This member has provided no bio about themself...

Comment History  (30 - 60 of 2,564)
Gnomi
Gnomi Jun 24 2014, 3:15am replied:

Yes. We are only presenting finished stuff. So just look which factions are completely shown already and you'll know which factions are finished.^^
Of course we are always changing some small things here and there, but we have finished the concept of most factions.

+4 votes     mod: Edain Mod
Gnomi
Gnomi Jun 24 2014, 3:14am replied:

Look at Lordis comments in the last few pages. We probably won't add them. If you want someone in a faction, tell us why you think that he would fit into the design and gameplay of the faction and why it would be better with the hero than without.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Jun 23 2014, 3:32pm replied:

No, you can't. The Ai coding is very difficult and it would be impossible for us to integrate all of our systems for the AI. Therefore we had two possibilities:
(a)The AI has the same restrictions as the normal player and would therefore nearly never have the possibility to get Minas Morgul, Cirith Ungol, etc.
(b) The AI doesn't have the restrictions and will have the possibility to build the special buildings in most games.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Jun 23 2014, 8:21am replied:

Just wait for the Mordor update. ;) We'll tell you everything important about the structure of the faction in the news-update.^^

+7 votes     mod: Edain Mod
Gnomi
Gnomi Jun 22 2014, 5:50pm replied:

There will be the same realms as in 3.8.1 and we have already shown laketown.^^
The player has the possibility, when playing dwarfs, to build besides the normal Dwarven Outpost the Town Hall of Lake-town.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Jun 4 2014, 2:12pm replied:

As said: No.
We won't say anything. The problem is that we have a lot of other activities, we also ahve to do - for example we have to study or go to work. It can always happen that we can't work on the mod for a period of time.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Jun 4 2014, 2:01pm replied:

We don't give any release dates. Just wait for it - you can see how much we have done by looking at our updates. Afterwards you can see what is still missing.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi Jun 4 2014, 2:00pm replied:

I'm not sure if I understood you correctly:
Do you want a new faction?
Or should this be a mapfeature for some maps?
Or just a single map?

If you mean a new faction:
The problem I personally see is that it doesn't fit to the other factions - all factions are kingdoms with their own territory and their own people.
Such a faction would be a combination of all other factions. Additionally they are no real faction, more the "special troops" of the valar. So I think it would be difficult to make them as an own faction.

Additionally we can't make a spell be black until something happens. As soon as the game starts it is impossible to change the spellbook. Therefore you could choose between factions (similar to the dwarven system), but you won't have different spells. This is one of the reasons why we can't make arnor/gondor choosable at the beginning.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Jun 4 2014, 1:51pm replied:

Hey Lordmaus,
how about thinking before writing?
I give you a few examples why we can't add all the ideas in edain:
1.) We can't change the engine, therefore many concepts can't be integrated because it is technically impossible. That is not our fault and we can't change it. So it is unfair if you give us the fault for that probelm.
2.) Most of the ideas for one faction don't fit together - the users have made about 20 concepts for the witchking - we can't integrate them all, we can either use one or try to combine the best elements of all of them. But in both scenarios we won't use most of the concepts - simple to the fact that it is not possible to integrate multiple concepts for one hero.
3.) Many heroes were changed in the last version - many times they are changed because of the opinion of the users. Most likely we won't change him again for the next time. There are other heroes which also should get a focus and if your concept gets into the mod and is replaced within one update... well, I think you wouldn't like that either, would you?
3.) Another reason is that the idea is good in theorie, but not in praxis. I also had many ideas, which are theoretically good... and they sound really good, but as soona s you implement them, they just feel wrong.
4.) Many ideas doesn't fit to each other - we don't want to give a faction 10 hero killers and no supportive hero. But if there are hero killer ideas for all of the heroes we won't use them all, even when they are good. They would all be good on their own - but in combination it wouldn't fit.

Those are just 4 of many points why we can't implement many things.
Additionally you're talking without having a clue about our team. We are discussing many of your ideas in our forums, but you just don't notice it. ;)
Additionally there is our german website with more fans and much more concepts. So we have even more concepts...

So stop hating us without thinking about the true reasons behind our answers.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 28 2014, 8:05am replied:

Heyho,
we know about this bug and will change it for the next time.
But we won't add the system of Bfme I - as far as I remember they could only throw stones they got from buildings, am I correct?
It was always very difficult to attack a gondor castle (if gondor used the "ring of fire"-tactics it was impossible, when the player was good)
Every faction got a normal distance siege unit in edain - ents are the ones for lorien, that's why they have the current system. :)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 23 2014, 4:40am replied:

Well, that way there would be a clear difference in the strenghtes - we don't really like that and there are fans of all three different trolls - they would always be dissapointed if they loose their troll because he levels up. :S

+3 votes     article: The Road to Edain 4.0: Of Trolls and Army Commanders
Gnomi
Gnomi May 23 2014, 3:44am replied:

Open the map, and go to edit->edit player settings->add skirmish players.
Then it should work - it can be that there are alrady to many players. Then you have to delete some before you can add them.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 23 2014, 3:43am replied:

He already has an upgrade to become saruman the many colored?^^
This is one of his two "normal" non-ring heroes form.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 22 2014, 11:33am says:

@ Darthxxx:
Saruman is no great inventor. He is mostly a copycat. He always tried to copy all the things Sauron made and always made them not quite as good, as he always just copied it. (and mostly NOT invented things)
That's why we also gave them an orthanc-similar tower for their fortress - it is not the fortress, but a copy. He always tried to copy great things, so we thought that it would fit, if he also tried to copy the orthanc for his own fortresses.
I also don't think that he would get any power over the other istari with the robe:
Sauron also helped to make all the different rings, so he forged them knowing that he would also forge a ring which should rule over the others - the robes aren't made that way.
And I personally don't like the idea of istari ghosts and think that it is much cooler to have the saruman as he is atm.^^

@ tomabaus: Yes

@ Giror:
The problem is that they would be units who just stands still 90% of the time and have no use, until you are damaged. It's always very curios to play with those units, as you build them once and afterwards use them only 10% of the time, but you can run around with them all the time - similar to the overseers of mordor a few versions ago. That was the reason why we changed them:
We don't like units, which are build and afterwards just stand still for the majority of the time.

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 20 2014, 3:01am replied:

You can already see it on some of the images.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 10:34am replied:

Then you are probably using it (as we have on english version).^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 8:15am replied:

There is no official english version. The option with english just changes the installer to english, not the game. The first english version of the mod will be 4.0.
It can be that you're using the unofficial english patch made by a fan of our mod - we have not helped this user and we aren't using any of those parts as they are just made with google translator.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 7:21am replied:

Sometimes it happens when you're playing too long or there are too many troups on the battlefield. - the engine just crashes because it is overloaded. It helps to play on fewer graphics. We can't fix that, as we can't change the engine. (and the engine is really old, therefore totally outdated and not as good as current engines)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 2:57am replied:

When did this error appeared?
Please always say what happened before such an error appears. This is just the standard error, which can have multiple different reasons.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 19 2014, 2:54am replied:

Which grammar mistakes? We don't have an English version yet, therefore we can't have any grammar mistakes there. And the German texts should all be either completely reworked as they were out of date or fixed.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 10:24am replied:

Are you playing any submods?
If yes try to disable it and try it with the normal modification.
As this problems never happened for all of our testers and members (or the solutions above worked) I have no idea what else could cause this problem.

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 4:07am replied:

Try to delete the folder with all of your saved games, replays and maps - afterwards it should work. Sometimes when there are too many saved games and replays the game can't save and load properly.

+2 votes     mod: Edain Mod
Gnomi
Gnomi May 18 2014, 4:06am replied:

Probably it is a bug of the submod. Those submods aren't made by the edain team, but by fans. So we can't give any support for the bugs occuring while using those mods. In the original version 3.8.1 of the edain mod (without submods) this bug should not happen.:)

+1 vote     mod: Edain Mod
Gnomi
Gnomi May 17 2014, 2:57pm replied:

For us everything works as long as there is no lorien faction in the game. Is it possible that one of your enemies is lorien?

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 12 2014, 4:09pm replied:

No. He doesn't fit to our dwarven factions. Our factions are placed in and around the war of the ring - thrain II died a long time before the hobbit or the wotr.

0 votes     mod: Edain Mod
Gnomi
Gnomi May 12 2014, 9:10am replied:

About 4 comments under your comment:

It will be there, when we upload it. :)

And we upload it, when we have finished it. And we have finished it, when everything is integrated and tested.

+6 votes     mod: Edain Mod
Gnomi
Gnomi May 11 2014, 3:47pm replied:

It will be there, when we upload it. :)

And we upload it, when we have finished it. And we have finished it, when everything is integrated and tested.

+4 votes     mod: Edain Mod
Gnomi
Gnomi May 11 2014, 1:31pm replied:

As we have said many times and as you can see in the news:
Yep, we're removing it and therefore we include the Bfme I building system.

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 9 2014, 9:47am replied:

1.) Yes, I have answered and described our thoughts about that already a few weeks ago.^^
2. Probably.
4. Probably not - they already have really good modells.
5. Why should every hero get new abilites?
We are always reworking some of them, if we think that some abilities don't fit any more or we just have better ideas. But we aren't just changing every hero because he has no other changes.

+3 votes     mod: Edain Mod
Gnomi
Gnomi May 9 2014, 3:22am replied:

I have just looked in the codes - the marshall has a much better armor. When attacked he gets about 66% of the damage a ring hunter would get.
Therefore he survives 50% more attacks before he dies. Therefore your feeling probably just was wrong.^^
The damage is equal.
The thing which differs them most are the abilities. The marshall is a leader - he is no fighter on its own, but can lead your army and win in huge fights.
The ring hunter is faster and therefore much better in scouting and descroying single troups or buildings, but is much less effective in huge fights.

+1 vote     mod: Edain Mod
Level
Avatar
Avatar
Offline Since
Jul 11, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.4
Members
10
Mods
2,303
Articles
93
Media
66
Downloads
165