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Comment History  (60 - 90 of 161)
Geowil
Geowil Feb 1 2010, 1:05pm replied:

its actually all one map, but point taken. Although using different textures for each room would make it seem less organized imo.

+1 vote     article: Multimedia Update #3
Geowil
Geowil Jan 25 2010, 6:15pm replied:

hey, what do you know, it worked! Thanks.

+1 vote     article: Miltimedia Update #2
Geowil
Geowil Jan 23 2010, 2:07am replied:

I agree as well, c++, or something similar, should be one of a coders base languages (along with maybe c# and possibly java) in the first place, in my opinion. C++ is probably one of the easier languages to learn, least it was for me.

But yes, watering down an engine to hand-hold the "mappers"-esque people, as it was put (mappers should map, not get into coding. If you want to code, go learn the language you want to code for), is not the best way to go about things.

+2 votes     article: Choosing a scripting language
Geowil
Geowil Jan 17 2010, 11:51am replied:

interesting, ill try scaling it back then.

+1 vote     article: Miltimedia Update #2
Geowil
Geowil Jan 16 2010, 3:03pm says:

huh, very interesting.

This kind of reminds me of RPG Maker XP, except full 3d. sounds cool, might be able to use this for a certain project I have going.

Guess I'll throw you a vote as well.

+1 vote     game: Platinum Arts Sandbox Free 3D Game Maker
Geowil
Geowil Jan 11 2010, 1:28am says:

just dled it and installed it and so far all I have to say is that some of your icons are wrong ;P

"Waterfall" village icon is really for Cloud, and "Wind" village is Waterfall.

Oh, and the installer music got annoying after a while.

So, my first impressions (just played for a bit before the server I was on dropped and then the game crashed) are that its fairly good for a beta release.

There are some odd issues when walking up walls with the screen taking a few seconds to update the new view and some random crashes as well.

Will look forward to future releases though.

Vista Ult. 32-bit, game plays fine for me.

+1 vote     game: Naruto: Naiteki Kensei
Geowil
Geowil Jan 10 2010, 1:56am replied:

for which weapon?

+1 vote     article: Multi-media Update #1
Geowil
Geowil Jan 9 2010, 6:47pm replied:

Lol

+1 vote     game: Naruto: Naiteki Kensei
Geowil
Geowil Jan 9 2010, 2:43pm replied:

yeah this was only a proof of concept/beta, as it says in the news update that moddb has yet to approve <_<, will still be improving it as time goes one.

+1 vote     media: City 25 Mall Rotating Sculpture
Geowil
Geowil Jan 9 2010, 5:27am replied:

lol.

map looks crazy though, wonder how powerful of a computer it took to compile that bastard.

+3 votes     media: Factory Area
Geowil
Geowil Jan 9 2010, 3:04am replied:

rusted metal,almost looks like one of the HL2 metal door textures.

+2 votes     media: Destruction
Geowil
Geowil Jan 9 2010, 3:01am replied:

the railing texture is from source as well.

but yeah, when I saw the larest screens for a second I thought they were real pics taken out side, jesus.

whoever their mapper is, he/she is godly.

+1 vote     media: Indoor
Geowil
Geowil Jan 7 2010, 7:54am says:

http://www.facebook.com/home.php?#/profile.php?ref=name&id=1299591515

-3 votes     article: 10 Copies of NS / OG to giveaway!
Geowil
Geowil Jan 6 2010, 1:22pm replied:

Subaru and Crim lol

.Hack sign was an awesome anime, you just had to get used to teh slowness of the beginning.

+1 vote     media: Crim and Subaru
Geowil
Geowil Dec 22 2009, 5:14am says:

Ok, I got the VRad crash sorted out. It was from a memory leak with VRad due to the vmf file being corrupted (took out all my light entities and VRad still reported them). Copy pasted map to a new vmf and cut 340 vert. units from the walls across the map for good measure.

Was able to get a solid compile earlier. I had to readjust the height of the second floor and supports (still working on that now). Looks like Wednesday's update is going to be back in HDR :D

+1 vote     article: Weekly Progress Report #14
Geowil
Geowil Dec 20 2009, 2:43am says:

This weeks progress report may be late. After finishing the main structural stuff (hallways, areas (like the atrium and food court), and adding in some more skylights and second level walkway) the map no longer wants to compile and is giving me trouble, saying that there are too many T-Junctions.

Check over on the steam forums post (in level design under SDK category) for full details if you think you can help out.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Dec 17 2009, 7:28pm replied:

yeah, this is in no way going to be the final version of that area. I have to make the map directly after Floor 1 before I can redo this part though >.<

+1 vote     media: Nova Prospekt Zero Floor 1
Geowil
Geowil Dec 13 2009, 12:35am replied:

hmm, well it will very loosely tie into the rpg genre with HUV and Weapon upgrades. To be honest I never realized I put this under the rpg section lol. I'll have to fix that sometime.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Dec 8 2009, 9:54pm replied:

alright. let me see if I can help you wrap your mind around the situation here.

Although, while I don't think I should have to spell everything out, because I expect people who are interested to have at least some imagination to fill in holes where I have not added anything in yet, I probably should have out lined exactly how the Combine were ousted, but that's what revisions are for.

Anyway, After the citadel goes up in flames and the Resistance gets ballsier, the Hierarchy orders a temporary retreat of all Combine forces, this includes the Overwatch.

When they re-invaded, those Overwatch that made it out were still with them (around 65% made it off-world).

That's why they still have those uniforms. And also remember that when this mod takes place is two years after they reinvade, during which they had been conducting mass abductions. They could easily have brainwashed some percentage and turned them over to the Overwatch division.

+1 vote     mod: Combine Insurrection
Geowil
Geowil Dec 7 2009, 12:04am says:

I will be reworking this fairly soon, with in the next few weeks with a new idea I had today.

It should be better then this one is, but we shall see.

+2 votes     media: New CI Mod Icon
Geowil
Geowil Dec 6 2009, 11:49pm replied:

did some more work on the formatting. Headers have been bolded and increased in size. certain places have been color coded. fixed a few areas that lost their formatting with switching from word to notepad.

Added in additional notes via superscript number system.

+1 vote     article: Back Story Update
Geowil
Geowil Dec 6 2009, 2:26pm replied:

Im going to quote the infamous BM:S team and say it will be done when it's done :P

At this point thats looking to be somewhere between 2011 and 2015 DD:

But I may decide to release each chapter on its own if the mod as a whole will take too much longer then that. It all depends on several factors.

+2 votes     download: Combine Insurrection Demo V0.002a installer
Geowil
Geowil Dec 6 2009, 2:20pm replied:

more then slightly for the City 23 Map. The graveyard is going to stay the same most likely, the mausoleum will change a bit to add in more crypts, and the Catacombs area has been changed a bit as well, see current screen shots for reference (they are towards the end).

+2 votes     download: Combine Insurrection Demo V0.002a installer
Geowil
Geowil Dec 5 2009, 8:04pm says:

I have fixed the issue. I think ModDB's posting system does not like MSWord's formatting or something.

+1 vote     article: Back Story Update
Geowil
Geowil Dec 5 2009, 8:01pm replied:

the thing with the lights was they were just there to illuminate the area until I place the skylight in that part.

but thanks for the tips.

+4 votes     article: Weekly Progress Report #12
Geowil
Geowil Dec 4 2009, 12:38am replied:

On second thought I do have an issue.

I get this error when I try to load MBII: ERROR: filename length > MAX_QPATH ( strlen(models/map_objects/dantooine_enclave/kotor_Dantooine_Enclave_Hallway_Light_1.ase) = 80)

+1 vote     article: Movie Battles II RC3 Patch 4 Update Released
Geowil
Geowil Dec 4 2009, 12:16am says:

I cant install this mod. It craps out while decrypting the jacfg file. Using vista ultimate, tried running the installer as admin, no effect.

+2 votes     article: Star Wars Movie Duels 2 - Released!
Geowil
Geowil Dec 4 2009, 12:12am says:

lol crap, wrong mod -_-.

+1 vote     article: Movie Battles II RC3 Patch 4 Update Released
Geowil
Geowil Nov 16 2009, 5:54pm replied:

Lol you're right, never thought about that, hmm, guess I will flip it next time I have he map open.

+1 vote     media: City 25
Geowil
Geowil Nov 12 2009, 1:03pm replied:

time to flex my nerd-ism lol.

lets see, Zerg, Protoss, Confederacy, Brothers of Korhal.

if you wanna get really technical they could also be one for the UED in the place of the Confederacy.

+2 votes     media: Website 2#Update
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