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Comment History  (60 - 90 of 3,497)
Gnomi
Gnomi Jun 15 2015, 5:06am replied:

We don't give exact release dates. But we will integrate the factions in small packages - in the next update the dwarves will be added. :)

+1 vote   download: Edain 4.0 Demo
Gnomi
Gnomi Jun 14 2015, 2:58pm replied:

Someone notices it! :D

But yep, he speaks all the time.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 14 2015, 2:57pm replied:

We are working a lot on the next version and have already finished a lot, but there are some tricky things which are still unfinished and we don't want to release without finishing those parts, as they have quite a big influence on the game.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 14 2015, 1:27pm replied:

Great to hear that you like it! :D

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 14 2015, 1:27pm replied:

It always helps us when you don't just say "some voices are too loud", but give concrete examples. The more detailled the feedback is, the better we can work on it. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 14 2015, 1:15pm replied:

We always delete the older versions, as we don't support them anymore. The problem is that when they are still available, people want us to give them support for those versions and also fix all the bugs. Therefore we are always just making the newest version available. But it should be easy to find a download for 3.81.^^ (as you probably noticed)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 14 2015, 11:37am replied:

Yeah, of course! We don't like Theoden, which is why he always dies. This was... planned... yes... of course this was planned... no doubt...

Okay, it is a bug and not normal... :D Did you play on Edoras (I've heard about a bug on that map) or does it happen on every map?

+5 votes   news: The Road to Edain Patch 4.1 - Khazâd ai-mênu
Gnomi
Gnomi Jun 13 2015, 7:21pm replied:

More or less. There will also be Angmar and the elves will be divided in Imladris and Lorien. You can read everything about the other factions in our news-section. :)

+1 vote   news: The Road to Edain Patch 4.1 - Khazâd ai-mênu
Gnomi
Gnomi Jun 13 2015, 7:18pm replied:

Just read the news, we wrote most of the reasons there. And the videos with the bfme 2 styles aren't made with edain 4.0 - but with edain 3.81, an earlier version of the mod.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 6:15pm replied:

Currently you can't. Just read this:
Moddb.com

This is just a demo and we will add the other factions in the future. With the next update the dwarves will be added back to the game. :)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:29pm replied:

Just google it - some users have uploaded a version. But be aware: We don't support this version anymore and won't fix the existing bugs.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:28pm replied:

Which mods exactly? If you deactivate Edain most Mods should work. (at least all of the mods I've tried^^)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 7:48am replied:

Between 1 day and 42 years. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 7:47am replied:

To play both you need a clean copy of Rotw - then you install 3.81 and copy the folder and name the new folder "Edain 3.81" (or whatever you want)
This will be the game with 3.81.
Then you can update normally to Edain 4.0.
Edain 4.0 always will be installed in the folder you've isntalled Rotw, so the copied folder won't be changed.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 5:28am replied:

Because we wanted it this way?^^
It was meant to be a map with a very short way from one palyer to another, but a lot of room to expand for both players.
Not all maps are the same, we are alwasy trying to give different maps different identities. If every map would be the same, just with other textures... why should you play more than one map?^^

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 4:01am replied:

And they should be Arnor - it's afaik just a bug.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:21am replied:

Probably not. In the last patch was already a new map which wasn't shown before (midgewatermarshes) and in this patch there will only be "Defend the Shire" re-enabled. (it caused bugs in the last version)
Beside of that we all have too many other things to do. (f.e. I had a ton of small things to fix in the existing maps)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:17am replied:

We ARE caring. But most of us can play fine. If we are playing with 8 players we're just using medium settings and there is no problem.
And for 2-4 players we also have nearly no lags.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:15am replied:

Currently the dwarves (as shown in the news above) and afterwards we'll work on intergating the other missing factions. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 13 2015, 3:15am replied:

Boromir's Horn should affect all normal units - but they all get fear-immunity with level 2 in this patch. (this will be removed in the next version)
Therefore they also have immunity against the Horn.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 6:52pm replied:

We won't give any information about the missing factions. We will reveal them when we've started working on them. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 6:37pm replied:

You can't play with so many factions in one game. :P
That's technically impossible, sorry.

But we have already announced that after integrating the 9 factions we'll work sometime on more factions. We can add 2 more factions, more will cause some bugs.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 5:48pm replied:

Then have fun rioting. We have announced more than a year ago that we'll do this step and many people like it. :)

+7 votes   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 5:47pm replied:

Nope, I don't think so.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 4:44pm replied:

I think there are many problems.
1.) The Modell doesn't exist. Therefore you have to make it.
2.) All the coding stuff... :D

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 4:43pm replied:

On the top of this page there is a link to help you. :D

Forum.modding-union.com

Hope that this will fix your problem. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 4:43pm replied:

There should be around 10 maps, but some don't have an "Arnor:" (a small bug)

But you can just extract the edain data to get the map.inis and copy them in the folders of other maps. Just extract the edain maps also and copy the map.inis of Arnor-maps into the map folders.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 4:40pm replied:

But Gondor also fought on Mount Doom and Dagorlad. Especially Dagorlad is the place how it was shown while the wotr and not the end of the second age.

Our Arnor (with the heroes) is the Arnor of the last few years before it was destroyed by Angmar. They were always fighting against Angmar and had no chance to go south, therefore those places wouldn't fit.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 4:16pm replied:

Just play Gondor on maps which are called "Arnor: mapname"

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 12 2015, 2:19pm replied:

Well, smaller groups aren't always a good solution, we have already thought about it.
We know of many people who would not want to have smaller groups, because they like bigger battles.
Additionally the same amount of troups with smaller batallions would mean more lags. (3 batallions with 5 soldiers cause more lags than 1 batallion with 15 soldiers)

+3 votes   mod: Edain Mod
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