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Gnomi
Gnomi May 17 2015, 2:51am replied:

Have you tried playing on lower settings? Sometimes this helps against those crashes.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 7:16pm replied:

Did you use ultra high settings, normal settings, with or without CaH?

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 6:45pm replied:

What were your settings? Which mode did you use? Did you use an ability or something similar?

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 4:59pm replied:

We noticed it, yep. Sorry for that, we'll release another update asap which fixes this problem.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 4:59pm replied:

We noticed it, yep. Sorry for that, we'll release another update asap which fixes this problem.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 4:29pm replied:

yes

+5 votes   media: Black Easterlings
Gnomi
Gnomi May 16 2015, 3:56pm replied:

Until now they are only available in german ( Forum.modding-union.com ).
As soon as the news is translated it will also be uploaded on moddb. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 3:56pm replied:

Afaik you also need the heavy armor and forged blades upgrades. But it should be written in their description.

And we don't want special designs for all ring heroes - we think that it's much cooler and more fitting when the nazgul don't have too many different designs, as they are more or less all equal and not individuals, but slaves of Sauron.^^

+3 votes   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 2:31pm replied:

Just use the update function of the switcher. :)

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 16 2015, 1:08pm replied:

Today in germany. As it is 19 o clock, somewhen in the next couple of hours. ;)

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 15 2015, 3:44pm replied:

Choo choo! :D

+7 votes   media: Create a hero-subclass: Wanderer
Gnomi
Gnomi May 15 2015, 3:15pm replied:

As said:
It could be possible that the AI would buy/build a lot more troups/spells. But the AI would use those things in a very stupid way. This is why we deactivated them.
Of course we are alwayas walking on those things but we can't promise anything here.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi May 15 2015, 10:19am replied:

There are fixes for nearly everything, I can't really remember everything.
AI is stronger, but afaik won't recruit all heroes (the AI has problems with some heroes which is why we deactivated them)
Afaik the trolls also shouldn't be able to attack walls (but gates), I think that is fixed.
Fellbeasts are meant to be weak against the structures, but they should be a bit stronger against siege weapons and buildings.

The wizard blast does magic damage, I don't know if the leadership also helps you against magic damage, I don't remember what exactly the leadership does.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi May 15 2015, 7:30am replied:

4.02 will be released in the next couple of days, currently we are the last stages before the release.
The version will change a lot of different things, but won't add new factions.
We can't give any prediction for a full version, but we're currently already working on the next factions. :)

+10 votes   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 1:15pm replied:

Sory, was a small mistake by me. I meant "Rotw 2.01".
Just all the official patches and nothing unofficial.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 12:14pm replied:

Probably you have isntalled another mod like the unofficial patch 2.02 or something else.
You need a clean installation of Bfme 2 1.06 and Rotw 2.02 without other mods.

+2 votes   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 8:35am replied:

Probably - but submods aren't done by the team, but by fans, so we can't give you any information about that.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 8:34am replied:

No, there are no advantages, it's just for show.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 8:14am replied:

We're still discussing those things. Perhaps they'll get a special outpost for the wotr.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 5:52am replied:

No, it is not supposed. If you have the ring, then you can't get Gorthaur.^^

Large camples are disabled because we don't want to have castles and camps in wotr - the battles on the maps should not be the same as skirmish, just with a starting army. In the next version they will all be replaced by outposts. (which caused bugs in the past, which is why we deactivated the camps/castles, but now we've fixed them)

One of the things we disliked the most on wotr was that you just attacked a region and built your whole army while you fought.
The world-mode should be there to build up your armies - the 'in battle'-mode on maps should be there to fight, not to build up your army.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 14 2015, 4:49am replied:

Have you installed 2.01 before you've isntalled edain? (that's important)
Additionally you should not have any other mods (like unofficial 2.02) installed.

Does the game only crash on selfmade maps or also on normal edain-maps?

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 13 2015, 5:54pm replied:

Nope, sadly it's not possible to integrate the Bfme I campaign with the same system.

+2 votes   mod: Edain Mod
Gnomi
Gnomi May 13 2015, 1:30pm replied:

In the next couple of weeks there will be a new patch.

+3 votes   news: Edain Demo 4.01 Released
Gnomi
Gnomi May 12 2015, 4:23pm replied:

Where do you know from that it's still 4.0?

+1 vote   news: Edain Demo 4.01 Released
Gnomi
Gnomi May 12 2015, 2:00pm replied:

Then it's probably already updated to 4.01^^

+1 vote   news: Edain Demo 4.01 Released
Gnomi
Gnomi May 12 2015, 8:32am replied:

Again:
Read the news.^^
Those factions were part of Version 3.81 - and we will integrate all of those factions (up to our 9 factions of the last full version) in the next couple of patches. There will always be small fine-tuning patches and than patches with 1-2 new factions.
At the end all factions will be available. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi May 12 2015, 6:15am replied:

Moddb.com

Just read this. There are currently just 4 factions.

+3 votes   mod: Edain Mod
Gnomi
Gnomi May 12 2015, 3:58am replied:

1. The next update (which will be in the next couple of weeks) won't have a new factions, but the next update will. We haven't announced yet which faction will be integrated, but probably one of the fan favorites (goblins and/or dwarves)

2. Goblins will be able to build little outposts all over the map, but the other factions won't have builders.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 12 2015, 3:34am replied:

Not in 4.02 - the update afterwards will have new factions.

+1 vote   mod: Edain Mod
Gnomi
Gnomi May 11 2015, 1:35pm replied:

We are still working on 4.02 - it will be a huge patch with tons of bugfixes, balance- and gameplaychanges and a lot of small (and bigger) changes.
It will be released in the next couple of weeks. :)

+8 votes   mod: Edain Mod
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