Hi Im eric.
Wow! can't wait! looks awesome!
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Don't worry I will. I am going to start catching up on my list here soon. Sorry it has been so long... Have not felt like modding for awhile but I am getting back into the game!
Okay so you have to bypass the steam launcher in order to get it to work. Also I did find a way for steam users to get the Gog version for free by merging their steam account with their Gog account you can get the Gog version of the game here: Gog.com
If you have the steam version but do not want to buy the Gog version I believe you do not have to! I found this and I believe it means you can merge your steam account with your Gog account and you can get the Gog version of the Gold pack therefore bypassing the code 51 error that the steam version has when you apply this patch. Unfortunately for me I did not find out about this until after I had bought the Gog Version... Anyways go here! Gog.com
That would be awesome! It be fun to play the campaign with the new units but I believe it would take a lot more than just simply dropping them in... Who knows...
Looks great! I would love to help test the mod for you. I was apart of the Republic at War Testing team and I would be more than happy to offer help with getting the mod polished for you. If selected I will not play around I know that testing is not for fun it is to get the mod perfected for the main release. I have played EAW and FOC since they first came out and I also have some minor coding experiences with the Game. Cheers! And Good luck picking the testing team!
Venator Class for everyone!
Is there a way to get these space models for this mod to work in regular Empire at War?
Reason: Want to play the old Imperial and rebel campaigns with the awesome space units this mod has!
For some reason the Procursator class ISD is not showing up in skirmish mode.
I have the Gog version and the game patched and have No more crashes while in the game except for I am having the problem of the mod crashing when trying to load my Galactic conquest. Could this be the infamous freeze save issue that has plagued other mods?? If so according to this: Moddb.com there is a tool to fix the issue... I still trying to figure out where the Gog Version saved my game at... and I still need to find the tool as well the link talks about it but the link does not take you to a direct download.
Also on a side note for me the Mod runs very laggy and it also glitches when I bring in Imperial reinforcements. Could it be that my computer is too slow? or is there somthing else wrong? here is my system specs:
Processor: AMD A10-5750M APU with Radeon(tm) HD Graphics 2.5 GHz
RAM: 8.00 GB
Awesome Can't wait till the next release!
Can't wait till next month! These models look amazing!! Question are the new models also going to have new deathclones as well?
I am not sure but I believe the Gog version of the game is better in that it gets rid of the copyright protection stuff so you can then add the patch to it so if you really want this mod to work I think we will have to buy the GOG version here: Gog.com
So I guess it only works for GOG version... because I have the CD version and it gives me a dumb security error when I add the patch to the exe.... And I guess it does not work for the steam version either... So I guess I am going to have to buy the gog version... Worth it this mod looks so awesome I must play!!!
Ummmm... I don't remember but I believe you have to make a ground unit version somehow on one of the planets... You can't just use a space version you have to build it for ground... So look in the Land buildings for how to get..
Try unziping the download file in a different folder and then manually copying the xml folder and pasteing it into
-C:\Program Files (x86)\Steam\SteamApps\common\Star Wars Empire at War\corruption\Mods\ACM2.4\data
-C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\ACM2.4\data
And when prompted say yes to replace files.
Wow so cool!!! SO many turbolazers!! Simply amazing!
Hi sorry I have been busy and have had no time for modding... What version are you using Steam or CD?
lol no but the emperor does...
Oh that is not good I will look into that for the next version...
Which version? sorry for getting back to you so late have not been on Moddbase in a Long time...
Nice Can't wait for the mod! keep up the good work!
oh neat this mod will be compatible to people who don't have it? So like multilayer will still function normally even if the other player does not have this mod? How is that possible?
Nice can't wait for the next version this mod is amazing!
Your entire comment is assuming that I will be the only one with a gun... There is going to be multiply people with guns if not just about everyone... If the Terrorists are Dumb enough to go on a plane or go anywhere with people who have the right to carry everywhere... There will NOT be any more terror attacks and if there is one or two they will end up way better then if NO one had a gun like we have in the gun Free zone areas.. Gum Free Zones are the most idiotic thing every invented.
The ridiculous part about all this is that Terror can be stop easy by allowing people to carry guns where ever they go including planes... Then Terrorists would be stopped before they can even do anything. Now the terrorist might have been able to blow one bomb but people had guns the next guy would have been gunned down before pressing the explosion.