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Comment History  (120 - 150 of 161)
Geowil
Geowil Jul 23 2009, 11:16pm replied:

no truer words said bout displacements lol. Was working with em today and i tell you, i have never had so many problems.

but got some arse kicking in and they started behaving.

I wont post up the new images but the map has changed a lot since yesterday. the middle island things have been removed and replaced and had displacement work done on them.

I fixed the water texture (idiotically I applied the $bottom texture to the brushes lol) and added some trees to the middle land spires. I also did some displacement work on the left upper and lower sections (lower right still to do) and readjusted some of the trees on top of the left upper side.

I may link some more screens in a comment later on this weekend.

+1 vote     article: Weekly Progress Report #1
Geowil
Geowil Jul 18 2009, 11:33pm replied:

1.9 mbps for me,i have no issues with FF ever, always really good speeds (0.8 to 1.5 mbps)

+2 votes     download: Black Mesa Teaser Trailer
Geowil
Geowil Jul 10 2009, 1:45pm replied:

i think i know just the one to use then.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Jul 8 2009, 10:35pm says:

this room has already changed lol. the front wall at the top of the screen shot has been angled in-word and cut off at a point where it touches the forward prongs of the teleporter apparatus. and the other room over to the left has also been angled backwards into the left side wall.

+2 votes     media: NPZ Floor 4
Geowil
Geowil Jul 4 2009, 1:57am replied:

wasnt much more I could do with it so there it is.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Jul 4 2009, 12:43am replied:

I was thinking the same thing earlier today. I am in the process of making a better one at the moment. Should be done with it by tomorrow.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Jul 3 2009, 4:06am says:

I will be updating the screen shots over the weekend to show the fixed lighting.

+1 vote     article: Nova Prospekt Floor 2 Mapping Finished
Geowil
Geowil Jul 2 2009, 9:40pm says:

yeah, lighting on this map in the upper levels has been a real issue for me. been grappling with it since Tuesday and it hasn't been very cooperative lol.

Going to gie it a rest and try again on Saturday or Sunday. Probably will re-release these images then.

+1 vote     media: NPZ Floor 2
Geowil
Geowil Jun 28 2009, 3:53pm says:

Updates to the above ideas:

So I was thinking it over the other day and thought how unbalanced it might make the game.

So these parts will only be attainable from Special missions, and not from secondary.

There will be at max 2 special objectives in each chapter (most of them will only have one).

This means that there will only be at max 14 of these items to recover (assuming that all chapters have 2 spec missions and that we only have 7 chapters).

In reality though there is likely to be only 8 such missions (2 would be in the largest map we have planed a the moment, City 25).

I have not decided yet if I want to keep the +5 per part, or make some for of escalation on it where after three _+5's it takes 2 parts to add another +5 (this would be to health and power only).

have not decided the denominations for weaponry ups yet.

+1 vote     article: Ideas list
Geowil
Geowil Jun 27 2009, 7:25pm says:

well I got our server back up faster then planned. so I guess I will start on floor 2 now.

+1 vote     article: NPZ Floor 3
Geowil
Geowil Jun 24 2009, 1:56pm replied:

or they just dont have any thing to show? they could be doing tons of entity/code work right now.

+2 votes     mod: Black Mesa
Geowil
Geowil Jun 24 2009, 3:19am says:

for those of you wondering wtf this room is. It is an acid chamber kind of idea I had. There will be more spouts in the mod version of the map. If you stand near them you will take damage.

+1 vote     media: NPZ Floor 4
Geowil
Geowil Jun 23 2009, 11:23pm says:

As you can see that damned white line is still there xD.

On closer inspection it is actually a HOM (Hall of Mirrors) effect kinda thing. Dont understand why though, the floor there is flush with each other.

+1 vote     media: NPZ Floor 4
Geowil
Geowil Jun 23 2009, 11:19pm says:

The textures on the top and bottom of those containment tubes used to be the same as the bases. I made this in XSI and exported it as a vmf file so I dont know if that is why hammer refuses to leave the textures alone or not.

+1 vote     media: NPZ Floor 3
Geowil
Geowil Jun 23 2009, 11:07pm says:

Alright the images are getting up here in a few minutes. There are 17 for NPZ4 and 12 for NPZ3.

+1 vote     article: NPZ Floor 3 and 4
Geowil
Geowil Jun 21 2009, 3:20pm says:

yeah xD i realized after I took the screens that I forgot to do anything to this area.

the back area is now curved (down by the teleporters) and will be making additional small changes to the rest of this area as part of the .3%.

I may consider re-releasing the screen shots of the final version of this map later on in the week with the updates for NPZ Floor 3.

+1 vote     media: Nova Prospect Zero Floor 4
Geowil
Geowil Jun 21 2009, 12:28pm says:

yeah that will be part for the .3%. not saying every blocky area will get something but some areas like this one will get a little more work done.

+1 vote     media: Nova Prospect Zero Floor 4
Geowil
Geowil Jun 17 2009, 4:40am replied:

the detail your looking for will be there in due time. any and all screens of maps posted right now are still very much works in progress.

+1 vote     media: Black Mesa 2
Geowil
Geowil Jun 16 2009, 1:29pm says:

BM2 screen shots are up now.

+1 vote     article: Map Images Update
Geowil
Geowil Jun 16 2009, 12:12am replied:

for a map i havent done any work on in the past 2 years? probably not lol.

0 votes     media: NPZ Desert
Geowil
Geowil Jun 15 2009, 10:20pm says:

thanks :D

+1 vote     article: Map Images Update
Geowil
Geowil Jun 15 2009, 1:53pm says:

updated on June 15 09

+1 vote     media: City 25
Geowil
Geowil Jun 15 2009, 1:53pm says:

updated on June 15 09

+1 vote     media: City 25
Geowil
Geowil Jun 15 2009, 1:52pm says:

updated on June 15 09

+1 vote     media: City 25
Geowil
Geowil Jun 15 2009, 1:52pm says:

updated on June 15 09

+1 vote     media: City 25
Geowil
Geowil Jun 9 2009, 10:49pm says:

been creating some new background plot for CI. I am taking some liberties with the plot of HL2 as it was never fully established when the events of HL2 took place.

I have also added in some excerpts from a news reporter that has been going around and interviewing different members of the resistance on several different points. Once I get some more of it finished I will post it up either on the news or features section.

+1 vote     mod: Combine Insurrection
Geowil
Geowil May 1 2009, 9:40pm says:

to show the people that come look at these screens the path that the map is taking development wise. I will be upgrading most of these shots with newer versions every few months, this way I can use the critique and suggestions for how it looks when planning how I build the map.

it may be a foreign concept to some mappers, but I like this approach, it will let me get a feel of what players are looking for in a good map besides the obvious.


+1 vote     media: City 25
Geowil
Geowil Mar 25 2009, 3:36pm says:

the idea for this was to be some form of solar or fission generator for NPZ, the fins are a form of cooling mechanism.

still needs some work on it though.

+1 vote     media: NPZ Desert
Geowil
Geowil Mar 16 2009, 7:01pm says:

Made my first edit to this this weekend. Added 3 new priorities and game the low priority its own color (light blue).

the other 2 priorities are Secondary and Special.

Secondary objectives are not required but might get you something interesting, special objectives will get you ammo health and something to be announced later on today.

+1 vote     article: HUD Task List
Geowil
Geowil Mar 16 2009, 4:07pm says:

Well, I pulled off a miracle lol. All of the screen shots are done and I will be uploading them right now.

+1 vote     article: New Images
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