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We'll see. Probably he will remain a dragon and won't become a wyvern. (smaug in the movie was NOT a dragon, but a wyvern)
But perhaps the layout may change.
I personally like our look more, as it is much closer to tolkien's picture of smaug, but we'll see.^^
No. They are much too strong and doesn't fit in the thrird age. Morgoth could destroy the whole map with just a belch.
But he is banned from the world and can't come back.
Look in the news section. ;) There are many different tribes of orcs in the next version.^^
We replaced the sounds of many heros with their "real" movie voices. As all people are downloading the same mod (german and english people) both have the german sounds.
Additionally we can't just remove all those sounds for an english version, as there would be some more problems (we use many sound sets for other heros)
And what exactly do you mean with more creative?^^
Every hero (and nearly every unit) has a unique soundset. Most of the hero sounds are from the lotr/hobbit movies and if that's not possible we have used voices from other games/movies.^^
Wer sagt es, dass es keinen besseren gibt? Und zudem geht es auch noch um die Geschwindigkeit (Legolas schießt schneller als alle anderen), wodurch ads wieder ausgeglichen wird.^^
No, we all don't like this part of the movie. The defiler will be a nameless hero for the misty mountains.
And the problem with dol guldur is that all we have atm are many ruins... and it is difficult to create a whole art concept just on using those ruins and is similar to the fortress. It is really difficult to use those arts for models ingame^^
No, as we (the team) never give any release dates.
The mod is just a hobby and we don't know when other things (school, work, university, ..) need more time and we don't have time for continue modding.
No, as every castle would have the same central building => multiple barad durs for you...
(a) Animation for the trolls would be very difficult. I personally would say that it is nearly impossible.
(b) The defender has no chance to defend the gate, there are no towers or units on top of the gate. (and no, it is not possible to make it walkable - units on top of the gate would always remain on the same place, so wouldn't move with the gate.)
(c) The gate would go through units when it opens. At small gates it doesn't really bother, as units try to avoid the gates, but with such big gates it really looks stupid.
What exactly do you mean? Angmar already has such a power?
Why? The stones they throw are much stronger and I personally don't see why Ents should do it (beside of it looking funny)
Don#t know if it is possible, but perhaps we can do it. We'll see what the next version brings.
Additionally one more thing:
I have said it a few times, but now again:
It is use less to write such one liners. Most ideas either were in the mod once and there is a point why they aren't in the mod anymore or we have already discussed about them. So those things aren't really new ideas. If you want something in the mod then tell us why and try to convince us. Why should it be in the mod? Why would the mod be better with your idea? Why is the feeling/balance/gameplay better?
Mirkwood won't be an own faction. The third age was the age of the dwindling elves. The men were the upcoming race in this age. Therefore we won't make more elves factions than men factions. And mirkwood and lorien have different styles, that's correct - but theit gameplay would always be very similar to each other.^^
As said: Different on each map is very difficult, as it is impossible to balance in contrast to the other factions and is a lot of work - we want to have a concept which is the same on every map, so that players don't have to change their style completely for every map.
The problem with such a system would also be that some strategies would be much stronger than others - f.e. many orc pits with a free orc spam would give you the upgrades much faster than less orcpits with an additional troll cave or something like that. But we want different strategies to be equal successful and we want the player to use more than only one or two types of units. That's why we probably won't integrate a system, which encourage players to build only 1-2 unit types.
Just wait for the news concerning lorien (and mirkwood)
We don't give any information about that before we have shown it officially. But mirkwood has got some cool new designs and I think that some of them will be implemented in the mod.^.^
1.) We are always looking at other games and are very interested in how other persons interpreting tolkien. But Shadow of Mordor looks like a total flop in our eyes. Therefore we will probably not integrate anything from that game.
2.) We like the axethrowers very much.^^ They have a cool unique design. But we have already given the dwarves archers and crossbowmen. It depends on the dwarven faction you're choosing, one has axe throwers, another one has archers and the last one crossbowmen.
Look at hoho.^^ A campaign always needs more than 1000 hours of work. That's why we can't just add countless campaigns even though we want it.^
No, we never give release dates, as this is just a hobby and therefore we don't know when we have time to continue the work. If we'ld give you a date and wouldn't manage it in time, there would be many people flaming us.
The place of Radagast will be changed for the next version. And Tom Bombadil will never be buildable, he is just a too ... curios creature. He will stay in the spellbook.
2. Well, Alatar and Pallando belonged to the white council, but they haven't helped the council for a long time and while the white council fought against sauron they did nothing... :P
But we have a plan for them in the future.^^
3. Some will stay, some will be removed.
It's not really possible to use a combination of maximum outposts per map and the needed buildings for an upgrade in te faction.
Additionally it is very difficult to balance such things.
In a normal 1vs1 map with fortresses there are 6 farm buildings and 2 outposts. But on some 4 player maps there are just 8 farms and 1 outpost. (similar as in Bfme I)
Therefore 1/3 and 3/3 would be exactly the same.
But in 8 player matches it will be nearly impossible to get 1/3, as you would need ~3 times more buildings than the average player. In a 1vs1 you just need half of the buildings and already have more than 1/3 of the buildings.
Additionally the player would have nearly no chance as soon as he has lost his outposts. That way it would be even more difficult for a comeback and the game would be decided very fast - either mordor gets really strong or really weak. We are always trying to have a balanced game and that even the weaker player can have a change of a comeback. (otherwise he could just give up)
And that's a huge problem in your concept.
The problem about that are the animations - such vampires are really really difficult to create. That's why we have done it this way.
the google translation is a fanmade project, with no influence by the edain team. We are working on a "real" translation into english, which will be published with version 4.0.
We haven't planned other translations, but if you want to make a spanish translation we won't stop you. ;)
Happy new year to you too.^^
13) There are already all lotr soundtracks ingame.
14) Why? They already have the same size as in the movies.
15) So you want a new map? I have told you below something about map suggestions.^^
16) There will be no mountain giant lairs mountain giants are too big for such a lair, the lair would need to have the same size as a fortress or even bigger and I personally don't think that giants fit as normal creeps.
17) No. Such an ability would be MUCH too strong. Just imagine if you have 3 werewolves and the enemy has gandalf, aragorn and Boromir - you could just kill all three heros at once.
Such "one shot"-abilities are always too strong and hey are always very frustrating for the enemy, as he can do nothing but playing without heros.
18) No. There are some reasons for that:
(a) Many maps look good the way they are looking now. But that's just because they are made for a special day type. Some night-maps look horrible at day and vice versa. Additionally we would need different day and nights for nearly every map, as the maps also have different light settings and we wouldn't be able so simply copy such a system to every map.
And we would need to redo all skyboxes, so that they are always changing.
The question is:
Does it really make the game better and is worth all the work for a (probably not good looking) day-night change system? (the nights on day-maps would never look as cool as the normal nights on night maps. We can just change the light settings, not the actual time of day)
Could it be that you've always clicked on the building again?
If you click on the building the whole animation restarts. But if you just let them attack they should attack without any problems.
When we have finished our work.
Sorry, but we never give dates.^^
Nope, version 4.0 will be in english.
No, as this is also just a modification. You can't run two modifications at the same time.
(answers to the next comment)
No, it always causes crashes, but we are working on it. (we have disabled the feature, as it is better to have the AI not use the ring, than gamecrashes every time she tries to use it)
We are working on new creeps. :)
(a) Why should a giant pick up a normal unit?^^ It's much more effective if they just trample them/throw a gigantic rock.
(b) There are no animations and those animations would be veeeery complex.
Just look at the news... There will be no inn or outpost in the next version.
There is no download of edain mod 4.0 or movies about the gameplay. There are only the movies we've showed you in the news.
@ amon sul:
1. Trolls are "stoned" (bad pun, I know), when they get hit by the final power of lorien. If the normal ability would do this, trolls would be useless... The ability has around 5 minutes cooldown - therefore all of your trolls would die every 5 minutes... And imagine if you play a game with 8 players... and 7 good factions would have this ability. All of your trolls would die in less than a minute... that wouldn't be a good gameplay, that would be only frustrating and boring...^^
3. Snow trolls deal similar damage as normal trolls.
4. No. Every dead body needs a lot of work for the engine - if the bodies would remain on the battlefield it would be impossible to play, especially with mordor... just imagine 2000 dead orcs - if 2000 orcs lie there, they need equal work of your computer as 3000-4000 normal orcs.
Have you ever had so many orcs? Just try it... :P You won't be able to move anything, as the lags are too big.
5. Not for me.
6. Probably because the map.ini doesn't fit for edain 3.8.1
hoho said most of the things correctly, just a few more words about it:
2. NO. Isildur is dead and has nothing to do with the arnor we are showing you - this is an arnor which existed thousands of years after Isildur.^^
We made durin's statue, as he never really died - he was revived again and again, that's why he is called the undieable.
The edain mod changes nothing about that - are you using an image or something similar? Sometimes this is the problem . If you are using the original version try to reinstall the game. As said: We can't even change anything about that, therefore the mod is not the problem.^^
The problem is that this wouldn't make HD better, only the gameplay worse - archers would move all the time around the tower, as it always stands in the way and always restrains your sight. That's why the tower is set at the top and not in the middle of the fortress.^^
Additionally we would have to rebuild nearly everything of the fortress, as the model doesn't fit there - it's just too big.
It will be released with version 4.0.
1. & 2. & 3.:
The map is not based 100% on the movies and is more a fun map, that's why there are many parts which doesn't fit to the movie
4. No, We don't like those heros AND Agandaur has nothing to do with angmar, as angmar is the faction of the witchking and agandaur lived (according to witn) while the wotr and was a leader of the goblins. So he would only fit to the normal goblin faction, but they are an own faction without a human leader - normal men don't fit into this wild faction.
5. what exactly do you mean?
We won't delete wotr.
And if you mean that we integrate both building systems:
No, we won't do that, we have said that a few times. We would have to work on two complete different mods with different systems, balances, etc.
Additionally it will be nearly impossible to find multiplayer matches, as the players are divided in two different groups and we always can focus only on one of these groups and the other one will flame us. There will be ONE version of edain and not multiple different versions.
Ebay or Amazon.^^
Well, you can't always argue with logic.^^ Otherwise catapults would be far too strong and rams totally underpowered.^^
Walls are stronger than the gate, therefore you need much longer to destroy a wall than the gate.