Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.

Comment History  (0 - 30 of 3,864)
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

While the Enhanced 4X mod does use planet textures from Infinite Space, the mod itself is not compatible.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

I'm not sure where you're getting that the Skipray is stronger than the Raider. The Raider is over 3 times more durable and has 50% more DPS.

Docs.google.com

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

We are continuing to rebalance the economy of the game based on feedback of this change. A lot of players like the change, but indeed there isn't enough things to use the resources on early game, so we will be rebalancing some prices in a future version.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Its a bit out of date, but perhaps you'll find this video guide helpful. Moddb.com

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

There is not currently a translation of the mod for French or any other languages.

If you wanted to make one yourself, go to the Mod Folder, then the "String" folder. The "English.str" file contains almost all text shown in the game, and would need to be modified to support French.

It would be easy enough to translate all the base game text at the bottom of the file to French, as there is a French translation of Sins of a Solar Empire Rebellion you could copy. However, all the mod specific text has never been translated, as I don't speak any other languages myself.

Some mods have done AI translations, but I can't speak to how effective they are.

Good karma+1 vote
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

The Galactic Empire has the same maximum base fleet supply as all the other factions at 2000. In fact they get slightly more than other factions thanks to their "Council of Moffs" end game tech that gives them +100 supply and +2 capitalship slots.

Imperial ships do tend to use more fleet supply than the vanilla races, but that's because their units are stronger. So in terms of raw ship numbers, you may have fewer ships, but those ships are larger and more powerful as a result. All of our unit balance is per fleet supply and believe me, the Empire does very well when it comes to how much damage it can do with a given fleet supply.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Glad you're enjoying the mod. :)

The Warlords do have smaller fleets, but they've got better tech and lots of customization for a quality for quantity approach. In our MP games I think they're currently doing better than the Galactic Empire, but I personally struggle with them too. The smaller fleets do require you to change your fleet compositions.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars Interregnum Beta 2.5

This should only be the case for versus maps, which are intended for more PVP focus, and campaigns.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

What was great about making the Dark Empire is that by restricting it to campaign missions, we could make it at full power without worrying about multiplayer balance. If it was normally accessible, it wouldn't be as fun.

That said, nothing stops anyone from making their own maps that use the Dark Empire with the Interregnum galaxy forge. Maybe I'll upload one as an example if time permits.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

I at least personally have no plans for full Clone Wars era factions. We may continue to add a few more Clone Wars ships, but Interregnum is strictly set after Episode VI.

The reason for this is not because I dislike the Clone Wars or Prequels. But rather I simply don't consider myself an expert on the era. I've read many dozens of Legends novels in the Galactic Civil War and afterwards, played many of the games etc. But I've only read maybe two prequel era books and a few games. I've not even finished watching all the Clone Wars TV show.

I completely agree Sins could use a dedicated Clone Wars mod, and would be willing to assist anyone who works on such an endeavor if they want it to be compatible with Interregnum. But I am simply not the person who can make it happen with the quality or passion it deserves.

Good karma+2 votes
GoaFan77
GoaFan77 - - 3,864 comments @ E4X & Interregnum Gameplay Minimods 1.88

You mean planet bombing ships? That might be difficult, the AI in Sins requires access to certain ship roles, and planet bombing might be one of them.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

The E4X versions should be the same. Maybe you had a corrupted file somewhere. Regardless, glad you got it working!

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Just to make sure, you definitely have the latest version of the Graphics minimods right? Moddb.com

dolynick would be best able to assist you. It might help him if you can link a screenshot of the issue.

Good karma+1 vote
GoaFan77
GoaFan77 - - 3,864 comments @ E4X & Interregnum Gameplay Minimods 1.88

Yes. These are all optional customizations, you only need the main download to play. Moddb.com

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

What faction are you playing as?

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

You mean from research? They should, if they use the same weapon types your faction gets bonuses too.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Ah, you mean the damage techs. Those tooltips for research on what units are buffed are auto generated (we just set the name and long description). The Rebels and New Republic do share the same X/A/B/Y Wings, so it sees they can have those secondary weapons, but its not smart enough to realize the New Republic doesn't have the tech. So I see what you mean, but its probably not worth it to fix that little quirk.

I'll try to keep an eye out for the support cruisers next time I play.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Sins doesn't support more than 8 research tiers, and increasing the number of research for each tech like Expanded Research would probably get crazy fast (it already is at doubled).

The best solution is probably the Infinite Research minimod, even if its not as interesting.

Good karma+1 vote
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Glad you're enjoying the mod!

1. That is correct. The Rebel Alliance is the more strikecraft focused faction, so they have unique technologies to improve all of their squadrons. The New Republic basic squadrons don't get those upgrades, so the New Republic tends to focus on their elite E/K-wing squads if they go for a strikecraft build, which are powerful but are difficult to field in large numbers (due to limited carriers / high antimatter cost to deploy).

Which tooltip did you see that mentioned secondary weapons as New Republic? Since they do not have the technology I didn't think it would show up anywhere.

2. The Nebulon-B and other support cruisers with heals etc. might be trying to use their defensive abilities on your ships. Proficient is basically a unique attack/disable ship though, not sure why it would be wondering off.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

We've found a couple of bugs in the last update, we hope to have a patch out soon that will fix them.

Good karma+2 votes
GoaFan77
GoaFan77 - - 3,864 comments @ E4X & Interregnum Graphics Minimods 1.88

Did you remove INT SinsRe and E4X SinsRe from the folder created by extracting the archive? It sounds like the game is not finding the files from those mods.

Good karma+1 vote
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

Yup, we'll be releasing a patch shortly that fixes this and a couple fo other issues that have been reported. Thank you!

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GoaFan77
GoaFan77 - - 3,864 comments @ E4X & Interregnum Graphics Minimods 1.88

Did you use the Mod Manager tool to ensure you have the correct mod order?

So certain units are fine, but random ones are not? It could be a sign that the game isn't able to load all the textures. Lowering the Ship/Planet/Structure detail settings might help in that case.

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GoaFan77
GoaFan77 - - 3,864 comments @ Enhanced 4X Mod

They are out now. Moddb.com

Good karma+2 votes
GoaFan77
GoaFan77 - - 3,864 comments @ E4X & Interregnum Gameplay Minimods 1.88

I was able to extract it just fine. Perhaps its a corrupted download, or you have a very long path to your mod folder.

Good karma+2 votes
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars Interregnum Beta 2.5

I assume you're using minimods. Without minimods the checksum should be 222100667.

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GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars: Interregnum

That is strange, it seems to be working for me on Chrome. Does it show the text/preview of the EnabledMods file under step 4 as you check the boxes? You aren't disabling JavaScript with your browser, are you?

Good karma+2 votes
GoaFan77
GoaFan77 - - 3,864 comments @ Star Wars Interregnum Beta 2.5

That's way too high. Is your checksum 222100667? If the crashes are random, you might want to try reducing your ship/planet/structure graphic setting a bit to see if it improves stability.

Good karma+1 vote
GoaFan77
GoaFan77 - - 3,864 comments @ Enhanced 4X Mod

This week.

Good karma+2 votes