It's not dead. :rolleyes: I would love to know how hard you're looking that you're finding "no information regarding anything to BMS."
It's not dead. :rolleyes: I would love to know how hard you're looking that you're finding "no information regarding anything to BMS."
This looks really great. The floor's a bit plain, though; my suggestions would be rows of waiting-room style chairs.
...why am I still following this mod?
Great mod all! Some of the voice acting was a bit over the top, but for the most part, it was done extremely well. I give it 9/10.
I'm pleasantly surprised at how civil most of these responses are.
He looks like an anime character.
Excellent, thanks much. :D Well, I just finished it, and this is a great mod. 9/10, and I really want to give it a 10/10, but I felt that a couple of the puzzles were *just* frustrating enough to knock it down a rating.
I can't get out of the Eviscerator. When I press 'E,' control remains with the buggy; I can jump up and down, but my WASD keys move the buggy around, not me. Also, the levels don't unlock as you reach them in the "new game" menu, which is preventing me from restarting the whole buggy level. If these don't qualify as bugs, then I don't know what do.
And since the first of the two is a game-breaker - seeing as I'm at a point where I can't proceed without getting out of the buggy - it warrants a low rating.
Ah, the levels don't unlock, either. Well, that's a 3/10 until I can finish it, because as great as this is, NOTHING frustrates me more than a bug keeping me from the finish.
I still can' get out of the damned thing. I keep hearing people say "stop the engine first, then you can get out." ...How? Pressing "use" against the engine does absolutely nothing.
You have to download it on Fileplanet or else trawl through the comments for a torrent link.
It's hardly petty. Following through on your promises is a quality that's valued in ALL walks of life.
I'm not certain what the surprise was supposed to have been... and given that I cleared all three Necropoles, I don't think I would've missed it.
Well, I'm still disappointed that it isn't up here on ModDB yet, but this is a great piece of work. I give it 7/10, the bulk of that rating being for the sound and visuals. I found the gameplay a little bit lacking, particularly the ball-moving lock mechanism, which falls just short of infuriating, but there are some great ideas here. I look forward to seeing what happens in episode 2.
Thanks very much for this... no way I'm waiting on #$%@ing Fileplanet.
Release...tomorrow.......must...stay....awake...
7/10 Looks and plays very well. Lighting is off in some areas. The radio-delivered backstory was corny and seemed unnecessary; I also had trouble identifying the advertised "plot twist" at the end.
Mod has been given a "1" until it is released here on ModDB. This FilePlanet business is garbage.
hey HUD-sayers... changing the HUD is one of the easiest things to do in a Source mod. Don't lose hope.
Good, but needs more puzzles. I was overwhelmed by the continuous firefighting.
You guys might want to look into teaming up with Missing Information; unless I'm mistaken, they're doing something similar.
A bit unfair to judge Black Mesa based on its storyline, don't you think?
As much as I love the concept of using just dev textures, I think they might be improved slightly by removing the labels... just gray out that "Wall 128 x 128" label and it'll look fantastic.
The Ss and Ts need to be softened up a bit, but I absolutely love the character and personality that the voice creates.
I hope this one doesn't die like NightFall.
Incredible... not particularly scary, but extremely intriguing and moving. In today's age of gorefest horror films and videogames, it's hard to come across a ghost story like this one.
9/10, the last point lost for largely insignificant aesthetic reasons like stretched textures, iffy displacements, and areas where the landscape wasn't quite "closed." I was able to jump over the chainlink fence at several points and walk up to the edge of the map. I also wouldn't have minded being able to move a little faster; I found that at times I wanted eagerly to go two directions at once, and was annoyed by how long it took to go one way, backtrack, and then go the other.
geekofalltrades
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