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Get an original copy of the game.^^
You are using a crack - cracks cause those bugs and that's why you can't update the game.
There won't be more differences, as it is always very hard for the game to have many different random skins. (especially when there are a lot of it this causes the game to slow down a LOT^^)
If you read the news "road to edain" you will see, that we'll use the Bfme I building system for the next version. Therefore all factions will build on building plots.
Mordor also gains their commandpoints the same way as the other factions (buildings).
We are always working on wotr, but it's not our main focus. We are trying to have it as bug-free as possible, but sadly we aren't able to do whatever we want this this mode.
The misty mountains are not a goblin only faction - the misty mountains are a salmagundi of the different wild creatures in the northern parts of middle earth.
And Smaug was alive at that time - but no other dragons, which is why we don't add too many dragons in the game.
My gosh dkbluewizard, are you even reading?
I posted a couple of pages ago that there is a HUGE difference between that and heroes of the first or second age.
Additionally the factions are based in the time between the hobbit and the ring, which are about 80 years. Not all factions are set exactly at the wotr, otherwise ered luin wouldn't be able to exist, Thorin would have no chance to be in the factions and so on...
Not only heroes, there are also eastereggs whicha re no heroes. ;)
As far as I know shelob is no ring hero any more even in 3.8.1. In 4.0 she won't be a hero also.^^
It always depends on the time you're looking at. The mod takes place while the wotr and the hobbit. Some factions (Misty Mountains, Ered Luin) are placed around the hobbit while the others are mostly placed at the wotr.
Only Angmar and Arnor are at a completely different time (but still third age and comparable in strength)
Second and first age heroes and factions won't be included, because they lived at a completely different time.^^
Well, we don't like Azog in the movies. Why? Because he was dead at that time. That's why we don't integrate him in the mod and that's also why we don't add first age heroes. So... why should we add Anclagon or Glaurung?^^
As we have announced earlier the demo with 4 factions will be released in the first quarter of 2015 and the other factions will come afterwards one by one.^^
And heal allies in the area
Yes, there will be eastereggs.^^
At least the version 3.8.1 will be uninstalled with our installer - other submods (like klem's translation) will perhaps cause problems. I don't know yet if they are also uninstalled,but normal edain should be uninstalled without problems. :)
What map were you playing?
In my version isengard spams units and builds a lot of buildings.
The demo of version 4.0 and all following versions will be in english. :)
Find and kill Gollum (same as in the vanilla game)
As we have announced the demo for 4.0 will be completely in english. This version will come in the first quarter of 2015, therefore in January, February or March. :)
4.0 is coming in the first quarter of 2015 - as we have written in the last update. Therefore it will come in the next two months. :)
Why should it be suitable with 2.02?
2.02 is just a mod not an official patch.
This mod is suitable with the latest official patch.
Some of our members were members of the old elvenstar mod, but have started an own project when Bfme II was released. (after a long time and some events this project became the edain mod.^^)
Most of our current team members weren't in the elvenstar mod.^^
There will be some new things.
Just use the windows-uninstaller for software or the normal game-uninstaller. (I'm talking about the whole game, not the mod)
Your problem occured most likely because the asset.dat in your Bfme 2 folder is incorrect.^^ (at least it sounds exactly like that)
Try to reinstall the game. It seems as if your asset.dat is broken.
Could it be that you've installed another mod for Bfme after edain?
No, this unit was a unit which was available in normal RotW and was only a group of CaH models, which looked really horrible. We have deleted them, because they were boring and brought nothing new to the game - there is no reason to integrate them again.
There is no english version yet - the next verison (version 4.0) will be completely in english.
There is just an unofficial english patch by klem who has used google translator to make the game understandable for non-german-speakers.^^
They already can't attack gates and walls for many edain versions.^^
They won't be able to build anything.
Just a joke, they have similar buildings as Gondor on their plots.^^
And how shall we find out what the majority of the community wants if they don't tell us which ideas they like?^^
1.) We are a third age mod which takes place while the war of the ring(and a bit at the war of angmar) Melkor was banned after the first age and can't come back into mittleearth until the end of all times. Therefore we won't add him.
2.) He doesn't fit to any faction, as all those kingdoms were formed after he already was banned
3.) He could kill all enemies with a small soundless fart. Everything else would not live up to his true power! And that would be a bit overpowered, which is another point why we won't add him.^^
Sorry, but we can't add all Heroes. THere is a technically caused maximum of recruitable heroes. (we can't make more recruitable) and the dwarves have already reached this border. That's why we made most of the heroes only summonable: We just wanted them all in the game and this was the best possibility. :)