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Gnomi
Gnomi Jan 1 2013, 10:40am replied:

Same to you. Hope you partied hard!:D

0 votes   mod: Edain Mod
Gnomi
Gnomi Jan 1 2013, 10:39am replied:

We have planned new factions, but won't tell you about them yet. ;)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 9:34am says:

Noone knows that:P

+1 vote   news: The Road to Edain 4.0: A Dwarven Stronghold
Gnomi
Gnomi Dec 31 2012, 9:19am replied:

If you want to mod it you should be able to open it with finalbig. There should be no problems.

And I can't understand your problems... sorry.^^ Sounded as if you were overrun by too many troups?

+2 votes   download: Edain Mod 3.8.1
Gnomi
Gnomi Dec 31 2012, 9:17am replied:

Exactly! heebie-jeebies incoming! :D

+3 votes   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 9:17am replied:

"Isn't a game about fun? "
Yeah and we think that this gameplay is much more fun. ;)
"What about the lumber mills? What about the goblin tunnels? "
What shall be with them? They're still available. In the first update we told you that they are buildable on build plots outside of the fortress.
"What about the choice between spending resources on your troops or your buildings and economy? "
Why shouldn't this be still a choice? You always have to consider how to spend your money - also in this gameplay.
The strategic points still exist, have you read the first two articles? There are even more points which are important (some for your economy, some for the aid.
"What about expanding your central fortress to build it as a enormous citidel?"
Normally you just build a few catapults and bought the upgrades... but the feeling of a gigantic fortress never existed in BfmE II or Edain as it existed in BfmE I. This feeling is much better now. :)

"The problems about building in front of the enemy castle could be resolved by simply not allowing them to build in a close range of the enemy fortress..."
Not possible. ;)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 9:12am replied:

We have some ideas for the elvish walls already.:) Glad to hear that you're so excited:D

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 9:11am replied:

1. No
2. No
3. We're discussing this in our intern forums atm.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 9:02am replied:

Well, in BfmE I all 4 factions were equally stong - the evil factions had no walls, but they had cheaper towers and were much better in sieging a castle. I personally loved it.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 3:10am says:

You don't have to open the big files.
Why do you want to open them?^^

+2 votes   download: Edain Mod 3.8.1
Gnomi
Gnomi Dec 31 2012, 3:08am replied:

The problem is that they aren't unique - they would be clones of already existing heros and that's why we haven't added them yet.

-1 votes   mod: Edain Mod
Gnomi
Gnomi Dec 31 2012, 3:07am replied:

The walls still give an advantage.
1. Big creatures can't go through the tunnels.
2. It needs some time to create the tunnel and you can just destroy the exit before it is finished.

Therefore walls still give you an advantage, the goblin tunnels would similar to the ladders - if you get them in place you can swarm your units in the enemies fortress - if he destroys the ladder/tunnel before it is finished/attached to the wall... you can't.^^

+3 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 4:58pm replied:

Nope, the problem is that we would have to do everything twice - two different maps, two different concepts, etc.
Additionally the balance will be mad efor this version - everyone who play the other version will start flaming because of the bad balance.
And many people are against big changes... but in 90% of the cases people keep playing the mod and a few months later they like the new things. This also happened when we introduced the new lorien and isengard style. (many people flamed us and said that they will never play edain again... they did and loved the systems and the same people are telling us now that we are stupid to change something as the isengard system was so unique and good^^)

Last but not least the MP would have big problems... we already doesn't have so many players for the MP - if we would give them 2 different versions it would take ages to find someone to play with...

+1 vote   news: The Road to Edain 4.0: A Dwarven Stronghold
Gnomi
Gnomi Dec 30 2012, 4:54pm replied:

As said int he other comment area:

In Bfme I you were able to rebuild walls as soon as they were destroyed - we will handle it exactly the same. You can repair them, rebuild them and when you build a new fortress they will be there from the beginning.

+3 votes   news: The Road to Edain 4.0: A Dwarven Stronghold
Gnomi
Gnomi Dec 30 2012, 4:16pm replied:

In Bfme I you were able to rebuild walls as soon as they were destroyed - we will handle it exactly the same. You can repair them, rebuild them and when you build a new fortress they will be there from the beginning.

+6 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 4:14pm replied:

Our timeline for all factions beside of Angmar is between the hobbit and the wotr.
All other heros of the goblin faction are in this timeline...

Angmar is something special, we have said a fwe times that this is the only exception we make. This is because we like the faction and it was already in the game. This is the second time period we use characters from:
The ruin of arnor. (time around the fall of Fornost)
So we have Angmar at this point and Arnor as a mapfeature at this point. All other factions (and heros) lived between the hobbit and the wotr.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 3:38pm replied:

That's not possible as it would need too much room and this room isn't there on 90% of the maps...:/

+1 vote   media: Gondor Fortress
Gnomi
Gnomi Dec 30 2012, 3:33pm replied:

Builders will probably get deleted. We integrated the build plots as we didn't like the idea of building towers, wells and similar things just on the normal ground in front of your enemy. It just looked stupid and it had many disadvantages for the MP.
The build plots give much more strategic deep and makes the game much easier to balance, as you can't just spam your buildings all over the map. As an example free orcs can be balanced much better als you can't just build 30 orc pits and spam them nonstop.

We know that many people probably won't like the idea at the beginning.
But many others will love it and I can remember the times when we integrated the new isengard and lorien building behaviors.
At the beginning many people were angry and said "We will never play edain again and this is stupid and this faction will be rubbish after that!"
Now guess what? They still play Edain and now the same peopple say: "No, this is rubbish, isengard and lorien have so nice features and unique buildups!"
So perhaps you should all first try it, before you judge it. Of course not everyone will like it, but we (the whole team) likes it and when I look at this and the german page... most of the users are fond of the idea too. :)

But of course we are listening to the people who still want builders. There are some ideas, which will perhaps be integrated in the future, but the normal possibility to build totally free will never be in the mod again.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 3:32pm says:

A few things:
We haven't finished discussing the cp yet - we won't make them as low as they were in BfmE I, so don't worry.
LotR isn't just about gigantic battles on a free field - it's a mixture between such battles and the battle for fortresses.
We want this to be in the game - it's quite difficult to make really good field battles (this game is not strongholt, true... but it isn't total war neither)
Some factions are better in open fields (e.g. Rohan) while other are better in defending their home or sieging the enemy.
We want all parts to be important and with a fortress to protect the home village there can be much more and better field battles. ;) If you don't have to worry that your fortress gets shut down by a small attack you can fight much safer with your whole army on free field for your economy. So even with the fortresses you should be able to play more aggressive and have more fights about map control.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 1:53pm replied:

1. Bigger Maps aren't possible, I said it a few times:
It would cause gigantic lags even with zero units built.
2. Ever played Edain? The walls are only targetable from siege weapons. Even some fortresses in 3.8.1 have an upgrade to make them undestroyable against everything except siege weapons. We did this ages ago.
3. Press left and right mouse button at once. More isn't possible with the engine, sorry.
4. Press tab and see the magic - you can send give an ally resources. (only in MP)
5. Yes, but it is not possible. It would be really cool, but it is only possible with one, not more resources.
6. We will do it as it is in BfmE I.
7. No.:P

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 7:50am replied:

Have you patched the game before you installed edain?
Do you have some submods or something different installed?

+1 vote   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 6:58am replied:

Heyho,
glad you like the article. :)
The problem with more build plots is that the area would become too big. It would look rediculous and wouldn't fit in 90% of the maps. Around the fortress points has to be some free space with no mountains, grass, etc.
If we would make fortresses even bigger such spaces would become too gigantic and it would look stupid... :/

The elven subfactinos will probably get some changes, but I won't tell anything about it. Perhaps you will get a news about it... or you'll see it in the new version - some changes shall be surprises when you play the new version for the first time. :)

0 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 6:55am replied:

We know this.^^
He died 2799 T.A. while the battle of Azanulbizar ans was slain by Dain II.

0 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 4:27am replied:

Nope, it is not possible. Either the walls are walkable or climbable... it is not possible to add both to the same wall. Say thanks to EA Games. :/

+3 votes   media: Dwarven Fortress
Gnomi
Gnomi Dec 30 2012, 4:26am replied:

As said dozens of time:
We will discuss intern which things we will integrate and which we won't. Azog is dead according to tolkien, but according to jackson he lives. We have to discuss how we manage this problem before we make such modells.

0 votes   mod: Edain Mod
Gnomi
Gnomi Dec 30 2012, 4:24am replied:

You know that all things of Azog were created years before the movie, so we didn't know how the movie showed him?
Additionally you don't have to play. And again:
It is useless to say:"There are bugs, fix them", this doesn't help us at all... tell us which bugs you have found, we try every version to fix the bugs before releasing, but we can't fix every bug, if you ever have made a mod you'll know that. even the big companies doesn't manage it and they have much more programmer and much more tester.)

+2 votes   download: Edain Mod 3.8.1
Gnomi
Gnomi Dec 29 2012, 7:32pm replied:

Perhaps you... but there will be people who will flame us all day long for not releasing in time. And such things would destroy our will to continue modding. Therefore we give no release date, as we won't get flamed when we doesn't manage it itn time. (and our intern release date for the english version was loooong ago.:P)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Dec 29 2012, 7:30pm replied:

It won't be all german.
Only the new sounds will be german - the sounds of the vanilla game will still be in english.

0 votes   mod: Edain Mod
Gnomi
Gnomi Dec 29 2012, 1:58pm replied:

Similar to Azog:
We haven't discussed him yet, because:
1.) we had other things to do (see the last few updates)
2.) we all wanted to see the movies first

So you don't have to ask such things.
As soon as we have made decisions and want to tell you about it, we will tell you.^^

0 votes   mod: Edain Mod
Gnomi
Gnomi Dec 29 2012, 1:20pm replied:

Normally we say: Book > Movie > Fan creation
We have added some dead guys - but just with the spellbook. If we decide to add Azog as a normal hero will be decided on a later date. Some people love him, some hate him, some are undecided.Probably he will be integrated in some way, either as a map feature or as a part of the faction (spellbook or normal hero), everything is possible. But as long as we haven't discussed it in our forum I can't give any more informations.

0 votes   mod: Edain Mod
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