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Gnomi
Gnomi Jun 18 2015, 12:53pm replied:

No, we can't.

+1 vote   news: The Road to Edain Patch 4.1 - Khazâd ai-mênu
Gnomi
Gnomi Jun 18 2015, 12:14pm replied:

Yes, but as said: It will take longer to find the right gameplay and get all the correct feedback.

By releasing the parts one by one, those newly relaesed factions will be tested much more intensive and we'll get the feedback much faster (and better).
Also things like gameplay/balance is much easier to do when we don't release all factions at once. It's really much easier for us to change things and to see what you like and what you don't like (and which way we should continue and which not). Those things would be really difficult to find out and also much more difficult and time-intensive to change when we would've released all factions at once.
It will be much faster when we'ld release the factions one by one.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 12:06pm replied:

Well, in our Betas aren't all races. ;)

And as someone else said:
It would have a horrible gameplay with many half-finished things. And it will take much longer until all things are finally fixed, when we'ld release all things at once.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 11:54am replied:

It doesn't help us that you're tired. You have to understand, that we are also just normal human beings with a job/university. This is just a hobby for us and even though we're spending a lot of our free time for it, there is a limit and we can't work faster/more on the mod.

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 11:45am replied:

Version 4.00 :P

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 11:39am replied:

Is there finally a walroth version which doesn't steal all the things from other mods?

At least on moddb I can't find the mod.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 11:38am replied:

You can also just speak english, as nearly noone speaks russion here. And no, you don't have to wait another year. As said we're working very much on it, but our exams come closer and closer and there are some bugs which delays the release. ;)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 18 2015, 11:37am replied:

Start the game with edain, disable CaH, select a faction which is not Rohan (Mordor, Gondor or Isengard) and change back to normal.

The game is trying to load either the hero or the faction (the last selected ones are saved for the next time) and it crashes because it can't find the faction/hero.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 17 2015, 6:06pm replied:

Osgiliath is already fixed.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 17 2015, 10:50am replied:

So one is too big and one is too small? The ratio is the same as in the normal games, we haven't changed the ratio.^^
The only thing we've changed is zooming out a bit more. (it's 33% more zoomed out)
This was also a wish of many in the community, most people wanted to have a better overview and therefore want to see a bit more.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 17 2015, 8:08am replied:

Nope, it is not possible to make two heroes selectable for a normal skirmish.
And as the Emperor said: The Counseller Power is meant to be used in games with other players, therefore other CaH.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 17 2015, 7:29am replied:

The Edain team and all the testers use tunngle to play online. Some players also use gameranger, but we're all using Tunngle (and tunngle is also advertised in the starter of Edain)

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 16 2015, 6:05pm replied:

This is just a demo. Therefore there aren't all factions available, the other factions will be added in the future. For more information read this:
Moddb.com
The next faction which will be integrated are the dwarves. :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 16 2015, 5:10am replied:

Arnor and Angmar both existed in the third age. ;)
Angmar was founded 1300 in the third age and was destroyed 1975 of the third age. ;)
Also you have to differ a bit between the factions. Some of the factions don't fit to each other, but we want to stay consistent as far as possible and at least inside of a faction.

Angmar and Arnor are both placed at the time shortly before Angmar fell - therefore Arnor is mostly Arthedain, while Rhudaur and Cardolan are already part of Angmar.

Rohan, Gondor, Mordor and Isengard are made to fit them while the war of the ring.

The Goblins are made to fit the time of the hobbit. (Smaug and the three trolls still alive, the hunter is part of the faction,...)

And so on...

Therefore this IS a Third-age mod. ;)
Mostly (everything beside of Angmar and Arnor) is set at the hobbit or the war of the ring. Angmar (and Arnor) are also only part of the mod because they were already part of the original game.

Yes, the elves wer eimportant for middleearth - but so were dwarves, humen, dunedain, orcs... ALl of them were important, but in the third age the elves weren't as important as they were in earlier ages.

+3 votes   news: The Road to Edain Patch 4.1 - Khazâd ai-mênu
Gnomi
Gnomi Jun 16 2015, 3:20am replied:

We already said, that we don't like those worms and probably will never add them, as there are too many logic problems with them. They just don't fit at all in tolkien's world.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 4:19pm replied:

Probably we won't add the archers, at least not as a normal faction. Why? We wante very faction to have an identity - Rohan has peasants and strong knights, Mordor has trolls and many troups which aren't as strong as other troups, Isengard has one of the strongest infantry army...
We don't want to design Imladris as a faction of knights, but also more an infantry faction, which has few, but very strong fighters. Giving them mounted archers would mean that they would also need to get a focus on knights and archers - but the elven-faction with a focus on archers shouldn't be Imladris, but more Lorien and Mirkwood (and in the last version we already added mounted mirkwood archers)

So we probably won't add them, as we like diversity between the factions and a focus on different kind of troups.

Concerning the upgrade: Not possible. We tried such a thing once and it caused many bugs with the animations. (additionally they would be overpowered as hell, so they'ld need to either die within seconds against other archers or be very slow or deal nearly no damage)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 4:14pm replied:

You know that we normally don't talk about such things. :P

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 2:30pm replied:

Noone said that it would be easy! :D
But enjoying mods is also always nice. (but I always have the impulse to do something and only playing would be boring for me. xD)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 1:49pm replied:

The3rdage.net is a good site for tutorials.
On our own page are sadly only german tutorials, therefore they won't help you. xD

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 1:29pm replied:

Sorry, I can't answer both questions.
The dwarves will be released when we've finished the work on them. We have most things finished, but some small things still needs to be done and we don't know how long they'll take. But we want to release them asap.^^

And we already haven't decided yet which faction will be integrated after the dwarves. (but I personally hope the goblins - because then there will be another evil faction and the dwarves will have their main enemy :D )

+5 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 1:23pm replied:

No, everything is meant to be so. :P We're all just big Theoden haters, therefore we want to see him DEAD as much as possible.

But nevertheless we will fix the bug for the next version.^^

+13 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 1:22pm replied:

If you really want to start then take your time, don't get frustrated, try as much as possible on your own, as you learn most by doing it yourself (and failing and therefore doing it again :D ) and otherwise look on websites with tutorials, there are some really good in the internet. ALso don't try everything at once - start small and always have a goal. (so don't start with: I want a completely new faction!, but start with small changes to units/buildings)

And the most important thing:

Have fun! :D

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 11:52am replied:

As our factions are all placed at the time of the hobbit/war of the ring, we have to look at the arkenstone at that time:

1. It was under Smaug's control
2. Bilbo stole it
3. It was burried with Thorin and began to glow when enemies were close.

So it wasn't shown an item tho show who's the king at that time anymore. Dain (who became king of Erebor) did not use it to legitimate his crown.

In the last version (3.81) the arkenstone was Thorin's level 10 power - we haven't changed anything about that yet.

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 11:27am replied:

Yep.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 11:26am replied:

Until the release :)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 11:26am replied:

Well, the two heroes you named are really just... not strong heroes. As MorgulOrc said one of them is a scout and all scouts aren't supposed to fight. As the name says they aren't fighters, but SCOUTS and should mostly be used to get vision and not to kill many enemies.
Gothmog also is not a hero who should fight against heroes... He is strong as a supporter, but weak as a fighter.

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 11:25am replied:

This is just a demo. Therefore there aren't all factions available, the other factions will be added in the future. For more information read this:
Moddb.com
The next faction which will be integrated are the dwarves. :)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 10:52am replied:

There are many differences between Angmar and Mordor.
While Arnor and Gondor have more or less the same gameplay and the main difference are the skins/models of the units, Mordor and Angmar have completely different styles and a very different gameplay. That's why they won't be one faction as Gondor and Arnor.

And no, it does not strange to me that there are only two elven factions. If we would have an own Mirkwood faction we'ld also need Lindon as own faction, as it was also quite a strong realm.
Additionally the third age was the age of vanishing for the elves. They all left middleearth, while the dwarves remained and the men got stronger.

For me it would sound really strange when there would be more elven factions than humen factions, even though the elves had lost much of their power and got less and less important, as most of them left middleearth.

+4 votes   news: The Road to Edain Patch 4.1 - Khazâd ai-mênu
Gnomi
Gnomi Jun 15 2015, 6:19am replied:

1.) I thought we already had everything from Bfme I. I will look it up.
2.) As far as I know it caused problems, as there were too many other sounds while the movie at the end of the horn. (like people fighting/speaking) Therefore the horn would sound rather bad with the full length.
3. I personally don't have a problem with the current Mumakil, why do you think that they look derpy? Additionally they are following my orders always - they are a bit slow and it takes some time (or they take a long route, as they need a lot of space), but they are following my commands. When exactly do you have those problems?

+1 vote   mod: Edain Mod
Gnomi
Gnomi Jun 15 2015, 5:08am replied:

Start Edain. Select Mordor as faction in skirmish menu. Deactivate Edain - try it again. (important is that you are not selecting Rohan)

+1 vote   mod: Edain Mod
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