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Gnomi
Gnomi 22hours 35mins ago replied:

We don't have good photos of most troups. Most of our new units/heroes would not have fitting pictures. Therefore we would need to give them computer-made pictures. But we try to make all pictures with the same style, as it would look a bit funny if have of the units have photos and the other half computer-made pictures. That's why we have decided to give all of them drawings.

+2 votes   article: The Road to Edain 4.0: Lothlorien, Part 2
Gnomi
Gnomi Nov 26 2014, 1:24pm replied:

You haven't harmed anyone.^^ You already know the most important german sentence.^^

+5 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 12:20pm replied:

You also know some german words.^^ For example "Gesundheit", "Kindergarten" or "Rucksack" are often used in the english language, but in truth they are german words. :D

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 12:18pm replied:

GÄNSEBLÜMCHEN!
Youtube.com

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 9:13am replied:

Leute, die unsere Mod nicht mögen gab es immer und wird es immer geben, sowas lässt sich nicht ändern.^^ Ich persönlich finde es auch immer genauso interessant zu erfahren wieso Leute unsere Mod nicht mögen, wie zu erfahren, wieso Leute unsere Mod mögen. Schade finde ich es nur, wenn es dann heißt, dass "einfach alles scheiße" ist ohne Begründungen. Wenn man das Gefühl hat, dass Leute einfach nur kritisieren, weil sie es können, ohne sich vorher Gedanken darüber zu machen, geht es einem häufig nicht so gut damit, aber es gibt ja zum Glück genügend Leute, die uns immer wieder Mut machen und zeigen, dass es ihnen Spaß macht unsere Mod zu spielen. Allein deswegen lassen wir uns nicht so einfach entmutigen, keine Angst.:D
Es freut mich aber immer auch von den "stillen" Fans zu hören, die unsere Mod genießen. :) Du kannst gerne auch häufiger was schreiben und uns deine Meinung geben - dadurch wissen wir immer nochmal mehr, was der Mehrheit gefällt. :)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 8:59am replied:

Eine Sache zum Multiplayer noch:
Gerade erst vor ein paar Wochen gab es ein Edainturnier, wo sämtliche Spiele auch live gestreamt wurden. Die Replays dazu findest du auf twitch oder auch auf youtube. (weiß nicht, ob sie dort bereits hochgeladen sind)
Es gibt also durchaus einen aktiven Multiplayer in der Edaincommunity und genügend Leute. :)

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 8:31am replied:

1. There is a bug at the map.ini, you can try to fix it, but there are no official fixes for it, sorry. :(

2. Yes, but you will have problems with the new AIs, they won't work on your map.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Nov 26 2014, 8:30am replied:

When we have finished the work on it.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Nov 26 2014, 8:30am replied:

Zusätzlich solltest du dir die Frage stellen, ob wir wirklich "Müll" reinpacken. Die Edaincommunity ist in den letzten Versionen immer weiter gewachsen, obwohl keine weiteren Versionen mehr verkauft werden. Dementsprechend scheinen wir etwas richtig zu machen, vielleicht gefällt ja der Mehrheit der Community der "Müll", den wir einbauen. Ebenso sind 90% unserer Fans SP-Spieler, von daher kann man nicht sagen, dass alles vom MP abhängt. Wir haben eine sehr große Community, viele Downloads und mit jeder neuen Version wurde die Community größer und die Anzahl der Downloads hat sich auch erhöht. Von daher scheint das meiste ein persönliches Problem von dir zu sein, jedoch scheinen die meisten da anderer Meinung zu sein als du.^^

+4 votes   mod: Edain Mod
Gnomi
Gnomi Nov 26 2014, 8:30am replied:

Bugs wurden schon immer ernst genommen und auch so weit wie möglich gefixt. Das ist auch der Grund, warum die Releases länger brauchen und wir meist noche in Fixupdate hinterherschieben. Jedoch ist es für eine kleine Gruppe, die das ganze auf freiwilliger Basis macht unmöglich sämtliche Bugs zu finden - vor lauter Sachen übersieht man immer wieder etwas, teilweise auch offensichtliche Dinge. Dies ist schwer zu erklären, wenn der andere noch nicht etwas in Richtung Computerprogrammierung gemacht hat. Wir versuchen schon immer die Anzahl Bugs möglichst klein zu halten. Ganz und gar ausmerzen lassen sie sich jedoch nie. Und es wurden noch nie Leute niedergemacht, weil sie Bugs angesprochen hast. Ich weiß da wirklich nicht wovon du redest. Gerade bei Bugs sind wir immer froh, wenn wir Feedback bekommen, sodass wir das für die nächste Version in Ordnung bringen können.
Vielleicht hast du dir Mal die ganzen Updates für die nächste Version durchgelesen - ich nehme jedoch einfach Mal an nicht. Schon seit einigen Versionen wird der Inhalt mehr verändert, als einfach erweitert. Bei großen Armeen ist der Computer langsamer, weil die Engine keine Mehrkernunterstützung hat, was sich auch nicht lösen lässt. Durch die erhöhten Details verbraucht Edain mehr Leistung, als die Grundversion, das ist auch richtig, jedoch stört das die meisten im SP nicht und im MP kommt es nur bei Mordor dazu, dass man das so extrem merkt. (zumindest wenn man ernsthaft spielt)

+4 votes   mod: Edain Mod
Gnomi
Gnomi Nov 20 2014, 2:17pm replied:

Gulzar, Zaphragor and Durmarth are both loyal followers of the witchking. They would all three follow him into death. The problem with such things is that you would destroy your own faction. At the beginning you play the Witchking and his troups and when you get the ring you overthrow your own main hero? That wouldn't be good and such things always have a very bitter taste in games. At the moment we haven't planned to change the ring hero.

+6 votes   mod: Edain Mod
Gnomi
Gnomi Nov 20 2014, 7:32am replied:

Look at maps which have the mountain disabled and copy the code from there.^^

+2 votes   mod: Edain Mod
Gnomi
Gnomi Nov 19 2014, 4:49pm replied:

As FG said:
I don't have anything against bats... I just have something against the bats which are as big as humen and can probably fight like vampires. I know that there are similar creatures in the silmarillion, but not in the third age and not hundreds of them at once.^^

+5 votes   mod: Edain Mod
Gnomi
Gnomi Nov 19 2014, 10:27am replied:

For me the atmosphere would be horrible, as I don't think that it fits to middleearth. It would be cool for warcraft, but not middleearth.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Nov 19 2014, 5:06am replied:

1. Haven't discussed it yet, but I hate them.

2. We haven't done much about wotr yet, but I think yes.

3. We are all using tunngle. It's also the program we recommend in the starter.

4. Rohan (I looove Rohan. :P )

5. Afaik nothing has been changed about that.

6. No.

7. What?^^ Why giant shrews? I personally would say unnecessary.^^

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 18 2014, 4:29am replied:

Why the hell dutch?^^

+3 votes   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 14 2014, 5:10pm replied:

Just wait for the following mapupdates. There are quite a few. :)

+2 votes   mod: Edain Mod
Gnomi
Gnomi Nov 14 2014, 6:09am replied:

I've noticed it a few weeks ago:
There are about 16 maps of me in the unofficial patch, they're all taken without my permission or even without asking me.

+1 vote   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 14 2014, 6:08am replied:

It's ready for download when we have finished the work on it.
Just remember:
A mod is never late... nor is he early. He arrives precisely when he means to.

+14 votes   mod: Edain Mod
Gnomi
Gnomi Nov 13 2014, 11:58am replied:

You can get them. Get the mirkwood upgrade in the fortress and afterwards buy the mirkwood archery.

+1 vote   download: Edain Mod 3.8.1
Gnomi
Gnomi Nov 13 2014, 11:33am replied:

You can see some of my maps in the current edain version, for example "Imloth Melui", "Ost-Ithilien", "Isengard (verflucht)", "Himling", "Dol Amroth"... I've done most of them 3-6 years ago, so they are worse than most of my newer maps. The new maps will be released with version 4.0, I won't send them around earlier.^^

+3 votes   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 13 2014, 11:31am replied:

No. There will just be the one building system.

+4 votes   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 13 2014, 11:30am replied:

No, I don't mean sea grass.^^ Sometimes there are also dead grasses directly in the sea.^^

2.) I know how to create cliffs, I'm not new to mapping. Sometimes I'm just too lazy to do so. :P

3.) That's just one point, but that's a place which is not really high. Believe me, when I say that it is completely realistic.^^

4.) Yes, that's a desert path - but as you might know not every area is the same - it always depends on the amount of ashes/sand/dirt lying on top of other parts. I personally don't imagine Mordor as a country with many metres of sand above stones. I think that there is cold magma everywhere with ashes and some sand above. In a dessert it's something different, there is much more sand. ;)

+1 vote   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 13 2014, 11:24am replied:

We have talked a lot about the arnor problem in the past. We won'T includde arnor, as there are too many points against it. We are always trying to minimize the amount of bugs, but we can never promise that there are no bugs.

Additionally we are only modding because we have fun doing it. Therefore we are mostly doing what we like. But we are also including a lot of things which are requested by the fans - there just have to be reasons for it. Many things in the current version are based on ideas of our fans.

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 13 2014, 11:21am replied:

Yes, they want to live their lives - and don't want a lord to obey, therefore they want liberty, nothing more.^^

+1 vote   mod: Edain Mod
Gnomi
Gnomi Nov 13 2014, 7:48am replied:

1.) Some maps have camps, some have fortresses. We try to make enough maps with both. But you're correct that many Bfme 2 maps are too small for castles, especially at the starting point. Therefore we used camps on those maps.

2.) No, Mordor orcs aren't unrealistic. Just remember how the Mordor orcs fought against each other. Orcs fought against each other all the time - even when they served the same lord. If you remember the books, many orcs didn't want to follow Sauron. Therefore it is not so unrealistic if you kill Mordororcs with Mordor.

3.) Look at the update, I have posted something about MT there.

+2 votes   mod: Edain Mod
Gnomi
Gnomi Nov 13 2014, 7:44am replied:

No, as we have announced in earlier updates we will have the Bfme I system with fortresses, camps, outposts and settlements. The first three give you building points where you can build additional buildings as soon as you have captured them.

+4 votes   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 13 2014, 4:07am says:

1.) I personally don't see anything against the dry yellow grass clumps going into the ocean. I have seen succh things in australia a lot and don't think that it is unrealistic. It is not common, but it still fits.
But I will try to change it. :)

2.) Well, they aren't really 'smooth', but I think I noticed what you're talking about. I will see what I can change.

3.) Often, when I'm creating a map, I look at alreayd existing places. For this map I had the alps or the franconian switzerland in my mind. Especially coming to the top, it's nothing special to see cliffs and rocks coming out of the grass without a smooth change between them. That's a thing which is common it high mountains. The rocks are set free by glaciers or just rain and afterwards only at the bottom fertile soil is left. That's why I haven't used a smoother transition.

4.) Well, I have seen this also. I personally don't like the lighter dirt for this map at all. I have tried it and it looked horrible)
When you're walking the same way all the time, the ashes and dirt will be pushed away until there are only the harder rocks, which are located under the ashes are set free. As there are thousands of orcs I found it fitting that exactly this happened: thousands of thousands or orcs ran over the same spot again and again and therefore the lighter parts of the ground or pushed away or down between the rocks. As long as the rocks aren't too bigthere is still no problem at walking on them, mostly it's even easier then walking on ashes or sand.^^ (I have experience with that^^)

5.) This should still the original MT map from EA Games, as far as I know we haven't changed anything about it. More buildings are a bit difficult, as some of our buildings are really huge and therefore this could cause some problems. I personally also don't like the map very much, I think it also needs a rework as soon as someone of us has some time.^^

Thanks for the feedback. :)

+6 votes   article: The Road to Edain 4.0: The Maps, Part 1
Gnomi
Gnomi Nov 13 2014, 3:54am replied:

There will be no good creeps, just evil ones. We want to have creeps which can be attacked by every faction. Elves attacking hobbits would make no sense at all. Of course you can play games with elves versus elves, but there should at least be the chance to play with every faction on every map without having to fight 'unrealistic fights'.

But there are a lot of different creeps waiting to be killed. :P Just wait for the version and let us surprise you. :D

+3 votes   mod: Edain Mod
Gnomi
Gnomi Nov 12 2014, 4:47pm replied:

You can sacrifice it to get Smaug. Just put it near to the treasury and use the building's ability on the tribute cart.

+3 votes   mod: Edain Mod
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