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Agandur lived whie the war of the ring... he never served the witchking, while he was at angmar. Additionally he is just another invented hero by another game... Additionally we never just add heros - every hero needs to be unique in design, use and gameplay.
Well, we personally like our orcs much more than the one of RJ and I've heard this from other players too, but that's just a point of view - everyone likes different things.
You get them by leveling up the necromancer. On level 3, 6 and 9 you get another legion.
We never tell any release dates.
Legolas is buildable at Lorien when you have bought the upgrade "Unterstützung Düsterwalds" with Lorien.(Düsterwald=Mirkwood)
You build the Mirkwood barracks on your build plots and recruit Legolas.
Yep, he's playable only on this map.
Nope, as I don't have time for it.
Just wait for the english translation, then you should be able to understand the missions.^^
We'll never give any release dates.
No, Radagast is the hero you can recruit after you have bought the spellbook power "Radagast der Braune". You can buy him in the fortress.
And it is possible, but it would take ~200-300 hours per fortress, most likely more. So: No, we won't make it.
As said countless times:
The bug with the angmar campaign is a bug which already appeared in the vanilla game. (the first time I played it, I played like 7 hours or so and nothing happened) Just don't attack the army and let them come until the second wall and defend your fortress there, then it should work.
The bug at the dwarven campaign is known and will be fixed in the next version.
The problem is that the siege towers are useless in normal games and for maps like MT it is not possible to teach the AI to use it.
You can build "Gelehrte" (scholars)
If you use the book power you'll get spellpoints equal to the amount of scholars you have after a short period of time.
He has much more health, regenerates health faster, becomes invisible faster and is a bit quicker than in the original game.
That should be everything we changed.^^
The only real mission is: Kill X goblins and collect their heads (the counter is on the left side - the exactly number of heads you need stand in the objectives as normal number... should be 300-500)
The site quest is: Conquer the signal fire to get more troups.
Do you mean Smaug in the campaign? He is undieable there - you have to flee thorugh the small way on the right to get to the platform on the southwest.
In skirmish he is only summoned for a small amount of time - if you have no magic damage the best thing is to run.
You have to take the ring with another unit and bring it after that to the hero as you did it with the fortress in the vanilla game.
(it's not possible in another way)
What exactly do you mean with Smaug?
He's too strong?
MP people don't like him, that's true, but I haven't heard complainings in aging about him.^^
Nope, it's not possible. :P
I'm not envolved in the translation process, so I don't know how much already is translated... I'm only seeing when someone has another translated piece - and that are much more pieces per week than in the last few months...^^
Well, since we decided to do it this way we have MUCH more new translated parts than in the months before... so it works much better now. ;)
Please just speak english.^^
As I've understood you don't like the second mission?
Well, it is a EA Games Mission. (it was disabled, we enabled it and made it a bit more difficult)
I personally like the mission very much and most of the others like it too. You just have to collect all the goblin heads.
Such campaign missions are very much work, that's why we don't have more.
I personally have also most of the lotr books and much more . (f.e. I'm wearing this T-Shirt here atm:
For your new concept:
Well, we don't just put in new units and heros - every hero and every unit should be unique in style and gameplay. You can already get some harad und rhun units via Suladan and Mordor already is one of the factions with the most units.
Additionally Mumakils are already nearly Movie size - you doesn't notice it ingame, but they are.^^ If we would make them even bigger it would look stupid in the game and the handling of them would be horrible.^^
Why should we give the ghost army "back" to gondor?
They still have them, nothing is changed with that.
I've posted it about 1-2 weeks ago:
We will tell you as soon as we have finished it.
The english version was one of our top topics at our last team meeting.
In the last 2 weeks we got more passages translated than in the past few months.
All of our translators stopped to translate or were only very slow as it is very boring. So we have a new project in our german forum - we don't have any real translators any more, but give the passages to the community and we'll put all their names in the readme. nothing special, but there are many people who just want to help us without much more. :)
As soon as there will be more information about a release I'll tell you.
We had our summer holidays and started working only a few weeks ago. We had a large team meeting and discussed a few things. Atm we're working on our first things for the version 4.0 and have lots of other plans. We're not dead.^^
Just follow the readme of tunngle (and I think most of your questions are answered in our readme too).
You have to download and install it.
Then you have to create an account for tunngle. After that you can log in and join networks. Every network has an own chat - there you can write with other people and ask if they want to play. If you start the game you can go to Multiplayer->Network.
There you can see games which are hosted by other players which are in the same tunngle network and other players which are in the tunngle network and in the game lobby.
Yep. The normal online servers by EA Games are shut down, so we had to find something else. Tunngle was the best program we found. That's why you cana lso a link to tunngle in our starter. :P
For example Iron Hills. But you can summon lairs with your 5 Powerpint power - as soon as you have the dragon upgrade on your fortress you also summon dragon lairs.
The original sound files are of course still in the game. But all the other sounds... it is impossible, that are over 300-400 sound files which are recorded from 30+ different movies or games.
We have many of those movies just in german and not in english and many files are recorded by users... So it is nearly impossible for us to get all the files without spending hundreds of hours and spending a lot of money.^^
That's why we just don't do it.
SEE, RJ and Edain share some objects. (codes, models, skins, etc.)
Those two mods (and some other mods) are allowed to use a few objects of edain and we're allowed to use some of there materials. :)
No, we're using no software. As said we have the whole community helping us.
It's not important for whom is the money, we could argue the same thing for us - as we are modding we have also work and need money otherwise we can't do it.
Rohan and Gondor have similar mechanics, yes. But that is because they are the "normal" factions.
No complicated system would fit to Rohan, they have a few unique things, like Theodens system, but difficult systems won't work.
Have you ever tried the system of Sauron and the nazgul?
You just can't play mordor in MG/LG without this system...
And Isengard... new building system, you get new buildings by building up your economy... Lorien: New system with the buildings and with the "Tierflüsterer" and singers.
Imladris has a completely new way to level up units and to get spellpoints.
If every faciton would be completely differnet it would be impossible to balance them. There are always some things which are similar, but every faction has a few unique mechanics. (besides of Gondor - they have some too, but not so different frmo the vanilla game)
Also if the mechanics get too difficult it is very hard to get them integrated in MP. (we have noticed that for some older mechanics - you had to buy an upgrade at Isengard for the uruk buildings... but nobody did that as an upgrade which just gives you units is either too strong or too weak. It is impossible to get it balanced. So we changed the system to a new system which shows Isengard better: The stronger the industry gets the more buildings you can build. Much more unique and fits much better.)
I don't think that you have noticed most of the concepts behind the factions.^^
You see no other way, we do.
WE WILL NOT ACCEPT ANY MONEY FOR IT.
End of the story.
Even spamming this idea won't help.
We won't accept any money as this is a pure voluntary project and we will never want anyone to pay/spend money for a part of it.
And as said:
We have tried something new this week and it works really good and we have lots of new parts translated. ;)
Because this time we don't give it to ONE person, but have a whole community which helps us for free?
We have much more persons and as said there has been more work done in the past few days than in the last year.
And additionally we will never want for any part of the game money. We have discussed that lots of times. When somebody pays for the translation he wants it to be always accurate and wants it to be always on the newest standard. And for that we would still have to find someone, get the money, pay him, etc... still work for us to do.
Just trust us this one time. It works good and there are many people who helps us with the project now, much more than in the past. So it will work.
As said it won't help us - and not only the translation requires skills and time, also normal modding needs that.
And as said we have discussed that problem last weekend and are trying a new project. Until now it looks very good and since we started it there are lots of new translated passages.
Nope, we will never want money for the mod. And as we don't have a translation it won't help us with the problem that it doesn't exist yet.^^
We want it to be free as we can't always promise 100% support at any time.
I've told you a few times...
We have different parts in the team. Some of us are just not good enough in english to do it. They are always coding, modeling and skining. If they would translate it, it would sound hilarious.
That's why it is not possible for us that we do the one thing or the other - we're always doing both.
We had a meeting a few days ago and the english verisonw as one of the biggest parts we have discussed. AtM we have a project in the german forums and we hope that this will help us to get an english translation much faster. AtM we have ~100 pages left.
If we really wouldn't care, why should lordi and me comment so much on this page?
We made this as people asked us to do it, as they were english and it is easier to ask on an english platform about a mod than on a german platform - even if you don't understand the mod itself.
Use the ailities. With using them you level him up.