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Which patch did you play?
In 1.03 (the most balanced official [and newest] patch) Aragorn and Legolas aren't important. Those heroes were mostly bought when you had too much money in LG, but nearly everything was more important than Aragorn, Legolas and Gimli.^^
I've played some MP games and had a ton of talks with the Bfme I pro's and they all shared this opinion:
Never buy Aragorn and Legolas early, Rohirrim, Theoden, Eomer, Eowyn, Upgrades and Ents are MUCH more important.^^
The three hunters were mostly just bought because they strengthened your army in LG, but a game with Rohan should win earlier.
Because 42 is the answer to everything. ;)
Which game are you talking about?^^
In my copy of Bfme I I never managed to win with Legolas and Aragorn alone, they were slaughtered within a few seconds.^^
There will be no final date - we are working as long as we have fun with the mod.^^
Even when all factions are integrated there will still be things we'ld like to integrate and change.^^
Between 2.6.2015 and 31.12.2042
- Gondor (+Arnor on some maps)
- Dwarves (divided in three factions: Erebor+Iron Hills+Blue Mountains)
- Misty Mountains
- 2 more factions which haven't been announced yet and will be made and released much later.
Have you tried reinstalling the game?
You can't activate them.
The dwarves will be the next faction which will be released:
That's normal. They are all deactivated.
What's the error-message you get when the game crashes? Have you tried all the different things from the link?
read the part about the defiler. ;)
Dwarves, elves, goblins are no sub factions, they are whole factions.
Dwarves will be the next faction:
Those are all updates you can download with our launcher.
This is just a demo, the other factions will come.
The next one will be the dwarves:
Try again later, this happens from time to time.
No, we will never have blood.
The problem is that it will look completely unrealistic, there were already mods with such things.
Either you won't notice the blood or the blood will be too much.
If there would be enough blood to notice and you'll have something like an orc attacking a hero... well... you can imagine the amount of blood, as the hero will be attacked hundreds of time.
Additionally we like that jackson used no blood in the movies and therefore stay with that.
No, we are not allowed to change the game engine.
It's forbidden by EA Games.
No, those maps are not possible, but you have in the WB the possibility to scale maps to get maps with the size of 900*900 and bigger. 8but not bigger than 1000*1000 - idon't know where exactly the boarder is)
The reason is easy:
Those maps are always laggy and it's impossible to make them look beautiful as it would take too many objects.
I started such a map once and there were 0 trees, 0 shrubs and nearly no other objects - even only with the starting units the game was lagging very much. (only with the two starting units it was as laggy as with about 30-40 troups on a normal map)
I played for a few minutes but it was really frustrating.
The game isn't made for such big maps and we have to live with smaller maps. Only because it is technically possible ot make bigger maps doesn't mean that it's a good idea and that it will be as good as it sounds.
We'll try it.^^
It's difficult to understand you, when you're not speaking english, as wehave no native portugese on our team. :P
As far as I understand you your problems are the farms - you know that you can build them on the small plots outside of your castle?
There are alwayssuch points where you can either build farms or other buildings.
You can read this for further information:
If you're playing on self-made maps you haev to place those plots on your own - it's similar to Bfme I. If the creator of a map doesn't place those objects they aren't ingame, therefore we (the edian team) can't give support for player-made maps. It can always happen that those are not playable with edain.
But(concerning your last comment) you can still use scripts to get more money or you can also just place farms on your own. But be aware that ingame those farms won't be rebuildable, as the normal settlement-farms.^^
When exactly does the game crash?
Try to add ".exe" to the file name. Sometimes this bug appears when you download it from moddb.
They were already the most powerful infantries in 3.81 and were MUCH stronger than all the other troups. We won't make them stronger as in 3.81^^
Then there is a problem with your connection is the smiley on tunngle green? Otherwise it's most likely your firewall which blocks either tunngle (or gameranger, depends on what you use) or rotw.
In 3.81 Mordor was one of the three overpowered factions... it wasn't just strong, it was completely overpowered...
It's not that we don'T want to hear anything but you don't have to make a new comment each time you can answer already existing comments, which makes everything much easier to read. ;)
Additionally we've told you many times:
YOU have an opinion... but other have other opinion and if 90% of the people (concluding some of the stronger players) say that Mordor is a strong faction and isn't completely underpowered... well, why should we just listen to you?^^
But you can try it on our website (as Walküre said) - it's easier to discuss there.
What exactly do you mean with freezes?
No, we will probably not bring it back for every king of unit you can combine some special units like the shield uruks or the overseers
As said before:
There are still plenty of people who like Mordor.
Just beacuse you don't manage toplay with them doesn't mean that NOBODY can play with them and everybody hates them.
If you can't use Mordor probably - fine, there is no problemw ith it, some factions just don't fit to a person.
But don't say that everyone has your opinion, when there are clearly some people who like the current Mordor and also play with it without problems.
Well, it seems as if many other people don't have a problem with Mordor. So it's perhaps your use of the units which is the problem and not the faction itself?
Our goal is that every faction is equal and no faction is stronger than another. We are aware that there are still problems and there always will be some imbalanced things.
So we won't make Mordor stronger than the other factions. We are trying to make them as strong as every other faction.
Glad that we failed you for the last time. This means that we'll never fail you again! :)
As said to another guest a few pages ago:
Noone forces you to play the new version, as everyone has different desires.
We think that it's much better with the stationary building system, as it gives us a lot of potential for concepts and we all were huge fans of the system in Bfme I and think that it's better than the Bfme II system in most concerns.
And dall AIs should be stronger - they were by far too weak in earlier versions, so it's not a bug, it's completely intended that they are stronger.
And you don't really have less options - you have different options and imo you have more strategic possibilities in 4.0 than in 3.81. Some things just need some time before you notice them ingame.
Mordor was one of the op factions in 3.81 - of course it feels wek if you're used to stomp every faction without any problems.
Additionally we are still working on the balance and even though we think that the factions are better balanced than in 3.81, we don't think that the balance has been finished yet. We will always work further on it. :)
Will probably be done in the future - but probably not yet in the next version.