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As soon as we have time for that. :/ At the moment many of us have much to do in RL, therefore we can't tell you more.
As an example:
Two weeks ago I got the dates for my exams...
4.8. (2 exams)
Seems as if my professors don't want to give me any free time until the second week of august. :D (I hooped for better dates with more time between them... but well. I won't be able to do anything for the next few weeks^^)
Nope, that was a replay to Tienety.
The snowtrolls are for example on some of the mountain maps close to angmar.^^
Concerning your Lorienquestion:
Just wait for the Lorienupdate. ;) We won't tell you anything in the commentsection about a faction we haven't had a news-update yet. ;)
That's exactly what we're doing.^^
Looks really nice. :)
(The problem was that people might think that this is the original edain mod intro...^^ but it's more a descriptive movie of your channel, so it's more a "channel intro" =P)
You need to install the patch 2.01 of the game, before you install the game, as it is the latest official patch.^^
And? Every units need a counter in the game. At the moment the whole conter system is very strong. If the mumakil would survive longer it would need to be much more expensive.
The Mumakil dies fast, but also kills all other troups within seconds.
In the next version the whole counter system will be changed. (all counters will be a bit weakened - at the moment it is very extrem (the same as in the vanilla game) at the moment, which leads to much frustration and luck in the game. In the next version there will still be the same counters, but all the units will have less bonus damage/damage reduction against the other units. Battles last much longer that way (and are much more epic :D ) and you feel much less frustrated, as the enemy still can counter your units, but you also don't loose your whole army in a second.
I would miss it.
I don't remember how exactly it was in version 3.8.1.
But did you have all spells from the spellbook?
Yep, the CP thing was changed, they don't give CP anymore, just strengthen the troups.
There is an unofficial english version. We will add an english version in 4.0.
Just google for it or use our starter. But it is not made by us, but by a fan.
You can summon Grond in the current version.
We won't give Gondor's Gandalf the abilities of Ered Luin's Gandalf.
At the beginning we had only one Gandalf on both factions – there were many complains about having the same hero with the same abilities at two factions being boring.
That's why we made a unique Gandalf for the dwarves.
If we'ld give Gondor's Gandalf the same abilities, we'ld have the same problem as at the beginning:
Ered Luin's Gandalf would just be Gondor's Gandalf with less possibilities.
Additionally we won't give him ALL different sets at once. It would be impossible to balance. He would have so many abilities available that he could easily destroy everything.
Just use the first ability. Enemies alive? Use the second one. Still alive? Use the third one, etc. He could just combo all of his abilities.
Additionally Gandalf is a VERY strong hero and (as already mentioned) banned in many games.
The problem is mostly his first ability. He can easily kill 2-3 batallions with only one hit. Afterwards he just falls back for 30 seconds and uses the ability again. After getting access to shadowfax you can easily just harass the enemy all the time: Ride to their army, use the ability, ride back again. It#s very difficult and nearly impossible to stop him. Of course he is dead very fast when you manage to attack him – but mostly you just have a few seconds and he should be able to survive that without problems. As shadowfax is the fastest horse, no other unit can outrun Gandalf.
So he won't be strengthened, as he is one of the strongest charakters ingame.
Sauron and the witchking have good melee attacks, that's correct. But they are not so fast, so they can't just run away. ;) That's the difference.^^ When they are fighting they either win or die. (or you have to use a massive amount of orcs to protect them and the enemy can still overhaul them much easier)
As I don't have mucht ime atm, I always just answer every few days.
I will try to answer all of the questions/comments of the past days, so sorry if I'm writing very much, but I try to explain all of our thoughts and answer all the questions.^^
Concerning the AI:
It is very difficult and we already made the AI much stronger and gave them much more advantages than in the vanilla game. Sadly the AI is very stupid in bfme and therefore has problems with our features. But for the next version we will create a completely new AI, which is based more on the Bfme I programming than the Bfme II AI. That way we have some more possibilities and beside of some bugs the AI is really strong in our current beta.
Concerning Imladris archers:
They are already strong. Yes, they aren't as strong as other archers, but Imladris should not be a faction, which has the strongest archers ingame. They already have very strong infantry troups and very strong knights. If we make the archers stronger they'ld also have to be much more expensive. But that would be bad for the game. But Imladris will get some tweaks here and there. :)
Concerning the favorite dwarvenf action:
Ered Luin :D I just love to have the strong units.^^
Concerning the outposts:
The castles are different fromt he normal Bfme II fortresses.
The buildable castles are stronger than a normal outpost, but give you less flexability, therefore less money and less units, but they give you a good defence. It is more difficult for the enemy to conquer them than to conquer a normal outpost.
So it gives you a saver spot than a normal outpost, but less from everything else. You can build it when you try to hold an area, but it will always gives you less than a normal outpost.
The shown things of the last news aren't available yet. You can download version 3.8.1, but those news just show you what will be available in the next version, that's why it's called "road to 4.0".
When we upload the next version it will be in english.
Such a thing is not possible and additionally it would be strong vs some heroes and weak vs other heroes. Some heroes are more dependent on their abilities than others.
We are planning to upload it asap. We had some other work to do, but we try to show you the next mordor-update within the next week or two. (note: We TRY it...^^)
You had less troups, but evil factions were always able to spam units. The balance is made for 1000 starting ressources and mordor can isntantly start spamming orcs - good units are stronger, but they normally loose much more monye in direct fights and it is very difficult to stop the endless troups of mordor.
Goblins have a very huge army within a few seconds and can start rushing - yes the troups are weak, but you can bully the enemy all the time and destroy all his farms. That way he has no economy and can't build soldiers. Now you can just kill all of his troups.^^
Isengard has a much better economy, therefore you can invest much more money in your troups than other factions. AND it is nearly impossible for the enemy to kill your economy. Therefore they can't stop you from producing units, but you can stop them.
Some of the nazgul can use the fell beasts - but not the nazgul batallion - you can't have a flying batallion and we don't want to have 9 single units - the problem si that in a normal game noone will have enough moeny to build all those heroes and there is not enough space in the hero list for so many heroes. (as we have also some other heroes)
We don'T want those buildings to be the objects of the movie - we want them to be buildings which ahve the same style, but are other objects, as we don#t want you to build cirith ungol, barad dur or other unique buildings. Those are just buildings, which give you the possibility to train the units of those areas and therefore they look similar to the movie buldings. ;)
The tower spam is a big concern in the current version and we are very happy that this won't be possible in the next version. It slows down the game and punishes an offensive style. Quite often it is more benefitting if you're playing defensive. We don't like that as it leads to a boring game without any action. We are discussing about the problem of defending those outposts, but probably we won't add archers as a normal defence. (but there were some other ideas like MM weakening all troups around it so that you can kill them with your troups more easily.)
I have won the map a fea times. As far as I remember I have played Gandalf, Saruman, Aragorn, Legolas and some other guys. It is a very difficult map, but we don'T want such maps to become too easy.^^
About the power tier:
It's always difficult to talk about such things... For example I'ld say that Smaug is much stronger than Saruman the white if they are fighting 1vs1. But Saruman has other strengthes. I would even say that Theoden is a much better leader than Radagast and if both heroes would lead an equal army, Theoden's army would win.^^
Or another example:
Pippin is a weaker fighter than Theoden - but he is a much better spy, as he is smaller and can hide himself better.
Spying, fighting and leading armies... everything is important, but all heroes have different strengthes. But what defines power? Is good spying a power?
The other parts are cool, but it is difficult to use them for smaller objects, which should look cool on its own, but also cool together with other buildings.
@ Note 1:
Have you every played Bfme I? And we also have said that the balance will be completely reworke. Therefore you can't say that evil factions will be too weak. We are releasing a new balance beta for our testers about once every 2-4 weeks. (additionally to the normal betas introducing new stuff) So you can calm down. We are trying to balance all factions.
@ Note 2:
At the moment Mordor is one of the most overpowered factions. Yes, the orcs are weak, BUT they are for free and you can just build 30 orc pits and overrun the enemy, as you can spend all your money on strong troups and also have endless normal units.
As this won't be possible in the next faction (YAY^^) orcs can't stay at their current state. So we are strengthening them a bit again. This way Mordor can still spam orcs (but a bit slower) and the orcs also will have a much cooler feeling, as they are more than a simple meat shield without damage.
The evil factions are all much stronger than the good factions in 3.8.1. I don't know if you're playing MP, but normally the evil factions are much stronger than the good ones.^^
You can't stop Isengard's economy, Mordor can kill you without much economy and Goblins can simply overrun you in the early game. Mostly the good factions will be a bit strengthened, as we gave too much love to the evil factions in the past versions. We are trying to make all factions unique, but equal in strength. Of course we can't create a 100% perfect balance, but we are trying our best.^^
@ gimli der zwerg:
"I want to play it!" is no reason.
We won't add Arnor to the game, because of multiple reasons.
1.) We don't like it
2.) Atm it is very similar to Gondor.
3.) We have only room for two more factions. We can't add more factions without big problems. And we don't want to use one of those two spots for Arnor. We want them for other factions.
4.) We are focussing on the war of the ring. Arnor was destroyed long ago. Angmar is in the game, because it was added by EA Games. At the beginning we just had it in the game because it would be stupid to delete so much work, but afterwards we have found a very unique style for Angmar, which makes it fun to play.
Because of this reasons, but a huge arnor fanbase, we have decided to give you Arnor on special maps and create an Arnor faction for those maps. There will be more maps in the future featuring Arnor, but it will always stay a map feature.
Your comment got burried because many people either dislike the idea or are bored because we (the team) are explaining this issue every 10-20 pages.^^
No outpost can defend itself.
Castles are the huge, good protected areas.
Camps are the smaller, weak protected areas.
Outposts are the very small, not protected areas. Other factions also can't defend their outpost. (or they have to spend 33% of their build plots for a small protection.)
We don't want that all things can defend themself - as a player it is your job to care about your buildings and units, therefore you're in responsibility to look after your outposts. You can always send some of your troups to defend them. That's nothing special about Mordor - every faction has these "problems".
Why don't you like the design? The problem with the Barad dûr is that it is very difficult to create a similar design for smaller buildings. Some parts of the Barad dûr are looking very similar to the black gate. Pnmedia.gamespy.com
The brutal army gets all units, heroes, buildings etc. for about 10% of the normal price. ;) And it can build most things much faster.^^
But the AI is really difficult to program, we are always trying to improve it, for the next version we are reworking the whole AI. But sadly we don't have as much possibilities as we'ld like to have. :/
Look if you have enabled ring heroes. If you have them enabled, but still don't find him: you just had bad luck. We made it a bit more difficult to find him than it was in the original game.
But he is on all maps.
You had no chance to give Mordor, Isengard and Rohan any improvements in Bfme. Gondor was the only faction with upgrades for the fortress.^^