This member has provided no bio about themself...
Fixed in 1.3 :)
Bear in mind the games age now, Freelancer is what, 14-15 years old now. I agree more varied missions would be nice, but it is what is is
I have already done this many years ago. Seeing as the modding scene is virtually dead, I simply never released it :(
I'd suggest using Freelancer Companion by Wizou.
Exploring plus the usual Freelancer stuff but no story line
They are in there
Not without some major editing plus i removed all the single player stuff when i wrote the mod
Hi, trying to find GBX tools on Steam with no joy, maybe it's called something else. Anyone know where i can find this please?
Have you deleted any previous singleplayer saves?
What are you unzipping it with? Don't use what comes with windows but use winzip or winrar. Once that's done, inside the main folder is the mod in FLMM format, click on that and it will install into Mod Manager
Shiny, looks like some rogue military base somewhere. Stop making me buy your models lol
Yes, they do that sometimes. Think i made the radius of the torpedo explosion a little wider than maybe it should be
Could be down to the weapons some of the ships are using, not noticed it before tbh, but i'll have a look into it
Yes there are quite a few new systems, try and locate Tortuga, you can get to it through the California system. Plenty of capship war encounters going on on the Omicron systems amongst others
Hi Cygna, Been a while :)
Nothing to fix. You are trying to join the server with the singleplayer game, Of course it won't work. Download the correct 1.2MP version which is for Multiplayer
When it's finished :)
No story missions as indicated in the readme file. You start after the war has finished
Yes, just started doing things to it again. As i mentioned in the news section, Sol system is first up for development, with most of it sorted from before, just updated textures and new bases etc
A few of us left still, in our modding sheds :)
To be fair, an armoured transport shouldn't even try to dock at a Kusari Battleship, it was never designed to take that size of vessel. the Pachyderms have the same problem. You have to be realistic with the bigger ships and dock where they are supposed to be used, large stations and planets. This is why the npcs only go there with them.
Thanks a lot, glad you're having fun :)
I left in the cloak code in the OSP version by mistake. There's an easy fix on the gizmo studios forum
While i agree the AT can be a bit of an awkward ship to fly, i never encountered these issues, that said i can look into it a bit more, maybe downsize the ship a little
Always start a new game, you can't actually create a new character unless you do. It won't run with a save from vanilla as you will be missing out on a lot of custom stuff that are included with the mod. Why would you even try that?
Who are you to tell me what i should do with it? Plenty of people like this mod, plenty of people play it. I'm not going to pander to the likes of you just because you don't like the fact i didn't include the server files. The mod is setup to only work with custom made specific server software, this is why the server part hasn't been released. There's a perfectly good server to play this on, not my fault you can't be bothered to to use it.
It's in the download section. OSP version for singleplayer, MP version for multiplayer :)
Imagine you and your friends actually came and played on the server, you could have a party on there
No it's not, hasn't been for months
No cloak in SP, i might have accidentally left in the cloak code for MP as i ripped it from that. I'll check this out. Thanks for the encouragement :) They do cloak in MP.