This member has provided no bio about themself...
It'S difficult to make tutorials for those standard parts - I can give you one advice:
Think about the hero you want to create and look for similar heroes - then look for similar powers and just add the behaviors of the powers and try to change them. You learn the most when you're trying to change alreadfy existing powers, as you will notice very easily how the different values (or lines) change the power.
We have already written some tutorials, but they are all in german. But we don't have the time to write tutorials about everything, so they are always about a small special trick, not something general.
Nevertheless it is more or less the best english website for bfme modding.
I personally taught me most things myself. But when I needd a tutorial I used 3rdage or asked one of my edain companions.^^
There is another way. You can recruit them on every map... they are just hidden. ;) Just some eastereggs in the game.^^
Yep, that's a bug in the current version.
The next version will be released in english.
We are not planning to add those heroes.
You can play the overlord on every map, similar to Spiderman. ;)
Yes, you can use FinalBig and change the ini files. Just serach for modding tutorials. :)
Please explain the glitch. What exactly are you talking about?
Probably you were using the hero submod - with our original version the worldbuilder works without problems, but the submod causes the wolrbuilder to crash.
Isengard is one of the strongest factions and Rohan is also really strong - I personally would say Isengard>>>>Mordor>Goblins>Angmar>Rohan>Imladris>Gondor>Lorien.
The balance will be completely changed for the next version, you won't be able to compare it with the current version.
Why shouldn't we release the mod? As you notice we're continue working on the mod, but we don't want to release a half finished mod with only a few half working factions.
Sorry, no release date will be given.
We said that the NEXT version (version 4.0) will be in english. As you might have noticed version 4.0 is a complete overhaul of the game, therefore it takes a lot of time to make the mod, but the next versio will be completely in english. ;)
Strider is in the inn, as he was NOT in Minas Tirith for most of the time - he was an outsider and never lived there until he became the king. He was not part of Gondor, but of the Dunedain of the north, therefore you can't buy him in the fortress, but in the inn. After you've purchased him once you can revive him in your fortress.
Edain 3.8.1 uses a lot of upgrades, which already causes many problems with the engine. We had to delete the CaH, as we had to decide:
Either all of our features or the CaH. We weren't able to include both at once.
As hoho said... :P I couldn't repeat it better. :D
I don't remember exactly, but probably something around 16-20. (we've reached the border with the dwarves)
But Imladris also fought side by side with Arnor. And it's really cool to fight with Imladris and Arnor in one team against Angmar.
Imladris is also not only Imladris, it is more a faction of Eriador.
Imladris is featured with the fortress, Dunedains are settled on the outposts of the faction, as they had no big cities left, just camps and the hobbits offer the farms.
Additionally we gave Arnor a very simialr playstyle as Gondor, as they are both chosen with the same faction in the main menu, but it would be impossible to make such similar things with the Dunedain and Imladris.
No. We have discussed that a lot and we won't make it decideable, one of the main reasons are the spells:
We can't change the spellstore after the game has started, so we would have to delete the army of the dead and other spells, as they doesn't fit for arnor. Additionally it would cause problems with the heroes, as we can't add endless heroes, there is a maximum amount of heroes possible for one faction - using your idea we would have one faction with all arnor and gondor heroes, but only have of them are buildable. With our way we can have the full amount of heroes per faction and not only half of it.
We can include 2 more factions, but we haven't published yet which factions will get those places.
Smaug is meant to be invincible in the campaign.
We have uploaded many of them already, we will continue uploading when we have time for it and want to show you something special.
When we have finished the work on it.
Looks really nice. :)
The answer won't change even if the question is asked again and again and again...
Thror and Thrain probably won't get a visual update for the next version, as we are focussing on other parts of the mod and they don't fit into our time period. Smaug won't be changed much, probably he will get a new skin, but the model will stay the same. Dain will probably changed as soon as the third movie has been released - we don't have good footage yet.
Beorn won't be changed, as we hate the movie design and think that ours fit much better.
You have a unit called "Waffenmeister". Those troups are excellent warriors against spam, but not so good against elite troups. Your normal troups are strong units, but as they can't kill normal troups very fast it is really difficult to fight against strong spam units. If you combine Waffenmeister, archers and mages you should have a good chance to survive.
I always had cash when I played wotr - at the living map as well as in the skirmish games
Why not both?
In german it is "Isengart". Tolkien himself said that it should be translated as Isengart, as the pronounciation of Isengart fits better to its meaning than Isengard in german.^^