Hi Im eric.
Okay next I will =D
Hey is there an option to make the marines you save on the level not follow you to the next lvl?? because in Doom 2 I have saved a whole army which is pretty cool but it lags up the game and makes it not as enjoyable since they just kill everything leaving nothing for me to kill...
Hey is there an option to not let the Marines you save come with you to the next level?? because I saved so many in Doom II that my game is starting to lag lol....I know I could just chose not to save them but I like too and then leaving them on the last level is a plus so I don't get too many like in v19...
Awesome expansion for v20 more weapons New Enemies and special attacks for every weapon amazing job!!
Holy Crap Doom 4 is already Brutal!!!!!!!!!!!!!
Wow I want to play with those men! =0
Awesome your right I change all the "clip" text to "clip2" and now it works fine just need to fix the other problems now...
Yeah, so to get the ammo thing fixed all you have to do is change some text? Sounds good I will do that until he fixes everything else =D
Great Gun can't wait till its updated for V20 =D
I think the manual will be uploaded later
"I will also upload a Game Manual on the following days."
Lets Play Brutal Doom v20! https://www.youtube.com/watch?v=7bk9a8yrmX8
This Hud works and it is Awesome! Moddb.com
Also you need to go to the Brutal options menu to change blood amount etc..
To play the mod download GZDoom here: Osnanet.de then unzip the file anywhere then drag all Doom .wad files to GZDoom folder. Next Paste brutalv20.pk3 to GZDoom Folder. Then to launch the mod select brutalv20.pk3 drag over the GZDoom file that has Doom guy Icon select Doom Game you would like to play and thats it! Easy!
....why do you have an erection for Brutal Doom?? I mean sure blood and gore is awesome but it is not like every time you shoot the monsters naked ladies pop out and ;) .... Besides if you have a boner for four hours then I am pretty sure you should see a doctor lol!
Brutal Doom v20 releases: Government moves to ban all guns
Update from Brutal Doom Facebook:
"Brutal Doom v20 will be released this Friday night. It will be uploaded to Moddb around 10 PM UTC (search google for "10 PM UTC" and it will say what time will be in your timezone) and might take an hour or two for admins to authorize it.
Unfortunately, only the main file will be updated. I was not able to finish all the maps for the starter pack, so I decided to postpone the release of the Starter Pack, and not delay the release of Brutal Doom v20. I will release the Starter Pack on the following weeks."
Yes!!! =D thanks for making this amazing doom mod!
What does this do? How is it different than the base mod?
Thanks, Works great now that was fast! Also thanks for the best doom mod ever can't wait till v20! =D
Hey Just got an error when loading this with zandronum
Script error, "Weapon_StandAlone_HandGrenade.PK3:decorate" line 20: "weapn.minselectionammo1" is an unknown actor property
This happened with and without Brutal doom.
Congrats on making #8 of the Top ten this year!
Darn it loads okay by now it crashes when I try to load a battle....so I suggest doing what this guy posted
Heres the post:
"That's because the launcher no longer exist, and the kingdoms.exe has been "fused" with the medieval2.exe, which now is used by all games (vanilla, expansions and mods).
Ok, here's what I did: I unisntalled M2, and deleted the Medieval 2 folder from steam. Then I reinstalled it, I reinstalled the mods (in my case TATW+DAC). To launch the mods I have made two options: 1) I created a shortcut to the (new) medieval2.exe and added the command to launch a mod ( --features.mod=mods/Third_Age_3 ) to the "target" line in the shortcut properties. Using this shortcut launches DaC without problems. This used to be one of the popular ways to launch mods 2) I edited the .bat file included with TATW, changing kingdoms.exe to medieval2.exe and now I can launch the mod with it. Everything works fine.
Yeah steam made a new update the got rid of the vanilla Launcher... So to make the Game work again this is what I did.
First navigate to:C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods
Change back the folder with the Third age files to the name "Third_Age_3"
Then go into that folder and Right click edit the Third Age Batch file and replace "Kingdoms.exe" with "medieval2.exe"
Then open up the steam menu right click Medieval 2 in your game Library and go to properties Then select SET LAUNCH OPTIONS and paste in
"--features.mod=mods/Third_Age_3" Then Launch Medieval 2 and the mod will be loading... PS: to play normal Medieval 2 you will have to go back and delete the
"--features.mod=mods/Third_Age_3" in the SET LAUNCH OPTIONS
Hey I am getting a bug on my campaign where I have it set on manual manage settlements but for some reason when I try to move a general out of a settlement it turns on auto manage when it is supposed to be on manual??? Anyone know why this is happening??
I just re-installed and it works fine now
Dumb steam update =/ thanks for the link I will try this later. lol to bad I didn't come here sooner I already uninstalled the game =/ now I have to wait and re install to try that out. thanks again!
So in Game you can actually dock ships to it?
I think it looks Awesome!
I loved this because it explained why Grievous had breathing problems