Comment History  (0 - 30 of 277)
GeneralTantor
GeneralTantor Jun 18 2015 replied:

Okay next I will =D

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 17 2015 says:

Hey is there an option to make the marines you save on the level not follow you to the next lvl?? because in Doom 2 I have saved a whole army which is pretty cool but it lags up the game and makes it not as enjoyable since they just kill everything leaving nothing for me to kill...
Media.moddb.com

+4 votes   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 17 2015 says:

Hey is there an option to not let the Marines you save come with you to the next level?? because I saved so many in Doom II that my game is starting to lag lol....I know I could just chose not to save them but I like too and then leaving them on the last level is a plus so I don't get too many like in v19...
Media.moddb.com

+1 vote   download: Brutal Doom version 20
GeneralTantor
GeneralTantor Jun 17 2015 says:

Awesome expansion for v20 more weapons New Enemies and special attacks for every weapon amazing job!!

+1 vote   download: Project Brutality
GeneralTantor
GeneralTantor Jun 15 2015 says:

Holy Crap Doom 4 is already Brutal!!!!!!!!!!!!!
https://www.youtube.com/watch?v=xVaWl1GtDHU

-2 votes   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 12 2015 says:

Wow I want to play with those men! =0

+2 votes   media: Legacy,Mandalorian Sniper and Sentinal Shuttle.
GeneralTantor
GeneralTantor Jun 8 2015 says:

Awesome your right I change all the "clip" text to "clip2" and now it works fine just need to fix the other problems now...

+1 vote   download: UAC's REX 44 MAGNUM
GeneralTantor
GeneralTantor Jun 8 2015 replied:

Yeah, so to get the ammo thing fixed all you have to do is change some text? Sounds good I will do that until he fixes everything else =D

+1 vote   download: UAC's REX 44 MAGNUM
GeneralTantor
GeneralTantor Jun 8 2015 says:

Great Gun can't wait till its updated for V20 =D

+1 vote   download: UAC's REX 44 MAGNUM
GeneralTantor
GeneralTantor Jun 7 2015 replied:

I think the manual will be uploaded later
"I will also upload a Game Manual on the following days."

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 7 2015 says:

Lets Play Brutal Doom v20! https://www.youtube.com/watch?v=7bk9a8yrmX8

-1 votes   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 7 2015 replied:

This Hud works and it is Awesome! Moddb.com
Also you need to go to the Brutal options menu to change blood amount etc..

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 7 2015 replied:

To play the mod download GZDoom here: Osnanet.de then unzip the file anywhere then drag all Doom .wad files to GZDoom folder. Next Paste brutalv20.pk3 to GZDoom Folder. Then to launch the mod select brutalv20.pk3 drag over the GZDoom file that has Doom guy Icon select Doom Game you would like to play and thats it! Easy!

Have Fun!!!

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 5 2015 replied:

....why do you have an erection for Brutal Doom?? I mean sure blood and gore is awesome but it is not like every time you shoot the monsters naked ladies pop out and ;) .... Besides if you have a boner for four hours then I am pretty sure you should see a doctor lol!

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 5 2015 says:

Brutal Doom v20 releases: Government moves to ban all guns
Thehill.com

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 5 2015 says:

Update from Brutal Doom Facebook:
"Brutal Doom v20 will be released this Friday night. It will be uploaded to Moddb around 10 PM UTC (search google for "10 PM UTC" and it will say what time will be in your timezone) and might take an hour or two for admins to authorize it.
Unfortunately, only the main file will be updated. I was not able to finish all the maps for the starter pack, so I decided to postpone the release of the Starter Pack, and not delay the release of Brutal Doom v20. I will release the Starter Pack on the following weeks."
Facebook.com

+2 votes   mod: Brutal Doom
GeneralTantor
GeneralTantor Jun 5 2015 replied:

Yes!!! =D thanks for making this amazing doom mod!

+1 vote   mod: Brutal Doom
GeneralTantor
GeneralTantor May 29 2015 says:

What does this do? How is it different than the base mod?

+1 vote   download: Brutal Doom v19 Mutators
GeneralTantor
GeneralTantor May 6 2015 replied:

Thanks, Works great now that was fast! Also thanks for the best doom mod ever can't wait till v20! =D

+1 vote   download: Brutal Grenades
GeneralTantor
GeneralTantor May 4 2015 says:

Hey Just got an error when loading this with zandronum

Script error, "Weapon_StandAlone_HandGrenade.PK3:decorate" line 20: "weapn.minselectionammo1" is an unknown actor property

This happened with and without Brutal doom.

+1 vote   download: Brutal Grenades
GeneralTantor
GeneralTantor Dec 30 2014 says:

Congrats on making #8 of the Top ten this year!

+1 vote   mod: Republic at War
GeneralTantor
GeneralTantor Nov 10 2014 replied:

Darn it loads okay by now it crashes when I try to load a battle....so I suggest doing what this guy posted

Twcenter.net(RESOLUTION)/page2
Heres the post:
"That's because the launcher no longer exist, and the kingdoms.exe has been "fused" with the medieval2.exe, which now is used by all games (vanilla, expansions and mods).

Ok, here's what I did: I unisntalled M2, and deleted the Medieval 2 folder from steam. Then I reinstalled it, I reinstalled the mods (in my case TATW+DAC). To launch the mods I have made two options: 1) I created a shortcut to the (new) medieval2.exe and added the command to launch a mod ( --features.mod=mods/Third_Age_3 ) to the "target" line in the shortcut properties. Using this shortcut launches DaC without problems. This used to be one of the popular ways to launch mods 2) I edited the .bat file included with TATW, changing kingdoms.exe to medieval2.exe and now I can launch the mod with it. Everything works fine.

+1 vote   mod: Third Age - Total War
GeneralTantor
GeneralTantor Nov 10 2014 replied:

Yeah steam made a new update the got rid of the vanilla Launcher... So to make the Game work again this is what I did.

First navigate to:C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods

Change back the folder with the Third age files to the name "Third_Age_3"
Then go into that folder and Right click edit the Third Age Batch file and replace "Kingdoms.exe" with "medieval2.exe"

Then open up the steam menu right click Medieval 2 in your game Library and go to properties Then select SET LAUNCH OPTIONS and paste in
"--features.mod=mods/Third_Age_3" Then Launch Medieval 2 and the mod will be loading... PS: to play normal Medieval 2 you will have to go back and delete the
"--features.mod=mods/Third_Age_3" in the SET LAUNCH OPTIONS

+1 vote   mod: Third Age - Total War
GeneralTantor
GeneralTantor Jul 25 2014 says:

Hey I am getting a bug on my campaign where I have it set on manual manage settlements but for some reason when I try to move a general out of a settlement it turns on auto manage when it is supposed to be on manual??? Anyone know why this is happening??

+1 vote   mod: Third Age - Total War
GeneralTantor
GeneralTantor Jul 24 2014 replied:

I just re-installed and it works fine now

+1 vote   mod: Third Age - Total War
GeneralTantor
GeneralTantor Jul 24 2014 replied:

Dumb steam update =/ thanks for the link I will try this later. lol to bad I didn't come here sooner I already uninstalled the game =/ now I have to wait and re install to try that out. thanks again!

+1 vote   mod: Third Age - Total War
GeneralTantor
GeneralTantor May 17 2014 says:

what happened?

+2 votes   news: LEGAL INFORMATION FOR MODDERS
GeneralTantor
GeneralTantor May 9 2014 says:

So in Game you can actually dock ships to it?

+1 vote   media: Errant Venture : a mobile shadowport
GeneralTantor
GeneralTantor May 8 2014 replied:

I think it looks Awesome!

+1 vote   media: New Kuat space map
GeneralTantor
GeneralTantor Nov 9 2013 says:

I loved this because it explained why Grievous had breathing problems

+4 votes   media: Here Is Some Clone Wars
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