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Comment History  (180 - 210 of 3,226)
Gnomi
Gnomi Mar 21 2015, 6:12pm replied:

Personally I like the 'dark Galadriel' of the Lotr much more than the new one. I think that she looks much better.^^

+5 votes   mod: Edain Mod
Gnomi
Gnomi Mar 20 2015, 9:02pm replied:

Just use our launcher. You have installed it together with the edain mod, you can deactivate/activate the mod there. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 20 2015, 11:22am replied:

Edain 4.1 will be released by my grandson

+11 votes   mod: Edain Mod
Gnomi
Gnomi Mar 19 2015, 5:45pm replied:

Arnor is only playable on special maps. If you play maps like Arnor, Angmar or Cardolan )or some other) and choose Gondor, you'll play Arnor instead.

Those maps always crash, it's a known bug and will be fixed in 4.0 :)

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Mar 19 2015, 12:49pm replied:

You can't. Azog is dead and will never be in the mod. (and he also wasn't in 3.81)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 19 2015, 12:38pm replied:

The english news is already uploaded in moddb, it's just waiting to get authorized by the admins! :D

+4 votes   mod: Edain Mod
Gnomi
Gnomi Mar 19 2015, 4:26am replied:

And most of those 4 maps aren't even available in 3.81. :P

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 18 2015, 3:25pm replied:

I personally never had that problem in edain 3.81, I hit everyone. Probably you've just used Gondor-knights?
Those are defined as heavy cavalry in 3.81 - a cavalry type, which is not good at crushing many troups, but can survive longer than it's lighter counterpart.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 18 2015, 6:42am replied:

You can't fix it, as those units are bugged/are just place holders.
Therefore you can't expect all object from the worldbuilder to work, as there is mostly a reason, why you don't see them ingame normally.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 17 2015, 3:34pm replied:

1. Yes
2. Shipyards are possible, the other ones... I don't know, haven't tested it yet, but you can probably add them, but they will most likely have no functions.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 17 2015, 11:44am replied:

You can't take away upgrades.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 16 2015, 7:36am replied:

As we have announced it will be available in german AND english. :)

+1 vote   news: The Road to Edain 4.0: Dale
Gnomi
Gnomi Mar 15 2015, 1:11pm replied:

This would cause problems with the spellbook, as we can't change the spellbook after the start of a battle and I think there would be too many heroes. We would have to define all heroes of Arnor and Gondor for the same faction, even though only have of them are playable - and there is a maximum of buildable heroes per faction.^^

+3 votes   mod: Edain Mod
Gnomi
Gnomi Mar 15 2015, 1:09pm replied:

You have installed a submod. Probably either the hero submod or the english patch. Both are fan-made submods which can cause such errors. If you are using a normal installation of dain without submods it will work. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 14 2015, 1:45am replied:

Sorry, but that can't be made. :/

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 13 2015, 5:32pm replied:

We said "the first quarter of 2015" which means January, February or March^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 13 2015, 4:45pm replied:

It just works with attackable walls, so it won't work with the rivendell walkways or cirith ungol walls. The problem is also that those walls don't have the right height - the ramp would be either in the wall or somewhere in the air.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 12 2015, 1:16pm replied:

We use a special method, which is also used in the mathematics. :)
It is called 'SKOM-method'. (or 'Some Kind Of Magic-method')

The SKOM-method is trained by doing it over and over again and 'learning by doing'. ;) As a beginner you can't expect to be as good as some people who were doing it for many years.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Mar 11 2015, 3:01pm replied:

The kings of the men where corrupted by the rings many years before angmar. Therefore it is stupid to give a Nazgul the look of a normal human. The witchking already has his nazgul-design, why should the other men still be normal? They are also already corrupted and are more a spirit than material. We don't have something against a Nazgul in Angmar, but the design doesn't fit, that's why we have renamed him.
We don't have anything against new names in Angmar, just something against this design combined with a name which is used in other fanfictions for a Nazgul.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 11 2015, 1:08pm replied:

In the first quarter of 2015.^^
Therefore it will be available in the next couple of weeks. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Mar 10 2015, 10:58am replied:

Comments like these are the reason why we normally don't give a release date.

Here is the reason:
There is a date which is a probable release date. We try to be ready then. Normally we don't manage it, because someone has problems in his RL, some exams are more difficult than expected or some concepts don't work as intended, the game randomly crashes and we don't know why and so on... Therefore we have this date and then add a few weeks and that's the date we think we can release even with all possible problems.
Now we gave you this date because you all wanted a date.

We are trying our best to release it as early as possible, but also want to have as few bugs in the mod as possible.
We could possibly release the demo right now - but there will probably be multiple problems while playing. Therefore we are testing to make the demo as bug-free and balanced as possible.

Yes, we tried to release it earlier, no it isn't planned to release it at 31st of march, but of course it can happen, as this is still only our hobby and there are more important things in our lives. ;)

+8 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 12:36pm replied:

The light bringers are one of the strongest siege units. Yes, you have to protect them, but imo they are MUCH stronger than any other siege unit. You just have to take care of them.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:49am replied:

So... waht exactly is the question?^^ Sorry, but I don't understand your last comment.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:49am replied:

You will still be able to have huge armies.
There are a lot of different ways you can get commandpoints (getting more castles/camps, building farms or upgrading your farm).

+1 vote   news: The Road to Edain 4.0: Dale
Gnomi
Gnomi Mar 9 2015, 6:41am replied:

Moddb.com

Everything has been already explained in this update. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:07am replied:

They are the same as in Bfme 1:

Only units with siege damage can attack them.^^ (those are f.e. trolls, rams, catapults)

+5 votes   media: Gondor Battering-Ram
Gnomi
Gnomi Mar 9 2015, 5:34am replied:

The hero submod is made by a fan and has nothing to do with the concepts of normal edain.^^ That's why you can't blame us for things which appear in the submod and can't use it as an argument.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 7:34pm replied:

You can't build Thrain or Thror. You're probably playing the hero submod.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 12:32pm replied:

At least I thought that it would be possible without the maze. But I haven't tested it in a loooong time. xD

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 12:07pm replied:

Those trolls exist already in 3.8.1 :D

+1 vote   mod: Edain Mod
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