking down that seems to have something to do with the Coronata titan of all things. If you think that might be in your case, please send your save to me.
Everyone got Rebellion off steam, its a steamworks game. All you really have to do is download the file and put it in your mod folder (more detailed instructions Steamcommunity.com). Also get the 1.501 patch, it will fix a crash issue.
Yeah, that's definitely something not installed right. Are you sure you have Rebellion 1.1, and that you downloaded both Enhanced 4X Mod 1.5 and the 1.501 patch?
Or might your game be in a language besides English?
Life has kept me busy, and a lot of the stuff I had time to work on was either for Interregnum or not very screenshot worthy. Would you believe it took me 3 nights to get neutral captureable trade ports in uncolonizeable gravity wells? It seemed like a minor task, but Sins just hated that thing, I had to change a ton of stuff under the covers to get that little thing to work. :p
Some of them will work without E4X or perhaps even with some other mods. But No Superweapons is not one of them. I disabled them by editting the gameplay.constants file, which contains many other changes E4X does. It may work just using it by itself but you'll get other changes along with it.
Uh, did you trying using a non-Gamefront mirror as well? You might want to try it with a different web browser as well.
I'm flattered but this particular mod has only been out for a bit more than a year. :p I have been Sins modding for about 3 years though, so if you including my other projects thank you. :-D
I'm afraid it won't. The best I could do is to try and make it so that fighters will always attack bombers, then fighters, then frigates by tweaking the damage charts slightly, but there is no way to add a customizeable interface that would change the AI's targeting behavior.
Well that's good. The random crashing was probably from hitting the RAM limit, you can probably make it go away by reducing your graphics settings a notch (I.e. from highest to high). That or you did not get the 1.501 hotfix.
None of those minimods should conflict, did you list them in the order you had them enabled? The main Enhanced 4X Mod should always be at the bottom of your mod order, if it was not that could also prevent the No Superweapons minimod from working.
Cool. Unfortunately, besides that one I'm not sure what else you've posted, and I can't tell if you're talking with ThatNifftyGuy or me. :p
Okay, is it an AI build superweapon or one of the neutral ones like guest was worried about? If the former, what other minimods are you using it with? Some other minimods like death match can conflict with it, causing it not to work.
I have not actually. What is your issue?
That wasn't what I had in mind when I answered that question, but I won't say that is impossible...
I do have one or two faction specific units I plan to add, but its hard to do it in a systematic way though, since I don't have a lot of models to spare. I've thought about doing ship variants with some retextures but that seems a little bit too old school. :p
Yeah me too, sadly the unit AI always tries to attack the enemies it is strongest against. There is very little we can do to change that. :(
The ancient structure super weapons will still be spawned on the map, but to be honest I'm not sure if they will still work or not. If it turns out they are, you could always play on competitive maps, that way the artifacts to power them will not spawn.
Did you make these from scratch or are you combining smaller nebulae from else where? If the latter, I can probably send you some other ones to use in more montages. :p
Hey whitewolf, thanks for the ideas. If you have any more or if you want to have a long discussion on these though, you could make a post in the request forum? I like to keep these in one place. Moddb.com Thanks!
1. The hero units in this mod are to me already between capitalships and titans. You only get one of them and most of them are more powerful than capitalships.
That said, I would like to add at least 1 new capitalships per race, though I'm not sure if that is currently plausible at this point.
2, 3 & 4. I actually wanted to add a "Submarine" type frigate that would basically be a combination of all of these, as well as a anti-titan unit. However, true stealth is impossible in Sins, and more importantly, the guy I was hoping would help make the models got busy with other things, so its probably not likely to happen anymore.
5. Isn't this basically what the Iconus Guardian is? Every faction has a defensive support cruiser of some sort, and I don't think giving every faction something like the guardian will really help game diversity, which would be the whole point of adding new ships.
6. I don't know, most ships in Sins don't like moving once they get a firing position, I think a melee ship would be ridiculously powerful, as most of their targets wouldn't be agile enough to run away and still shoot. Also, animations are very hard to do in Sins (why you don't see rotating turrets), so it would have to be set up something like Maw. Maybe for a Vasari capitalship but I don't think it would fit the TEC or Advent well.
I really would like to add more units, but right now this project sadly does not have a modeler and/or texturer. I do have a few models I am going to use for things like random encounters or a new unit/fighter for a specific faction, but I don't have enough to add a whole new class of ship to all the factions.
It sounds like you're hitting the 2GB RAM limit (this would affect all mods). Try reducing your graphics quality from say highest to high. For some reason that highest category really does not like mods.
Retribution? You mean Rebellion? It depends, some of the minimods need to be used with Enhanced 4X (the picture in the minimod's download shows you the mod order), others will work by themselves and even with other mods.
No, just this and the 1.501 hotfix.
By show up, do you mean appears in the mods list? The game populates the list of available mods just by displaying a list of folders in the mod folder. Perhaps the rest of the minimods got stuck in the titan level one?
Notepad, but you should be able to see the file size just by right clicking and going to properties.
Can you see that file in the String folder of the mod? How large is the file? Also might you have just downloaded the 1.501 hotfix without the main enhanced 4X 1.5 mod?
Someone else had this issue but never replied to my advice. If ALL the new stuff has that error, it probably means one of two things.
A. The "English.str" file in the "String" folder of the mod cannot be found or is corrupted.
B. Your game is in a language other than English. In this case you must rename the English.str file to that of your own language (I.e. German.str, look in the String folder of Rebellion's install directory if you are unsure of the name). Note this will change all of the text in game to English, if that is a problem let me know and I might be able to do something about it.
I've thought about it as I do like how the scale looks, but it is a real pain to do. I'd want that to be one of the last things I did while modding, that way I don't have to redo it again with a Sins update or whatever.
My goal is to start focusing on Interregnum by the summer. Should have its own page by then, and hopefully a playable version by the end of the year. :-)
Awesome. Lag tends to be from the CPU, not RAM. Try stacking your Empire tree or just removing things from it, hide trade ship icons, or avoid building heavy strikecraft fleets to try and keep that to a minimum.
Do the crashes seem to be random, or more or less at the same time? If you can't pinpoint it to a specific event, try reducing your graphics settings a notch(highest in particular doesn't like mods for some reason). On a map that size it is quite possible you might be hitting the RAM limit (My PC can't handle a map that big even without mods :p ).
If it is the same issue I've been trying to track down I think so. You can get it out of your save games folder and upload it to something like dropbox or sendspace. If you have a moddb account I could PM you my Email so you could send it as an attachment as well, but I don't want to post that in the comments.
Did you get the 1.501 hotfix? That fixed the reoccurring crashes for most people. There is a major slowdown I'm still tracking down that seems to have something to do with the Coronata titan of all things. If you think that might be in your case, please send your save to me.
Everyone got Rebellion off steam, its a steamworks game. All you really have to do is download the file and put it in your mod folder (more detailed instructions Steamcommunity.com). Also get the 1.501 patch, it will fix a crash issue.
Yeah, that's definitely something not installed right. Are you sure you have Rebellion 1.1, and that you downloaded both Enhanced 4X Mod 1.5 and the 1.501 patch?
Or might your game be in a language besides English?
Life has kept me busy, and a lot of the stuff I had time to work on was either for Interregnum or not very screenshot worthy. Would you believe it took me 3 nights to get neutral captureable trade ports in uncolonizeable gravity wells? It seemed like a minor task, but Sins just hated that thing, I had to change a ton of stuff under the covers to get that little thing to work. :p
Some of them will work without E4X or perhaps even with some other mods. But No Superweapons is not one of them. I disabled them by editting the gameplay.constants file, which contains many other changes E4X does. It may work just using it by itself but you'll get other changes along with it.
Uh, did you trying using a non-Gamefront mirror as well? You might want to try it with a different web browser as well.
I'm flattered but this particular mod has only been out for a bit more than a year. :p I have been Sins modding for about 3 years though, so if you including my other projects thank you. :-D
I have never heard of that before. Does it happen at the same time if you reload from an autosave? If so, could you send the save to me?