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And arnor won't be an own faction. I have explained that a page ago...
Another point why we are working this way is that this is a hobby. We aren't doing it for money or for someone else. We are doing it because it is our hobby and we like doing it. But of course it's only fun for us if we can add our ideas in the game. We wouldn't do this mod, if we were just doing stuff other people wants us to do. Of course we are always trying to make compromises, as we are also happy when we see that many people enjoy playing our mod. But there are some things we just don't want and those things won't change when you're asking again and again.^^ We are already doing a lot of work which is boring and horrible. (converting the maps for 4.0... the most horrible work I have ever done. It's just boring... no fun at all...)
Please just accept that there are some things we won't change/add to the mod. We are already making a lot of stuff just as the community wanted it... but we are not makeing EVERYTHING the community wants and we don't like...
While reworking the building system we noticed that some units are useless and others are needed, therefore we are reworking some units, adding new or deleting old units. As I said quite a few times:
We don't just randomly add units in every version... That would be useless, as at some point a faction doesn't need more units. We could of course add new units, but they would make the game more boring... What is the use of 10 types of different spam melee fighters? They are all the same... just different looks... therefore they are just confusing new players. They are asking themselves: What's the difference? Wow, which unit shall I build? I have no idea what I'm doing here! And additionally you are always having a bad feeling when playing mp, as you don't know if this unit was better than the similar unit or if the other unit were better at that time... And lastly every faction would have nearly the same gameplay, when every faction has units for each purpose.
Therefore we are always trying to give every unit a good place in a faction without making another unit useless.
(Mini information: There will also be some heros in version 4.0 which haven't been in current version^^)
And if we tell you a date... and we won't release it at that date? Probably you'll be one of the first who blames us for making false promisses... We don't give you a date because we can't. You see our progress when you are just following our updates. Most factions has been reworked, some more are coming. Afterwards we also have to reskin some units, which got a new look at the hobbit. (this is done also while we are reworking the building system)
Additionally we are working on a new balancing system (new counters etc) as the current version doesn't fit to the new system and we want battles to last longer. At the moment you can end most battles within half of a minute by spamming archers, heros and catapults. That's not what we want... when you've played for half an hour and build a large army it should survive longer. This all has to be tested - we are probably not releasing within the next month. But the date depends on our free time and if everything works as we expect. We can't give any further informations about it...
We will give you informations about all factions and their systems, don't worry.^^
There is no official english version yet. The next version will be in english.
But there is an unofficial english version which is made by a fan using google translator. Just search for it on moddb.
Azog will never be ingame, as he was killed by Dain.
But, as said a few times, we will probably have a goblin in the game which is called "The defiler". We are reworking the king system... we will have one named king, which is bolg, who was the only named goblin king while the hobbit/wotr.
Tall others will just have descriptive names - tolkien used this method also, as he called the orcs just "great goblin" or "chief" or something like that.
No Azog, but the defiler will be ingame.
No, we never consider implementing any design from any lotr movie. That is why we haven't even integrated the design of Thorin's company yet. :P
Most heros and units will be reskined. Just because we haven't shown all heros yet doesn't mean that we aren't working on them.^^
I personally use it always when it is not on cooldown. This way I have the highest amount of dwarves being invincable after death - of course it doesn't help a lot against archers, but that's not the point of the ability. This ability helps you in direct fights and even guardians will be able to kill a lot more troups.
Your units survive longer => deal more damage.
The enemies will still attack the invincable units => no damage on the other units.
This is why I personally like the ability. It is not one of the strongest tier 2 powers, but it is a moderate power. And of course it is much more effective on stronger troups, even warchant or horn abilities are effective ons tronger troups, as they just have the better stats.^^
A global aura would be possible - but probably without any weather. Even the snow ability for Angmar is no real weather effect, we had to use a lot of tricks there. I don't believe that any similar weather effect is possible for the dwarves.
And how exactly would you show the boost? Such a global strong boost would need a noticable sign, as the enemy needs to see that you have the boost? How exactly would you show it and how would you call the ability?
That is technically impossible, sorry. But it sounds really interesting. :D I would like to see such an idea in the game, but as said... more or less impossible. Sadly we have limitations because of the engine. :/
It's not possible in any other way. We can't make one of them reviveable when he dies, this would be technically impossible. That's why we added the bonus ofr the other one, who fights much better to revenge his brother. :)
That sounds much better. We won't summon any Valar, as that wouldn't fit into the game...^^
The temporary boost sounds ebtter, as we also try to get rid of such aoe spells, as the "dwarven valar idea guy" mentioned... it's just a horrible gameplay, just imagine that you've build up an army for the past 10 minutes and the enemy just sues this ability... this just eliminates every piece of fun...^^
A temporary boost sounds better, but a bit boring in my opinion, as it would be just a stronger horn ability.
Our current ability which makes the dwarves immortal is also referred to the stubbornness of the dwarves and to the strength they got by aule.
That would be 2 abilities with similar effects, which also refer to the same event...^^
We won't seperate those factions, as arnor and gondor are very similar and there is only room for two more factions. If there were more room we would probably think about it, but being so limited we won't add arnor as an own faction.
As said a few times:
It is not possible with the dwarven system, as arnor has other spells than gondor. We woudl have to make spells, which fit for arnor and gondor... but therefore we would have to delete so many abilities with great feeling, f.e. there would be no army of the dead, no rohan...
Yes, we thought about it, but no.^^
Es geht auch um das Benutzen.
Man kann ihn natürlich wieder baubar machen - jedoch sind fast sämtliche Teile (vor allem die Upgrades) für die CaH deaktiviert, weil gerade diese Dinge das Problem waren. Und es war nicht nur einfach das Speichern, sondern viele andere Bugs, z.B. gingen seit wir das gelöscht haben auch die Spielabstürze massiv zurück.
Du könntest also die Helden auch nicht benutzen selbst wenn du sie bauen könntest.
Many abilities will be completely reworked. I can't remember hwaldar's ability, but if an ability destroys the whole mechanic it will be changed of roucse.^^
The Edain-mod is a third age mod, which takes place while the war of the ring. Those factions are long gone by that time.^^ And Morgoth is also banned from the world.^^
And those valar would be waaaaay too strong. :D One hit of morgoth and the whole map would be destroyed. :P
With finalbig you can edit all ".ini"-files inside of any big-file. Some files are".inc"-files. You have to extract them first and after your edits integrate them again.
Just wait for the news - you won't get any informations earlier.^^
The problem with those maps is the size... The maximum size is 600*600, Minas Tirith is about 450*450 if I remember correctly. If we make the map bigger it would cause gigantic lags and the map would be unplayable.
And as you might have noticed it is not possible to build new fortresses everywhere in the next version - you just can build them on special places. I personally would like such a big map... but as said: unplayable...
The AI is completely different and can't be compared with the current version.^^ Of course we are also working on not only making it stronger, but also more realistic. (for example the knight spam you have mentioned^^)
The problem with rivers is similar to the mountain problem for the dwarves:
Those are natural factors, but when you're building a new fortress they will also appear. But don't worry, we have a few very good ideas, which give lorien a unique and very strong defense. Additionally the style is much more similar to the movie than atm.^.^
They will be reworked, but probably won't be much stronger - we are quite happy with the strength of those abilities. It's more likely that we'll weaken the spellbook abilities of the other factions.
At the moment there is a problem if you're fighting with 4 or more people - every battle ends as a spell battle. You are building an army - the enemy uses an ability and kills it... and as there are so many players (=> more spells available and because of more units also more spellpoints) this will continue again and again... Many people complain about this, therefore we are trying to get away from such strong spells and focus more on supporting spells, which strengthen your army. :)
We always keep it secret, as we don't know when the work will be done. If we would give a date or a percent of the progress people would get angry if we won't manage it in time.
We had the barad dur as a background a few versions ago. At the moment we are working on a new menu background.
The problem with the dwarven ability is that this event was in the first age... how exactly would you integrate this idea?
There is an unofficial english version, which has been made by a fan. But this version is just translated with google translator. If you want an official version you have to wait until the next version has been released.
We have thought about it, but decided not to integrate such a thing.
The reason is that you are able to build more castles while playing. It would look rather stupid and would be very unrealistic if the dwarves build a whole mountain everytime.
Perhaps... :D Ouor modeller just uploaded some pictures of the modells he made for the misty mountains... (just wip screens for the team, so nothing for you)
And I have to say:
Holy ****, I'm eager to see the finished work! :D
Nope, at the moment we have 9 factions:
- Gondor (on some maps like angmar or arnor you will be able to play arnor instead)
- Dwarves (divided in three kingdoms you can choose from at the beginning)
But we will add up to two more factions in the future. :) (but we won't say which factions these will be.)
Lorien will have no walls, but also won't be like mordor or isengard.^^
You have to delete the whole behavior you just copied.
Yeah, that would be cool. At the moment I'm working on a similar map, but this map is just for two players. As the current snowy 2-player map witn arnor isn't big enough for fortresses (therefore there will just be camps as start points) we are lacking a map for arnor vs angmar with castles in an icy area. That's why I'm doing this map. If I have finished this map and all maps are converted to the new system and the work concerning the skyboxes (there are also some troubles^^) has been finished I will consider your request. :)