Hey there, i'm a gamer and game developer, Level Design is my choice, but i also do 3d models. I've been making mods and other stuff for Men of War and Soldiers: Heroes of World War 2 (both games are in the same series). i've also been making 3d models for showcases.You may know me as a moderator on the Digitalmindsoft forums.

Comment History  (0 - 30 of 59)
GeneralJ927
GeneralJ927 Aug 8 2014, 7:20am says:

Very good :) that 3rd guy does not look happy.

+1 vote     media: Imperial guardsmen
GeneralJ927
GeneralJ927 Jul 16 2014, 6:34pm says:

Very nice, looks durable enough to hide in.

+1 vote     media: Bunker
GeneralJ927
GeneralJ927 Apr 3 2014, 10:05am says:

I have texturing software which I'm needing to properly test out, if you want, you can provide me one of your vehicles in an .fbx format, along with the UV template (1024x1024 shall do unless your doing bigger than that for the textures) and i'll try out my texturing with it, can't promis anything but if it turns out good I could do more for you.

Let me know, but will only be able to work on it slowly, but will be good to test.

+1 vote     media: Hammer of the Emperor, to war!
GeneralJ927
GeneralJ927 Mar 3 2014, 7:30pm replied:

Do you have a rough date on that? so then i know when to compliment said show item. :D

+2 votes     mod: Men Of The Emperor:Burning Horizon
GeneralJ927
GeneralJ927 Mar 3 2014, 7:27pm says:

Keep up the good work, still checking back often, nice to see female characters are being worked on. :D

+3 votes     game: Wake Up Call
GeneralJ927
GeneralJ927 Dec 27 2013, 7:37pm says:

I think i'll......just stay.....behind this sandbag here.....no!......i think i'll stay behind this building instead!.......yes! much protection here....

Nice work going on here, really good. :)

(Gioconda, they could do that, but thats not how you go about it in this day an age):)

+2 votes     media: Last stand of 3rd Platoon
GeneralJ927
GeneralJ927 Nov 14 2013, 6:32am says:

Awesome, keep it up, you should release this stuff early as you can than waiting months. :)

Oh and i saw you went from UE3 to UE4 a while back, so congrats on that, still keeping my eye on your project you see. :)

+1 vote     media: Back from the Grave - More Coming Soon!
GeneralJ927
GeneralJ927 Oct 24 2013, 6:59am replied:

Really liking the responses. hehehe

+2 votes     media: Modular Gothic Building
GeneralJ927
GeneralJ927 Oct 22 2013, 4:43pm says:

Very nice, even if it has no roof yet. :)

+2 votes     media: Modular Gothic Building
GeneralJ927
GeneralJ927 Jul 28 2013, 5:35am says:

Really nice! the style is a very good mix and spot on. I'm sure going to keep an eye on this, the concept has actually given me an urge to want to make that 3D environment scene, keep up the good work.

+1 vote     media: New Concept Art Declassified
GeneralJ927
GeneralJ927 Jul 26 2013, 1:10pm replied:

Was over half that just last week, not hard in getting Steam. XD

+2 votes     mod: Men Of The Emperor:Burning Horizon
GeneralJ927
GeneralJ927 Jul 26 2013, 1:02pm says:

Blue and orange colours seem to work rather well with the scene, would be great to see it when its made into a level, excellent concept.

+1 vote     media: Brand New Environment Concept!!
GeneralJ927
GeneralJ927 Jul 26 2013, 12:57pm says:

Some artists are just too good it seems, very nice!

+1 vote     media: Promo Poster (epic to the max!)
GeneralJ927
GeneralJ927 Jul 26 2013, 12:55pm says:

I like it, as i'm a Level Designer, this is quite awesome, can see the ME inspiration in it but it doesn't put it off in my view, just one of those unique styled levels you see in some games.

+1 vote     media: It's Like Mirror's Edge with a Dash of Sci-Fi!
GeneralJ927
GeneralJ927 May 17 2013, 1:01pm replied:

I believe you can with 3DS Max, building it in the same way as a tank track, then scrolling the texture to make an animation, whether it will export or the GEM engine accepts it, i don't know.

Or you could try and get the GEM engine code to do it for you, but it might not be connected to do animations and only works when an object is moving, it will be built in the same way as i said above but without doing the animation.

I have limited knowledge on doing stuff with alpha'd objects such as animations with them.

+1 vote     media: Chainsword
GeneralJ927
GeneralJ927 May 17 2013, 6:59am replied:

What you say is true, better than any texture work i can ever do. :)

+1 vote     media: New Lasgun
GeneralJ927
GeneralJ927 May 17 2013, 6:55am replied:

Glad to see you go for alpha channel blades, probably would've built up alot of polys if you went with modelling the blade teeth.

+1 vote     media: Chainsword
GeneralJ927
GeneralJ927 Apr 13 2013, 11:43am replied:

Place it into your mods folder in the men of war assault squad game directory (where you installed the game), unzip the .zip file, launch the game, go to options, mods and then activate it.

+1 vote     download: Resolution Fix for MoW: AS
GeneralJ927
GeneralJ927 Mar 22 2013, 1:57pm replied:

Specular map could do that.

+1 vote     media: Aegis Defence Line
GeneralJ927
GeneralJ927 Mar 22 2013, 1:54pm says:

Peace and tranquil looking (but looks can be deceiving), the concept is very nice indeed. :)

+1 vote     media: Outdoor Concept -- Early Level From the Game
GeneralJ927
GeneralJ927 Mar 22 2013, 1:50pm says:

I'd say 8 on badass (although if comparing to Arnold, 10), I just wonder where hes looking at.

Concept looks tip-top shape, give my 'Good Job' to the conect artist.

+1 vote     media: Spec Ops Marine
GeneralJ927
GeneralJ927 Feb 21 2013, 4:54pm replied:

Indeed it was, if your in need of a 3d modeller some time, contact me and can sort something out.

+1 vote     game: Wake Up Call
GeneralJ927
GeneralJ927 Feb 21 2013, 6:44am replied:

I'll keep my eye out, as many of the things you have put out are promising. Do you remember what my last comment was?

+1 vote     game: Wake Up Call
GeneralJ927
GeneralJ927 Feb 19 2013, 8:11am says:

Its been a year since i last commented here (very long time), came back to check on your progress and i must say you've done amazingly well.

I recently came back to the UDK which is also why i looked back here as i remembered your game, just need to get used to the engine again. :)

+1 vote     game: Wake Up Call
GeneralJ927
GeneralJ927 Feb 19 2013, 7:40am replied:

Phew, those anti-air will do nicely, might aswell prepare eh =)

Xitter you have amazing texture skills. :)

+1 vote     media: Dakka Jets
GeneralJ927
GeneralJ927 Feb 14 2013, 6:38am says:

Da Orkz have very nice looking jets? amazing model, amazing texture (who made that texture and was it made by hand?).

Now if only i had something anti-air'ish to shoot those dangerous Orkz down (or blow them to smitherines, which ever comes first).

+1 vote     media: Dakka Jets
GeneralJ927
GeneralJ927 Feb 3 2013, 4:50pm replied:

Since the triangle count is what really matters over poly count, i'm guessing this model is 40,000 tris, see what you mean by ARMA2 hehe since the max tri count for MoW is 15,000 (7,500 polys roughly) for a vehicle.

Its a really nice model.

+1 vote     media: T-54 tank
GeneralJ927
GeneralJ927 Jan 20 2013, 9:10am says:

Looks like overkill. :)

+1 vote     media: Valkyrie Vendetta attack run
GeneralJ927
GeneralJ927 Dec 31 2012, 10:53am replied:

I believe its a Happy New Year hat.

+2 votes     member: Chompster
GeneralJ927
GeneralJ927 Dec 4 2012, 7:56am replied:

Hhmmm that comment just puzzled me, machine?

+1 vote     media: Scout Sentinel
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