When I start on a mod, I'll provide a bio.
As this is one of my first Amnesia mods I've played, its hard for me to give comparisons. I do recognize the amount of effort you have put into this mod and how different this mod is compared to others. However, I feel that this is an exercise in futility as you repurpose horror assets into tasks they weren't meant for. It gives a very inconsistent tone in atmosphere.
Tl;DR = A in effort, F in execution
GUYS, THIS **** IS SCARY, PLAY IT.
Mapping isn't super detailed but it serves to make an adequately scary environment, plus the fact that most of the poltregeist encounters are randomized make these some pretty scary horror maps.
Man, this mod was fun. Not perfect but definitely a romp.
Mapping: Not a shining gem, especially in the first level, but as time went on the level of detail increased. It's above average and serves its purpose in conveying it's environment. The different levels also are homages to other games (Resident Evil, Dark Souls, etc.), which found to be pretty enjoyable.
Sound: Voice-acting is also above average, often at a higher quality than other mods like Silent-Escape, kudos to the talent you found.
Gameplay: Pretty hard but I made it through only dying twice. If it were on hard though I imagine I would've been frustrated. You did a good job at pacing in my opinion, exploration coupled with arenas is a good formula.
Overall, I definitely enjoyed playing it, but took me some warming up to get through. I think you did a wonderful job.
Huh, this mod was a trip. To say the least the mod is really ambitious, but very roughly made. On to the breakdown:
Mapping: By far the focus of this half-life 2 mod. Almost every level was exquisitely and painstakingly made, giving a very strong surreal and lonely feeling. However, numerous bugs abound, such as fps drops in medium sized maps, ai-disable being enabled on various levels, or the player spawning in different locations between maps.
Story: Erm, it is there. It's something about nuclear warfare, more than that I don't want to spoil. What I am holding back though is very little, as it seems like the maps were made first and the story came afterward.
Sound: The music is indeed very beautiful, as well as the extensive use of new sound effects for different objects and enemies. However, some of these entities bug out, resulting in no sound from various actions (doors opening, bodies dropping, etc.).
Gameplay: Brutal, play this on easy mode as enemies deal horrendously high damage and resources are poorly spaced out. Taking damage in one level will come back to bite you as spawning in the next level will put you in front of enemies who immediately attack you, providing damage you can't avoid. Also, the laser room in the power plant can go to hell, had to play this on god mode.
Overall, this mod is a very ambitious mapping project with a focus on ambiance, but it can still use A LOT of polish.
Man, another Doom 3 mods that raised my standards. You guys did an excellent job especially for such a small team. Take all the time you need to build up your game.
Mapping: I love the art style and atmosphere of the surroundings. Unfortunately there were some rather nasty glitches with the switches and the light fairy, making noclipping necessary to continue due to a script trigger failing.
Story: There's a setting but not much plot, but that's to be expected of a demo
Gameplay: Combat is nice and solid but rather difficult. Bomb bastards were real tough but thankfully some power weapons solved them. I can't imagine how hard the game is on Grimm difficulty
Overall, a must play for Doom 3 fans.
Actually found this mod really fun, half life 2 beta content is far and few between these days. It's not as elaborate as Missing Information, but you're recreated a lot of stuff I have not seen from Missing Information. Hardcore was fun for half of the mod when enemies could remain unalerted to your presence, but I think it was frustrating in the second half.
Welp, I played this mod expecting some City 17 action and I got exactly that. It was shorter than I expected though, and for some reason I couldn't bring up the console. Other than that, very nicely done.
You had me play Flappy Bird with a watermelon, 10/10.
(Good mapping btw, puzzles were nice too)
Pretty nifty single player map, pity the time recording mechanic wasn't used at least one more time, would've been nice. As usual all your maps have soul.
Oh man how I've been waiting to write a review for this mod. Your mod was pretty annoying.
Story: The nicest part of this mod, little email quippets bring some light to the plight of our hero.
Gameplay: Spawning waves of enemies in tight corners defending npcs with no power weapons is the nail to this mod's coffin. It's absolutely infuriating to barely survive one encounter using the last of my rocket ammo to have it immediately follow another with more bullet sponge enemies. Is the game meant to be played on the easiest mode? Because that seems to be the only viable option.
Graphics: The mod refuses every line in the console and vpak to turn the screen settings to widescreen. As a result the mod looks pretty garish.
Mapping: Very well done, but extremely tiny
Overall, a stable Doom 3 mod blighted by absolutely frustrating gameplay and visual bugs.
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