When I start on a mod, I'll provide a bio.
Mod Review on Feb 9th, 2013
A very solid adventure into combine land, extremely well polished. I'm kind of disappointed though that the new weapon in beta was cut out in the end. I think it would have mixed things up rather nicely. The story kind of thins out towards the end, but all is forgiven with a nice ending.
Mod Review on Jan 14th, 2013 - 1 person agrees
Opens Silent Escape, first person I meet: "We have to escape!"
Door blows up and fighting ensues
So much for silent.
Mapping is nice, train sequence was stupid(bf3 much?), hard to feel emotionally attached to anyone despite the mod milking the moments.
Mapping is still nice though.
on Nov 28th, 2012
This review may contain spoilers
Enemies: I get the impression that enemies are strong in damage and in health to promote the option of running away from them. Except for one problem, you cant. Corridors are tight and enemies follow you at high speeds for every mile of the way. So we are forced to contend with restarting the level or saving after every baddie dead. NO GO.
Normal ending: Disgustingly brief and unresolved. I know its supposed to encourage playing the hard mode for the better ending, but to be honest it really pushed me to uninstall the game, and I did. I only reinstalled it to show it off to my friends.
Alternate modes: Though most people wouldn't bother touching the hard mode after the disappointment of the normal ending, I decided to power through it anyways. The changes make the scares fresh and the ending for hard mode worth it.
Atmosphere: The music and environment really pull together a hostile and terrifying environment. I get a lot of AoM:DC vibes sometimes to with breaking every box for ammo, having flashlight batteries, dog and slasher enemies. Nostalgic.
That randomly spawning enemy: Static enemy positions really take the teeth out of a horror game, so this mod decides to randomly spawn an enemy behind you. Really keeps you on your toes.
IF you're patient and forgiving, this mod is actually pretty impactful, but that can be said for any other mod. What sets this mod apart though is the effort that goes into the environment and the atmosphere. I even wondered for a second if I should continue playing such a violent game.
Mod Review on Oct 18th, 2012
Haven't finished yet so I can't dish out perfection if it craps out in the end.
But visuals are gorgeous, the effort enormous, and the gameplay delicious.
Not to happy though with soldiers shredding me in seconds, feels like playing with half-life gun damage but with COD health. maybe I've forgotten how much damage the marines did, but at least they were more stupid back then.
Playing on hard mode is HARD, I recommend normal. Oh yeah, the game is awesome too. I kinda get the impression though that the part they released has been done since 2010, seeing that we have plenty of pics for the surrounding areas. I wounder why Xen is being delayed, it barely makes up a tenth of the levels yet they're going to take +3 years developing just that place. Whatever it is, they better make it longer than the original.
Game Review on Apr 26th, 2012 - 2 people agree
Dear Esther is one of those games that pushes its identity strongly as an art form. An art form meant to encapsulate an idea rather than deliver an entertaining experience. I would compare this to the difference between moden and classical art, with Dear Esther being in the former category.
It focus exclusively on delivering atmosphere, but the immersion level of the mod can only go so far with just that. A barely coherent story and the lack of variety in gameplay will inevitably subtract from the overall austerity of the game.
The only revolutionary input for this game seems to be the fact that it's soley based on exploration, novelity derived from a lack of novelity(if that makes sense). The fact that the game has so little that you have to make more of what remains. Thankfully what you have left are beautifully detailed environments and exquisite voiceacting. But the incoherency of what has to be said only intrigues the brain in trying to figure out what the hell the damn narrorator is trying to make sense in the first place, instead of pondering the ideas he has left with us.
Dear Esther is not something I would pay for, but I would nevertheless play if I got the chance. Dear Esther is in every means a beautiful game, if you can even call it a game.
Mod Review on Jan 5th, 2011
Mod Review on Dec 27th, 2010
Mod Review on Nov 29th, 2010 - 11 people agree 3 people don't
You managed to release a mod, without delay, which every other source mod on this website is incapable of doing so.
I should remind myself to play the mod before reviewing it. Tastefully made and gorgeous to the eye. The puzzles though aren't very mentally challenging, if anything this puzzle tests you more on execution than anything else.
Don't even get me started on the recycled momentum puzzles which crop up almost every single level. They're fun with a TWO portal gun, with a one portal gun I am forced to barely dodge those damn rails for the orange portals.
A puzzle game is supposed to make me think on how to solve it, not build muscle memory in my wrist, I already give it plenty of exercise. I'll give you points on your nice looks, good support, and timely release, no more.
Mod Review on Nov 18th, 2010 - 1 person agrees
The long and anticipated wait for the Ruiner mod now comes to a close. Bustling with Doom 2 content, a new lighting system, and a completely new environment, the Ruiner mod is indeed a must have for Doom 3 fans, especially for those who own the steam version. There are just too many Doom 3 mods that fall flat on their face just because they don't sense that necessary line of code in your computer. The Ruiner mod does have a few rough edges though, here and there a bug can be found, but nothing that bars the game's experience from you. The outdoor areas do choke for some reason, but thankfully the fps drop isn't fatal. The only linger question that remains is that the team would stick together long enough to get the final product or even a patch out. Overall, 9/10.
Mod Review on Nov 6th, 2010
Mods like these are what Doom 3 needs, a new mode of battle, a new world to challenge. The intense shoot-em nature of this game can be likened to the Doom 3 experience that everybody was looking forward to before Doom 3's release. The only issue I have is with the movement, it's kind a frustrating to constantly reorient your sense of direction whenever your character's body turns.