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Comment History  (30 - 60 of 469)
GeneralKong
GeneralKong Dec 10 2013, 9:50am says:

*slowly claps*

+14 votes   media: Show me your pic in a bra!!!
GeneralKong
GeneralKong Nov 15 2013, 1:09pm says:

YES!

you have no idea how much im looking forward to this, especially now that im am now on another run of the series (on season 3 now :D)

Cant wait guys :D

+1 vote   media: Jumpgate
GeneralKong
GeneralKong Oct 24 2013, 11:43am says:

hey I was wondering, is there a way to edit the cheat functions in the FOC and vEAW so that you dont jsut spawn heroes? like spawning stormtroopers and such

+1 vote   game: Star Wars: Empire at War: Forces of Corruption
GeneralKong
GeneralKong Sep 19 2013, 9:45am says:

hey briscoe, how are things?

I just wanted to ask about the anhcheats mod for WiC, I know you didnt make it, but I was wondering if you know how to add units to it, like the Rifleman squads, also, how do I mod the Engineers into a two man squad?

Thanks

+1 vote   member: Briscoe
GeneralKong
GeneralKong Sep 18 2013, 9:39pm says:

hey blahdy, I was wondering there was a way of adding a unit to be spawnable by the anhcheats?

+1 vote   member: blahdy
GeneralKong
GeneralKong Sep 16 2013, 8:39pm says:

Awesome, downloading now, will let you know if I find any bugs :D

+3 votes   download: TPC_beta_v0.8_FULL
GeneralKong
GeneralKong Sep 13 2013, 11:48am replied:

wow thanks, just after playing the two chapters in the mod, really enjoyed them, what are the planned features in the next version (or patch), if you can disclose that info?

+2 votes   game: The Protectors
GeneralKong
GeneralKong Sep 11 2013, 7:55pm says:

Awesome!

+7 votes   media: Multiplayer Lobby (Work in Progress)
GeneralKong
GeneralKong Sep 11 2013, 4:05pm replied:

Wow, thats a better answer then I expected :D

Well I guess the spawn cheat will be like "spawn (number) (unit name)" or "spawn (building name)"

Also what cheats are currently ingame?

+2 votes   game: The Protectors
GeneralKong
GeneralKong Sep 11 2013, 3:07pm replied:

C:\Program Files (x86)\Reality Pump\Earth 2160\WDFiles

and under it where the games original ones and the ones added by NEP

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 11 2013, 1:59pm replied:

nope not working :(

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 11 2013, 1:57pm says:

Im going to ask a question that will most likely get a lot of flak, but here goes:

Since you guys seem to be making a great game even better, is there anyway you can add cheats that will allow you to spawn units and buildings? (if not already in)

+2 votes   game: The Protectors
GeneralKong
GeneralKong Sep 10 2013, 7:06pm replied:

C:\Users\GeneralKong\Documents\Earth 2160 files

and then the files listed are:
Levels
Models
NEP
Parameters
Particles
Scripts
Textures
Waves

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:59pm replied:

then I guess a reinstall will be the only thing to do then

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:50pm replied:

well I do have the wd files in the right place, but I guess there is one last thing

When you say documents do you kinda mean "C:\Users\GeneralKong\Documents\Earth 2160 files" right?

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:24pm replied:

1. I have all the files needed for the mod to run, I also have the Nep patch

2.I do not have 2 Earth 2160 files

3.I only installed it last night

my operating system is win7 64bit

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 3:54pm replied:

yes

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 2:41pm replied:

no the game starts up fine, but the mods changes do not show up

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 1:07pm says:

sorry for bothering, but I can seem to get this mod to work, I put the WD files and Earth 2160 files in the places described, and I have my E2160 patched up to 1.3.8, but I cant get it to work

+2 votes   mod: NEP-New Earth Project
GeneralKong
GeneralKong Aug 17 2013, 11:03am says:

sometimes I get the distinct impression that the Wermacht loves the number 2....

+3 votes   download: SdKfz 222/223/232/234 HD Skin Pack
GeneralKong
GeneralKong Aug 12 2013, 8:14pm says:

hey Héllalujah, how are things?

+3 votes   member: Héllalujah!
GeneralKong
GeneralKong Aug 1 2013, 8:45pm says:

Hey man, I only noticed now but, your are from North Korea?

+1 vote   member: AyCe
GeneralKong
GeneralKong Aug 1 2013, 8:44pm says:

Hello to you too :)

+2 votes   member: BagaturKhan
GeneralKong
GeneralKong Aug 1 2013, 8:43pm says:

welcome back :)

+3 votes   article: Hey guys!
GeneralKong
GeneralKong Aug 1 2013, 8:29pm replied:

do what you need to do man, take your time

+3 votes   mod: A Homeworld Universe Mod
GeneralKong
GeneralKong Jul 27 2013, 5:56pm says:

hey siliconworm, i have been keeping an eye on your mod for awhile, and I have to admit I might very well download it and play it in a short while, but I wanted to propose and Idea first:

Now have the the movie mode hack, and I was wondering if there was an ability to add the ability to hyperspace in and ship we please, kind of like a spawn mod so that we can have fun times with the ai or friends online, ofcouse if people would object you could make it a seperate download for those who think that the movie hack is enough

Good job on the mod so far, and good luck for the future :)

+1 vote   mod: Homeworld 2 Complex Simple
GeneralKong
GeneralKong Jun 29 2013, 3:11pm replied:

awesome, cant wait :D

+2 votes   mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 25 2013, 10:24am replied:

I know I possibly have asked alot, but will you release the skeleton building as a mini mod?

Thanks for listening so far :D

+2 votes   mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 23 2013, 8:44am replied:

you dont need all of them he answered on the bottom of this page

+3 votes   mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 22 2013, 5:15pm replied:

sorry I meant Skeleton Swordfighter, not Skeleton Warrior

+2 votes   mod: Spellforce 2 Rites Of The Damned
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