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Comment History  (1890 - 1920 of 2,801)
Gnomi
Gnomi Aug 22 2013, 10:29am says:

Those textures are very complicated, especially as many parts are mirrored. The border is also very difficult - a bigger fade part would look very bad (just believe me on this part)

+1 vote   article: The Road to Edain 4.0: Rohan
Gnomi
Gnomi Jul 27 2013, 5:19am replied:

The problem with rivers is similar to the mountain problem for the dwarves:
Those are natural factors, but when you're building a new fortress they will also appear. But don't worry, we have a few very good ideas, which give lorien a unique and very strong defense. Additionally the style is much more similar to the movie than atm.^.^

+1 vote   article: The Road to Edain 4.0: Angmar
Gnomi
Gnomi Mar 17 2013, 4:39pm replied:

They can shoot a bit further then the archers which stand on the ground. The other thing ()defensive bonus) is not possible. :(

+2 votes   article: The Road to Edain 4.0: Camps and Imladris stuff
Gnomi
Gnomi Jan 17 2013, 12:51pm replied:

Yeah, I've heard something like that from sweden - but german translations are really good in 90% of the cases. I play most of my games in english, but german translations are normally one of the best translations in the world. :)

0 votes   article: The Road to Edain 4.0: The Last Homely House
Gnomi
Gnomi Jan 17 2013, 9:33am replied:

We made it in german, as we are all german and all movies are translated into german. :P
And as at the beginning 100% of our community was german we just stayed german for a long time.
Of course we all can speak english without problems, but as we are a german mod we all speak german and made our work in our native tongue.

But hey... I have played spanish mods and wasn't able to understand a word, but I still played the mods and they were quite cool.:D

+1 vote   article: The Road to Edain 4.0: The Last Homely House
Gnomi
Gnomi Jan 16 2013, 5:54pm replied:

The voices will be in german, it would be too much work to translate them also.

+2 votes   article: The Road to Edain 4.0: The Last Homely House
Gnomi
Gnomi Jan 14 2013, 5:24am says:

It will be fully AI compatible.
@ nmiguelchaino:
Those sounds would be boring and then 90% of the heros would have the same voices. Therefore we gave every hero a unique voice, if possible the voice which is used in the lotr/hobbit movies.

+2 votes   article: The Road to Edain 4.0: The Last Homely House
Gnomi
Gnomi Feb 18 2012, 6:54pm says:

Not really... you get units for free and they are stronger than normal units as they have a switch.
This ability doesn't have such a great burst damage as other abilities have, but over time this ability is much stronger, as it grants you much more and stronger units than equal abilities like Isengarts 25 points power. And the units stay forever.

+3 votes   media: The Muster of Rohan
Gnomi
Gnomi Feb 18 2012, 6:34pm replied:

Either something wrong installed or it's just the engine - Sometimes the game crashes after such a long time as your PC/the engine is overcharged.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 18 2012, 6:34pm replied:

We don't know when or even if we will add the new factions. We will do it as soon as we think that the rest is finished and we can start something new. :) So it's not even possible to give rough dates as we don't know such a date ourselves.
The new factions will be a "normal" update for the mod => new version.

We are reworking the palantirs from time to time, but this needs a lot of boring work... :P So it can take some time until this will be changed.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 18 2012, 4:54am replied:

AtM I have nearly no time to do anything. I write all my exams in this month. Next month I have a bit more time, perhaps I can finish it then, otherwise it will be in april.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Feb 17 2012, 5:22pm replied:

No, this is a wotr mod.

+1 vote   media: The Muster of Rohan
Gnomi
Gnomi Feb 17 2012, 1:58pm replied:

Just the newest version.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 17 2012, 5:01am replied:

Sternenlicht (Starlight) does the same as in the vanilla game - it heals glorfindel and his allies and gives them also a leadership.

"Selbstloses opfer" ("selfless offering") kills glorfindel and one enemy monster/hero. (Balrog, etc.)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Feb 16 2012, 4:30pm replied:

Arnor mode is not possible, as it is a complete different system which can't be transformed to this system.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 16 2012, 3:34am replied:

The other thing would be very difficult as in our mod every faction has an own and unique building system and we're trying to balance it for those systems. The BfmE 1 System is nice, that's true, but it would be horrible imbalanced and it would need tons of work to create that. That's why we don't implement it.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 12:41pm replied:

The problem is that we can just add two more factions - more wouldn't be possible. (thanks to the game engine)
We (the team) don't like Arnor, we wouldn't even have added it, but as many people wanted it, we made this - so the arnor fans can play it, but we still have the place for two more factions. ;)

We have discussed this hundreds of time... We have heard tons of arguments pro and contra Arnor, we have made our decision and won't change it...

The problem with the saving bug... yeah, we have fixed it, but sometimes it appears, especially when playing with Lorien. (I have win 7 and it happens sometimes)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 12:26pm replied:

No problem.

But please don't upload the map anywhere/post screens of it and call it your own. I have nothing against it as long as you are just using it for you, but as soon as you upload it/post screens of it/whatever I want to know about it and don't want you to do it before my permission, as this is imo one of my best maps.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 7:00am replied:

Yes, many troups and some textures only exist in Edain. If you're playing without Edain Mod they won't appear => units will not be in the game and textures will be black.

And as I said - there is a warning, but ingame it works fine.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 5:30am replied:

Unit(includes Structures)--Other->Allegiance->Transfer a specific unit to the control of Player.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 3:37am replied:

There aer tons of different factions we could choose...:P

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 15 2012, 3:36am replied:

You can't delete maps in the WB - but yo can go to the directionary where they are saved and delete them there.

If you use Vista/Win 7 it's here:
C:\Users\PC\AppData\Roaming\My The Lord of the Rings, The Rise of the Witch-king Files\Maps

Just search for your map and delete it.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 14 2012, 8:25am replied:

We are planning two more factions - but we won't tell you which they are or when they'll be released.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Feb 14 2012, 7:27am replied:

You don't need a Player_5 folder - just create a script in PlyrCivilian and write "Transfer unit to Player 'Player_5'"

Player_" will be missing, but ingame it should work. (worked everytime I tried it)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 14 2012, 4:17am replied:

5 Players can play on the map even if there aren't 5 Players added in the Playerlist. You can even Script with a "Player_5" if you haven't added the player. But some things aren't possible, that's true.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 14 2012, 4:00am replied:

Open the maps.big with finalbig and extrate the maps - after that you can modify them with your WB.

Just put two more starting positions in the map. You can't create a new player as there is a limit of players - as we have added new AIs you can't add all the players.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 14 2012, 3:59am replied:

Just open the edain_maps.big with finalbig and delete the files.

But why do you want to delete them? If you don't want to play them just play other maps - if you delete maps which were officially made by EA Games but were changed by us it will cause some errors, like no AI, etc.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Feb 13 2012, 6:20am replied:

You have to play the dwarves and after that you have too choose "Ered Luin" as faction - then you can build and summon all the dwarves.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 10 2012, 10:01am replied:

Do you have another programm isntalled which creates a virtual network?
Something like hamachi?
Uninstall those programms or deactivate the network (not only the programm - go to network connections and decativate all other netorks which are created by those programs)

Does your firewall allow the program and the game to run as they should?
(I have deactivated my firewall mostly while playing and I've never got a virus)

These are the two most usual origins of this problem.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 10 2012, 6:58am replied:

Sometimes...^^
But the AI will never use it, as this causes gamecrashes.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 10 2012, 5:54am replied:

Then he just hides very good... ;)
He can go invisible and buildings doesn't see invisible units... sometimes he is visible again... but you have to search him with units, units see him much more often than buildings.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 10 2012, 5:52am replied:

Private message.

The eastereggs are secret and we would delete every hint which is posted on this page... many people want to find them by themselves without any help as this is the best way to find them - if you've found them without help you're a bit proud about it. It's much funnier than just following an instruction.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 9 2012, 3:18pm replied:

That's an old BfmE Problem and has nothing to do with the factions - sometimes it happens, sometimes not. This problem exists since BfmE II and we can't cahnge anything about it.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 9 2012, 5:19am replied:

No. We used to have such infantry, but we deleted those troups as it doesn't fit to Rohan - Rohan didn't have such a great army in the war of the ring - they had drafted peasents, some archers, very few strong infantry-soldiers and thousands of riders.
We tried to integrate a Rohan in the game which is exactly like this. You have very weak peasents - you can draft them with an abilitiy and after that you can upgrade them to axemen... they aren't an elite unit, but it wouldn't fit to ROhan to build a strong army with many elite infantry units.

+1 vote   media: Horselords of the 3rd Age
Gnomi
Gnomi Feb 9 2012, 5:16am replied:

It's quite difficult to help you when you don'T tell us what's wrong... :P
You say that you can't start a game on specific maps with specific factions... what happens when you try to start a game?

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 9 2012, 5:08am replied:

We don't know it, sorry... we thought that we could be ready a few weekas ago... but that was wrong. :(
AtM we have two translators. (as our first translator doesn'T have so much time because of his exams)

It depends on the time they can effort for translating...^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 8 2012, 12:18pm replied:

Habe you activated a submod?
The submods doesn't work with the newest version.

Have you installed another mod? (for BfmE II or RotW?)
Edain doesn't work with other mods activated.

+1 vote   mod: Edain Mod
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