Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.
The mod already tries to make light carriers much more expensive, and thus less spammable, but yeah, I'll try to make a minimod to do that in a future update.
That's why they had to kill off Akbar, he could have gotten them out of that situation. /sarcasm.
Is your checksum 156995455?
Make sure you follow all the instructions here. Moddb.com
Not entirely sure, but there is at least one new planet type I'd like to add. :-)
It is certainly possible something could be done to make flagship victory more interesting, but that's not super high on the priority list.
Maelstrom Dreadnoughts were fun, but I do not really feel we need something between heroes and titans. There's enough limited one large warships in the mod I think.
Maelstrom added the Dreadnoughts before Rebellion came out, and thus before proper titans were a thing. Now that we have titans, I do not think they are really that necessary. The Imperial Allegiance class heroes (like Piett) in Interregnum kind of fill this niche though.
Well, the cruiser base ships can't bomb planets, I'm not sure why the hero cruisers would suddenly be able to bomb.
We have discussed the possibility of a Mandalorian titan, that is all I can say right now. :-)
I'd recommend upload the save to a cloud file storage service like Dropbox or Google Drive, and PMing me the link to it.
I think this is a bug I'm trying to hunt down. Can you send me some saved games where this happens? The smaller the map, the better.
Actually, the Galactic Empire did not have the standard "Executor" titan until a later update. They just had Darth Vader. It originally for the Warlords if you choose not to ally with any of the warlords and built your titan. It was given as the reward for capturing Kuat around the same time.
Later Rebellion was updated to allow factions to have a choice of more than two titans. So for consistency the standard Executor was added to the standard Galactic Empire. Since both Imperial factions have other unique titans, I do not see the issue with the one from Kuat being identical to ONE of their 3/6 choices. :-)
There will definitely be more stuff added to Mon Cala though once the New Republic is done. :-)
That would be hard to balance, and I think a lot of people would not like Han Solo suddenly working for the Empire. :-)
There are some ideas for neutral heroes however that might join your faction if you take over future planets for example. A bit like the Mandalorian Captain in the mod right now.
There are some new units planned of sort. :-) There will not be new factions, Star Wars Interregnum is my project for that. What exactly do you mean by a super dreadnought?
There is a playable version available right now! We're just not putting the mod into the "released" category until all planned features are done.
I suppose I could disable them from doing anything, sadly if I prevent them from spawning in the first place though it would create problems with other minimods. That is why I have not done so thus far, and since it is pretty rare to get either one of them working.
Would that be an acceptable solution?
Not exactly true. Vanilla Sins takes place in TEC space, that is why all the militias use TEC ships. I guess the Rampant militia is made up from the native population of each planet.
Compared to vanilla, E4X and Interregnum actually reduce the spawn time of the militia ships so they don't screw up your starting expansion as much.
No sadly, the "Rampant Militia" ships from the Outlaw Sectors DLC cannot be customized per race. All factions must use the same ships, and since Interregnum is set in the Star Wars universe, we use the Star Wars militia ships.
The Mon Calamari ships are known for being rather unique, with each one being different than the rest in at least a few ways. Supposedly no two ships were exactly alike, at least for the MC80 designs used in the Rebel days.
All the Mon Calamari ships you mention except the Liberty in this mod are all made by the same modeler, Evillejedi. I guess he liked the different styles on his Mon Calmari ships, or he transitions to radically different styles as he worked on them.
I would like to get better models for the MC80 and MC80A one day, so perhaps one day the discrepancy won't be as bad.
No, you do not need any DLCs, just Sins of a Solar Empire Rebellion. If you have DLCs you will get the features from those DLCs, but the mod works just fine without them. :-)
You are not doing anything wrong. In the unmodded game, tradeports are by far the best investment. There is almost no downside to them. The E4X mod added the trade penalty to discourage spamming a ton of them on a single planet. Each trade port will still be profitable, just less efficient the more you build.
Would you be able to send me a link to the saved game? I'd like to research this more.
Interregnum is built on E4X, you actually must use E4X to use Interregnum. :-)
All E4X minimods can either be used with Interregnum or have their own versions of the same thing. There are some Interregnum minimods that are exclusive to it because they say only affect the Star Wars factions.
Sadly most large Sins mods do not work together unless especially designed to do so, like E4X/Interregnum. That means you cannot use E4X with other mods that add new factions, other than Interregnum.
Titans for minor factions have been talked about, but probably won't be a big priority until after the New Republic is complete.
Rest assured, one day your fleet will be complete. :-)
Sadly we cannot really add new game modes, the Sins UI doesn't allow it. :-/ Any sort of alternate play stuff needs to be done as a minimod.
I'll be making a post about my thoughts on The Last Jedi, New Star Wars in general, and especially the ship designs soon. :-)
I have not, it is my understanding they don't really do the whole model sharing thing. But I don't really talk to them either, that's just what I've heard.
Short answer: It's a choice, you can only get one at a time.
Long answer: The only way you can get multiple titans currently is through the special Kuat planet. Anyone who owns this planet can build Executor class Star Destroyers, as many as they can afford.
However, while these are Super Star Destroyers, they are just the ship, they're not the same as Darth Vader (same as if you build just the Executor class). So while you could have an Executor and Bellator class ship at once, you currently cannot get both Darth Vader and a Bellator in your fleet. Also Kuat is fairly rare, so most games you will not get multiple titans period.
That said, we will be adding more special Star Wars planets in the future, and it is quite possible one of them would let you build more Bellators. :-)
No. :-) This mod was planned and started before the Disney merger and the new trilogy. It is heavily integrated with the previous "legends" lore, so we will stick to the old canon and ignore the new.
That said, new canon stuff from before/during the original Trilogy, like Rogue One and Star Wars: Rebels, may be added if we like it. :-)
Well as of now the New Republic is set to still use Nebulon-B frigates as well, so you can support your own Nebulon horde as well. Though this could change if we decide to add new ships beyond what was in the write up. :-)