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Comment History  (210 - 240 of 2,712)
Gnomi
Gnomi May 19 2014, 7:21am replied:

Sometimes it happens when you're playing too long or there are too many troups on the battlefield. - the engine just crashes because it is overloaded. It helps to play on fewer graphics. We can't fix that, as we can't change the engine. (and the engine is really old, therefore totally outdated and not as good as current engines)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 2:57am replied:

When did this error appeared?
Please always say what happened before such an error appears. This is just the standard error, which can have multiple different reasons.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 2:54am replied:

Which grammar mistakes? We don't have an English version yet, therefore we can't have any grammar mistakes there. And the German texts should all be either completely reworked as they were out of date or fixed.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 10:24am replied:

Are you playing any submods?
If yes try to disable it and try it with the normal modification.
As this problems never happened for all of our testers and members (or the solutions above worked) I have no idea what else could cause this problem.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 4:07am replied:

Try to delete the folder with all of your saved games, replays and maps - afterwards it should work. Sometimes when there are too many saved games and replays the game can't save and load properly.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 4:06am replied:

Probably it is a bug of the submod. Those submods aren't made by the edain team, but by fans. So we can't give any support for the bugs occuring while using those mods. In the original version 3.8.1 of the edain mod (without submods) this bug should not happen.:)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 17 2014, 2:57pm replied:

For us everything works as long as there is no lorien faction in the game. Is it possible that one of your enemies is lorien?

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 12 2014, 4:09pm replied:

No. He doesn't fit to our dwarven factions. Our factions are placed in and around the war of the ring - thrain II died a long time before the hobbit or the wotr.

0 votes     mod: Edain Mod
Gnomi
Gnomi May 12 2014, 9:10am replied:

About 4 comments under your comment:

It will be there, when we upload it. :)

And we upload it, when we have finished it. And we have finished it, when everything is integrated and tested.

+6 votes     mod: Edain Mod
Gnomi
Gnomi May 11 2014, 3:47pm replied:

It will be there, when we upload it. :)

And we upload it, when we have finished it. And we have finished it, when everything is integrated and tested.

+4 votes     mod: Edain Mod
Gnomi
Gnomi May 11 2014, 1:31pm replied:

As we have said many times and as you can see in the news:
Yep, we're removing it and therefore we include the Bfme I building system.

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 9 2014, 9:47am replied:

1.) Yes, I have answered and described our thoughts about that already a few weeks ago.^^
2. Probably.
4. Probably not - they already have really good modells.
5. Why should every hero get new abilites?
We are always reworking some of them, if we think that some abilities don't fit any more or we just have better ideas. But we aren't just changing every hero because he has no other changes.

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 9 2014, 3:22am replied:

I have just looked in the codes - the marshall has a much better armor. When attacked he gets about 66% of the damage a ring hunter would get.
Therefore he survives 50% more attacks before he dies. Therefore your feeling probably just was wrong.^^
The damage is equal.
The thing which differs them most are the abilities. The marshall is a leader - he is no fighter on its own, but can lead your army and win in huge fights.
The ring hunter is faster and therefore much better in scouting and descroying single troups or buildings, but is much less effective in huge fights.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 8 2014, 10:23am replied:

No.
1.) Arnor is very similar to Gondor.
2.) We have only room for 2 more factions - we want this space for other factions.
3.) We don't want to add another faction which doesn't fit into the timeline.

But the most important point is 2.)

+5 votes     mod: Edain Mod
Gnomi
Gnomi May 8 2014, 9:58am replied:

No, because they have different spells. That's why it is not possible to integrate a system similar to the dwarven system.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 8 2014, 2:34am replied:

Why can't you watch it?

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 8 2014, 2:34am replied:

A little bit more distance would:
(a) Need about 50 hours of work :P
(b) let the game be even more slower and there would be even more lags
(c) Would it make more difficult for those players who like the camera to be close - they would have to change the camera always a lot.

I think we have found a good mean value between good overview and good playability. (and changing the camera is the most boring work which also takes forever. xD)

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 7 2014, 3:30pm replied:

Many people want it further away - we will probably not change it. You can always zoom in if you want further details.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 3 2014, 7:12am replied:

I'm talking about the smaug in the current version... It is forbidden by the current MP players. Additionally it was not possible to let him cost more money:
It would always be boring:
Just save up money and as soon as you have smaug you'll win the game...

The smaug in the next version will be completely different, that's why we are changing him. ;)

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 3 2014, 6:10am says:

@ HOHO:
The fortress can't be attacked with siege units/siege weapons deal no damage to it as soon as it has the upgrade.
Mordor catapults can still attack it, as they deal a mixture of siege and fire.
All ot the siege damage is useless, but the firedamage still counts. ;)
That's why the ents can't attack the fortress:
They deal just siege damage.
@ Frodon:
Well, what about rams or other units with siege damage?
There are many units which can deal siege damage, for example trolls, guardians, etc. They are still all effected by the other upgrades.

@ aadrigabbro:
He isn't played very much, because it is forbidden to play him in MP. He is just completely op.^^
You are paying one time and can destroy a complete army in the time he is under your control.
And as said... he has a different role in the next version.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 2 2014, 5:02am replied:

As said: Depends on the size of the maps and the amount of players. But mostly there will be less outposts than players. (or equal, but mostly less)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 1 2014, 2:21pm replied:

I've just looked through all the deleted comments in the last 7 pages and the only page of you which was deleted was something like "are you voidessence?". (only one small sentence)
There was no other comment of you which has been deleted. Probably you haven't found it because the system of moddb put the comment on another page.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 30 2014, 7:25am replied:

That is known and will be fixed in the next version.
The AI can't handle too high costs for heroes, therefore we have rebalanced all the heroes, so that they cost 3000 or less. Now the AI uses them.
The AI can't use the ring - we are trying it again and again, but always the game crashes as soon as the AI tries to give the ring to a hero. Therefore we have disabled that feature for the AI.

+6 votes     mod: Edain Mod
Gnomi
Gnomi Apr 28 2014, 4:24pm replied:

I have heared of it a few days ago and nearly cried. The first movie was okay - the second was terrible. Why? It was not bad because there was too less action. There was too much action. There was always action, therefore you never was able to calm down and never had the chance to enjoy all the action scenes.
The title sounds as if the third movie will be the same:
Boring non-stop action. In the lotr there was much less action than in hobbit 2, but it was not as boring as hobbit 2, as it was a good mixture.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 28 2014, 3:24pm replied:

Why should we? Don't know who said it, but we won't do it... the only chance would be as an easteregg.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 27 2014, 5:39pm replied:

We will work on the mod until it is finished. Afterwards we will wait 1 additional week longer for every time this question has been asked. Therefore: 2 days after judgement day.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 25 2014, 2:39am replied:

How about not downloading and playing a legal version? :P

For me (and all people I know) there were never problems with the AI in Bfme I - but since Bfme II the AI stop building and sending units after 15-30 minutes sometimes. That happens to quite a lot people and we are working on that problem.
Edain Mod version 4.0 uses a complete new AI which is a combination of the methods of Bfme I and Bfme II, but you can't compare the programming system to one of them both.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 24 2014, 5:41pm replied:

Probably it won't work in 4.0. We are working on it, but there are too many unanswered questions at the moment:
How exactly can we integrate the buildings of the open world in the fortress?
What exactly does the building system allow us?

We are discussing the wotr for the new building system, but we will probably add a totaly overhaul of the wotr in one of the following versions. In 4.0 we are concentrating on making the skirmish mode as perfect as possible. :)

+3 votes     mod: Edain Mod
Gnomi
Gnomi Apr 24 2014, 2:42pm replied:

1.) and 2.)
You have installed something wrong. Do you perhaps have another mod installed?
Otherwise try to reinstall the mod. (redownload it before you reinstall it)
3.) Are you playing self made maps? Then we can't do anything. You have to add the AI to every map and as we can't add the AI of our factions to every self made factions on the entire planet we won't do it. But every map with a star before has the AIs.
If you are playing one of the standard maps the AI should work without problems. If not: Then it is probably the same bug as 1.) and 2.), so try to redownload the mod.
4.) We have only space for 2 more factions and we have already planned other factions. Arnor is also very similar to Gondor, that's why we choose this way.

On wotr maps there were some problems, that's why we haven't done it yet, but we're working on it (and have made some good progresses concerning that:))

+1 vote     mod: Edain Mod
Gnomi
Gnomi Apr 23 2014, 5:59pm replied:

As hoho said - you just have some soldiers and your castle as in Bfme I.

+1 vote     mod: Edain Mod
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