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A question ... In 4.0 For Gondor from the Dol Amroth fortress that can be built on Outposts can only Dol Amroth swords be built or can we build the other fiefdom units ?
Also are any of the fief lords going to be there in Gondor as summon or buildable like Elfhiem Ekenbeand are going to be possible for Rohan on top of their several heroes ? And if the peasents are going to be as strong as Gondor swords once they lvl up ( they have a fort power to max lvl units ) on top of Rohans powerful cavalry options strong ranged pike (which is strong against infantry as well )and trebs and rams surely Gondor could use a boost or change or a new hero to compensate
Is the Aragorn healing bug ( once above lvl 7 just the FX is seen but no increase in health while power works if hes lower lvl ..
Also "Furthermore, we plan to significantly weaken
archers in 4.0, so that a faction shouldn't be helpless without elite archers
anymore. " -- So are cavalry archers - Rohirrim and Spider Riders gonna be weakened or just inf archers
Too powerful ?? Gondor has the fewest and weaker heroes . The Dwarfes has far superior armour and can take out them easily especially once Ori gives Knockbck and with Rohans twice as many heroes and hero buff ability of Rohan , Gondor iy under powered
Its just the Aragorn bug and capaiblity to kill any opposing heroes that work out now
And even so he can be killed , Eomers spear takes half his life .Combine it with Eowyn and archer rohirrim etc and you can take him out. Or Thorins ability to immobilise with Killi and if he has Knockback and invulnerability and boost power its pretty much over It gives 3x to all dwarwen heroes .Dwalin then can take out any fort in few swipes with attack at 1.6k . Add in beoringers to that
Boromir has attack only 350 and avg armour . Gandalf extremely weak armour though 500 attack. I agree word of Power is too OP.Perhaps better to remove it and give ability like Summon eagle and Armour and attack boost to heroes like Hama since counselling and assistance was his job in the books . Aragorn without bug has 1200 or so attack a figure that Theoden with his Hama boost can get 900 not to mention multiple Rohan heroes can get it .Not a problem against Comp but against human players esp my Rohan speicalist mate its really annoying .
Faramir is similarly weak and useless abilities at his price ( Gamlings building destroyer arrow and horn and hamas power boost to heroes and summons at lower price or the great effct Theodred with tower and great armour has at game start at same price )
Everyrace has some Berserker like units (Beoringer / kadtellan ) . Gondor deserves one say fountain gaurds or rams as most races have them and no reason for technologically advanced Gondor to lack it when Rohan Mordor Isen Dwarfs all have it . Primarily the cataplult makes a visible target while firing and it is often targeted when attacking a AI by Human opponent who sees the firing attacks the catapult and withdraws .
Aragorn has a relatively useless lvl 10 ability compared to Thorin or Theodens ability . Shouldn't he as one of the best captain of third age have some special leadership ability like Theoden Charge or Thorins Arkenstone like movie charge at Black gate ). Never understood the logic behind cutting down Gondor to so few heroes and units and other races so many when it was after Mordor the main power in middle earth and a large kingdom
Thanks :) , a great help to us English speakers
How to unlock the last few of Abilites of Sauron once Necromancer gets the rings , still looks like around half the bottom abilities are blacked out
1)Will Gondor fort get reworked also or same BFME1 model?
2) Eomers debuff ability is too strong to be permanent effect . Just spamming that head over their base area and next to impossible to detect and destroy them. Please consider changing it to vanishing when another head is planted or can simply spam it all over the map.
3) will Aragorn attack bug get fixed ? Varies highly with sometimes as much as 5.4k .What was orginal attack planned ?
4) the Rohan sword from Tower does not fight and the normal pike is increidably strong , Why is it ranged ?? Increaidably powerful against infantry , even cuts down Dol Amorth Swords mean and Cavalry I cant even evade and attack as I could around the other races normal pike , Ranged pike isnt really fair :(
Love the new Imdalaris and dwarf forts..Will Gondor fort get reworked also or same BFME1 model
Also Eomers debuff ability is too strong to be permanent effect . Just spamming that head over their base area and next to impossible to detect and destroy them. Please consider changing it to vanishing when another head is planted.
Also will Aragorn attack bug get fixed ? Varies highly with sometimes as much as 5.4k .What was orginal attack p
Also seems except Gondor and Rohan every other race has a berserker like unit .Beoriner for Loth and Dwarf , Berserker in Isengard , Mordor has that witch king like unit and imd has its 1500 cost 3 reds with Splash damage ... Itd be awesome if Gondor can have Fountain gaurd like single berserker unit
Also tower g and CitadelGuard should be barrack recruitable or atleast from a 2nd fort instead of current fort only one u can do the res needed .In any case the citadel guard were numerous enough for there to be recruitable more than 4 regiments when Loth and rohan can recruit the comparable Galadrhim without limit ?
Any changes to gondor and rohan forts in Bfme1 in 4.0 ?
Isn't recuiting Dunedain for Imdalaris from Arwens summoned Arag too much . I mean they were extremely limited and he coudnt get more than 30 to Minas Tirith at that time .and they never fought under Rivenell if anything should be Gondor . Woudnt Lothriens switching elves work better with the theme and besides sucks Gondor fighting Strider and Dunedain ..Or the orginal should have that with switc b/w sword and bow similar to the 17 PP summon guys
Can't 4.0 be given a option to play by choosing wheter to go by old build system or new one ? Dunno which one but I remember playing one which had a dome maps with BFME1 mod or is it too much extra work ..I mean the old syst is already there and can't the new map mode be just added to that ?
@cordieroo I think the splits good for elevn faction balance . Did u try them out All elven heroes ( full in beta ) vs Gondor and Rohan heroes . They get fully pwned by eleves anf now u get same number of.heroes
Splitting makes it more balanced and makes you Choose b/w 2 stratergies : Meleee upgraded and Stealth and archey .
Besides the 3 are separate relams , not tributaries like Dol Amroth or other southern fiefdom
2) Ents dont normally engage in external matteers , The ent moot has to.gather and decide and hence gathering of ents spell makes sense
Morgu there is a bug: if I select both Mirkwood and Rivendell alliances from option together when first selected one finishes I get both Mirk and Rivendell allances building and heroes
If i select one then just one allaince with the option replaced by Summon Cirdan and works in the way its supposed to according to update but can be abused in above manner ..Please fix it or my unscruplous LAN mate will abuse it ^^
If the patchfix is bringing back Galaldriel as normal hero for elves please add back King Of Dead , miss that guy
I have edain mod installed as well w/t desura but after switching it off theres no problem playing BOTTA
yay :D been checking all day for that
Thanks for the help :)
Thanks mate :)
Hi been noticing some strange thing with Aragorn. His attack keeps varying with time . sometimes at lvl 10 with Anduril PP his attack is 900 after using Bladenaster rises to 2900 or sometging and stays at 2700 after bladem is over and next time rises to 4050 . Is it a bug or normal ?
Also sometimes palantir vision of full map visibility stays permanently but sometimes it stays only after randon use like 2 nd or 3rd
Hi remember u saying once Aragorn is lvl 10 I can recruit fiefdom units from normal buildings .but cant get them still and does his leadership stack?
The multiple tree and eagle trainable from them adds highly to Rohans sudden destuctive ability to the point of making it unbalanced . in longer games it lets them gather too much finishing power . Plese consider making one eagle per tree until first eagle is dead otherwise with 2 trees spamming eagles is a bit too easy esp when combined with a tent power that gives 2 Fully upgraded free rohirrim every 1 min costing (1000rohirrim+ 600*2= 2200/min which is close to normal player income per min -.- )
Radgast was in books never actually associated with Rohan .Why is he their hero in the first place when they have so many already
Not getting fiefdom them still on normal buildings even after Elessar is lvl 10 .Do I need Imrahil or some research ?
Also what is Beregonds Reitter im der Not ability mate ? translate gives After death some unknown words then Pipin faramir Imrahil are free weilders and Aragorn and Gandalf 50% less cost reduction ? How do I do that ? just keep him alive or use ability for each hero ?
Also does Imrahil have aomething like Glorius charge ability of Theoden or anything. also is his leadership omly to dol amroth lnight or all troops .Sorry but google gives confusing translation for some of his abilities
Sorry will do but last time what is aragons special lvl 10 ability? no description just saysMissing controlbar:tool tipAragornKongigElessar Neu which on trandlate gives
King Of people New King elessar . dont get what that is though
Also can someone tell me wat these abilities are :
Erbe Gondors : 50% verteidigung
Tapferer Wilderstand : what happena
Aragons lvl 10 passive ability and the one with grass image like one on Arags power list
Also Zaphargar and The sorcerer heroes .What are their powers
How do you.get then with Durmath ? after recruiting him are they trainable ?
Which is the uncrushable Angmar sword and Strong cavalry ? the 1200 cost 3 regiment ?
Been testing out the heroes with my roommate
Why is Rohan alone able to build multiple ring power trees ( yes after a reset time ) but no other race has good powers after getting the ring I mean Sorm Queen looses to Elrond , and so does Queen Galadriel form
Eowyn can kill WitchKing ( ability) and with lvl 6 spear and normal attack managed to kill Zaphagar simulatously when my roommate and I tested the heores. In effect woudnt this cripple the smaller hero race likeGondor with 4 heroes wih Rohans 8 ( I noticed not even Boromir can kill more than a fraction of Theodens life even with knock back ability )
think Gondor needs more heroes or give Faranir or someone a similar ability to Eowyns
Im not German speaking so forgive me if the purpose of heroes are different .cant figure out most but Zapargar seems useless if he gets killed so easily by much cheaper Eowyn >.<
I dont speak German so could u tell me whats the Rohan tent lvl 25 power used ? I mean theres 3 research but dont know what happens after ?What is the effect
Also Lothrien sorcerers power 1 is healing what are other two ?
Also which Lothrien unit slows down cavalry ? and are Imdaralis troops untrampalable ?
Also in map without Inn i cant build aragorn but Anduril is part of my PP tree but cant build but Rohan gets Radgast after a similar PP is used so coudnt u coreect that next patch. Also they could use a couple more heroes maybe like Aragorn and Imrahil back to fort instead of inn ?
Yeah sorcerers need power but 3 Ground type ( green sorc) takes out a fort in few secs . My friend killed off Hard Isengard ( 4 player FFA 2 comp 2 human 4k resouce 2k pop) with a pure sorcerrer w/t loosing a single one !! though he says often fire sorcerrer wont attack
With air sorcerrer and water one no army manages to get near , I lost Galaldriel to them and once they are complemented by a army I cant handle a meele fight as their Rain and wind throws away all infantry and kills heroes damn fast .
Can u explain Galaldriels lvl 10 power ? ( sorry coudnt figure it out as im not german speaking though it seemed to make some units heal or unkillable for a bit ? )
If anyone has tips for Lothrien or Gondor game play against Imdalaris Id appreciatr it :)
Theres not Axeman and Royal guard for Rohan unless Theodred uses his ability for tower and then theres the limit of 3. so 3 batatllion pike and royal arent enough in a large battle
Consider a large pike army of Gondor , with just 3+3 ground regiment and rest all being cavalry itd be a murder . those 6 infantry would die fast and a few pike can finish off remaining mass cavalry
Or are u speaking of 3.7.5 Im using 3.8.1 where Rohan dosent have much inf though dosent bother me much as im playing against my Rohan crazy friend though his complaining drives me crazy ;-)
Sorry for the long post but coudnt figure it out :/