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geX
geX Sep 9 2014 replied:

I'm afraid the answer will be the same until we release:

It's done when it's done :)

+2 votes   mod: Doom 3: Phobos
geX
geX Sep 3 2014 replied:

Indeed we are :)

We will always be, unless you hear something different directly from us.

+2 votes   mod: Doom 3: Phobos
geX
geX May 21 2014 replied:

There will be plenty of other easter eggs and secrets for you to find on your own :)

+2 votes   media: Doom 3: Phobos Wolfenstein easter egg
geX
geX May 20 2014 replied:

Our game is set in the Doom 3 universe. In between Doom 3 and Doom 3: RoE.

Apparently Doom 4 is called Doom now. So who knows what the story will be in that :)

+1 vote   mod: Doom 3: Phobos
geX
geX Sep 23 2013 replied:

You will need Doom 3 and RoE installed for this mod.

+4 votes   mod: Doom 3: Phobos
geX
geX Oct 17 2012 replied:

Most of the team won't get it until Friday. So we haven't tried it out yet.

+1 vote   mod: Doom 3: Phobos
geX
geX Sep 20 2012 replied:

Thanks for the link. That's pretty cool!

+2 votes   media: Rail Tunnel
geX
geX Sep 19 2012 says:

Its fuel. I don't think anybody would wanna swim in that :)

+3 votes   media: Fuel Control
geX
geX Sep 19 2012 replied:

We are trying to "color" our environments a bit more than what you see in Doom 3. We are sick and tired of the gray and brown look from the games like Gears of War. But we also wanna give original doom a nod in the process.

Colors make everything much more interesting.

+5 votes   media: Rail Tunnel
geX
geX Sep 19 2012 replied:

We already tried that in the past. Without much luck. We'll try again when its time to implement the story and whatnot, only then we really need animators and whatnot.

+2 votes   media: Rail Tunnel
geX
geX Sep 19 2012 replied:

I wouldn't say better, but we are reaching pretty high. Its just that its harder to find skilled people like animators for Doom 3. So you won't see us using as much custom content as Black Mesa. We want to though

We are getting far with this project, and it's going very well, but we'll probably not release this year.

+2 votes   media: Rail Tunnel
geX
geX Sep 18 2012 replied:

I for one enjoyed it very much! It shows what kind of standard you can have, even though you're "just" a mod.

We can all learn a lot from those guys

+5 votes   media: Rail Tunnel
geX
geX Jul 6 2012 replied:

Thanks! We also tend to push the engine a bit more than what id did. For instance our maps are on a general basis twice as big as the id maps, when it comes to brushcount.

Also we light our maps differently, which means we don't have many corners with not much detail hidden away in blackness.

+1 vote   media: Power Hallway
geX
geX Jul 5 2012 replied:

Shaviro and Me

+2 votes   media: Power Hallway
geX
geX Jun 24 2012 replied:

Thank you so much!

+1 vote   news: Devblog #13 - Realization Time
geX
geX Jun 24 2012 replied:

We currently don't have any plans on releasing any gameplay videos just yet. We don't want to give away too much, and things might still change before a release.

+1 vote   news: Devblog #13 - Realization Time
geX
geX Jun 24 2012 replied:

We go after our phase schedule concept that we described in an earlier devblog. So I guess those are the bigger cycles. There is some smaller cycles going on, but those are not really taking that much time away from development as we are doing them simultaneously in the current phase. Next phase will get much more testing and tweaking heavy.

But with that said we are not afraid to spend a little more time on things to get them right, and we are not afraid of throwing stuff away if it isn't good enough or up to standards.

A well balanced map is really hard to describe. It really depends on the map, and how the flow is etc. Again I can't really go into detail here.

+1 vote   news: Devblog #13 - Realization Time
geX
geX May 28 2012 replied:

Bethesda still support mods more than ever with Skyrim, and they still plan on having DLC's. Its just a matter of doing it right. I'm not sure anybody is trying to kill anything. I just think you need to invest more time and eventually money to make it easier for modders than you used to, and I'm not sure most companies want to do that. It also takes longer to make games and mods today than earlier.

+1 vote   media: Monorail Station
geX
geX May 28 2012 replied:

We already posted this on twitter with the id software hashtag. But I'm pretty sure they don't care. And I have no idea where you got the idea that they are very keen on mods. They haven't been for years.

+1 vote   media: Monorail Station
geX
geX Jan 22 2012 replied:

Nope. Still working

+1 vote   mod: Doom 3: Phobos
geX
geX Nov 28 2011 replied:

We answered this in the interview :)

+1 vote   mod: Doom 3: Phobos
geX
geX Aug 24 2011 says:

Awesome!

+3 votes   news: More mods for Doom 3 on Desura!
geX
geX Jun 13 2011 replied:

We still havent decided on how we want to release it and where, since its still a bit away before we can start thinking about it. But once we get there, Desura could be an option.

+1 vote   mod: Doom 3: Phobos
geX
geX May 18 2011 replied:

I'm afraid you got it all wrong. We stated several times that the internal demo is ONLY internal, we won't release anything before everything is done and ready to ship, and it wont be called a demo.

But we are closer to a release than ever (obviously), and it is something we can actually see happen down the line.

+1 vote   mod: Doom 3: Phobos
geX
geX May 18 2011 replied:

Most of our level designers also played around with quake 3 mapping, which has its similarities. Some also started with classic doom.

We pretty much all learned it by just doing it. I have no idea if theres any books or something about doom 3 mapping, but I know they have a lot of tutorials on doom3world.org

+1 vote   mod: Doom 3: Phobos
geX
geX May 18 2011 replied:

There is a new invasion going on, so yes you will see hell areas scattered around the maps.

+1 vote   mod: Doom 3: Phobos
geX
geX May 18 2011 replied:

Thanks :)

And yes you would need the latest patch to play phobos.

+1 vote   news: Devblog #12 - The Greater Good
geX
geX May 17 2011 replied:

If you mean the Arachnotron then yes, as we already announced way back.

+1 vote   mod: Doom 3: Phobos
geX
geX May 17 2011 replied:

Maybe, maybe not. We will take a look at what possibilities we have when we get there.

+1 vote   news: Devblog #12 - The Greater Good
geX
geX May 17 2011 replied:

Thanks for the info! :)

(sorry I deleted your other comment, I hit the wrong button)

+1 vote   mod: Doom 3: Phobos
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