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Comment History  (210 - 240 of 2,583)
Gnomi
Gnomi Feb 27 2014, 9:26am replied:

@ lordmaus:
Isengard was the most overpowered faction in 3.8.1 I don't know why you don't believe us - they have by far the safest and strongest economy. (while you can destroy the economy of other factions, you can't destroy isengard's economy. And they can have many more furnaces, than other factions in a small area)
Additionally they have very strong early game units and in mid to lategame they have by far the strongest army ingame, as uruks with upgrades are very strong and, as they have an incredible economy, isengard can spam them without breaks.
Why should we add another unit? We don't just randomly add one unit per version... the unit has to fit into the gameplay and the design of the faction. Isengard had (in the books and movies) always no special troups. Isengard had a gigantic army of dunlendings, orcs and uruk hai and the uruk hai were the strongest (and coolest :P ) of them.
I personally would think that it would destroy the flair of Isengard, if they can train some kind of monster or wizards or whatever.^^ Isengard was THE industrial faction of middleearth, therefore so many differences wouldn't fit into the faction.
And you say that we don't make cool things for the evil factions... other people have said that we don't make cool things for the good factions and only cool things for the evil factions. ;)
We try to give every faction cool things, but every person always just sees the cool things of the other factions. ("Those are all cool things... the cool things at my favorite faction? Well, it was obvious that they has to be there!")

+4 votes     mod: Edain Mod
Gnomi
Gnomi Feb 27 2014, 9:26am replied:

@ amon sul:
86 Not possible
87 Which are clown death soudns? I personally don't think any of the current death sounds sound very funny.^^ (as I have said many times: Don't just make such statements... always say exactly what sounds you mean. There are thousands of sounds ingame, if we don't know which you mean, we can't discuss that)
88 We are discussing that at the moment and are trying some different systems
89 Hm... I will ask the others in the team, I had no problem with the current sound.
90 Well, it's no frozen Balrog, it's a demon. xD But it will probably be deleted. (and there was also no frozen dragons on middleearth :P)
91 No. We don't like blood ingame. Either the fx is so small that noone notices it or it just lookes funny - strong units will loose 200 liter of blood before dying. :P And also there was nearly no blood in the movies. We liked that very much.
92 I think I have answered this question already
93 We are trying some of these things and they are already integrated on some maps - but we can use only a very soft fog, as the sky would otherwise turn into an one coloured piece of ****. :P (and you wouldn't like a complete yellow sky^^)

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 27 2014, 9:26am says:

@ badger:
Selecting those powers would be very difficult.
Firstly we'ld need more than 50 different commandsets for that.
Secondly it would be nearly impossible to balance such a hero for MP, as he could have too many different areas of usage.
Thirdly a building just for a hero? Well, that is very difficult in the next version, as you have only very limited building space.
And finally: The circle would be very bad ingame - just imagine following situation:
An enemy hero wants to run away from gandalf... you want to follow him => click on him... but he is exactly under one of those buttons... therefore you can't click at him and have to do curios changings of the camera to be able to attack him...
Additionally you say that gandalf should be the second strongest hero...
Yes, he was very strong... BUT as we are all gigantic fans of Tolkien, we also know that according to Tolkien strength wasn't only physical and if someone is strong it doesn't mean that he can beat enemies in fights. Gandalf's strength was also wisdom.
Gandalf is already one of the strongest heros, as he has very strong aoe spells, which can deal huge damage to armies AND he also has strong duel powers to kill heros. He is already one of the strongest heros ingame. We can't just make a hero totally overpowered without having a look on the balance. Gandalf is already very strong for his price, if he was be even stronger, he would be overpowered as hell.^^

@ hoho:
Well, in the german community many people ban Gandalf, as he is op.^^
You can always just use your first ability and run away again. By doing this you can easily kill 1-3 hordes every time you use the ability.
Gandalf is not strong with his normal attacks, as he is a mage and not a fighter. Therefore you always have to use his abilities efficiently.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Feb 26 2014, 2:31pm replied:

We aren't completely reworking him, but we are changing some of his mechanics. There were just too many problems with him ingame.^^
But I won't tell you anything about him, as we'll tell you everything in another update.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 26 2014, 2:03pm replied:

Perhaps we don't change Gandalf, because we all like him the way he is atm?^^
Additionally most good heros have gotten a few reworks. (and some, like theoden, will be reworked in 4.0)
Such systems as Sauron's or Saruman's systems just don't fit for most good heros. Both of them haven't fought much and mostly were in their towers and the whole factions just existed because of them - but the good factions all existed, no matter of one single hero.

But we have many fans of the evil factions in our team, that's correct. xD But we're also always trying to make interesting and unique heroes for the good factions.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 26 2014, 1:58pm replied:

No, it wasn't possible, we have tried many ways, but bfme II is another game than bfme i and with our aragorn system it is not possible to make it. We also liked the spell very much, but the engine of bfme is rather bad... Therefore we can't make all the things we want. :/

+2 votes     article: The Road to Edain 4.0: Isengard
Gnomi
Gnomi Feb 26 2014, 12:05pm replied:

Use the fellbeasts to harass your opponent. They are quick, can destroy building easily and as soon as they are on the run noone can catch them.

+3 votes     mod: Edain Mod
Gnomi
Gnomi Feb 26 2014, 12:03pm replied:

You can download version 3.8.1 on this site at "downloads".
The new version can't be downloaded yet, as we are still working on it.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 26 2014, 5:41am replied:

Just build a few catapults and all the orcs are killed without any problems.^^

+2 votes     mod: Edain Mod
Gnomi
Gnomi Feb 25 2014, 7:43am replied:

No, we won't make single wizards - we tried that at the beginning, but it didn't work out. It looked bad and it was too easy for the enemy to kill your wizards. For example Faramir or eomer would have had the ability to kill them with one ability. (giving them more armor was also no solution, as this would be... curios... just imagine a person with just robes with more health and armor than a soldier who has a helmet, a suit of armor and so on.)
FInally the abilities the attack would need to be very strong, which also looked very bad. A single fireball would need the strength of saruman's fireball and this would be ridiculous.^^
Therefore we use those hordes.

For the other questions:
Wait til we show you some news about that.^^

+3 votes     mod: Edain Mod
Gnomi
Gnomi Feb 25 2014, 5:29am replied:

It's more or less the game saying: "SCREW IT! END THE DAMN GAME!":P

+3 votes     mod: Edain Mod
Gnomi
Gnomi Feb 24 2014, 6:33pm replied:

Those pictures are all for the new version. You can just downloag version 3.8.1. Those pics are all from the new version 4.0, which hasn't been released yet. So they are no fake, just not yet available for you. ;)

+2 votes     download: Edain Mod 3.8.1
Gnomi
Gnomi Feb 24 2014, 10:01am replied:

Scuots deal a lot of damage in EG (they just destroy most other units without problems) and in LG they still do a lot of damage for their low price.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 23 2014, 5:39pm replied:

Heyho, I think you can already use this solution in the starter, which is installed with the mod. :)

+2 votes     article: The Road to Edain 4.0: Durin's Folk
Gnomi
Gnomi Feb 23 2014, 5:37pm replied:

Weit a few hours/perhaps days. I think the update should be on moddb before tuesday.^^

+7 votes     mod: Edain Mod
Gnomi
Gnomi Feb 23 2014, 5:32pm replied:

You will need a building outside of the fortress.

And the next news-update (which will be here in a few days/hours) will be about isengard.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 22 2014, 5:22am replied:

Yes

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 22 2014, 5:22am replied:

No, there is no way.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Feb 22 2014, 3:14am replied:

Well, we don't really like gamesworkshop. :P
And we don't want to just throw in all names of people who lived in Gondor.^^
Mordor has more heroes, that's correct and I don't like it. As you might have noticed (when you follow the edain mod for a few more versions) we are reworking nearly every version at least one mordor hero, as they don't fit.
Additionally the mordor heroes also have some more differences... f.e. sauron is important to get all the buildings, mollock is a monster aoe killer, the mouth is more or less an "anti supporter", gothmog is a leadership hero, the nazgul have different areas, depending on the upgrades and gorbag/shagrat are useless. :P
(additionally mollock also is very weak, as he can be easily killed by pikes, so he's more a "special hero", which has other weakenesses than normal heros)

And what do you mean with "good answer"?
We are trying to make all factions balanced, but the direct enemies shouldn't be too similar. Every faction should be able to beat every faction. (but between angmar and imladris, dwarves and goblins, rohan and isengard or gondor and mordor should be gigantic differences in gameplay)

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 21 2014, 6:34pm replied:

Erebor: More damage vs buildings
Ered Luin: More armor
Iron Hills: More speed

(hope I haven't mixed the last two up... haven't played them for a long time)

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 21 2014, 1:02pm says:

Between 42 and 4200.

+2 votes     article: The Road to Edain 4.0: Durin's Folk
Gnomi
Gnomi Feb 21 2014, 1:00pm replied:

Yeah, but you also have the other heros. :P
Gandalf is already a strong army and hero killer, Boromir and Faramir are good supporters(Faramir also good vs heroes) and Aragorn is a strong hero slayer.
So all of those heros would be more or less the same, just with other abilities.
We haven't integrated them yet, as Gondor already has many heros (imp enough) which cover all different areas. So I personally don't see a niche where they could fit.
I personally see only the summons as a possible place for those heros.

And you're correct, Mordor was more... but I personally never had a problem, as probably the soldiers of MT were soldiers from all fiefdoms, they just used the weapons and armors of the white city. That's how I imagined it in the movies.

+3 votes     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 12:50pm replied:

This spell only exists in the hero submod, which is not supported by edain. That's a mod another user made. We have just allowed him to mod our work, therefore we (the edain team^^) don't support it. You can go to our german webpage and ask the creator of the mod himself, if you want.^^^(I haven't played the submod for years and I personally don't like it. :P )

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 10:24am replied:

Hopefully. But I can't promise anything.
You can see waht we have already done and you know roughly what we still have to do. Therefore you can approximate how much time we still need.^^

+2 votes     article: The Road to Edain 4.0: Durin's Folk
Gnomi
Gnomi Feb 20 2014, 10:23am replied:

Being angry or bored doesn't make us work faster. :P
Believe me:
We also want to finish the new version, but as said:
We have only limited time to spend into the version. (if you wan to help us, then learn and write our exams and be sick instead of us :P)

+1 vote     article: The Road to Edain 4.0: Durin's Folk
Gnomi
Gnomi Feb 20 2014, 10:18am replied:

81 I think they fight by sword as soon as enemies are close to them - they have the same system as the rangers.
They do this automatically, so you can't change the weapon. If they don't do this, then it's probably a bug.

82 and i just told you why not. :P

84 You mean that those special orcs are the standard orcs?
Hm, then mordor wouldn't have the free normal orcs and just the more expensive orcs...^^ and the domain which normally offers these orcs would be rather useless, wouldn't it?

85 Yeah, you're correct. We use this building atm, as it just fits perfectly to lorien.^^ What else should we use? Lorien has all its buildings on trees. So we need a tree house which also looks like the centre of the fortress and therefore such a building just fits the best. A normal building wouldn't fit for them.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 9:25am replied:

79 Yes. Probably Mordor as summonable creature
80 The problem again: We know the names, those characters aren't new for us... but it is difficult to find a unique place in the faction and we have to create this whole hero. So probably no, as she hasn't done anything special while the wotr. (or more precisely: she left middleearth about 1500 years ago^^)
81 Hm? What exactly do you mean?
82 We try to make as few single units as possible, as it is difficult to balance them and to play them ingame. Mordor has the trolls, Gondor is no faction of berserkers, but of a strong army. There were some heros, but mostly they all fought in file. So why should we add such a unit to those factions?
83 Perhaps. :P
84 You can already buy those special orcs on every map. So what do you want?
86 Wait for an update.^^
87 Queen of angmar? Never have heard of her, probably she's just something someone has invented, but Tolkien wrote nothing about her.

Again (as I have written a few times):
We know all the names of heros, different factions areas, and so on...^^ We don't need those. The main task is how we implement them. So if you want us to implement something tell us how we can implement them and why we should implement them. (why does the faction need the hero? why is he important enough to be implemented? why is he unique?)

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 9:17am replied:

It is how many pixel you see. So 800*600 means that the game uses 800 pixel for the width and 600 pixel for the height.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 4:01am replied:

I agree. I was very frustrated to see the Bolg modell they used in the second movie.
As far as I remember noone in our team likes the new one, all prefer the old one.^^
(originally the bearded orc was azog. :P it was later changed to bolg and then got deleted :/)

+5 votes     mod: Edain Mod
Gnomi
Gnomi Feb 20 2014, 2:51am replied:

Yes

+2 votes     mod: Edain Mod
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