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Gnomi
Gnomi Aug 20 2014, 5:28am replied:

We haven't changed the fortress yet. At the current state we have no plans to change it for version 4.0, as there are other more important things and it would take a huge amount of work for us. (we would need tons of completely new models) But we will see what the future brings. :)

+6 votes     mod: Edain Mod
Gnomi
Gnomi Aug 19 2014, 6:13pm replied:

This fire on the terrain is removed.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Aug 18 2014, 6:13pm replied:

Everything which is shown in an upate is finished work and runs without problems in our beta. I think that answers most of your questions. Not all factions are finished, but we can play with all the other factions. ;) Why should we NOT integrate things from the third movie?^^

+5 votes     mod: Edain Mod
Gnomi
Gnomi Aug 18 2014, 6:09pm replied:

"Ais" is the plural form of "Ai", which is short for "artificial intelligence". It's also called bots in some games. The compputer controlled players are AIs.^^
As said countless times in the past few weeks...^^ The whole AI will be completely reworked. We are using a whole new programming system for the AI than the standard system of Bfme II. We are trying to create a goo and challenging AI, but it is very difficult.
The AI also uses heroes, but ring heroes are not possible. The game always crashes as soon as the AI tries to give the ring to the hero. ThatÄs why we have deactivated it in the current version. (better no ring heroes for the AI than a gamecrash)

+7 votes     mod: Edain Mod
Gnomi
Gnomi Aug 18 2014, 11:04am replied:

I have 64 bit and it works without any problems. What is your problem?

+1 vote     download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 18 2014, 11:01am replied:

The english version is mostly done and will be released with version 4.0 :)

+1 vote     download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 18 2014, 11:00am replied:

That is not possible. In the next version all heroes cost 3000 or less. (this solves many problems, f.e. some of the AI)
Galariel is alreay very strong for her price, the problem with her is the design:
Lorien has mostly archers or other units with a distance attack. Galadriel is a melee fighter... Therefore she has only very few units to protect her. If the faction would have a stronger melee focus Galadriel would be overpowered as hell.^^

But she will get a huge rework for the next version (same as the whole lorien faction) to make her fit better to the other units. :)

+6 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 4:23pm replied:

I meant Gorthaur is op in 3.8.1.
We are working on him for the next version and try to make him balanced.

-1 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 2:41pm replied:

Gorthaur is simply op as hell.
Sauron isn't very strong, that's correct, but he is NOT useless. He is very strong as long as you have orcs beside him.

0 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 2:40pm replied:

As far as I know it is not possible to make two different rings. (of course we can make another ring with a different look... but you couldn't use it differently to the normal ring)

+2 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 2:39pm replied:

I must say... I have no idea, as I was busy with my studies while the whole concept was made. xD

+1 vote     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:28pm replied:

No, it's not, I don't know why it has been deleted. (but normally we are also answering faster/longer if you don't use a guest account, but a real account. ;)
I like to see who I'm talking to^^)
We probably won't make such maps, as they don't really fit into our timeline. Ost-in-Edhil would be a similar map as Harlindon: A completely destroyed elvish city.

Annuminas is also just a destroyed city. (note: Our Arnor is settled at the time shortly before the complete destruction. Therefore Annuminas was given up a long time ago.)
Perhaps we will add some destroyed cities, but those are not high on our priority list.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:24pm replied:

And all of those 4 points would lead to a gameplay we don't want:
You won't use Sauron and would just let him stand in your fortress or in safe distance to enemy troups. We don't like those units who are just standing somewhere without any interaction. Especially if you're playing Mordor you should play Sauron and not with a Sauron in your base. It's already important to let Sauron survive as he can help you out a lot, so it already has consequences when he is dead. Your consequences would kill the Mordorplayer if Sauron dies.

+3 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 1:06pm replied:

I don't know you you are, but:

1.) Sometimes some comments don't disappear, but are on the second page. (but the answers are still on the first page)
So it seems as if they disappear, but they are still there.
2.) It is spam and we have deleted it.
Probably it's one of those two. Otherwise it is a bug.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Aug 16 2014, 11:23am replied:

3.8.1 can be downloaded in the download section of our moddb page. There is no newer released version yet. We are still working on 4.0 :)

+2 votes     mod: Edain Mod
Gnomi
Gnomi Aug 15 2014, 7:58pm replied:

No problem at all. Such things happen to the best of us, noone is perfect.

+3 votes     mod: Edain Mod
Gnomi
Gnomi Aug 14 2014, 2:30pm replied:

We will always focus on the normal skirmish and the whole balance of the units will be done for good skirmish games. The other ones are more for "fun matches".
We will see if it really will be much more difficult to find players online.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Aug 14 2014, 2:28pm replied:

Could it be that the bug only appears when you attack the building with multiple nazgul?
This is a normal path finding problem:
If a nazgul tries to attack the building (and is exactly above the building), but another nazgul is between the building and the nazgul, the upper nazgul can't attack and flies away to start another attack. That has nothing to do with blindness.^^

+1 vote     mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 11:07am replied:

It is technically not possible to combine those systems and it is also not possible to add more modes. At least this is our current state, perhaps something will change about that in the future, but at the moment it is technically for us impossible.

+6 votes     article: The Road to Edain 4.0: The Game Mode
Gnomi
Gnomi Aug 13 2014, 4:07am replied:

Switching Smaug and balrog?
We never said anything like that. The Balrog will stay as a spellbook power, Smaug will stay as the ring hero.

You can also add more colors, BUT it doesn't really matter:
We can't make more than 8 players per map. So even if we had 100 factions: Still only 8 players per map and 10 colours are enough for 8.^^

+4 votes     mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 4:05am replied:

I don't know if it is possible to make a better "animal AI". It would be really cool, but this system is very buggy - I tried it a few times on some maps and it didn't work as intended.

+1 vote     mod: Edain Mod
Gnomi
Gnomi Aug 13 2014, 4:04am replied:

As saurman said: It is technically impossible to run edaina nd the cah mode. The problem are the used upgrades in the game. We already use a lot of upgrades for all of our new systems.
The CaH uses one upgrade for each piece of armor. The game would always crash when you recruit him and there would be A LOT of random crashes while you're playing. That's why we have deleted this mode.

+2 votes     mod: Edain Mod
Gnomi
Gnomi Aug 12 2014, 9:57am replied:

We won't give release dates, as we don't know ourselves.

+1 vote     download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 9 2014, 4:24am replied:

1. Bug is probably because you have installed something wrong.
2. is no bug. YOu need to level up sauron and at level 3,6,9 you can choose another domain - each domain let's you build some of the new buildings.
The nazgul are always level 0, but if sauron levels up they also gain strength.

+1 vote     download: Edain Mod 3.8.1
Gnomi
Gnomi Aug 9 2014, 3:48am replied:

We have already worked on them and gave most factions their own shps. But we won't change more, they will just stay in the game.

+3 votes     mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 8:55am replied:

I think yes, because the shipyards won't be removed. (only the inns)

+9 votes     mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 7:02am replied:

As SkaarjX said there will be build plots in the whole fortress. :)

+4 votes     mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:57am replied:

I care what saruman thinks. It's never wise NOT to care about wizards.

+4 votes     mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:55am replied:

There are not a billion features - we just want every faction to have its own system. So we are adding the standard systems for every faction and release the game afterwards. Otherwise it would take us much longer time:
First we would need to make everything with a normal system. Then we need to balance these things.
Then we need to make all the new systems and balance it again.

So it would nearly double the amount of our work.
So it is much easier to give every faction an own system at the start and in later patches just go more in the details.

+5 votes     mod: Edain Mod
Gnomi
Gnomi Aug 8 2014, 4:53am replied:

No. Most people I know hated that system, as it just encourages you to build Sauron, let him stay in your base and afterwards just fight with your nazgul. Also sometimes it happens that the nazgul don't strike the killing blow, but only damaged the enemies - that way sauron got nearly no experience and leveld very slowly.
So the old system made the player to spam heroes and not troups and made it much harder for us to balance the system:
Sometimes Sauron got really fast on high levels, sometimes he needed ages. Additionally the enemy had a very easy time to stop you from getting your strong units by just forcing your heroes out of the fight.

This system is much more reliant for the mordor player and the enemy can also calculate much better what mordor can bring to the table.

+5 votes     mod: Edain Mod
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