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First we will integrate a 10th faction, afterwards we'll see what we are doing. The problem with a hybrid faction is that the spellbook will be very complicated (you can't completely change a whole spellbook because of an ingame decision).
Additionally we'ld have to create a whole faction on a very unknown faction of middleearth - therefore it will be very difficult to give the player the feeling that he's still in middleearth and not in some other fantasystory. I personally think that the idea is interesting, but I don't think that we'll make such a faction.
We're not all about balance. The next faction will probably be an evil faction, that's correct.
If I'm talking about balance I mean that you should be able to play the game against other people and you should have the possibility to win with every race - no race should be weaker than another one. (otherwise every game would be decided as soon as you have chosen a faction)
Many heroes and spellbooks already have slightly changes in some maps. If you play Minas Morgul with Mordor you'll notice that you have a different spellbook.
Those changes are sometimes bigger, sometimes smaller.^^
No, those are elite dunlendings. We had them integrated in earlier versions, but they didn't fit. The dunlendings you can build are the normal raiders we saw in the movies. The problem was that the dulending defenders (that wa sthe name of the sronger dunlendings) were just very similar to the normal uruks. That's why we deleted them from Isengard.
You have to change all self made maps of course if you want to play them with version 4.0. The system is similar to the bfme I system, therefore it is not that difficult. It just takes a lot of time.^^
You know that MERP is NOT canonical?^^
If you want information, which are based on tolkien's lore go to Tolkiengateway.net
Why has version 4.0 not been released?
Because we haven't finished the work on it. Why this?
Because this is not a full time job and we have lots of other things to do. (like writing exams, going to university, working...^^)
When will we release it?
When we have finished the work on it.^^
Those are bugs we can't change, they exist since bfme II.
If the movement order is given before the wall has finished building units can walk through it. Additionally there are some more circumstances where this can happen. We can't change those things, as we can't change the engine. :/
But as the walls are completely different in the next version, the bug doesn't exist anymore. :)
to 1.: In Bfme I Mumakils died nearly at once as soon as you had fire arrows.^^ They were even more useless than in edain. ;)
And as I have told you:
Thrain died long before the hobbit. It was only a flashback. Therefore he doesn't fit into the time.
sigh... we have said countless times that most of those heroes won't be integrated, because they don't fit to the time of the other heroes. The dwarven heroes all lived while the hobbit or the wotr. We don't have any good material for Dain, therefore we won't update his skin until we have seen more of him. There is a new Thorin skin, which has been uploaded a few days ago.
This is a known bug and fixed in the next version.^^
Probably the news has been released today on some site or he has made it up. :P
We will always be better than bfme 3.
1. We are always reworking some of the old heroes.
2. Probably we won't add more for that. Such abilities are always very hard to handle, especially as you have much more troups in edain than in the original games.
4. Dont know right now. But I think the warg sentry won't disappear.
5. Probably some kind of orcs.
7. Bfme I, no more upgrading with money.
8. They will have different buildings.
We've already uploaded that pic a long time ago.^^ That's what he looks like in the next version.
It's nice to hear that you enjoy the mod.
(1) We reduced the money, as it was far too easy to get money in the edain mod. As you can build much more farms than in the normal game and the buildings are much stronger you always would have much more money than in the vanilla game.
That lead to simple unit and troups spamming. This is NOT what we wanted for the good factions, especially lorien or imladris. You should not just spam units and let them die, but take care of your units.
Another problem was that you was always able to build a full army even without map control and farms only around your base. (which was very frustrating, as it was useless to harass the enemies economy)
In the EG you should try to harass the enemy with only very few troups. In the MG (minute 10-20) we want you to mostly fight over map control with small armies and only afterwards, at the end of the game, both players should have their full power and massive armies. Then you can fight epic battles without problems.^^
(2) We don't change much at the wotr for the next version, as our focus is on the new building system, but we are discussing how we change/use the wotr in the future. :)
(3) The ice balrog is no damage dealer, especially not against buildings - mostly he is a utility hero, which can freeze a whole army and stop the enemiey from attacking or runnig away that way.^^
(4) The AI is very difficult to program, we are working on a complete new AI for the next version - it will buy more heroes, more powers, sometimes be a bit smarter...^^
+100 as said a few times. When we have time we can manage it, but I personally don't like most of the missions of the campaign and therefore I always notice things which are more important. :P (I always found that the campaign was boring^^)
1 why shouldn't normal elves be available on all maps? They are elven soldiers as the normal gondorian soldiers are gondor soldiers. Both are people who can fight with swords.^^
2. No, probably not. Why?
3. There are many issues with the bones - therefore it is very difficult to do this. Probably we won't integrate it.
4. What? They won't stay longer, if that is what you want. The problem is that the engine wouldn't be able to handle this (way too much to compute)
5. Hm... don't know, but perhaps.
6. Well, that's another very difficult thing. We are trying some graphic overhauls, but we can't just make all trees, textures and rivers more detailed. There are more than 1000 different textures for the earth and making them more detailled is nearly impossible. (it is easier to make completely new textures which are more detailled)
Trees also are very difficult, as they use some special mechanisms and rivers also is something completely different. I don't think that anything can be changed there.
The latest version is about one and a half year old. ;)
The wotr is very buggy and the game will crush sometimes, but skirmish should work with only very few bugs. The next version also mainly focusses on the new building system and many gameplay and balance changes - the wotr will be reworked in some versions. We are still discussing how we're integrating it the best way with the new building system. (there are some technical problems)
Angmar never crashes when I play.
When exactly does it crash?
We will show you an update. Just wait for it.^^ (as usual we will show you most things... but not here in the comment section, but in a news-update) With "current bolg" I mean the Bolg you all know in version 3.8.1 As said: We don't like the movie Bolg of the second version.
I never meant our current Bolg version.
I meant the first movie version of Bolg. ;)
Noone in the team likes the movie-Bolg. In the movie he is just a weaker version of Azog without anything special and not more than an orc who serves Mordor.
In the books he is THE leader of the goblins who united all the tribes to attack the lonely mountain and has nothing to do with Mordor.
We will stay with the book version,as we like the version better and it gives us much better ways to include him. (additionally we all like the old Bolg model much more than the model which is used in the movies^^)
The name of the object was always hall of warrior, even when it was able to finish the campaign. But as said (I think about every day in the last two weeks^^):
This is fixed for the next version.^^
Because they have many more positive sideeffects. Yes, they can be killed with single target abilities which is a disadvantage, but the troups are a bit stronger for their price than the units of other factions.
Additionally you can always use some of them without troups and if you're fighting you can choose which units you want to counter the enemy - other factions can't do that.
Additionally those units are more or less forced to fight for the witchking... therefore they are fighting for him as long as there is the thrall master, but if he is away... they don't fight. (that's how I always imagined it in normal rotw... and why they die? Well... 1.) It's the simpliest way to show that they won't fight for you anymore. xD 2.) Perhaps the witchking cursed them so that they will all die when they try to run away?^^)
As you might have noticed the last pictures were uploaded AFTER version 3.8.1 is released. You can just play 3.8.1, while all the last news were called "Road to 4.0" an the available version is calle "edain 3.8.1".
They are called so, as they show you what will be integrated in the next version of the modification. That is why some of the units have a different look. ;)
The bug with the barracks is known and will be fixed in the next version.
You have to build Sauron (the necromancer) and level him up. (he gets xp when the nazgul or the mouth kill enemies)
At level 3,6 and 9 you can choose one domain.
The icon explains the system of mordor. (for example this sauron system^^)
I don't really know what abilities you're talking about. Probably you're talking about the hero submod (as hoho has said).
This submod is amde by another modder, who has the persmission to create mods for our mod. We don't give any support for the submod, as it is just allowed by us, but otherwise it is independent from our work.
Hmm... that's curious, everything works fine for me.
Perhaps try our other download on our german mainpage:
Try to redownload the mod, probably your downloaded version is broken.^^
There is quite a good Isengard-map in the edain mod. :P (it's called Isengart(verfluckt) and is for 3 players.)