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Comment History  (150 - 180 of 3,175)
Gnomi
Gnomi Mar 9 2015, 12:36pm replied:

The light bringers are one of the strongest siege units. Yes, you have to protect them, but imo they are MUCH stronger than any other siege unit. You just have to take care of them.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:49am replied:

So... waht exactly is the question?^^ Sorry, but I don't understand your last comment.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:49am replied:

You will still be able to have huge armies.
There are a lot of different ways you can get commandpoints (getting more castles/camps, building farms or upgrading your farm).

+1 vote   news: The Road to Edain 4.0: Dale
Gnomi
Gnomi Mar 9 2015, 6:41am replied:

Moddb.com

Everything has been already explained in this update. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 9 2015, 6:07am replied:

They are the same as in Bfme 1:

Only units with siege damage can attack them.^^ (those are f.e. trolls, rams, catapults)

+5 votes   media: Gondor Battering-Ram
Gnomi
Gnomi Mar 9 2015, 5:34am replied:

The hero submod is made by a fan and has nothing to do with the concepts of normal edain.^^ That's why you can't blame us for things which appear in the submod and can't use it as an argument.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 7:34pm replied:

You can't build Thrain or Thror. You're probably playing the hero submod.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 12:32pm replied:

At least I thought that it would be possible without the maze. But I haven't tested it in a loooong time. xD

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 12:07pm replied:

Those trolls exist already in 3.8.1 :D

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 8 2015, 5:35am replied:

The game would slow down a lot and it would be very boring. If the enemy just builds a farm near your fortress you won't be able to destroy it without those units. Probably everyone would just build axe-units afterwards.

Such a change would result in a very slow and boring game. Just imagine the moment when you have 900 CP of soldiers at the enemy's farm and can't destroy it, because he just killed your axe-men.

+7 votes   media: Gondor Battering-Ram
Gnomi
Gnomi Mar 7 2015, 5:44pm replied:

It will have completely new animations. :)

+8 votes   media: Gondor Battering-Ram
Gnomi
Gnomi Mar 7 2015, 5:43pm replied:

1. WThe ram is needed for the balance - we have tried to do it without the rams, but it was really frustrating, as catapults are designed as long range - bunker destroyers. Therefore they are expensive and it takes a very long time to attack the enemy even though he has no troups. If you have control of the whole map at the beginning you can't afford multiple catapults therefore it takes a long time to kill the enemy and it is really boring. That's why we have added a ram: It's cheaper and can help you to kill the enemy when he already lost, but isn't surrendering. It just takes away a lot of frustration.^^

2.) Rohan has a battering ram.

3.) Why? Have you ever played Bfme I? The evil factions had no walls and it worked perfectly. The balance was perfect (Bfme I had the best balance of all bfme parts)
In my opinion the atmosphere is much better when the evil factions have no walls. Additionally the evil factions mostly have a lot more troups and there would be a lot of path finding problems and units getting stuck between the walls and the buildings.

4.) Why exactly do you think that this fits for the northmen?
Romans used similar rams.^^

+8 votes   media: Gondor Battering-Ram
Gnomi
Gnomi Mar 7 2015, 12:49pm replied:

Why not? We'll include all maps we've shown you.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 7 2015, 10:18am replied:

The trebuchet will be removed. Rohan will have the onager and a ram.

+7 votes   media: Rohan-Onager
Gnomi
Gnomi Mar 7 2015, 8:47am replied:

Well, for me (and everybody else I know) '**** it' is also not a nice thing to say and can be meant offensive.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Mar 7 2015, 8:22am replied:

Yep, as said vulcanos always made the land around it very fertile.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 7 2015, 8:10am replied:

Grass always grew in Mordor - Mordor is a land with a lot of ashes and with a gigantic vulcano. Ash and all the other minerals which are exposed from a vulcano are really great for plants, that's why people always settled near vulcanos even though there was a great danger.

Nurn was the granary of Mordor, that's correct and many slaves worked there.
But as Mount Doom is an active vulcano, it won't always be green and the ashes will cover the grass from time to time.
Therefore there are times when everything is green and times when everything is black.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 7 2015, 7:49am replied:

We did not delete it because youw rote that we will release at the end of march, but because you said things like "go **** yourself" or similar things. The rest was also written by other people and wasn't deleted, but we don't want to see insults here.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Mar 6 2015, 2:21pm replied:

As we have said multiple times:
We are NO movie mod. Only because there are no more movies, doesn't mean that we stop working on the mod. We want to show tolkien's world and this world was alive before the movies and will always be alive without new movies. And as long as we have fun we will continue modding.

+26 votes   mod: Edain Mod
Gnomi
Gnomi Mar 6 2015, 4:41am replied:

This is far too big and wouldn't fit in any map. (additinoaly the work on Arnor is finished a long time ago^^)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Mar 6 2015, 4:40am replied:

At the inn. (the capturable building)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 28 2015, 3:13pm replied:

if you add it in the big file, yes.
But you can also add it just as a normal map without the big files^^ (then it will have a hammer instead of a star in the skirmish menu)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 28 2015, 3:10pm replied:

He is already in 3.8.1 and will also be available in 4.0.

+1 vote   news: The Road to Edain 4.0: Dale
Gnomi
Gnomi Feb 28 2015, 11:47am replied:

You can't run multiple mod at the same time. I don't know about rotwk special edition, but see mod should work. Nazgul's SEE uses a system which doesn't change the files of the standard folders. Therefore it should not interact with edain. If the other mod changes the files in the main flder it won't work.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Feb 28 2015, 11:44am replied:

You have to add a mapcache item for your maps (the mapcache is also in the edainmaps.big)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 27 2015, 12:51pm replied:

Download a programm like tunngle and join one of the edain networks. Tunngle simulates a lan-connection with the other guys in the same network.
Afterwards you can play with them if cou use network ingame. (not online)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Feb 27 2015, 4:29am says:

It's the _edain_maps.big

And we have already zoomed out a lot, on our maps you're playing wih 400-500 zoom.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Feb 25 2015, 12:06pm replied:

Yeah, that's a submod for edain, similar to the hero submod.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Feb 24 2015, 11:03pm replied:

We have answered this already many times, Primer_Sartoris already said a few things (I agree with all of them), but I want to add some:

The balrog is a totally overpowered unit. It can have such incredible stats and strong abilities because it is a very strong spell, but it would be not possible for a normal hero.

As all heroes will cost <3000 in the next version, the Balrog need to be weakened a lot.
For example he should die to normal units and should for example be killed by elite troups without probelms. Therefore we would have to make the aoe, the damage and the knockback much weaker for the Balrog, otherwise it would be incredible overpowered.

But that would just feel totally weird.

And I just have to repeat Primer:
The Balrog was no leader of Moria, the goblins feared it, but the balrog did not command them.

The balrog is also much cooler as a spell - if you can have a unit forever it gets much more boring over time, but because of the timer of the Balrog you're always like "Hey, wow! let's get the Balrog, yeah I can finally summon him!"
(the rarer a thing is, the more excited you're to get it...^^)

Finally the balrog is very, very complex... you don't really notice it ingame, as it is on the battlefield for just a small period of time, but if there would be more than 1 balrog on the battlefield forever you would notice a significantly slower game, just because of the balrogs.

+6 votes   mod: Edain Mod
Gnomi
Gnomi Feb 23 2015, 7:23am replied:

We will probably release the other factions one by one (or bundles with 2-3 factions).
Therefore you wil have updates with only small waiting periods

+3 votes   mod: Edain Mod
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