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Thanks for the info! :)
(sorry I deleted your other comment, I hit the wrong button)
Thanks for your interest in our mod!
We are also sad to announce that we can't deliver the last 2 episodes. But its simply a too big of a task for such a small team as ours.
Your suggestion about having very large maps is tech wise not possible, we are already pushing doom 3 to the limit with our maps, some of our maps are 3-4 times bigger than the vanilla doom 3 maps (If you look at brushcount) So making them any bigger will pretty much just crash doom 3.
Unfortunately doomworld is only classic doom mappers, and many of them want to stay that way. We pretty much have the mappers on our team we want and know can deliver the quality we want, with that said we could always use some help and if you can show us how good you are we will ofcause take anyone on the team, if they are comitted and serious.
We won't start a doomworld thread for doom 3: phobos. If you want to make a thread please go ahead :)
And again thanks for your interest, its very appreciated!
We have a deep wish to improve the combat from how it was in doom 3. More hight tier demons is one thing.
We have no intention of trying to get sikkmod to work with phobos. So if you want it to work you would have to do it yourself.
Grats on everything Tibbs. Wish you luck! If you need tester or anything in the future let me know, I'm in for another ride with you guys :)
I think its a good name, tells you more about what the game is all about if you havent played the hl2mod, but also stick to its roots. Before you kinda had to know the world and previous title to understand, and since you're going indie and release it to everyone, its not certain they have tried the previous title. So I call it a good decision.
This looks really great! You've found a really good sci-fi style for the ship! And your ideas with it all sounds very interesting.
And its great to see someone doing something different with the source engine than what could be the obvious choice!
This is a must try for me!
Telling you would just spoil everything :)
So you'll have to wait and see!
Also we plan on making a devblog about this change in development in the near future, where we will go deeper into why etc.
Oh and new screens.
Thank you for your kind words!
Right now we are focusing on 1 episode only, and it will most likely be the only episode released. The good news is that this means we'll release sooner than if we had to do all 3 episodes. The story will still be the same though, so it'll feel like a 3 episode story. How that is working you'll just have to wait and see.
And to answer your first question better, we won't release anything untill its fully complete. So we won't release any demos or half episodes.
We're working on 8 maps for episode 1, when fully complete we hope that our maps will take about 45 min. each in general.
Thanks for your nice words and stay tuned for more godness in the future!
Nobody knows when doom 4 will be out so we can't say that we will be before that.
Its done when its done! :)
Still here :)
Wow. These are awesome
Nice weapons :)
Can't wait to swing them around. (btw if you need me as a tester again, give me a holla)
Good going guys. And good luck in the new engine.
I'm sure it'll go great. :)
Helloes from an old dev and tester :)
We dont minde the hard shadows really. It was a part of Doom 3's art style. And we'd like to keep that :)
I'm sorry. but the only thing we can say is: When its done.
But don't worry, we will release!
Thank you for your comment :)
We are using RoE, so you will see the SSG :)
But we won't add any more weapons than the one we already added. A new normal shotgun instead of the original doom 3 one. We replaced that.
But we have made a lot of changes to the rest of the weapons so they are more fun to use.
Need a danish translator?
We don't use any bloom :)
He looks like yellow bastard from Sin city
Grats guys! I will definatly try this out. :)
You'll have to wait and see :)
It is! :D
We wont have a demo. We clearly put out that we are working on an internal demo, but what you will get is the final version when its ready. We dont believe in demos :)
Thanks for your kind words though! Much appreciated :)
Yes we are. We have a very talented music crew and you will definatly hear kick *** music.
Doom 3: Phobos are looking for concept artists. Find the info you need here:
And pleaase join our forum and show us what you can do here:
Team Future is looking for mappers!!
We are looking for guys who are good at the following:
Outdoor(Mars and Phobos)
So if you are an experienced IDTech 3-4 mapper Come to our forum on www.tfuture.org/phobos and show us what you can do!
It can be, but what you probably didnt read was "internal demo". ;P
And its actually more than one level :)
Yes we will have new voice stuff for both our characters and PDA entries. We currently have 2 voice actors, both very good.
We can always use more people, and if you are interested in joining post your work on our forum :)
Though we won't have much voice work to do right now, but it will definatly come at some point!
Thank you so much :)
Yes ROE is required.
There will be plenty of other easter eggs and secrets for you to find on your own :)
We go after our phase schedule concept that we described in an earlier devblog. So I guess those are the bigger cycles. There is some smaller cycles going on, but those are not really taking that much time away from development as we are doing them simultaneously in the current phase. Next phase will get much more testing and tweaking heavy.
But with that said we are not afraid to spend a little more time on things to get them right, and we are not afraid of throwing stuff away if it isn't good enough or up to standards.
A well balanced map is really hard to describe. It really depends on the map, and how the flow is etc. Again I can't really go into detail here.