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Comment History  (0 - 30 of 55)
geekofalltrades
geekofalltrades - - 55 comments @ Black Mesa

It's not dead. :rolleyes: I would love to know how hard you're looking that you're finding "no information regarding anything to BMS."

Good karma+2 votes
geekofalltrades
geekofalltrades - - 55 comments @ Dissolution Ingame

This looks really great. The floor's a bit plain, though; my suggestions would be rows of waiting-room style chairs.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Super Twin

...why am I still following this mod?

Good karma-1 votes
geekofalltrades
geekofalltrades - - 55 comments @ Human Error

Great mod all! Some of the voice acting was a bit over the top, but for the most part, it was done extremely well. I give it 9/10.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Black Mesa Update

I'm pleasantly surprised at how civil most of these responses are.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Eye Raytracing

He looks like an anime character.

Good karma-1 votes
geekofalltrades
geekofalltrades - - 55 comments @ Research and Development

Excellent, thanks much. :D Well, I just finished it, and this is a great mod. 9/10, and I really want to give it a 10/10, but I felt that a couple of the puzzles were *just* frustrating enough to knock it down a rating.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Research and Development

I can't get out of the Eviscerator. When I press 'E,' control remains with the buggy; I can jump up and down, but my WASD keys move the buggy around, not me. Also, the levels don't unlock as you reach them in the "new game" menu, which is preventing me from restarting the whole buggy level. If these don't qualify as bugs, then I don't know what do.

And since the first of the two is a game-breaker - seeing as I'm at a point where I can't proceed without getting out of the buggy - it warrants a low rating.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Research and Development

Ah, the levels don't unlock, either. Well, that's a 3/10 until I can finish it, because as great as this is, NOTHING frustrates me more than a bug keeping me from the finish.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Research and Development

I still can' get out of the damned thing. I keep hearing people say "stop the engine first, then you can get out." ...How? Pressing "use" against the engine does absolutely nothing.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

You have to download it on Fileplanet or else trawl through the comments for a torrent link.

Good karma+2 votes
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

It's hardly petty. Following through on your promises is a quality that's valued in ALL walks of life.

Good karma-2 votes
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

I'm not certain what the surprise was supposed to have been... and given that I cleared all three Necropoles, I don't think I would've missed it.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

Well, I'm still disappointed that it isn't up here on ModDB yet, but this is a great piece of work. I give it 7/10, the bulk of that rating being for the sound and visuals. I found the gameplay a little bit lacking, particularly the ball-moving lock mechanism, which falls just short of infuriating, but there are some great ideas here. I look forward to seeing what happens in episode 2.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

Thanks very much for this... no way I'm waiting on #$%@ing Fileplanet.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ A Katana?

Release...tomorrow.......must...stay....awake...

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Latest Images

"I'm super, thanks for asking!"

Good karma+3 votes
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

9 more days 0_0

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Ливень

Fantastic!

Good karma+2 votes
geekofalltrades
geekofalltrades - - 55 comments @ Half - Life 2: Calamity

7/10 Looks and plays very well. Lighting is off in some areas. The radio-delivered backstory was corny and seemed unnecessary; I also had trouble identifying the advertised "plot twist" at the end.

Good karma+3 votes
geekofalltrades
geekofalltrades - - 55 comments @ CURSE

Mod has been given a "1" until it is released here on ModDB. This FilePlanet business is garbage.

Good karma+3 votes
geekofalltrades
geekofalltrades - - 55 comments @ This is the last door in the last level.

hey HUD-sayers... changing the HUD is one of the easiest things to do in a Source mod. Don't lose hope.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Eye of the Storm

Good, but needs more puzzles. I was overwhelmed by the continuous firefighting.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Half-Life 2 Deleted Scenes

You guys might want to look into teaming up with Missing Information; unless I'm mistaken, they're doing something similar.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Sketch

A bit unfair to judge Black Mesa based on its storyline, don't you think?

Good karma+3 votes
geekofalltrades
geekofalltrades - - 55 comments @ Laboratory

As much as I love the concept of using just dev textures, I think they might be improved slightly by removing the labels... just gray out that "Wall 128 x 128" label and it'll look fantastic.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Sniper in the Restaurant

The Ss and Ts need to be softened up a bit, but I absolutely love the character and personality that the voice creates.

Good karma+4 votes
geekofalltrades
geekofalltrades - - 55 comments @ Antilight

I hope this one doesn't die like NightFall.

Good karma+1 vote
geekofalltrades
geekofalltrades - - 55 comments @ Dear Esther

Incredible... not particularly scary, but extremely intriguing and moving. In today's age of gorefest horror films and videogames, it's hard to come across a ghost story like this one.

9/10, the last point lost for largely insignificant aesthetic reasons like stretched textures, iffy displacements, and areas where the landscape wasn't quite "closed." I was able to jump over the chainlink fence at several points and walk up to the edge of the map. I also wouldn't have minded being able to move a little faster; I found that at times I wanted eagerly to go two directions at once, and was annoyed by how long it took to go one way, backtrack, and then go the other.

Good karma+1 vote