Just your normal average joe

Comment History  (30 - 60 of 462)
GeneralKong
GeneralKong Sep 11 2013, 7:55pm says:

Awesome!

+7 votes     media: Multiplayer Lobby (Work in Progress)
GeneralKong
GeneralKong Sep 11 2013, 4:05pm replied:

Wow, thats a better answer then I expected :D

Well I guess the spawn cheat will be like "spawn (number) (unit name)" or "spawn (building name)"

Also what cheats are currently ingame?

+2 votes     game: The Protectors
GeneralKong
GeneralKong Sep 11 2013, 3:07pm replied:

C:\Program Files (x86)\Reality Pump\Earth 2160\WDFiles

and under it where the games original ones and the ones added by NEP

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 11 2013, 1:59pm replied:

nope not working :(

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 11 2013, 1:57pm says:

Im going to ask a question that will most likely get a lot of flak, but here goes:

Since you guys seem to be making a great game even better, is there anyway you can add cheats that will allow you to spawn units and buildings? (if not already in)

+2 votes     game: The Protectors
GeneralKong
GeneralKong Sep 10 2013, 7:06pm replied:

C:\Users\GeneralKong\Documents\Earth 2160 files

and then the files listed are:
Levels
Models
NEP
Parameters
Particles
Scripts
Textures
Waves

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:59pm replied:

then I guess a reinstall will be the only thing to do then

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:50pm replied:

well I do have the wd files in the right place, but I guess there is one last thing

When you say documents do you kinda mean "C:\Users\GeneralKong\Documents\Earth 2160 files" right?

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 4:24pm replied:

1. I have all the files needed for the mod to run, I also have the Nep patch

2.I do not have 2 Earth 2160 files

3.I only installed it last night

my operating system is win7 64bit

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 3:54pm replied:

yes

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 2:41pm replied:

no the game starts up fine, but the mods changes do not show up

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Sep 8 2013, 1:07pm says:

sorry for bothering, but I can seem to get this mod to work, I put the WD files and Earth 2160 files in the places described, and I have my E2160 patched up to 1.3.8, but I cant get it to work

+2 votes     mod: NEP-New Earth Project
GeneralKong
GeneralKong Aug 17 2013, 11:03am says:

sometimes I get the distinct impression that the Wermacht loves the number 2....

+3 votes     download: SdKfz 222/223/232/234 HD Skin Pack
GeneralKong
GeneralKong Aug 12 2013, 8:14pm says:

hey Héllalujah, how are things?

+3 votes     member: Héllalujah!
GeneralKong
GeneralKong Aug 1 2013, 8:45pm says:

Hey man, I only noticed now but, your are from North Korea?

+1 vote     member: AyCe
GeneralKong
GeneralKong Aug 1 2013, 8:44pm says:

Hello to you too :)

+2 votes     member: BagaturKhan
GeneralKong
GeneralKong Aug 1 2013, 8:43pm says:

welcome back :)

+3 votes     article: Hey guys!
GeneralKong
GeneralKong Aug 1 2013, 8:29pm replied:

do what you need to do man, take your time

+3 votes     mod: A Homeworld Universe Mod
GeneralKong
GeneralKong Jul 27 2013, 5:56pm says:

hey siliconworm, i have been keeping an eye on your mod for awhile, and I have to admit I might very well download it and play it in a short while, but I wanted to propose and Idea first:

Now have the the movie mode hack, and I was wondering if there was an ability to add the ability to hyperspace in and ship we please, kind of like a spawn mod so that we can have fun times with the ai or friends online, ofcouse if people would object you could make it a seperate download for those who think that the movie hack is enough

Good job on the mod so far, and good luck for the future :)

+1 vote     mod: Homeworld 2 Complex Simple
GeneralKong
GeneralKong Jun 29 2013, 3:11pm replied:

awesome, cant wait :D

+2 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 25 2013, 10:24am replied:

I know I possibly have asked alot, but will you release the skeleton building as a mini mod?

Thanks for listening so far :D

+2 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 23 2013, 8:44am replied:

you dont need all of them he answered on the bottom of this page

+3 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 22 2013, 5:15pm replied:

sorry I meant Skeleton Swordfighter, not Skeleton Warrior

+2 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 21 2013, 9:40pm says:

Hey Hella, I just got an idea (although it mostly depends on whether you found out how to get more buildable units)

you know how the nameless have some structures build units, like there towers? i was wondering that the resourcing structures can have the same ability, except instead of more nameless, they would build undead

Burrow: Skeleton Warriors and Archers
Forge: Skeleton Knight
Alchemist: Skeleton Painweaver

+2 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong Jun 21 2013, 9:37pm replied:

sadly unless you can get in contact with the original creator, there is no way to get it

+2 votes     mod: Spellforce 2 Rites Of The Damned
GeneralKong
GeneralKong May 19 2013, 11:51pm says:

Just posted my endorsment

+5 votes     article: Steam Workshop Space
GeneralKong
GeneralKong May 15 2013, 11:08pm says:

It would be awesome if lets just say that for some variaton and the feeling of the universe and when you have the time:

1. Include (either in upgrade or as a serperate faction) the Storm Covenant and the rebels, it would work best thought that they would be a upgrade since they are really only aesthetics

2. The Flood: just to have a Third side, of course as you said yourself's you need to find out how to properly have them represented in game

3. have a upgradable neutral structure "Forunner Forge" that can build the different varients of sentinels, and be upgrade to a "Promethan Composer" that can build Promethan units

now of course this is alot, but it is in the end up to you

+5 votes     mod: Elysian Fields Mod
GeneralKong
GeneralKong May 5 2013, 9:07pm says:

Hey moleman, I was wondering if when you get the chance, can you fully make all fighter squadrens be affected by the Single fighters option?

+2 votes     mod: A Homeworld Universe Mod
GeneralKong
GeneralKong Apr 23 2013, 2:23pm says:

DENTAL PLAN!

+13 votes     media: die... t!
GeneralKong
GeneralKong Apr 18 2013, 7:40pm says:

so Hella, how are things on your end?, just wondering, do you know how to add units to factions?, because it would be awesome to see those campaign exclusive Nameless units be used

+2 votes     mod: Spellforce 2 Rites Of The Damned
Level
Avatar
Avatar
Offline Since
Jul 11, 2014
Country
Ireland Ireland
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
37
Games
25
Mods
162
Articles
22
Media
189
Downloads
9
Groups
28