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I don't know if they're supposed to have their own icon, but it's like that in the unmodded game files. You'll have to bug the devs on that one. :p
I'm not exactly sure what problem you're referring to, but the last few updates have made them more streamlined and the one hero that had useability problems has been finally fixed.
You mean the in game map designer? That is only for making new random map. The Galaxy Forge is a mapping tool included in the install directory of Rebellion and is made for "fixed" or "premade" maps. They are totally different. The E4X Forge is just the normal Galaxy Forge program updated with the new things from the mod.
Most of what this mod does to increase faction diversity are the faction and racial bonuses you get without needing to research. But yeah I periodically add new techs when I think a faction needs to be buffed or I get a good idea. Feel free to suggest some. :p Moddb.com
I do not mind helping, but please post on the official Sins modding forum, not here. Forums.sinsofasolarempire.com
That said I did not change the other race's starbases, so if you're getting a crash it must be you made an error with your changes or you have out of date reference files.
Also, I already provide a minimod for removing super weapons, so you do not need to deal with that.
Sadly not, only the devs can read minidumps. Really a save file that will lead to the crash is the only good debugging tool we have if the crash doesn't cause an error message.
You need to learn how to convert the files out of binary format (binary improves performance, I'm not trying to make this difficult). This page should help Soase.x90x.net If you run into trouble, the modding community on the official forums is the best place to get help.
I added heroes back in the Diplomacy expansion, before we had titans. ;)
Well actually if you're going to hit the RAM limit with your current settings it tends to happen sooner rather than later, Sins loads in all assets at the start of the game. If you haven't lowered them yet try that.
The dev.exe does provide error messages, but quite a few things the mod does generates error messages even though they work fine. If you get an error message right before a crash though it would be a big hint. If you try it though, don't click on a hero. You'll be spammed to death with messages. :p
This weekend I hope. You could do the standard way of getting the Galaxy Forge to work with mods though; Copy the GalaxyScenarioDef file from the GameInfo folder of the mod and paste it into the galaxy forge folder. No icons but you should get the bonuses.
Well, you could simply remove the command centers in the StartTemplate of the GalaxyScenarioDef file. If its strictly the names you could just rename them to Command ships or something in the string file, the main point of them was to have unique capitalships that could do things that would be overpowered on normal capitalships, as you could build 16 of them. :p
Why do you not like them?
In a way that is actually a bad thing, if I can't get the crash on my computer it will be extremely difficult to figure out what the issue is. Otherwise I have to assume random crashes are due to hitting the RAM limit.
Did you try everything found here (http://www.moddb.com/mods/enhanced-4x-mod/forum/thread/installation-and-technical-faqs)? If you're certain it is not a RAM related issue, which reducing texture quality settings would help, save the game as soon after it starts. If it crashes, reload the game and see if it happens again. If so, send me the save.
No one has ever asked for one. :-(
I think your mod order is reversed. The main Enhanced 4X mod needs to be at the bottom of your mod order, all minimods need to go above it. When it doubt, follow the relative order of the mods in the picture on the download page. ;)
Well you can try a manual save right away as well. Then you can send the save to me if it keeps crashing at the same point.
Also, you're not playing a custom map someone else made or anything right?
Eventually, probably sometime next weekend.
Hmm, does the crash occur exactly the same time if you reload from an autosave? Also I don't believe it should be an issue, but just because it might be planet related do you have the Forbidden Worlds DLC?
Huh, I don't suppose you have any idea what random event it was?
Did you try all the advice in this thread? Moddb.com
It is a tier 8 tech located in each race's civic tree.
Hmm, that checksum is way too small. Are you sure that the game is able to load the main mod? That problem can happen if you try to run the expanded research minimod without the main mod.
It is still an issue with mods sadly that add lots of stuff (like this one!). In the next version I'm probably going to add some texture optimizations that will hopefully help the issue somewhat, but using say highest ship settings with this mod will probably never work. Other types of graphic settings like shadows and filters though are fine.
This guide is a bit out of date in that it refers to Diplomacy not Rebellion, but go to this site then click on the "Convert Data" link. Soase.x90x.net
Random crashes are usually caused by Sins running out of RAM. Try reducing your texture settings a bit to reduce the chances of this happening.
Eh probably not, there's way too many of them. :p Besides I still need to update the Galaxy Forge. If you want to see what they do without spawning them in game you'll need to convert the files to txt and open them with notepad.
I just use the official Convert_data in the Rebellion director. If you're using a GUI tool it's probably out of date because you shouldn't have problems with the official version.
Well mods that change the same files are going to be incompatible, and I changed all the planets as well. You'd have to edit my mod files every time there is an update and increase the counts.
That said, if you're wanting to earn resources faster, you may want to try the deathmatch minimod in the optional minimods package.
Hmm, I know I tested it out on Advent Rebels. Are you sure the minimod is above the main Enhanced 4X Mod in your mod order?