This member has provided no bio about themself...
No problem. It doesn't change the game at all, but I thought it could give players some small funny moments in the game.^^
Shellmaps are really difficult, especially maps with fighting/moving units. The problem is that they take really long to load, which is why we prefer small maps which just show some areas.
Also we like maps which make you feel at home before you start a game - so no too fast camera changes or too many running units.^^
Reinstall the game and redownload the mod before you install it.
If the normal Angmarbuildings are also pink try to get a normal asset.dat for your addon, this should be enough then.
Also could it be that you have installed another mod for Bfme II after edain?
We had to change everything - we needed more models for the walls (therefore we have changed the skins and models).
We had to add them to the factions (therefore inis and bases) and we had to add them on every single map - otherwise the game wouldn't know where to spawn them at the beginning of a game (therefore every map)
As you might have noticed we are already updating older maps.
Dol Guldur won't be changed for the next version, as it will be really difficult to create a movie-like Dol Guldur map. On the one hand it is a fortress with very few space, but many levels above each other and we would need a lot of new models for the ruins.
Therefore we won't have a new version for the next version, but perhaps in later versions. :)
There will be no builders any more, you have just the build plots.
At least you have some ideas about our concepts. But I can tell you the place of my favorite easteregg:
Play Mount Doom.
Take your soldiers (or any other unit which gives you sight) as far as possible to the west, then go south, until your way will be blocked by lava (at the border of the map)
Then look at the map.
I had a few amazing days in university which helped me to understand more parts of geometry, graph theory, algebra, modeling and simulation, statistics and business arithmetics. :)
Beside of them I also ate a really delicious pizza and drank some beer. :)
All of these helped me to think about more reworks of older maps. :D
There is no Azog in the game (just the defiler).
At the moment he gets no new armor. Perhaps he will get his movie armor as soon as we have more material for the skins.^^
Perhaps we haven't answered because we had a lot of things to do?^^
1. Perhaps. Until now there are no plans, as the Barad Dur is more or less just a tower, which is really difficult to show in a map. You would have no space to build things and the camera wouldn't fit for such huge buildings. But perhaps we'll find a good compromise between tower and gameplay sometime.
3. Probably german and englisch will be the only two fully supported languages.
4. At the moment we are not planning it, as we don't see a good place for them in any faction and we don't really have a good design. At the moment we have ents which (imo) are enough.
Thanks a lot for your support. :)
I have already told you that this is NOT the real tutorial at exactly the same comment. ;)
It's just something which COULD be a tutorial to tell you how we hide the eastereggs. We don't give any tutorials for our eastereggs, as I've said you have to serach for them, I just wanted to give you a hint how we can hide the eastereggs. :)
Every map has the new building system. We have explained many times why we won't make both playable.^^
Why should he start just with camps?
Some maps have fortresses, some have camps as starting buildings, it depends on the map you're playing.
Reinstall the game. This should not happened and has never happened to anyone I know.^^
They are getting more range and I think a bit armor.
3. Probably not completely bug-free. Atm there are still some bugs and I don't know if we'll fix them until the demo release. Our main focus for 4.0 was the skirmish menu, but we are thinking about a bigger focus with a rework for the war of the ring in future versions. :)
Not really. Some eastereggs are faction-dependent and some are map-dependent^^
We don't give any guides for our eastereggs, as we want you to find them yourselves. But you can find some guides on youtube or other pages.
There are a lot of eastereggs, for example you can control Spiderman, the Overlord (from the game Overlord), Lichking (sadly bugged, the game crashes when you recruit him), dark elves (similar to those of the dwarves books from Markus Heitz). There are some more, but that are the biggest and most known.^^
All of them are hidden in different places. One way to find such an easteregg could be following:
1.) Build Imrahil in the inn.
2.) Afterwards use the ability army of the dead
3.) In the next 60 seconds you can click on one of the dark buttons in the inn. (on the palantir)
This button recruits a builder which builds the dark elves barracks.
(note: This is NOT the place how it is hidden. But the eastereggs have sometimes similar requirements)
Have fun searching for them. ^.^
We will probably add many things from the movies - but not everything.^^
There ios an english patch on moddb made by a fan. He has used google translator to translate it in english. The demo for 4.0 will be completely in english. :)
Yay! Cool picture of Dain! =D
Yes, most of the designs are really good. I think that Dain is the best dwarf in the whole hobbit. His appearance in the last movie was perfect. :D
The AI will be completely reworked. We are still trying to find out how exactly EA made some parts of the AI, but we are giving our best to make the AI much better than in the current version.
I don't see a Dain-picture there.^^
No, this was no lotr movie - this was a hobbit movie. Edain doesn't add EVERYTHING from the movies, we have never done this and won't start doing it. We are adding the parts of the mod which fit to the game in our opinions. Otherwise we could also add stormtroopers and tell people that they don't have to use them.^^
Additionally we are trying to make every unit important in Multiplayer, so even those unit would need to be important.
And the AI (or your enemy in MP) uses those troups.
There are too many reasons why both sides would NOT be happy. Additionally some of those concepts would need a huge amount of work and as we don't like them (as I've said: in the movie it is more like cabarett than a serious movie) and it is very frustrating to create things you don't like, which also take a lot of time.
Sometimes we also have to decide: Which is better: Book or Movie?
We are mostly using the book above the movie, as we are bigger fans of Tolkien's work than Jackson's work.^^
The current version is only german. There exists an unofficial translation with google translator, but the official versionw ill be released with the demo.
I've heard from more people that they dislike those catapults than from people who like them.
Yes, everything will be in english.
Werewolves? All I saw were giant bats, which were more similar to vampires than werewolves.^^
Nooo... please no trolls with catapults on their backs. xD
Sorry, but those catapults have a very low chance to get into the mod.^^
1.) We (and many fans) don't like them
2.) It would be really difficult to animate them properly.
3.) The trolls would need to be as big as a Mumakil or even bigger. Otherwise the catapult wouldn't fit. This would look reidigulous if another player has Mumaks and you have your trolls.
Most of them already have skin changes, which changes their armour.^^
The defiler is a movie invented character which got a name of a long dead charakter. According to Tolkien, Bolg lead all the armies of the misty mountains. As we are liking the books much more than the movies we are using the books as a primary source and the books mostly for designs.^^ That's why there is no Azog in our mod - he is dead and he will stay dead.
As written a few comments below, Bolg got one of the first movie designs, which shows him as a brutal warrior. And Bolg has a name, while the other goblin heroes (defiler, great goblin, orc chief) are titles and not real names. Therefore Bolg stands above them.
Bolg has an ability in 3.81 which changes the formation from all orcs - at the beginning they are wild and afterwards they are all marching in file.