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Gnomi
Gnomi Aug 16 2014, 2:40pm replied:

As far as I know it is not possible to make two different rings. (of course we can make another ring with a different look... but you couldn't use it differently to the normal ring)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 2:39pm replied:

I must say... I have no idea, as I was busy with my studies while the whole concept was made. xD

+1 vote   mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:28pm replied:

No, it's not, I don't know why it has been deleted. (but normally we are also answering faster/longer if you don't use a guest account, but a real account. ;)
I like to see who I'm talking to^^)
We probably won't make such maps, as they don't really fit into our timeline. Ost-in-Edhil would be a similar map as Harlindon: A completely destroyed elvish city.

Annuminas is also just a destroyed city. (note: Our Arnor is settled at the time shortly before the complete destruction. Therefore Annuminas was given up a long time ago.)
Perhaps we will add some destroyed cities, but those are not high on our priority list.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:24pm replied:

And all of those 4 points would lead to a gameplay we don't want:
You won't use Sauron and would just let him stand in your fortress or in safe distance to enemy troups. We don't like those units who are just standing somewhere without any interaction. Especially if you're playing Mordor you should play Sauron and not with a Sauron in your base. It's already important to let Sauron survive as he can help you out a lot, so it already has consequences when he is dead. Your consequences would kill the Mordorplayer if Sauron dies.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:06pm replied:

I don't know you you are, but:

1.) Sometimes some comments don't disappear, but are on the second page. (but the answers are still on the first page)
So it seems as if they disappear, but they are still there.
2.) It is spam and we have deleted it.
Probably it's one of those two. Otherwise it is a bug.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 11:23am replied:

3.8.1 can be downloaded in the download section of our moddb page. There is no newer released version yet. We are still working on 4.0 :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Aug 15 2014, 7:58pm replied:

No problem at all. Such things happen to the best of us, noone is perfect.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Aug 14 2014, 2:30pm replied:

We will always focus on the normal skirmish and the whole balance of the units will be done for good skirmish games. The other ones are more for "fun matches".
We will see if it really will be much more difficult to find players online.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Aug 14 2014, 2:28pm replied:

Could it be that the bug only appears when you attack the building with multiple nazgul?
This is a normal path finding problem:
If a nazgul tries to attack the building (and is exactly above the building), but another nazgul is between the building and the nazgul, the upper nazgul can't attack and flies away to start another attack. That has nothing to do with blindness.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 11:07am replied:

It is technically not possible to combine those systems and it is also not possible to add more modes. At least this is our current state, perhaps something will change about that in the future, but at the moment it is technically for us impossible.

+7 votes   article: The Road to Edain 4.0: The Game Mode
Gnomi
Gnomi Aug 13 2014, 4:07am replied:

Switching Smaug and balrog?
We never said anything like that. The Balrog will stay as a spellbook power, Smaug will stay as the ring hero.

You can also add more colors, BUT it doesn't really matter:
We can't make more than 8 players per map. So even if we had 100 factions: Still only 8 players per map and 10 colours are enough for 8.^^

+4 votes   mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 4:05am replied:

I don't know if it is possible to make a better "animal AI". It would be really cool, but this system is very buggy - I tried it a few times on some maps and it didn't work as intended.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 4:04am replied:

As saurman said: It is technically impossible to run edaina nd the cah mode. The problem are the used upgrades in the game. We already use a lot of upgrades for all of our new systems.
The CaH uses one upgrade for each piece of armor. The game would always crash when you recruit him and there would be A LOT of random crashes while you're playing. That's why we have deleted this mode.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Aug 12 2014, 9:57am replied:

We won't give release dates, as we don't know ourselves.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 9 2014, 4:24am replied:

1. Bug is probably because you have installed something wrong.
2. is no bug. YOu need to level up sauron and at level 3,6,9 you can choose another domain - each domain let's you build some of the new buildings.
The nazgul are always level 0, but if sauron levels up they also gain strength.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 9 2014, 3:48am replied:

We have already worked on them and gave most factions their own shps. But we won't change more, they will just stay in the game.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 8:55am replied:

I think yes, because the shipyards won't be removed. (only the inns)

+9 votes   mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 7:02am replied:

As SkaarjX said there will be build plots in the whole fortress. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:57am replied:

I care what saruman thinks. It's never wise NOT to care about wizards.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:55am replied:

There are not a billion features - we just want every faction to have its own system. So we are adding the standard systems for every faction and release the game afterwards. Otherwise it would take us much longer time:
First we would need to make everything with a normal system. Then we need to balance these things.
Then we need to make all the new systems and balance it again.

So it would nearly double the amount of our work.
So it is much easier to give every faction an own system at the start and in later patches just go more in the details.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:53am replied:

No. Most people I know hated that system, as it just encourages you to build Sauron, let him stay in your base and afterwards just fight with your nazgul. Also sometimes it happens that the nazgul don't strike the killing blow, but only damaged the enemies - that way sauron got nearly no experience and leveld very slowly.
So the old system made the player to spam heroes and not troups and made it much harder for us to balance the system:
Sometimes Sauron got really fast on high levels, sometimes he needed ages. Additionally the enemy had a very easy time to stop you from getting your strong units by just forcing your heroes out of the fight.

This system is much more reliant for the mordor player and the enemy can also calculate much better what mordor can bring to the table.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jul 30 2014, 11:28am replied:

1.) I can just repeat myself:
Most things of the movies are integrated in the one or the other way. Especially if you look at the designs: You can find nearly everything in our mod. I can't promise that it will be in the next version (as I'm not sure if the footage is good enough for high detailled versions for our skins).

2. We'll see how the faction will be designed in the movies. I don' t think that we will include rams., but perhaps soemthing changes in the future. (Rams are more or less trees... and for me it doesn't fit to the wood elves to cur trees down for rams)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jul 30 2014, 11:24am replied:

If you want to learn modding:
1. Step: Learn english, otherwise it would be very hard.
2. Step: Google for tutorials
3. Step: Try things, get errors, try to notice why there is an error and learn from it.
4. Step: If 3. Step still doesn't help after trying for 30 times the same thing: ask someone.

By asking how you're learning it you're already on the wrong path:
You have to learn to do things by yourself.
You have to show your own initiative.
I learned mapping, scripting and most parts of coding without a single tutorial or a single person helping me. (I read a tutorial for fx, but that was it)
By noticing what works and what doesn't work you#re learning MUCH more than by asking how you learn it.^^

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jul 30 2014, 10:28am says:

Thrain, I will start further comments. Dani already said it:
It is useless, waht exactly do you want to do?
For me you're just a troll which searches attention. You seem like a kid who has NO idea of modding and has nothing to do but to stay some hours in school per day.
We all have jobs, university and other things to do. We are working as often and as fast as we can, but we are more or less creating a completely new mod, as we are making 9 new factions (as all need a complete overhaul for the new building system), we are working in two different languages (as we want english and german versions), we have to rework all maps (which are much more than 100), we have to rework the whole gameplay and balance, as all of our previous changes are now more or less useless, as the new building system needs completely other priorities and we don't want knights and archers to dominate the game again (as in the current version).
Therefore we need to make a ton of changes. We are currently sitting at Beta 16 (and many additional small betas, which doesn't count as 'big' beta).
I can tell you why I can't work at the moment for edain:
Friday: exam
Next Monday: 2 exams
Tuesday: exam
Thursday: exam

I'm just learning about 12 hours per day and afterwards I don't have energy to continue modding. The other people in our team also have exams.
Modding is a very complicated and exhausting hobby. If you are already worn out because of your other things, you can't do it. If you're angry at us: Don't wait for the next edain version, noone forces you to play edain. We are doing this as a hobby and not for you. We don't owe you anything, nor the new version, nor some date or something else.

+10 votes   mod: Edain Mod
Gnomi
Gnomi Jul 30 2014, 2:56am says:

@ LordMaus:
We're always trying to show as much of Tolkien's work as possible. But as our mod is mostyl about the wotr, it is very unlikely that we integrate more stuff from earlier ages. Sometimes we're intetrating some of the stuff in the spellbook (which is something magical).
But I don't think that we will integrate much more of the first/second age.

I think we will always have some changes to do. Even when there are no nw movies we will probably have a lot of stuff we want to try out/integrate in the edain mod.

Concerning the movies:
I think C.Tolkien would give no director the rights of the other books. As far as I know he doesn't like movies of the books at all. It's kinda sad, but I can understand it: Before watching the movie, everyone can use his imagination to see how all the different locations or people look like. After you've seen a movie... well, you can't just use your imagination, as you'll always remember the design of the movie.^^

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jul 29 2014, 6:58pm says:

Trying again to answer all the questions:
Corsairs and the Mote heroes won't be in this version, but we have plans which integrate them in later versions (probably 4.1).
We will most likely (as usual) integrate all of the dwarven armours, BUT we don't see many details in this trailer and most of the footage is not usable for us. Therefore I can't promise that those skins will be integrated in the next version. (same things count for the iron hills and Thranduil)
We haven't discussed the riding dwarves yet, but I personally don't like them sooo much. It seems as if they're just added as knights always look bombastic and to make a reference to the rohirrims at MT. But we'll see how it really feels as son as the movie hits the cinemas.

There won't be further tolkien related movies. Tolkien's son has all the rights concerning the Silmarillion and the other stories - and he won't give them away. He disliked the lotr triologie and I don't think that he fancies the hobbit triology. Therefore: No more stories. (and I'm very happy about that. The lotr movies were really good, but until now the I don't like the hobbit movies.^^)

@ Leon:
As usual: As long as we don't say anything in an official update, you won't here anything about that in the comment section. :P

+6 votes   mod: Edain Mod
Gnomi
Gnomi Jul 28 2014, 5:25am replied:

We've said a few times that the next version will have all texts translated into english and most of the sounds are also in english. Nearly everything is translated yet, so as soon as we release version 4.0 you'll have your english version.
We won't release it for 3.8.1 as many descriptions are completely different in the new version and they don't help you for 3.8.1.

+2 votes   download: Edain Mod 3.8.1
Gnomi
Gnomi Jul 28 2014, 5:21am replied:

Every faction has scouts.

And yes, currently our plan is that all abilities are at y,x,c,v,b, the moving commands and stances are a,s,d,f,g (nothing changed here) and the other commands as 'target all units', 'move away in a circle' and'target all units of one type' are at q,w,e.(only the circle move was changed from x to w)
We are trying to make it easier for the players to use the shortcuts, that's why we are standardizing many of the commands. :)

+6 votes   mod: Edain Mod
Gnomi
Gnomi Jul 28 2014, 4:01am replied:

Those things aren't possible that way. As far as I remember the system only works because you don't buy him as a normal hero. So it would NOT be possible to buy those heroes and give them a similar system afterwards. Sorry, that is technically not possible. (and we don't think that the ability would fit to any other character as good as to Sauron - it would always look like copy of Sauron. We have used it, as Sauron is not only a hero, but Sauron 'is the whole faction'. That was a problem in the current version: You need Sauron to level up to develop your faction, but what happens if he dies? You can't continue in your develloping progress until you have revived him - but other factions can't be stopped so easily.)

+7 votes   mod: Edain Mod
Gnomi
Gnomi Jul 23 2014, 1:35pm says: +4 votes   mod: Edain Mod
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