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And most of those 4 maps aren't even available in 3.81. :P
I personally never had that problem in edain 3.81, I hit everyone. Probably you've just used Gondor-knights?
Those are defined as heavy cavalry in 3.81 - a cavalry type, which is not good at crushing many troups, but can survive longer than it's lighter counterpart.
You can't fix it, as those units are bugged/are just place holders.
Therefore you can't expect all object from the worldbuilder to work, as there is mostly a reason, why you don't see them ingame normally.^^
2. Shipyards are possible, the other ones... I don't know, haven't tested it yet, but you can probably add them, but they will most likely have no functions.
You can't take away upgrades.^^
As we have announced it will be available in german AND english. :)
This would cause problems with the spellbook, as we can't change the spellbook after the start of a battle and I think there would be too many heroes. We would have to define all heroes of Arnor and Gondor for the same faction, even though only have of them are playable - and there is a maximum of buildable heroes per faction.^^
You have installed a submod. Probably either the hero submod or the english patch. Both are fan-made submods which can cause such errors. If you are using a normal installation of dain without submods it will work. :)
Sorry, but that can't be made. :/
We said "the first quarter of 2015" which means January, February or March^^
It just works with attackable walls, so it won't work with the rivendell walkways or cirith ungol walls. The problem is also that those walls don't have the right height - the ramp would be either in the wall or somewhere in the air.^^
We use a special method, which is also used in the mathematics. :)
It is called 'SKOM-method'. (or 'Some Kind Of Magic-method')
The SKOM-method is trained by doing it over and over again and 'learning by doing'. ;) As a beginner you can't expect to be as good as some people who were doing it for many years.
The kings of the men where corrupted by the rings many years before angmar. Therefore it is stupid to give a Nazgul the look of a normal human. The witchking already has his nazgul-design, why should the other men still be normal? They are also already corrupted and are more a spirit than material. We don't have something against a Nazgul in Angmar, but the design doesn't fit, that's why we have renamed him.
We don't have anything against new names in Angmar, just something against this design combined with a name which is used in other fanfictions for a Nazgul.
In the first quarter of 2015.^^
Therefore it will be available in the next couple of weeks. :)
Comments like these are the reason why we normally don't give a release date.
Here is the reason:
There is a date which is a probable release date. We try to be ready then. Normally we don't manage it, because someone has problems in his RL, some exams are more difficult than expected or some concepts don't work as intended, the game randomly crashes and we don't know why and so on... Therefore we have this date and then add a few weeks and that's the date we think we can release even with all possible problems.
Now we gave you this date because you all wanted a date.
We are trying our best to release it as early as possible, but also want to have as few bugs in the mod as possible.
We could possibly release the demo right now - but there will probably be multiple problems while playing. Therefore we are testing to make the demo as bug-free and balanced as possible.
Yes, we tried to release it earlier, no it isn't planned to release it at 31st of march, but of course it can happen, as this is still only our hobby and there are more important things in our lives. ;)
The light bringers are one of the strongest siege units. Yes, you have to protect them, but imo they are MUCH stronger than any other siege unit. You just have to take care of them.
So... waht exactly is the question?^^ Sorry, but I don't understand your last comment.
You will still be able to have huge armies.
There are a lot of different ways you can get commandpoints (getting more castles/camps, building farms or upgrading your farm).
Everything has been already explained in this update. :)
They are the same as in Bfme 1:
Only units with siege damage can attack them.^^ (those are f.e. trolls, rams, catapults)
The hero submod is made by a fan and has nothing to do with the concepts of normal edain.^^ That's why you can't blame us for things which appear in the submod and can't use it as an argument.^^
You can't build Thrain or Thror. You're probably playing the hero submod.
At least I thought that it would be possible without the maze. But I haven't tested it in a loooong time. xD
Those trolls exist already in 3.8.1 :D
The game would slow down a lot and it would be very boring. If the enemy just builds a farm near your fortress you won't be able to destroy it without those units. Probably everyone would just build axe-units afterwards.
Such a change would result in a very slow and boring game. Just imagine the moment when you have 900 CP of soldiers at the enemy's farm and can't destroy it, because he just killed your axe-men.
It will have completely new animations. :)
1. WThe ram is needed for the balance - we have tried to do it without the rams, but it was really frustrating, as catapults are designed as long range - bunker destroyers. Therefore they are expensive and it takes a very long time to attack the enemy even though he has no troups. If you have control of the whole map at the beginning you can't afford multiple catapults therefore it takes a long time to kill the enemy and it is really boring. That's why we have added a ram: It's cheaper and can help you to kill the enemy when he already lost, but isn't surrendering. It just takes away a lot of frustration.^^
2.) Rohan has a battering ram.
3.) Why? Have you ever played Bfme I? The evil factions had no walls and it worked perfectly. The balance was perfect (Bfme I had the best balance of all bfme parts)
In my opinion the atmosphere is much better when the evil factions have no walls. Additionally the evil factions mostly have a lot more troups and there would be a lot of path finding problems and units getting stuck between the walls and the buildings.
4.) Why exactly do you think that this fits for the northmen?
Romans used similar rams.^^
Why not? We'll include all maps we've shown you.
The trebuchet will be removed. Rohan will have the onager and a ram.
Well, for me (and everybody else I know) '**** it' is also not a nice thing to say and can be meant offensive.
We did not delete it because youw rote that we will release at the end of march, but because you said things like "go **** yourself" or similar things. The rest was also written by other people and wasn't deleted, but we don't want to see insults here.