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Posting names of fortresses doesn't help us at all - if we just want names we can also just open the big atlas of middleearth.
The problem is not the idea of the map, the problem is the time and the concept.
F.e. my Dol Amroth map:
It took me about 300 hours (probably even more than 400 hours) to create that map.
So we can't just make it as soon as someone tells us a name.
Same counts for the haradrim - of course we know about the games workshop website, but most of those units don't help us at all. That are mostly just names...
And the Dwarves can't get more heros, I've said that already a few times:
There is a maximum amount of heros per faction and the dwarven have reached this border. (as the heros are split of in three regions)
This mod is a huge amount of work and this is just a hobby for us. (and we are all studying and have many other things to do beside that, f.e. friends, other hobbies, girlfriend, etc.)
So if you have an idea... Give us a concept, you have to persuade us, not just bring up some names.^^
We know this buildings, as we are also watching other mods.
But most of those buildings are just enabled worldbuilder objects.
Those objects don't help at all and as said:
We have already decidd which faction will be integrated next and already have some concepts about it. Just posting pictures never perduades us (and never will) and concerning new factions we don't want and need concepts. Just wait until we have shown the first concepts concerning new factions. (which will be somewhen after 4.0, perhaps even after 4.5 or something like that)^^
We never give any release dates.
So basically the same as the current upgrades, just with other names?
As written in the news, bolg is a hero. I have never heard of Azaghal, who is he?
And we are giving no information about heros/big changes in the comment section - wait until we show you some more news.^^
If we make them stronger they would still be too strong - lotr was always realistic and there were no fighters who were able to kill thousands of units wihout any help of other units. So it is very unrealistic how it is at the moment.
Additionally the gameplay is (and would be) very bad:
First you are much weaker than the enemy and as soon as you have the hero (and your enemy has no hero) the game is over, as he has no chance against your hero(s)
The last point is the AI - the AI can't handle so expensive heros. But it can handle heros which cost <3000 very good. More expensive heros always cause problems. (AI doesn't buy them/plays less good at all)
Therefore we can't make them just stronger.
You have to use the bookpower on the left - if you use it you will gain an equal amount of spellpoints as you have schedules. (the elves with the books)
And it's called "Edain", not "Dain" mod:P
No, he will get no name.
There is the main leader, which has a name and three unnamed leaders. Tolkien gave most orcs no names, but gave them titles. (greatorc, orc chief, snaga...)
That's why we'll also use very few names, but more titles for the orcs.
We have deleted the spiders completely for the misty mountains - only mordor (Dol Guldur) will access to them. But spiders don't fit for the misty mountains.
The goblins are mostly a faction which lives in the mountains, which is one of the worst places for spiders. :P
The second idea sounds good and is very similar to our ideas. ^.^
FG doesn't know more about it than me (neither does he know less :P )
It causes gamecrashes atm, but as he said, we still hope to get the problem fixed.
We wanted to do it, but it is technically impossible to make them mountable and give them the possibility to be mounted by archers.
Where has Tolkien written that the orc chiefs were corrupted lesser maiar spirits?
I have never heard of that.
But I personally don't like the idea of an evil spirit. I personally also have never liked the idea of evil orcs in the movies. (goddamn... tolkien never said that orcs are evil creatures - they are slaves, otherwise he would have never said "We were all orcs in the great war")
But as the orcs are totally corrupted I don't think that anyone of them could take the ring without being forced to bring it to Sauron. That's why we don't make an orc hero.
We are all using "tunngle", which is similar to hamachi. There are also some people using gameranger, but all official tournaments etc. are played via tunngle.^^
We are always trying to make the AI stronger, but it's a very complex field of modding. Additionally we can't make the AI use the ring, as it always causes gamecrashes.
But as said a few times:
The Ai will be completely reworked for the next version, so it will use more different troups and more heros.^^
Gondor(Arnor on some maps)
Dwarves (you can choose at the beginning: erebor, blue mountains or iron hills)
You can get a fellbeast when you choose "ringhunter" for the nazgul.
I write it down and test it when we are in the balance testing phase.^^
It's always book > movies > fanfiction.
We use the movies as inspiration for the design, but not mechanics in first place. When there are cool new things which don't conflict with the book, we will think about integrating them. (and very, very few things like the elves at helm's deep)
Otherwise the books are always more important than the movie, where have we written something different.
Arnor and Angmar are settled at the time short before the fall of Fornost. Therefore we have integrated heros which lived at that time.
The goblins and the ered luin are settled at the time of the hobbit.
The rest of the factions are designed as they were while the wotr.
So Azog doesn't fit at all, but the Arnor heroes fit. If you want to go that far - even all gondor heroes are dead, as aragorn also died in the fourth age. :P
Concerning the invented heros:
Yes, Azog is a problem and they are a smaller problem. We don't like to invent new heros, but if we have to decide:
(a) Add a hero, which wasn't mentioned in the book, but he could fit into the faction and there is no conflict with the books (f.e. at angmar: Tolkien never mentioned how the military structure was and what names the captains had... therefore we tried to add some heros, which fit into the style of angmar).
(b) Add a hero, which existed in the books, but we have to change his fate totally and can only add him when we ignore many lore facts...
If those are the two possibilities we are always choosing the first one. Adding Azog for the goblins is as if we add Earnur for Gondor or Helm Hammerhand for Rohan. They are heros from the books, but doesn't fit with the other heros.
Totally agree with you. You have already said most things, I just wanted to make a statement frmo the team (as they answered on my comment).^^
Please read the books before you are arguing with them or at least inform yourself with webpages as tolkiengateway.^^
As FG15 said:
Azog is dead. Dead. Dead. :P That's why he can't be the movie character and that's why we called the character defiler and NOT Azog.^^
But as information:
This is an unofficial version, therefore we give no support for it. (there can appear some problems, but we can't help you there)
Our next version (4.0) will include a translation of all texts.
We have no plans for that, as there are still more than enough work for the edain mod - we are working on this mod for about 8 years now and we still have enough possibilities to improve the mod for at least 8 more years. So we are probably not making another mod afterwards and will improve the edain mod until we stop modding.
1. We try to make buildings and systems which fits to the faction and aren't just possible. The dwarves are famous for their work with stone and wood - and as they are also famous for their smith technology and they need massive woods for it. Gondor and rohan both have other important characteristics.
2. We haven't stolen that model. The model is much older than TDH, it was in our mod years before the mod was released. ;) We never steal material from other mods. But it can be that:
a) the model was already in the vanilla game (just unused) and was enabled in both mods
b) there are some models which are made by our modeller in the english community - f.e. the ugluk model which is used in SEE (or at least was used) was originally made by our chief years ago.^^ Perhaps this is another model of him, which is very old
c) it was allowed for us to use them. As you might have seen in our readme, there are many persons which gifted us some things. ;) (f.e. Sûlherokh, Robert Johnson, Nazgul, Celeglin, Nertea, ...)
I don't know which fits for this building, but all of those are possibilities. So please get your facts right next time and inform yourself before blaming us of something, which is wrong in the publicity.
We don't like the design of the lone wolf mod (many other people don't like it either) and prefer the vanilla models, but this is just a matter of taste. So we have no plans concerning that, as we have much more important plans in the feature.
No. We are a wotr mod - morgoth and manwe would be far too strong, they would destroy the whole map with a single fart. Additionally the ring would never be strong enough to give them significant more strength.
Will be here in the next couple of days, the translation is already finished.^^
No, as we have Smaug for the other maps.^^
You should NOT replace the asset.dat in the rotw folder - by doing this you're deleting many important files. You need the original asset.dat in the rotw folder and the edain asset in the bfme II folder.
We also already have those pics, but ty. :P
We have seen the blongs and the movie, so we know about the informations in those parts.^^ But mostly you can see how the amor looks like, but can't use those pictures for skinning.^^ (but we are already using many things of the earlier presentations in the game)
In 4.0 will be no new faction, we have enough work to do with reworking all current factions.^^
But we have already announced, that the game offers us space for two more factions and we are eager to use them - we already made up our mind, which factions shall fill those two spots - but as usual we won't give any informations about this, until we have finished most of the work. (we are always only showing/announcing systems/new mechanics which has been implemented^^)
We have seen your earlier comment - but as you might have noticed there are no inns in the next version. (because of the new building system)
Therefore the problem won't exist in 4.0 ;)
Yeah, we have seen it and noone in our team likes the game...
A ranger which has met an avenging angel and is half human half wraith?
That doesn't fit into the lore at all and sounds as if they haven't learned from their last game. (they also made this horrible lotr moba)
The haradrim and oliphants have never been gone - you can get them currently in he inn and summon with suladan a mumak pit.
We haven't shown yet how we're going to integrate all these parts in the next version - just wait for an update. :)
The citadel will probably not have upgrades itself, but gondor and the dwarves can build a stone pit with upgrades for the whole castle. :)
Sorry...^^ I also like good ideas, but we are discussing quite a lot in our team forum, therefore we mostly have some good arguments for many concepts...^^
I personally like the balrog, but as said: I've played some mods with him being normally buildable... it was boring after some hours.