When I start on a mod, I'll provide a bio.
Mod Review on Mar 11th, 2014
The mod evokes memories from Get a Life in terms of the lighting and the premise of the story.
Gameplay was pretty solid, scarcity of bullets in the beginning made fights more tense for me. Puzzles may have been overly simplistic.
Voiceacting is amazing in this mod, quite a rarity these days.
Mapping displays variation in effort, some areas are simple rectangular hallways whereas others are highly detailed cliff-faces.
Overall, a nice short adventure on the source engine with a lack-luster ending.
Mod Review on Dec 6th, 2013
This mod was actually a rather fun (and necessary) addition to Black Mesa. The garage level where you get shot out of the ducts was actually one of the few memorable moments in Half Life that I could immediately recall to, and having it back just makes it all the more important.
Few points of criticism are these:
Overuse of particles caused some severe frame rate drops in a few places
The TOW battle section often devolved into fighting on foot, using that damn turret is just too slow, and the fact that foot soldiers spawn all around you just makes the TOW even more impracticable.
But overall it felt like a integral part to BMS, I could barely tell the difference. Good Work.
8.7/10, but since this review works with whole numbers, I'll round it up.
Mod Review on Aug 25th, 2013
You have talent for this, keep making more.
I really like the environments I got to fight in throughout the game, especially at the beginning. Wide areas with numerous avenues for attack and retreat. The mod was also legitimately challenging on hard mode. By far one of my favorite excursions into Combine land.
Mod Review on Aug 19th, 2013
A very challenging but very thought out portal mod, just like Portal Pro this mod is a masterpiece of puzzle solving. Was hoping for some more story based ending, but personally that is also forgivable. Did often come across annoying glitch though where I get killed the moment I go through a portal devoid of nearby hazards. Finding the third bonus cake was pure evil, don't ever make something so tedious again.
Mod Review on Feb 9th, 2013
A very solid adventure into combine land, extremely well polished. I'm kind of disappointed though that the new weapon in beta was cut out in the end. I think it would have mixed things up rather nicely. The story kind of thins out towards the end, but all is forgiven with a nice ending.
Mod Review on Jan 14th, 2013 - 1 person agrees
Opens Silent Escape, first person I meet: "We have to escape!"
Door blows up and fighting ensues
So much for silent.
Mapping is nice, train sequence was stupid(bf3 much?), hard to feel emotionally attached to anyone despite the mod milking the moments.
Mapping is still nice though.
on Nov 28th, 2012
This review may contain spoilers
Enemies: I get the impression that enemies are strong in damage and in health to promote the option of running away from them. Except for one problem, you cant. Corridors are tight and enemies follow you at high speeds for every mile of the way. So we are forced to contend with restarting the level or saving after every baddie dead. NO GO.
Normal ending: Disgustingly brief and unresolved. I know its supposed to encourage playing the hard mode for the better ending, but to be honest it really pushed me to uninstall the game, and I did. I only reinstalled it to show it off to my friends.
Alternate modes: Though most people wouldn't bother touching the hard mode after the disappointment of the normal ending, I decided to power through it anyways. The changes make the scares fresh and the ending for hard mode worth it.
Atmosphere: The music and environment really pull together a hostile and terrifying environment. I get a lot of AoM:DC vibes sometimes to with breaking every box for ammo, having flashlight batteries, dog and slasher enemies. Nostalgic.
That randomly spawning enemy: Static enemy positions really take the teeth out of a horror game, so this mod decides to randomly spawn an enemy behind you. Really keeps you on your toes.
IF you're patient and forgiving, this mod is actually pretty impactful, but that can be said for any other mod. What sets this mod apart though is the effort that goes into the environment and the atmosphere. I even wondered for a second if I should continue playing such a violent game.
Mod Review on Oct 18th, 2012
Haven't finished yet so I can't dish out perfection if it craps out in the end.
But visuals are gorgeous, the effort enormous, and the gameplay delicious.
Not to happy though with soldiers shredding me in seconds, feels like playing with half-life gun damage but with COD health. maybe I've forgotten how much damage the marines did, but at least they were more stupid back then.
Playing on hard mode is HARD, I recommend normal. Oh yeah, the game is awesome too. I kinda get the impression though that the part they released has been done since 2010, seeing that we have plenty of pics for the surrounding areas. I wounder why Xen is being delayed, it barely makes up a tenth of the levels yet they're going to take +3 years developing just that place. Whatever it is, they better make it longer than the original.
Game Review on Apr 26th, 2012 - 2 people agree 1 person doesn't
Dear Esther is one of those games that pushes its identity strongly as an art form. An art form meant to encapsulate an idea rather than deliver an entertaining experience. I would compare this to the difference between moden and classical art, with Dear Esther being in the former category.
It focus exclusively on delivering atmosphere, but the immersion level of the mod can only go so far with just that. A barely coherent story and the lack of variety in gameplay will inevitably subtract from the overall austerity of the game.
The only revolutionary input for this game seems to be the fact that it's soley based on exploration, novelity derived from a lack of novelity(if that makes sense). The fact that the game has so little that you have to make more of what remains. Thankfully what you have left are beautifully detailed environments and exquisite voiceacting. But the incoherency of what has to be said only intrigues the brain in trying to figure out what the hell the damn narrorator is trying to make sense in the first place, instead of pondering the ideas he has left with us.
Dear Esther is not something I would pay for, but I would nevertheless play if I got the chance. Dear Esther is in every means a beautiful game, if you can even call it a game.