I am young indie game developer with lots of ideas from Slovakia and also the leader of Simplicity Game Development Studio. Feel free to contact me if you have some questions!

Comment History  (0 - 30 of 82)
Ghostik
Ghostik Sep 10 2014, 7:07pm replied:

Thanks man ;)
I really appreciate your support!

+1 vote     game: Artificial Mind
Ghostik
Ghostik Sep 1 2014, 6:55pm replied:

I checked out the picture of that autopilot and u are right :D It even has that ring around it.

+1 vote     media: AM_Update_9
Ghostik
Ghostik Sep 1 2014, 2:37pm replied:

Hi! There is definitely going to be some sort of sandbox mode where you will be able to build vehicles, create structures from various parts and blow them away ...etc. but it is not going to be a "real" level editor.
However I might add it in the future if there are enough people who will support the game ;)

+1 vote     game: Artificial Mind
Ghostik
Ghostik Sep 1 2014, 6:49am replied:

Thanks!
We are happy to hear that :)

+2 votes     article: Artificial Mind Update #9 - Drones and the official soundtrack!
Ghostik
Ghostik Sep 1 2014, 4:39am replied:

Sort of ;) It can help you but it can also complicate things. Check out the new artile. There are some GIFs.

+1 vote     media: AM_Update_9
Ghostik
Ghostik Aug 31 2014, 7:33pm replied:

Hi and thanks :)
When I say: "This game is inspired by portal" a lot of people think that everything what I am trying to do with this game is to copy it. But the only thing that I am trying to do is to get some of the ideas that worked in Portal and transform them in my own way.
People will always compare games to other famous titles. This game was even compared to antichamber and I was told that it is a total Antichamber rip-off because I posted a screen with a green cube in it :D . I do not get it but in these situations people dont see other 90 % of the totally original game mechanics. They only see that one "cube". This game is still in the middle of its development so I understand that it is hard for other people to imagine what I am actually trying to do with it. But I can assure you that there will be no portals, no robotic potatoes and cubes with hearts painted on them ;)
Thanks for your comment! :)

+3 votes     article: Artificial Mind Update #9 - Drones and the official soundtrack!
Ghostik
Ghostik Aug 20 2014, 4:26pm replied:

I will try to make graphic settings as customizable as possible but I am not sure if you will be able to run it. There will be a free demo in the future so you will be able to see if you can run it.

+1 vote     article: Artificial Mind Update #8 - Electromagnets and Cutters
Ghostik
Ghostik Aug 19 2014, 1:33pm replied:

You need to wait until I finish it, release it and then you will be possibly able to buy it on Desura

+2 votes     game: Artificial Mind
Ghostik
Ghostik Aug 18 2014, 6:25am replied:

Hi!
I still need to add some more design elements because levels feel pretty empty. I will have to think it through and try out some possibilities but it should be manageable.

+1 vote     article: Artificial Mind Update #8 - Electromagnets and Cutters
Ghostik
Ghostik Aug 17 2014, 6:54pm replied:

Hi and thanks!
I will make sure to do that :)

+2 votes     article: Artificial Mind Update #8 - Electromagnets and Cutters
Ghostik
Ghostik Aug 13 2014, 7:14am replied:

Thanks :)

+1 vote     media: AM_Update_7
Ghostik
Ghostik Aug 10 2014, 5:48pm says:

Hi and thanks!

It would be pretty difficult to do something like that without the negative impact on game performance. Whole screen would have to be recorded or all the data about the movement of the objects would have to be stored and sometimes there are a lot of objects so I am not sure if the game could handle it. There will be possibly no checkpoints as the levels are going to be pretty small and simple. They would be pointless. But that doesnt mean that it is a bad idea ;) I will think about it and maybe I will figure something out.

There is going to be something like a demo in maybe..2 months? So I will be happy if you will play it and send your suggestions/opinions my way :)

+1 vote     article: Artificial Mind Update #7 - Turrets, Laser fields, Water mines and Flowing water
Ghostik
Ghostik Aug 9 2014, 2:42pm replied:

Thanks!
I still want to implement some additional game mechanics and I need to remake and simplify some things but the game is slowly shaping up. :)

+1 vote     article: Artificial Mind Update #7 - Turrets, Laser fields, Water mines and Flowing water
Ghostik
Ghostik Aug 9 2014, 2:31pm replied:

Game is still in development

+2 votes     game: Artificial Mind
Ghostik
Ghostik Aug 9 2014, 2:30pm replied:

Game is still in its early stages. I still work on game mechanics and there are no playable levels so far. However I plan to release something like a free beta version/demo of this game so people can take a look at it and play it. I am not sure when it will be available. Possibly something about 2 months from now.

+3 votes     game: Artificial Mind
Ghostik
Ghostik Aug 9 2014, 7:21am says:

Thanks! :)

I am using Unity Pro. I bought the license last year when I was working on our older project "Cubic Climber".
All the shaders are from basic unity assets. Bumped Specular, Self-Illumination etc. The final visual is combination of shaders and Camera Image effects.
As a modelling tool I use Blender but sometimes I just create objects directly in Unity and combine the meshes using "Combine Children" script
that also comes in basic Unity assets.

+1 vote     article: Artificial Mind Update #7 - Turrets, Laser fields, Water mines and Flowing water
Ghostik
Ghostik Jul 26 2014, 6:19am says:

Hi and thanks!

I am not totally sure what you mean by your first question. When I create these various things I usually just get and idea, I think about how it could be useful in different puzzles and then (If it is good) I just make it.

Wiring is not generated. It is manually placed. It's not the most efficient way but it is good when I need to do something unusual that could be hardly scripted.

Nope. I have some ideas though.
Some levels are going to be pretty simple and they could be made in 15-20 minutes but I also want to create more interesting and complex levels and they could take even 2 hours to create.
It is going to be pretty easy. Just placing the objects and connecting some of them from time to time. The hardest part about this is to make each level interesting and fun and that is the most time consuming part.

+1 vote     article: Artificial Mind Update #6 - Buttons, Lasers, Static extenders and Force fields!
Ghostik
Ghostik Jul 25 2014, 8:28pm replied:

Yeah. It is too transparent. I'll make sure to fix it ;)

+1 vote     media: News_6
Ghostik
Ghostik Jul 25 2014, 8:25pm replied:

Force field ;)

+1 vote     media: News_6
Ghostik
Ghostik Jul 19 2014, 8:49am replied:

Thanks ;) I will check it out!

+2 votes     game: Artificial Mind
Ghostik
Ghostik Jul 19 2014, 1:36am replied:

It is still in development

+2 votes     game: Artificial Mind
Ghostik
Ghostik Jul 18 2014, 4:36pm replied:

Thanks! I appreciate your support! :)

I know about the "HUD problem" but I am considering whether to do something about it as it is still pretty visible when you play on full-screen and I kinda like the idea that when you are under water ..you have to be fast and blurred HUD is not really going to help you :D

You can see electricity effect on this screenshot.
Indiedb.com
I just somehow forgot to show it in the video.

+1 vote     article: Artificial Mind Update #5 - Drains, Water pipes, Cables and new video!
Ghostik
Ghostik Jul 11 2014, 12:23pm replied:

It is hard to tell as the game is still in its early stages but I think it is going to be less than $15 ;)

+1 vote     article: Artificial Mind Update #4 - New animations, Improved modes and better graphics
Ghostik
Ghostik Jul 10 2014, 8:14pm replied:

Thanks :) I will try to do my best!

+1 vote     media: Update_4
Ghostik
Ghostik Jul 10 2014, 10:21am replied:

Unfortunately no. But I can assure you that it will have a normal price so people can afford it ;)

+2 votes     article: Artificial Mind Update #4 - New animations, Improved modes and better graphics
Ghostik
Ghostik Jul 10 2014, 7:41am replied:

Thanks! You are right. I will make sure to reduce it ;)

+1 vote     media: New animations, Improved modes and better graphic
Ghostik
Ghostik Apr 2 2014, 9:26am says:

It looks really good ;)

+2 votes     article: PAX East and New Look!
Ghostik
Ghostik Apr 1 2014, 5:09pm replied:

Thanks!
Yes I know what you mean. This game was inspired by Portal. It is a great game. :)

+1 vote     article: Artificial Mind Update #3 - Improved graphics, Moving platforms and Extenders
Ghostik
Ghostik Apr 1 2014, 2:08pm replied:

Thanks!
It's only up to you what you want to build and how you want to build it so there will be always more ways how to get through current chamber. The only limitation are the parts like wheels,thrusters etc. that can be found in that level. This is also the reason why you won't be able to move your vehicles and other stuff from chamber to chamber but maybe I will add option to save your vehicles in the sandbox mode... or something like that.

+2 votes     game: Artificial Mind
Ghostik
Ghostik Mar 31 2014, 8:29pm replied:

Thanks! :)

+1 vote     media: Improved graphic
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