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We don't give exact release dates. But we will integrate the factions in small packages - in the next update the dwarves will be added. :)
Someone notices it! :D
But yep, he speaks all the time.
We are working a lot on the next version and have already finished a lot, but there are some tricky things which are still unfinished and we don't want to release without finishing those parts, as they have quite a big influence on the game.
Great to hear that you like it! :D
It always helps us when you don't just say "some voices are too loud", but give concrete examples. The more detailled the feedback is, the better we can work on it. :)
We always delete the older versions, as we don't support them anymore. The problem is that when they are still available, people want us to give them support for those versions and also fix all the bugs. Therefore we are always just making the newest version available. But it should be easy to find a download for 3.81.^^ (as you probably noticed)
Yeah, of course! We don't like Theoden, which is why he always dies. This was... planned... yes... of course this was planned... no doubt...
Okay, it is a bug and not normal... :D Did you play on Edoras (I've heard about a bug on that map) or does it happen on every map?
More or less. There will also be Angmar and the elves will be divided in Imladris and Lorien. You can read everything about the other factions in our news-section. :)
Just read the news, we wrote most of the reasons there. And the videos with the bfme 2 styles aren't made with edain 4.0 - but with edain 3.81, an earlier version of the mod.
Currently you can't. Just read this:
This is just a demo and we will add the other factions in the future. With the next update the dwarves will be added back to the game. :)
Just google it - some users have uploaded a version. But be aware: We don't support this version anymore and won't fix the existing bugs.
Which mods exactly? If you deactivate Edain most Mods should work. (at least all of the mods I've tried^^)
Between 1 day and 42 years. :)
To play both you need a clean copy of Rotw - then you install 3.81 and copy the folder and name the new folder "Edain 3.81" (or whatever you want)
This will be the game with 3.81.
Then you can update normally to Edain 4.0.
Edain 4.0 always will be installed in the folder you've isntalled Rotw, so the copied folder won't be changed.
Because we wanted it this way?^^
It was meant to be a map with a very short way from one palyer to another, but a lot of room to expand for both players.
Not all maps are the same, we are alwasy trying to give different maps different identities. If every map would be the same, just with other textures... why should you play more than one map?^^
And they should be Arnor - it's afaik just a bug.
Probably not. In the last patch was already a new map which wasn't shown before (midgewatermarshes) and in this patch there will only be "Defend the Shire" re-enabled. (it caused bugs in the last version)
Beside of that we all have too many other things to do. (f.e. I had a ton of small things to fix in the existing maps)
We ARE caring. But most of us can play fine. If we are playing with 8 players we're just using medium settings and there is no problem.
And for 2-4 players we also have nearly no lags.
Currently the dwarves (as shown in the news above) and afterwards we'll work on intergating the other missing factions. :)
Boromir's Horn should affect all normal units - but they all get fear-immunity with level 2 in this patch. (this will be removed in the next version)
Therefore they also have immunity against the Horn.^^
We won't give any information about the missing factions. We will reveal them when we've started working on them. :)
You can't play with so many factions in one game. :P
That's technically impossible, sorry.
But we have already announced that after integrating the 9 factions we'll work sometime on more factions. We can add 2 more factions, more will cause some bugs.
Then have fun rioting. We have announced more than a year ago that we'll do this step and many people like it. :)
Nope, I don't think so.
I think there are many problems.
1.) The Modell doesn't exist. Therefore you have to make it.
2.) All the coding stuff... :D
On the top of this page there is a link to help you. :D
Hope that this will fix your problem. :)
There should be around 10 maps, but some don't have an "Arnor:" (a small bug)
But you can just extract the edain data to get the map.inis and copy them in the folders of other maps. Just extract the edain maps also and copy the map.inis of Arnor-maps into the map folders.
But Gondor also fought on Mount Doom and Dagorlad. Especially Dagorlad is the place how it was shown while the wotr and not the end of the second age.
Our Arnor (with the heroes) is the Arnor of the last few years before it was destroyed by Angmar. They were always fighting against Angmar and had no chance to go south, therefore those places wouldn't fit.
Just play Gondor on maps which are called "Arnor: mapname"
Well, smaller groups aren't always a good solution, we have already thought about it.
We know of many people who would not want to have smaller groups, because they like bigger battles.
Additionally the same amount of troups with smaller batallions would mean more lags. (3 batallions with 5 soldiers cause more lags than 1 batallion with 15 soldiers)