This member has provided no bio about themself...

Comment History  (120 - 150 of 2,801)
Gnomi
Gnomi Sep 28 2014, 4:47pm replied:

No, the Mordormaps will only be playable with Gondor. Only some of the northern maps will be available for Arnor.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 27 2014, 2:36pm replied:

As said: I have already answered your request concerning Faramir. If there is anything else you can ask, but just asking for help without telling me what you want is useless. So please tell me and I can answer you.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 27 2014, 9:04am replied:

You mean the question with faramir?
I have answered already.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Sep 27 2014, 9:03am replied:

Perhaps we'll use the design in a later version. It's a similar scenario as the other orc heroes from the hobbit movies:
We don't like the movies, but the designs are mostly really good. That's why we have to decide if and how we can integrate those designs. Additionally we are not just adding new heroes, we want them to fit into the faction. And the goblins are not a faction of heroes, Rohan is a faction of knights and peasants, Isengard and dwarves have really good infantry, Gondor and elves have really strong elite units and those factions have heroes.

The goblins have a focus on a massive orc spam, they don't focus on single strong heroes, but on mass and strong monsters. Too many heroes (even summonable heroes) in such a faction would destroy the feeling of this faction and would make all factions more similar to each other. (even with many troups... if you're always focussing on some strong heroes it doesn't feel like many week troups, as you're focussing on your heroes)

But perhaps the design will find a place in the future. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 27 2014, 8:56am replied:

How can I help you?

+4 votes   article: The Road to Edain 4.0: The Scout Heroes
Gnomi
Gnomi Sep 26 2014, 12:54pm replied:

A cool appearance is no real reason for us to integrate a hero.^^
We integrated the hunter, as he fitted perfectly as a scouting hero: He was the one who was sent by the defiler to find the dwarvs - but when the elves came he just ran away. As everyone has this link to the design in their heads we used it.

Fimbul was a general - but we don't really need another general, as we have the three unnamed generals and the big boss.
Narzug was also just another spy, who made nothing but dying in the movies, he was neither the leader of the warg riders, nor did he have any other special moments in the movies. That's why we haven't planned to integrate him.
Perhaps we will change it in later versions, probably not for the next version.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 26 2014, 6:46am replied:

Same answer as every time:
We don't give information about the release date.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 26 2014, 6:37am replied:

Those three never had the same bound as the three trolls and we don't really want to add such a feature to two different heroes in the same faction - additionally it would cause some more problems. If I look at it correctly such a huge difference in weapon could cause problems, especially the crush weapon would cause problems. I personally wouldn't use this to add so many different orc heroes which were just invented by the movie without any backstory.^^ We used one of them, as he fits perfectly as a small spy hero. Those heroes should NOT be strong fighters, especially the hunter is just a unit which looks for units, but is not a strong fighter. (otherwise people would use him to fight, not to spy)
So why should someone use any of the other forms?

+3 votes   mod: Edain Mod
Gnomi
Gnomi Sep 26 2014, 5:09am replied:

Why should we send you a mail/send you the model?
Afaik we haven't reworked his skin, perhaps we will do, but there are other things with a higher priority.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 25 2014, 4:26pm replied:

You can play Arnor already in the current version. :P It's not a 'full' faction, but on some maps (Arnor, Cardolan, ...) you're playing as Arnor when you are using the Gondor-faction. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 24 2014, 4:06pm replied:

We have already uploaded it on moddb. We're just waiting for the admins to authorize it. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Sep 23 2014, 1:27pm replied:

The whole Edainteam.
Most of the german community.
Some of the moddb community.
I don't search for every single comment about this topic, but there were many people who agreed with us. But as most of the discussions were back in january I don't remember every single person who said something about it.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Sep 23 2014, 7:48am replied:

Probably we won't finish all the stuff in the near future.^^ Therefore we don't have plans for another mod.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 23 2014, 7:47am replied:

Not everyone wants him. We also heard many people who don't like him.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:45pm replied:

In our opinions the Beorn-look of the movie is just horrible, as his hairs and beard don't fit to the Beorn who was described in the book.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:06pm replied:

Probably Beorn's look won't be changed, as we are very happy with it. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:05pm replied:

Celeborn only deals damage to ONE enemy, Galadriel to a lot of enemies and she has stronger abilities and has a different armor AND Galadriel deals a different damage type than Celeborn. Therefore you can't say that she is weaker.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:03pm replied:

1.) So basically strengthen the spell by increasing the time and make him summonable more often?^^
The spell is currently very strong and we don't really like spells who can win you a game completely.
2.) Smaug and Balrog summonable? The problem is: There would be even more summonable creatures and even less diversion between the spells. We also have some dragons in the game and I personally would find it curios if you can build the units, but not the most famous one of them.
3.) Smaug will remain the ring hero, we have discussed that already a few times. The defiler is not even the highest ranked orc - if there is an orc ring hero then Bolg would be the hero Azog is not in the game, as he is dead. The defiler is a hero which has about the same power as the orc-chief or the great goblin.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:32am replied:

Of course we will continue the work. :) We haven't worked for the past 2 years to stop before we manage any further releases. :D

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:31am replied:

Concerning the time frame:

You don't know nothing about our time frame. (at least as it seems)
Most factions are settled at the war of the ring - the goblins are settled a bit before that, we have used mostly heroes who already lived at the time of the hobbit. Also the time which is used for most dwarven factions is around the time of "The Hobbit".

We are NOT using the whole third age.

You say we don't even have the view of a mooncalf. Thank you, to say such things always help the every discussion a LOT. Because now I notice, that I have no idea of anthing and you are the only one who knows everything and that you are the only one who notices the true meaning of the books. :)

But let's be honest:
We also have read the books a lot, know a lot, but everyone has other opinions about the importance of some charakters. The balrog won't be a playable character as this doesn't fit into the game. There are just too many problems. We think that the Balrog fits much better as a spellbook hero than as a buildable hero. Additionally (concerning the balance) it causes much less problems and the Balrog can be much stronger this way.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:31am says:

Concerning the Balrog:

The Balrog killed Durin, yes.
But the army of the dead also killed the people who entered their domain - same as the Balrog.^^
And you can believe me... you are not the only one who read the books. ;) We are also very well-read with the lore of middle earth. ;)
But this is a GAME, not a book, therefore some things have to be looked at from a different angle.
The game has to be balanced and playable. With a Balrog who stays forever it's neither of both. (look at my last explanations)
This has nothing to do with us hating the Balrog, but with game design, which is very important.

You say the Balrog was the leader? Where is this written in the books? When I read the books for the last few times I read nothing of that - I have read that the Balrog probably noticed the power of Gandalf and therefore attacked them.

And no, you can't apply the lag of the balrog to other characters.
Gandalfs WoP causes less lags then the Balrog, as the fire fx of the Balrog are much more detailed and needs much more work space. Additionally it's only for about 1 second. The Balrog would cause the lag for a much longer period of time. (additionally the goblins also slow down the game... if they'ld have the balrog AND the goblin spam it would be nearly unplayable in lategame with multiple goblin factions)
And we can't say "If one player has the Balrog no other player can get it".
That's technically impossible.
Therefore there will always be multiple balrogs.

Magic is already the weakness of the Balrog... but the problem is that some factions have very much magic damage, while other factions have nearly no magic damage - when the balrog only exists for a short period of time you don't notice the difference as much, but without a time limit the ability would be weak against factions like Lorien or Imladris with much magic damage, but factions like the dwarves of Isengard couldn't kill the Balrog at all.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:11am replied:

Yes, the mod changes the asset.dat.
We are giving no further help for pirated versions, as this is illegal. (if we help you with an illegal version we could be sued and banned from moddb.)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 22 2014, 3:10am replied:

And we have said no, because it would cause too many problems:

1.) We'ld need completely new animations.
2.) He would become weaker when he changes to a later form, as you can't use the bow anymore and he should become stronger, not restricted in his abilities when reaching higher levels.
3.) Gondor doesn't need another archer-hero. Gondor is not a faction of massive archers, but of medium strong infantry with heroes supporting them. Of course there are some archers, but that's not the main focus. That's why Gondor doesn't have more and stronger heroes with bows.
With a bow Aragorn would need the armor of an archer, therefore he would die in melee really fast. (otherwise he would be unkillable)
But then noone would use his sword anymore and mainly he used his sword in the movies and we like him very much as a melee-hero. Therefore:
No bow for Aragorn.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 21 2014, 5:55pm replied:

And the balrog did nothing until he was awakened by the arrival of Gandalf. Same as the army of the dead. ;)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 21 2014, 5:53pm replied:

A Balrog with no time limit would cause similar problems. Many factions have problems killing him, if he would stay forever with the same strength he would be far too powerful... I would be more or less an insta win for the goblin faction.
You can't compare the Balrog to Gandalf or other heroes, we cang ive them weaknesses which seem realistic, Sauron as an example can be killed quite easily with normal archers or heroes - this wouldn't fit to the Balrog.
Additionally I have already said a few things about that:
The balrog would be as fascinating as at the moment. He seems so good, as you can only control him for a short period of time. Thinking of his abilities he is a very boring champion. But because the abilities are strong and you can command him for such a short time he seems much cooler. Additionally the balrog causes the game to slow down/have massive lags. You don't notice it when there is only one balrog for a short time, as you're mostly more concerned about the balrog itself. But when it stays forever you will notice it - additionally there could be multiple balrogs (from multiple players) at once... If you have a 4vs4 and you can attack with 4 balrogs at the same spot, no enemy stands a chance... If those balrogs would stay forever you could easily just run to the next enemy and kill him also. By giving them only a time limit the spell is much weaker and better balanced.

Finally the balrog was NOT the leader of Moria. The balrog just stayed in its pits and minded its own business. The goblins didn't mind it and it didn't mind the goblins.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 21 2014, 5:18pm replied:

Just wait until we reveal our plans for the blue wizards. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 21 2014, 5:13pm replied:

No, you don't have to delete 3.8.1 - our installer will replace all of the old files with the new ones. And we will make it as easy as possible for our users to select the language of the mod - probably there will just be a field in the installer where you can choose between english and german. :)

+2 votes   article: The Road to Edain 4.0: The Game Mode
Gnomi
Gnomi Sep 21 2014, 5:11pm replied:

That would cause many problems. Mainly such systems are very difficult to realize for time-based heroes - f.e.:
Your units always spawn at the south-east - but you are using the ability on the north-west of a huge 8 player map... the Balrog would run about 3 minutes to the point ant would have gone by the time he reached his destination. We can't use multiple different spawning points at the map, there is always just one per player. Therefore we can't do this, sorry.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 21 2014, 5:08pm replied:

No, we can't give you multiple options to use at once - we are trying out a new system atm, but we don't know if it works as we want to, so I won't say any more here. If it works we'll make another update about it. But sadly it is not possible to combine those game types.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 19 2014, 6:29pm replied:

We have already tested similar problems and they sound really good at the beginning, but if you try to play it, it is really frustrating. It is difficult for the player and very frustrating. (You're always frustrated when you forget it and you forget it really easy.)

Additionally it is always a bit buggy. F.e.:
You can upgrade all of your troups if you have one troup near to the armory. If you choose all troups of this type (shortcut: 'e e') you can just upgrade all troups.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Sep 19 2014, 6:16pm replied:

Same as I said above:
Not possible. The ring would always stay in the fortress, if you take the ring to your fortress, the ring will stay there until the building is destroyed or a ring hero has been built from this building. (then this hero will carry the ring)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Sep 19 2014, 5:35pm replied:

Then the player would also be able to put the ring in the fortress. But already built heroes won't change, you would just be able to build a new hero. Therefore you wouldn't be able to build Gandalf for Gondor, Galadriel for Lorien... and we don't want that.^^

+1 vote   mod: Edain Mod
Avatar
Avatar
Offline Since
Dec 20, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.4
Members
10
Mods
2,518
Articles
108
Media
72
Downloads
196